Ideas
2,758 topics in this forum
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All Civilizations and states of Colombia should be added, https://en.wikipedia.org/wiki/Pre-Columbian_cultures_of_Colombia such as these (Muisca, Quimbaya, Tairona, Zenú, Pubenenses, Nariño, Tolima, La Tolita, San Agustín, and Calima). The later states as well (Muisca Confederation, New Kingdom of Granada, Viceroyalty of New Granada, Free and Independent State of Cundinamarca, United Provinces of New Granada, Gran Colombia. Republic of New Granada, Granadine Confederation, United States of Colombia, and finally, the Republic of Colombia). https://en.wikipedia.org/wiki/Muisca_Confederation https://en.wikipedia.org/wiki/New_Kingdom_of_Granada https://en.wikipedia.org/wiki…
Last reply by taylorcurran, -
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- 328 views
It would be pretty interesting to just play as a specific population where there is no civilization and they can be able to rebel against their overlords or play as a population with different religion so there could be a French Wars of Religion for example
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- 283 views
This is as every culturew group has their own distinct portraits which shows that in the coding of ai is able to distinguish between various civilization cultures so Lukas has added cultures but not publicly
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3 suggestions
by xox- 0 replies
- 225 views
1.The first is when u declare war the aggressor/you is colored in blue and the other nation in red I think this should be made opposite as in all mapping vids and stuff it is usually the opposite 2. When ur playing as a certian nation for exmaple abrahamic or islamic and click on other countries maybe it should say if playing as abarhamic religon for example Islam it can say when u click on another country (people of the book) catholic or if ur playing as sosmthing else maybe like it can say (abrhamic) judiasm like if playing as a country islamic one for exmaplenit can say how this religon views the other for example when clicking/highlighting a re…
Last reply by xox, -
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- 612 views
Rulers have characteristics that help or hinder playing, can be born, die, marry. If the ideology of the state is a monarchy, the throne can be inherited. Rulers can belong to dynasties. Several rulers can belong to the same dynasty, so dynasties can take over and lose monarchies.
Last reply by Mr. Rufus, -
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Maybe there could be a mechanic similar to feudal France where another nation can rule lands in that nation but they would be a subject to them and they can seize or confiscate their land but only for a justified reason, this could be achieved maybe if there was things more internal like for example when you play as the US you can see the numerous states inside it and there could be disputes within the nation or like the Kingdom of France in which it looks like its United but if there's a new map mode you can see the many duchies and counties within it and one of them being the English Possessions for example or like the Peerage of England where there are many duchies lik…
Last reply by Ares I of Congo, -
- 1 follower
- 3 replies
- 537 views
Pirates ?
Last reply by achour2025, -
The idea is that several civilisations can belong to the same nation. Thus, if one civilisation conquers another of the same nation, its population will not have to be assimilated. You can also add a few features like civilisations of the same nation have better relationships, traditions, as in CK3.
Last reply by qxz, -
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Hello Everyone, my second suggestion regarding the politics of the nation. My previous suggestion: In today's suggestion I would like to discuss the concept of outlooks and why it would be beneficial to be included in our beloved Age of History 3. Ideologies are a sub-class of outlooks. The main outlooks being: - Left-Wing Authoritarianism. - Right-Wing Authoritarianism. - Left-Wing Libertarianism. - Right-Wing Libertarianism. Inside each outlook, we have sub ideologies: (---) = Optional Ideologies which I think would be cool to have. Left-Wing Authoritarianism Spectrum: Communism - (Leninism/Stalinism) - Technocracy - A…
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Countries in the Middle East should be rich in oil, while North American countries should be rich in lumber, for example. The purposes of resources should be for building things, so its not just gold. Some resources should be blocked off until sufficient technology too, you shouldn't be able to mine uranium in the year 350 AD. Another idea I'm interested in are unique buildings. For example Egypt will be able to build pyramids, France will be able to build the Eiffel Tower, US the Washington Monument, et cetera et cetera. These buildings will require the country to have the correct religion and or technology. For example, to build pyramids Egypt will…
Last reply by JohnnyDoe000, -
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- 526 views
New Game Mod Age of History 2 is test hope you guy can join the game so good
Last reply by RMaRe, -
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Lukasz, I was wondering if you'd consider adding cultures to the game? Perhaps they could have bonuses and penalties for a nation? I just feel like this would be a better way to implement this instead of having the religions affect this stuff. If you saw my other post on religions, I think that that mechanic should focus on population unrest instead of bonuses and penalties. It feels unrealistic to have that for religions. I think culture would better suit this.
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- 366 views
Generals can be enabled to ''auto capture'' and you can select which minimum and maximum size of a province / city they are allowed to take over without the player's intervention while he focuses on his economy and other things.
