Ideas
2,720 topics in this forum
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On AOH 2 China and Russia, Iran and Turkey starting an war on modern world, it should be fixed on AOH 3
Last reply by groggogotdoxxed, -
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This is a small thing, but it would be nice to see all of the rulers that were ruling to your or other civilisation. and if dynasties are going to be in a hame, it would be good to add a dynasty tree, like a family tree. Thank you
Last reply by NKaloms, -
The idea is that several civilisations can belong to the same nation. Thus, if one civilisation conquers another of the same nation, its population will not have to be assimilated. You can also add a few features like civilisations of the same nation have better relationships, traditions, as in CK3.
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It would be very good if, for example, merchant ships were added. I would also really like all the resources on the map to have some value in trade and have a strong impact on the economy. I think you've already wanted something like this. Thank you for your efforts in creating the game.
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The easiest way to add a navy! 1. Increase the battle lines from 3 to 4. -Vanguard -wire -side -support 2.Make production possible in states with ports or sea states 3. you can program to allow(exist) movement only in states with ports or sea states -This will be easier than the naval function of hearth of iron4 4. Gives a debuff to units other than the vanguard in the sea terrain, necessitating the need for a vanguard ex) -95% debuff 5. Addition of a technology tree suitable for the Navy 6.AI does not cross the sea without a vanguard. ------------ With this simple method, even manufacturers can easily create a navy. If there is no navy, the impo…
Last reply by rimphysi, -
Is it possible to implement into Age of History 3 as a potential option? I believe it is difficult to do, and it only serves as an aesthetic addition but it is cool. A few games/mods have this, like the failed Grey Eminence project (never came out), Project Alice for EU4 and Gilded Destiny References:
Last reply by Warnnexx, -
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Just wondering do u think that the system of sieges then conquering multiple provinces at the same time is reasltic because it's unlike the last game and unlike eu4, ck2 & hoi4 when u conquer 1 place at a time which ig is more realstic rather than 5 places being conquered at the same time won't this make conquering mid sized and small countries very quick and easy?
Last reply by xox, -
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Do we know what time periods are going to be implemented in the game/scenario editor? I realize that we can always make our own but I'm wondering what the base game will have. I was kind of disappointed to not see a legionary unit in the tech tree or something else similar to that. I saw hoplites and that makes me think we'll at least get some kind of 'classical time period,' which is good because I am looking forward to playing as the Romans (my favorite civ). Any thoughts guys?
Last reply by NKaloms, -
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Hey Lukasz, imo, we won't need too much scenario options if game content becomes rich in general. Focus on improving AI, detailing gameplay and game content, richen events, missions and technology tree, make modern and complex war mechanics, increase realism, detail diplomacy. Add special features for every scenario. If you do these, 4 or maybe even 3 scenario for default game would be enough. Players and modders can handle to make other scenarios. You don't need to focus on increasing scenarios. You focus on detailing scenarios and game in general. Default scenarios i would like to see: 1440 (for eu4) modern world, WW2 (for hoi4) and maybe 1836 victorian era (f…
Last reply by Rodak Polak, -
Army's colour on the map
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For example we have many diferent armies Some is tank army other is an infantry. for better distinction I suppose to add colours for armies, which will give to player understanding who is who. It can be inplemented as army groups. Each group will has own colour, icon or both. Army groups might also lead by fielmarshal or country leader. Army groups should have limit for armies because this will gave a debuffs. And perhaps each army group might have own batte tactic, which already is in game
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Look, I think that the game has some nice new ideas and stuff like laws and reforms sounds cool and everything but some things like unions, ultimatums, and other stuff not being shown up is beyond ridiculous and completely unrealistic as stuff like unions is an important thing and the fact that's not being shown up in a strategy game is just shit. At this point, I think that most people in the fandom are just hoping for Aoh3 to be much more realistic than its predecessors so stuff like random bonuses, no personal unions, and as of now a far too simplistic colonization style which is still having new ideas are pretty meh, as of now my opinion for this game has gone from ex…
Last reply by Hitler the secend, -
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For example if you are playing as the ottomans, there should be missions that give cores to the beyliks. There should be a mission that gives bonuses and changes the capital after you conquer Constantinople. Or If i'm playing as england I should be able to get war goals on scotland and feance via mission trees. These are just some examples, but there should be mission trees.
