Ideas
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Also here are 13 missing cities & 2 suggestions I Looked thru the cities present in the game and found the following missing: 1. Luxor, city in egypt 2. Moroni, capital of comoros 3. Praia, capital of cape verde 4. Ramallah, palestine adminstrive captial 5. gaza city should replace rafah as the biggest city and capital in gaza! 6. also replace the 2 cities in qatar with dukhan and al-khor 7. tulkarem, city in west bank is missing 8. ha'il capital of the shammars in north saudi arabia is aslo complelty missing 9. hardamout, yemen 10. Al-anbar region iraq 11. As-Suwayda, capital of the jabal druze state …
Last reply by xox, -
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I think it would be very cool if Lukasz could add a personal unions to the game since there are leaders which eventually dies then it could be added to game as an option in diplomacy Personal union could work like that: * the country to which the proposal was sent (which was accepted) would change its color to the color of the country that sent the proposal * countries would have the same leader (obviously) * their armies would be controlled by the country that sent the union proposals and their armies could unite into one army * later, if the proposal was accepted, it would be possible to send proposals for a real union * if the leader…
Last reply by Mr. Rufus, -
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1. More realistic Spanish civil war just like in la resistance (I got the following images from the new ways mod) they aim to show how this mod made ww2 more realstic and I put historical maps to compare & show how they achieved that 2. More realstic egyption state (it's a puppet not directly controlled by britian aswell as the canal occupied by britian too, in Panama at the same time the u.s split their country into 2 by occupied Panama's canal too) 3. French mandate of syria is split into 4 states (druze states, alawaites & Lebanon atleast) image to show how historically it looked is attached below told 4. Chinese Civil War has more participa…
Last reply by xox, -
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I think it would be a good idea to add a realistic population number, because for example in AoCII, China has a population of 2,500,000 in the Modern World scenarion, in 2018, which is not entirely accurate. So please, Lukasz, make the population in AoCIII a bit more realistic, thank you in advance.
Last reply by Warnnexx, -
So, as we have seen in one of your videos, there will be about 48 resources. It would be good that not all countries would have some resources, like Central africa, not producing wheat etc. So you will need to conquer countries for their recources. The next thing is that you cannot produce resources in Sahara, or wood. It would make more sense if it was like this way. Thanks Lukasz
Last reply by Warnnexx, -
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I wonder if you lukas would plan to include different mechanics for different countries/eras such as these Here r 15+ possible different mechanics that could benefit the game it added whether now or later these r just suggestions to u and hope u like them and that's all: • Colonization during age of Colonization (eu4 like & ability to create colonies too) • HRE • Religious wars & religious orders mechnic during middle ages & Crusades timeperoid • Border wars for countries like Chinese warlords • Horde countries mechnic for countries like Mongol empire & timurids that always need to be at war • Mechnic for Merchant republ…
Last reply by Warnnexx, -
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pls just add it
Last reply by MC Geohistory, -
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Don't care much about graphics if a game has everything else So ya graphics of victioria 3 ig Imagine aoh3 having the military aspects of hoi4 The events, & civilization mechanics of ck2 Religions, Colonization, civilization mechncics, empires of eu4 (extended timeline too) & the civil wars, events, realism, political system of milliniem dawn Mix all paradox games, & some od.the biggest mods for them out there ans then hopefully we should get what mixing everything gives us aoh3 (hopefully) lol that would be great If it did happen
Last reply by qxz, -
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I think it would make the game really interesting if you add like a ai generator for the country leaders, so they arent the same photo as other leaders in other countries, because AI is now really popular and can generate nice portraits of leaders
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I think that the vassals should automaticaly the same ideology as the country you are playing. then, because i heard that the cities will have names in the language the country have them, so i would do the colonies will have their city names in your language. Maybe if you have a vassal in africa and you are european a country, it would be realistic if the country leader will be the same nationality as the country you are playing. Thank you in advance.
Last reply by Warnnexx, -
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A 38th latitude border should be added to the game for the Cold War-era Korean border.
Last reply by Wayne23lololh, -
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-There should be colonisation system separate from vassals. -Features of these two in game: VASSAL: Sends you certain amount of tax and various gifts, helps you in wars if you will. They battling with their own armies and Aİ. And vassals can annex lands only in lord's permission in peace negotiations. A vassal's leader can only be selected by lord country. Vassals don't have access to espionage and they mostly attached to lord country in diplomacy but they can trade with other countries if they're not enemies of lord country. The more prestige and army power lord has, less liberation desire vassal gets. COLONY: Making a country our colony shouldn't be poss…
Last reply by Wayne23lololh, -
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There is something called distance from capital in aoh 2, but it didn't have any features. Here's couple things i thought for aoh3: -Building costs and recruitment costs can increase depending on distance from capitals. -Assimilating provinces that far from capital can last long. -Rebellion risk can be high, happinness level can be low, and tax incomes can be lower in these provinces. -That's where we have to do some administrative reforms, buildings, or keeping an army in the area, or releasing vassals in these far provinces rather than annexing them, idk... not sure about solutions.
