Ideas
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these really are just two thing i was hoping for when aoh3 releases, allowing us to just slap on a jpg or an image to the flag editor basically makes flags fully customizable in the create a civilization editor, while i know theirs probably a way to do it on pc, im more so talking about it for mobile users as that tends to be the main device i play on.
Last reply by mattmanh42, -
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Jak będzie działać opcja rywali? Ponieważ zauważyłem, że po włączeniu gry automatycznie kraj ma rywali? Będzie można sobie wybierać rywali czy może będą odgórnie ustaleni zawsze ci sami podczas każdej rozgrywki? Ja wolałbym, żeby to zależało od losowych relacji z państwami na początku gry (raz żeby Imperium Osmańskie lubiło się z Cesarstwem Bizantyjskim, a innym razem żeby się nienawidzili. Dzięki losowym relacjom i rywalom na początku rozgrywki każda rozgrywka będzie się różnić od siebie dzięki czemu gra będzie ciekawsza). Niestety na mapie brakuje niektórych liter (np. polskich znaków. Chyba również znaków tureckich) Mapa wygląda rewelacyjnie!!! Bardzo docenia…
Last reply by marszalek, -
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Hi, I think about the idea of adding AI programming to replicate historical scenarios in the editor. I just want your opinion. 🤔
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Proposal for the game. The flags in the game can be changed during the game, in other words, I can make my own flag for a certain country for a certain ideology and use it. Also, I can create a new nation with a new flag within the borders of the old state. And that the efitor for flags has more things, such as the swastika, the SS logo, the coat of arms of Serbia, Ukraine, Poland, Germany, Russia and others, as well as that I can make fascist, communist and other variations for my formable state.
Last reply by Lazar2105, -
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i play aoc 2 (i have 2560 1440 240hz monitor), there fps lock is 60, its a very bad, unlock fps in aoc3 when its finally development
Last reply by 1Krokko3213, -
All Civilizations and states of Colombia should be added, https://en.wikipedia.org/wiki/Pre-Columbian_cultures_of_Colombia such as these (Muisca, Quimbaya, Tairona, Zenú, Pubenenses, Nariño, Tolima, La Tolita, San Agustín, and Calima). The later states as well (Muisca Confederation, New Kingdom of Granada, Viceroyalty of New Granada, Free and Independent State of Cundinamarca, United Provinces of New Granada, Gran Colombia. Republic of New Granada, Granadine Confederation, United States of Colombia, and finally, the Republic of Colombia). https://en.wikipedia.org/wiki/Muisca_Confederation https://en.wikipedia.org/wiki/New_Kingdom_of_Granada https://en.wikipedia.org/wiki…
Last reply by taylorcurran, -
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It would be pretty interesting to just play as a specific population where there is no civilization and they can be able to rebel against their overlords or play as a population with different religion so there could be a French Wars of Religion for example
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This is as every culturew group has their own distinct portraits which shows that in the coding of ai is able to distinguish between various civilization cultures so Lukas has added cultures but not publicly
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3 suggestions
by xox- 0 replies
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1.The first is when u declare war the aggressor/you is colored in blue and the other nation in red I think this should be made opposite as in all mapping vids and stuff it is usually the opposite 2. When ur playing as a certian nation for exmaple abrahamic or islamic and click on other countries maybe it should say if playing as abarhamic religon for example Islam it can say when u click on another country (people of the book) catholic or if ur playing as sosmthing else maybe like it can say (abrhamic) judiasm like if playing as a country islamic one for exmaplenit can say how this religon views the other for example when clicking/highlighting a re…
Last reply by xox, -
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Rulers have characteristics that help or hinder playing, can be born, die, marry. If the ideology of the state is a monarchy, the throne can be inherited. Rulers can belong to dynasties. Several rulers can belong to the same dynasty, so dynasties can take over and lose monarchies.
Last reply by Mr. Rufus, -
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Maybe there could be a mechanic similar to feudal France where another nation can rule lands in that nation but they would be a subject to them and they can seize or confiscate their land but only for a justified reason, this could be achieved maybe if there was things more internal like for example when you play as the US you can see the numerous states inside it and there could be disputes within the nation or like the Kingdom of France in which it looks like its United but if there's a new map mode you can see the many duchies and counties within it and one of them being the English Possessions for example or like the Peerage of England where there are many duchies lik…
Last reply by Ares I of Congo, -
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Pirates ?