Last reply by xox, -
It seems to me that it would still be better to create naval forces.
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Steam achievements: pros - for some, this will be an argument for purchasing a license, as well as a pleasant bonus. Lukaz, if you see this post, then we ourselves (the community) can come up with achievements and their essence, just do it! And guys If you are interested, you can send your ideas for achievements right here, maybe Lukaz will notice it 🙂
Last reply by Greenly_4, -
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There will be quality of life in AOH3?
Last reply by Dwif09, -
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I suggest adding a tab where you can make special military groups. I've included an example picture. Additionally, I propose implementing a limit for groups to prevent game spam. In strategy games, I often lose troop organization, leading to chaotic invasions with non-optimal units. To enhance organization, consider adding a tab for making special groups. For instance, before going to war with Prussia, you could make specific groups for attacking and securing your land. An extra feature could involve making groups for political issues, such as rebel hunting or anti-rebel groups, where your military tackles rebels trying to establish a state in your country. Fur…
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Hello, so I saw that the HRE system in AOC2 is very... poorly made to say at least. Being an emperor/elector basically provides no features, no buffs and the empire ultimately serves as a placeholder. To fix this I have came with a few ideas on how to make empire slightly more "attractive"; Level of recognition of Imperial Authority; basically depending on Emperor's strenght, decisions, events and other factors. All HRE members, excluding emperor will have a level of acceptance and recognition towards the imperial rule. The level of recognition would be affected by; Emperor's strenght; the strenght of emperor compared to the rest of Holy Roman Empire, not only his…
Last reply by MamZupęMlecznąNaObiad, -
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Rulers have characteristics that help or hinder you playing, can born, die, marry. If ideology of civilisation is monarchy, rulers can inherit the throne. One ruler can sit on the throne of several monarchies. Ruler can belong to a dynasty. Dynasties can spreads to the other monarchies and lose them. In short, CK3 system.
Last reply by OwnM3Z0, -
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İdk if this is already done but different types of lands should have different aspects. For an instance, mountains should have impact on movement speed, defense bonus and also they shouldn't let you construct any buildings. So conquering countries like afghanistan or switzerland should be almost impossible. Aoh 2 also had terrain features but since they haven't got any important impacts, they didn't made any sense...
Last reply by TatarWarmonger, -
Idea is that many civilisations can conform to one nation. So if civilisation of certain nation conquers another with the same, population doesn’t need to be assimilated. Also can be added features like civilisations of one nation having better relationships, and traditions like in CK3.
Last reply by null, -
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How will the meidval combat system be applied to modern scenrios/ modern worlds (from Victorian era onwards/1800s+) 1. How will attacking places post medival era work will it still be seiges, something else or a combination of both 2. Armies attacking one another how will that work aswell considering that the flank, support attack battle system is kinda medival too perhaps war tactics (counterattack, charge, hold ground, ambush) in battles like hoi4? So how Do u plan/how will the combat system be implemented in modern scenrios (from about 1800s onwards) @Łukasz Jakowski
Last reply by xox, -
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In this I propose 3 and ask about 3 different things 1.The first just like the hre has its own system I believe that China just like eu4 in the image below should have its own system aswell Perhaps this too can be the same system for the soviet union as its made up of many socialist states & puppet so perhaps soemthing similer or same can be used for the ussr too with tribiuties/Chinese states simply being the soviet states & their puppets (like Mongolia, tunna tuva & postww2 commintern & other communist states like China (proir to the sino-soviet split), Laos, n.k, Vietnam We can also have a status on China randomly if it's at peace…
Last reply by xox, -
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Like in Victoria 3, there can be literacy rate. Lower literacy your country have, slower you make reforms and innovations. Also, lower production income you'll get. İt's quite easy to add to game and makes a lot of sense.
Last reply by TatarWarmonger, -
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Acquiring nuclears should be much complex and hard. Also when we throw a nuclear bomb, there should be consequences like coalition risk, embargos, decreased relationship with globe. So, nuclears should be mostly used for intimidation, soft power and prestige like in the reality.
Last reply by TatarWarmonger, -
I think the ability to manually create a general or adviser (as well as a leader of the state) would be a good addition to game editors. In particular, it would allow adding historical characters to mods. In addition, I think that the "political adviser" should be renamed the Head of Government. Accordingly, the leader will be the Head of State.
Last reply by Denis Poltavskiy,