Last reply by TatarWarmonger, -
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I think that the solution for AI and to prevent border gore is to have for each civilization, in each scenario, there could have a sort of predetermined territorial evolution for countries. They can win or lose provinces, by war or annexation. Like this, AI Luxembourg can't take all of Europe. Example for Hungary : I know this is a hard topic, this is just the main idea.
Last reply by sasaezme, -
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My ideas about resources. -Every province and country should have it's unique resources according to reality. So players will need to conquer these lands to obtain these resources. As an examples, oil reserves for saudi arabia, iraq, iran, venezuela and canada, natural gas reserves for russia, iran and qatar or coal reserves for britain, germany, russia and china and wood can be found in every fertile land. -Available resources can change through ages or civilizations' technologies -To extract, process and use these resources, we should build mines and various workshops or factories. -We'll use these resources for constructing and upgrading buildings, …
Last reply by TatarWarmonger, -
Instead of Ad dahirah a better city in the north might be al khor either that or u can have dukhan In the west of the country but pretty sure al khor would be better more known and is more populated! As for the south instead of Abu samara which is tiny and barely populated a better option might be al wakrah instead which is more populated or less can go with mesiaeed if u want a city more south than al wakrah but al wakrah Is more of actaul city and way more populated please consider al wakrah and al khor instead of the barely populated al samrah & ad dahirah Edit: I looked at the map and if u want to keep the provinces the same then dukhan would be b…
Last reply by xox, -
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Then city after building it u recieve a event to rename to Germania or something
Last reply by xox, -
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How modifiable will the game be when making mods? I might want to make an entirely new mechanic in the game. Let's say, Infamy, would affect relations with other countries and change how and when the Ai would go to war with another country. (It would also lead to coalitions and global conflicts.) Would I be able to mod something like that into the game post-release and upload it to the workshop?
Last reply by Bruhfinder, -
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My suggestion is the introduction of "States" as semi-independent entities within each country. These States would function as mini-countries, controlled by AI, with their own government, economy, and army. Each State would have the ability to create, approve, or reform laws and constructions within its territory, adding an additional layer of complexity and strategy to the game. To ensure that this feature is not overwhelming for players, I propose the inclusion of customization and control options. For example, settings could be added that allow players to decide whether they want to receive notifications about actions proposed by the States and whether they want t…
Last reply by GalacticCakes, -
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@Łukasz JakowskiI propose adding 3 (or more) provinces on the Belarus-Russian border so that both XXI and XVIII century could be made and look cool.
Last reply by Barbaris, -
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Lukasz, even if you're not adding multiplayer, at least give us a chance to play in LAN party rooms with our friends. Please don't make same big mistakes you did in aoh2... We want this game to be a legend.
Last reply by TatarWarmonger, -
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There MUST be navies and separate sea units in the game. -We should be able to build ships and navy units in shipyards (ports should be separate from shipyards and they should be only used for trading, like in the real world.) And of course depending on our technology, we should be able to build better ships. -Pirates aren't too important but it would be interesting if sometimes there is outlaw sea gangs in corrupted and poor countries' coasts.
Last reply by TatarWarmonger, -
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In my opinion, there should be a well lot more customizations for flags in the upcoming AoC3, being able to draw (somewhat pixel, depends on the resolution of the flags in the game) your own flag/ add your overlays and so on would be cool image is a concept that I made (in the a very simplistic form) explanation: 3 categories that allow you to make your own flag (both high HD and when you want to make oyur country flag in the diplomacy menu). quick explanation: symbols = overlays (for example: the moon and crescent or the symbol of david) pattern = the weird flag things that manipulate the background 3rd one (export and import) = make yo…
Last reply by xito, -
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I liked the event systems in the paradox interactive games. I wish there was something like that in the game.
Last reply by Battlerielo, -
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This is an idea that has been floating around in my head for a while. It would be great if states were inclined to unite all their territories or seek territorial continuity instead of being scattered around the map. It would also be cool if countries formed alliances like in real life or fought wars together while trying to balance power relationships with other states.
Last reply by IvanDrz,