Last reply by achour2025, -
The idea is that several civilisations can belong to the same nation. Thus, if one civilisation conquers another of the same nation, its population will not have to be assimilated. You can also add a few features like civilisations of the same nation have better relationships, traditions, as in CK3.
Last reply by qxz, -
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Hello Everyone, my second suggestion regarding the politics of the nation. My previous suggestion: In today's suggestion I would like to discuss the concept of outlooks and why it would be beneficial to be included in our beloved Age of History 3. Ideologies are a sub-class of outlooks. The main outlooks being: - Left-Wing Authoritarianism. - Right-Wing Authoritarianism. - Left-Wing Libertarianism. - Right-Wing Libertarianism. Inside each outlook, we have sub ideologies: (---) = Optional Ideologies which I think would be cool to have. Left-Wing Authoritarianism Spectrum: Communism - (Leninism/Stalinism) - Technocracy - A…
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Countries in the Middle East should be rich in oil, while North American countries should be rich in lumber, for example. The purposes of resources should be for building things, so its not just gold. Some resources should be blocked off until sufficient technology too, you shouldn't be able to mine uranium in the year 350 AD. Another idea I'm interested in are unique buildings. For example Egypt will be able to build pyramids, France will be able to build the Eiffel Tower, US the Washington Monument, et cetera et cetera. These buildings will require the country to have the correct religion and or technology. For example, to build pyramids Egypt will…
Last reply by JohnnyDoe000, -
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New Game Mod Age of History 2 is test hope you guy can join the game so good
Last reply by RMaRe, -
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Lukasz, I was wondering if you'd consider adding cultures to the game? Perhaps they could have bonuses and penalties for a nation? I just feel like this would be a better way to implement this instead of having the religions affect this stuff. If you saw my other post on religions, I think that that mechanic should focus on population unrest instead of bonuses and penalties. It feels unrealistic to have that for religions. I think culture would better suit this.
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Generals can be enabled to ''auto capture'' and you can select which minimum and maximum size of a province / city they are allowed to take over without the player's intervention while he focuses on his economy and other things.
Last reply by qxz, -
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I think that AI should annex occupied provinces in in the following order: provinces that were created as a result of colonization provinces that are not their opponent's core provinces provinces closest to AI's capital the capital of the enemy The capital of the enemy should be possible to annex at the very end. Players should also be able to annex only in that order This will prevent a situation in which, for example, Spain is thrown out of Europe and exists only in the Philippines because because they have colonies there. There were many situations in AoH2, for example, when I was looking for the Republic of Genoa, it turned ou…
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In the most recent video, showcasing an awesome new feature, allowing the potential modder to drag and select provinces and applying them to a nation, I and many others have noticed the ideology list in Alpha stage. The amount of ideologies presented is great and they are appropriate but not all. Communism: To begin with, the ideology of 'Communism' stood out to me. Communism by definition is a socio-economic ideology advocating for classless and stateless society (without going in much depth.) This is incredibly important because, Communism is similar to Anarchism in the idea of a stateless society. In the case of German Democratic Republic, it wo…
Last reply by Wayne23lololh, -
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This is as much a question as it is a suggestion. Will there still be an ability to create custom scenarios. If so than how will ideology work. My idea is Republics: Will be any government that is non monarchical can be broken down into Dictatorial republics Oligarchical Republics Single party Republics (only after researching some kind of society tech that allows parties) Democratic Republics (like USA and most European countries) Theocratic Republics (Like Iran) Monarchies: Absolute Monarchy Authorization Constitutional (The monarch has dictatorial power granted by a constitution think of Napoleon) Dictatorial Constituti…
Last reply by ArmenianGamer441, -
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On AOH 2 China and Russia, Iran and Turkey starting an war on modern world, it should be fixed on AOH 3
Last reply by groggogotdoxxed, -
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This is a small thing, but it would be nice to see all of the rulers that were ruling to your or other civilisation. and if dynasties are going to be in a hame, it would be good to add a dynasty tree, like a family tree. Thank you
Last reply by NKaloms, -
The idea is that several civilisations can belong to the same nation. Thus, if one civilisation conquers another of the same nation, its population will not have to be assimilated. You can also add a few features like civilisations of the same nation have better relationships, traditions, as in CK3.
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It would be very good if, for example, merchant ships were added. I would also really like all the resources on the map to have some value in trade and have a strong impact on the economy. I think you've already wanted something like this. Thank you for your efforts in creating the game.