Ideas
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Pretty Much, This Will Only Start Being A Thing Post WW1 With Entites Like the United League Of Nations Which Is Renamed To United Nations Post WW2, These Will Prevent BorderGore By Sanctioning Colony Countries And Warring Nations, This Will Make Expansion In The Modern Period Harder And Make The Modern Period More Realistic, Also Civil Wars/Blockading Straits Like Gibralter And Suez Can Cause An Exclusive Unit To Appear Called UN Peacekeepers, This Unit Will Not Be Able To Annex Territory But Will Occupy Territories That Will Be Deemed Safezones And Will Not Interfere Unless Interfered With, Also Blockading Straits Will Cause The UN Council (US And EU) To Declare War, Bu…
Last reply by OwnM3Z0, -
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They can be either based on certian countries/regions or they can be based on dates as a whole For example the classical age dlc adds lots of feautures/scenarios for the classical age or ww1 age dlc Or for example britsih Isles dlc adds content for British Isles civilizations across all scenarios that will be present This way we can coutinue funding Lukas after purchasing the game and alsoooooo we can coutnnusly recive updates for specfic regions/areas/scenarios even after the game gets launches Lol it's probably a bad idea sorry just thinking of ways to support the game for it to recieve cointuious updates post launch like eu4, ck2n hoi4 unlik…
Last reply by YusufAliDE, -
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When they change the ideology, the people are not affected in any way. I think that when the ideology changes, there may be rebellions in some parts of the country (e.g. Southern Anatolia, Marmara region). These rebellions can occur in certain regions for certain reasons. Elected by the people ideologies do not incite rebellion (thanks for aoh2 update 🙃)
Last reply by YusufAliDE, -
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I see some rivers which have been a major influence on some borders aren't there, especially in the Balkans mainly the rivers Tisa,Mures,Drava,Sava and Lech. Would be nice to see them added. P.S. Also i see most provinces don't follow the river lines I hope you change that especially for the Danube.
Last reply by Anon6969, -
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Event Name: Prelude to the English Civil War: Charles's Ascension to the Throne Cause: Between year 1620 and 1630 Outcome: -Charles I is the new king of England. -Increased Republican Opposition with Charles's Ascension: With Charles's ascension to the throne, Republicans will face a growing risk of rebellion, increasing by 10% each year. ----------------------------------------------------- Event Name: Outcome of the English Civil War: Fate of London Cause of Event: The outcome of the English Civil War will determine the fate of London, depending on which side controls the city. Trigger of Event: 25 months after the first event occ…
Last reply by IKayzerI, -
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Please add the borders shown in the attached image, especially the Texas Republic and old Florida borders. I noticed that the straight line from Florida to Louisiana is still impossible, and I'd like to see this updated. Especially since the border changes are important for any scenario between 1776 and like 1850. Thank you Łukasz! This game is looking amazing
Last reply by darthvmr, -
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Hi Lukasz, I wanted to recommend that from the game editor, we can add our custom ideologies without having to modify the game files and making it easier and that we can create the icons of the ideologies from the ideology creator, similar to the creator of custom civilizations in aoh2 where we can create custom flags, that system could also be added for custom ideologies, just as we could also add diseases from the editor itself and that kind of thing
Last reply by thecarvalhogamer, -
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Please let there be savannah and rainforest in the game. Also hills, mountains, high mountains (to distinguish, for example, the Himalayas from the Carpathians)
Last reply by xox, -
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Event Name: Iberian Wedding Event cames for only Castile. Description: A critical moment in the Iberian Peninsula! Will you unite Castile and Aragon to form the Spain, or will you choose to remain independent and follow separate paths? Outcomes: Marriage and Formation of Spain: Castile and Aragon unite to form the Spain and take SPA tag. Ferdinand II de Trastamara (Aragon King) ascends to the throne. Additionally, a +5% population growth is granted for the SPA tag as a result of the marriage. (Spain: +5% population growth until the death of Ferdinand II) Rejection: Castile and Aragon remain independent, each kingdom determining its own direction. …
Last reply by xox, -
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Hello, I have a suggestion about event outcomes and leaders: since there is event outcome that can kill leader, can you also add outcomes that change/replace the leaders by pre-determined ones from the game files ? This would be very useful and good for making scenarios, events and mods to keep them historically accurate 🙏
Last reply by Outlawexperience, -
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The current peace deal with a ticking war score seems good for me, but we could add or make some changes. Because this would make peace deals too regulated, like this, we could make harsher or lighter peace treaties. The peace deal could have some extra features : 1. Military occupation. The victorious country could occupy some bordering provinces for a determined time. The occupation will cost according to the occupation time. 2. Change the government. The government could be dissolved and changed to be the same that the victorious country, or simply a more favorable government. 3. Limitation of the army. The country must …
Last reply by Rodak Polak, -
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The region of kortrijk in Belgium should be split to add ypre which is a very important city in the regions history in the medieval era and ww1
Last reply by Wayne23lololh, -
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Esstiantial features: 1.Because like in aoh2 when u went to create a alliance it would give u a automatic name yk and I disagre with that 2. & the other thing is realstic puppeting becuase it wouldn't make sense if Germany was to puppet british raj for the name of stay yk Important suggestions: 3. Provinces in Panama & Egypt split to simulate occupation of them historically 4. Eu4 style Colonization on the map (when u colonize a area it says the name of area colonized and the nation colonized it on the map when it's just intact a part of the nation) 5. Radiation effect from nukes …