Last reply by qxz, -
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I think that AI should annex occupied provinces in in the following order: provinces that were created as a result of colonization provinces that are not their opponent's core provinces provinces closest to AI's capital the capital of the enemy The capital of the enemy should be possible to annex at the very end. Players should also be able to annex only in that order This will prevent a situation in which, for example, Spain is thrown out of Europe and exists only in the Philippines because because they have colonies there. There were many situations in AoH2, for example, when I was looking for the Republic of Genoa, it turned ou…
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In the most recent video, showcasing an awesome new feature, allowing the potential modder to drag and select provinces and applying them to a nation, I and many others have noticed the ideology list in Alpha stage. The amount of ideologies presented is great and they are appropriate but not all. Communism: To begin with, the ideology of 'Communism' stood out to me. Communism by definition is a socio-economic ideology advocating for classless and stateless society (without going in much depth.) This is incredibly important because, Communism is similar to Anarchism in the idea of a stateless society. In the case of German Democratic Republic, it wo…
Last reply by Wayne23lololh, -
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This is as much a question as it is a suggestion. Will there still be an ability to create custom scenarios. If so than how will ideology work. My idea is Republics: Will be any government that is non monarchical can be broken down into Dictatorial republics Oligarchical Republics Single party Republics (only after researching some kind of society tech that allows parties) Democratic Republics (like USA and most European countries) Theocratic Republics (Like Iran) Monarchies: Absolute Monarchy Authorization Constitutional (The monarch has dictatorial power granted by a constitution think of Napoleon) Dictatorial Constituti…
Last reply by ArmenianGamer441, -
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- 443 views
On AOH 2 China and Russia, Iran and Turkey starting an war on modern world, it should be fixed on AOH 3
Last reply by groggogotdoxxed, -
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- 538 views
This is a small thing, but it would be nice to see all of the rulers that were ruling to your or other civilisation. and if dynasties are going to be in a hame, it would be good to add a dynasty tree, like a family tree. Thank you
Last reply by NKaloms, -
The idea is that several civilisations can belong to the same nation. Thus, if one civilisation conquers another of the same nation, its population will not have to be assimilated. You can also add a few features like civilisations of the same nation have better relationships, traditions, as in CK3.
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- 1 reply
- 249 views
It would be very good if, for example, merchant ships were added. I would also really like all the resources on the map to have some value in trade and have a strong impact on the economy. I think you've already wanted something like this. Thank you for your efforts in creating the game.
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The easiest way to add a navy! 1. Increase the battle lines from 3 to 4. -Vanguard -wire -side -support 2.Make production possible in states with ports or sea states 3. you can program to allow(exist) movement only in states with ports or sea states -This will be easier than the naval function of hearth of iron4 4. Gives a debuff to units other than the vanguard in the sea terrain, necessitating the need for a vanguard ex) -95% debuff 5. Addition of a technology tree suitable for the Navy 6.AI does not cross the sea without a vanguard. ------------ With this simple method, even manufacturers can easily create a navy. If there is no navy, the impo…
Last reply by rimphysi, -
Is it possible to implement into Age of History 3 as a potential option? I believe it is difficult to do, and it only serves as an aesthetic addition but it is cool. A few games/mods have this, like the failed Grey Eminence project (never came out), Project Alice for EU4 and Gilded Destiny References:
Last reply by Warnnexx, -
- 1 follower
- 8 replies
- 984 views
Just wondering do u think that the system of sieges then conquering multiple provinces at the same time is reasltic because it's unlike the last game and unlike eu4, ck2 & hoi4 when u conquer 1 place at a time which ig is more realstic rather than 5 places being conquered at the same time won't this make conquering mid sized and small countries very quick and easy?
Last reply by xox, -
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- 385 views
Do we know what time periods are going to be implemented in the game/scenario editor? I realize that we can always make our own but I'm wondering what the base game will have. I was kind of disappointed to not see a legionary unit in the tech tree or something else similar to that. I saw hoplites and that makes me think we'll at least get some kind of 'classical time period,' which is good because I am looking forward to playing as the Romans (my favorite civ). Any thoughts guys?
Last reply by NKaloms, -
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- 442 views
Hey Lukasz, imo, we won't need too much scenario options if game content becomes rich in general. Focus on improving AI, detailing gameplay and game content, richen events, missions and technology tree, make modern and complex war mechanics, increase realism, detail diplomacy. Add special features for every scenario. If you do these, 4 or maybe even 3 scenario for default game would be enough. Players and modders can handle to make other scenarios. You don't need to focus on increasing scenarios. You focus on detailing scenarios and game in general. Default scenarios i would like to see: 1440 (for eu4) modern world, WW2 (for hoi4) and maybe 1836 victorian era (f…
Last reply by Rodak Polak,