Last reply by xox, -
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Hello, I'm here to ask Lukasz to design different maps for different periods, because game is not based in Before WW1, WW1, WW2 or Modern Era : A map with historic design for Before 1800 - 1800 (Current Age of History III map) A map with industrial design for 1800- After 1800 (Like the HOI4 map but it's not quite the same)
Last reply by xox, -
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Truffles Caviar Platinum All kinds of gems Vodka 🙂
Last reply by Rodak Polak, -
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Realistic AI First of all, AI countries in the game should make balanced decisions, which can be very simple. There should be competition within alliances, and if the balance is disrupted, they should be able to break away. For example, if a country in an alliance grows too much and unfairly takes a large amount of land in a war, the alliance should be able to dissolve and stand against them, or a country that takes little land or does not get what they want should be able to leave the alliance. There are many examples of this in history. For example, the situation in Italy after World War I (one of the first countries to recognize and …
Last reply by qxz, -
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Scenario Concept: "Rise and Fall of Rome" is a captivating scenario in Age of History 3 where players assume the role of Rome, the legendary city-state that grew into a formidable empire. From its humble beginnings in 753 BCE to its eventual decline and fall in 1453 CE, this scenario offers players the opportunity to experience the grandeur and challenges of Roman history. Key Features: 1. Historical Accuracy: The scenario meticulously recreates key events, territories, and political dynamics of the Roman Empire across centuries. Players will witness the rise of Rome, its expansion through military conquest, internal politics, cultural developments, and the…
Last reply by FlatThetime, -
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• specfic wonders (plz don't forget dome of the rock & Islam's 2nd holiest site the prophet's Mosque in medina/or u can call it the great Mosque of medina or something) • olives & dates as resources • canals • split the provicnes near Egypt & Panama (historically accurate cuz of British and American occupation) • different types of vassals (colony, dominion, imperial protectorate/state, sattalite state, riechkommisrat, riechprotectorate) • custom alliance names when creating a alliance with a country and not automatic alliance names • eu4 style Colonization When u colonize a area for example west Africa it should say ottoma…
Last reply by Łukasz Jakowski, -
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These "Volunteers" would basically be soldiers of our army who can be sent to fight in another country, for obvious interests of ours in that country. These "volunteers" would help us to be able to participate in a war, without the need to declare war on any country, they would be considered soldiers of the country we support, with the exception that we control them and they are of our nationality. Such as happened for example in the Spanish civil war. Where the Germans and Italians sent "volunteer" soldiers to fight for Franco's Spain, the same could happen here in Aoh3 if such a system is added. Obviously there will be limitations such as a lim…
Last reply by xox, -
• specfic wonders (plz don't forget dome of the rock & Islam's 2nd holiest site the prophet's Mosque in medina/or u can call it the great Mosque of medina or something) • olives & dates as resources • canals • different types of vassals (colony, dominion, imperial protectorate/state, sattalite state, riechkommisrat, riechprotectorate) • custom alliance names when creating a alliance with a country and not automatic alliance names(like u get to pick a name for alliance before making it and not get assigned random name) • eu4 style Colonization When u colonize a area for example west Africa it should say ottoman west Africa on the map…
Last reply by Wayne23lololh, -
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Religions can be classified into abrauamic & non abrahamic/dharmic It would be cool if the game had religious reforms, holy wars, cities and an crusade/jihdad mechanic As for religions included I think you should include all ones in eu4 & eu4(3 major Christian dneomnaitons with also the Mormons for Utah and also Judaism the3 branches of Buddhism Hinduism, zoranatism, sihkhs, mazdism, manedians, zunists faith, bön the 3 sects of islam , Confucianism, Taoism, Shintoism, Animism, Tengri, Totemist, Inti, eskimo, native American, African tribal religions, Mayan, Nahuatl, Norse, Alcheringa) & ancient arabian pagan…
Last reply by xox, -
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Split em
Last reply by xox, -
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I think that the player in the mid game or even earlier have an UN congress. by that i mean that the countries could agree on some things, like global warming, agression of a foreign country etc. it would really add a great function to the game and would be really fun (because everybody likes global politics).
Last reply by Warnnexx, -
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Hello, I have an idea that could improve the leaders/ rulers transition to power system, if we have an already pre-determined (non random ruler from the text file) successor whose rule starts year/before the year the ruler dies, then he becomes the ruler instead of a random one, if not, then the successor is a random one until there is a pre-determined ruler whose reign starts before the death of the ruler. Also most importantly, the pre-determined leader that succeeds should be assigned to the same government type (Civilization tag) as the civilization, for example: the ruler that succeeds the king should have _m in the civilization tag, and for Communist countries…
Last reply by Outlawexperience, -
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Maybe it was in videos but i didnt notice this: I think it shouldnt be like this that you discover in technology tree horseman and immadietaly you can recruit hersemen everywhere you want. In my opinion: after unlocking horse stable in technology tree - you can build horse stable and only then you can recruit horsemen, but only in the province where you have a horse stable the same with tanks - first you should dicover technology than you can build tank factory and after this you can recruit tanks only in provinces where tank factory is built the same with planes It should be possible to occupy enemys provinces with military factories so he cant …
Last reply by Rodak Polak,