Ideas
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province_set_name=3=Cool Province Name An event outcome to set the name of a province would be cool. For example, it could allow for an event where a civilisation like Germany reclaims former territories and renames them to their German names.
Last reply by tombricks, -
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@Łukasz Jakowski, now the mechanics of alliances... to put it mildly, mediocre (at least for me), so I propose such changes: 1. Allow more than 2 countries to be in the SAME alliance (now these are just mutual protection pacts, but extend to the moments when YOU declare war) 2. Let the points during wars not go to the one who declared war (now you can just make an alliance with a big country and conquer everyone at the expense of their army) 3. Make it so that during truces you can claim something not only from the country you declared war on, but also from other countries who stood up for it. 4. If you want to keep the current alliance mechanic, you c…
Last reply by vartktoto, -
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It would be nice if the variable truce times from AOH2 were reintroduced into the AOH3 peace treaty system. Perhaps a shorter/longer truce could take up some warscore, either way it would be nice to have that option again.
Last reply by tombricks, -
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Will be possible to set the amount of tribute your Vassal have pay (percentage of income), how much manpower have to give to you. And also whether a vassal can declare war on his own.
Last reply by PabloRabeloM, -
Immigration
by Boy- 0 replies
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In case of frequent wars, poverty or instability people might start leaving provinces or even countries they live in. Also if there is a big difference between provinces in terms of infrastructure economy etc people from poorer regions will start to move to richer much more developer regions
Last reply by Boy, -
ifgf
Last reply by Sul56, -
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I think a trade system like aoh2 should be added that changes for your relationship and money you offer etc. and I think there should be 2 ways of giving away provinces one with free and one with selling it. For the vassals a system like uwut engine should be added so it would be easier to control vassals, take lands from them or giving lands to them and changing the leader if he tries to rebel against its lord.
Last reply by orazch, -
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1. If you add the "fill in here" feature in the scene where we select the provinces in the Scenario Editor, neutral states that border each other can easily be assigned to a country. 2. Your job will be easier if you add the ctrl+z shortcut to the undo button in the same scene.
Last reply by orazch, -
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Will there be a presidential election system in the game? Or is there, I just don't know about it? If not, it would be nice, because I don't really see the point of a country being a democratic republic and not having a voting system.
Last reply by Fire Quickly, -
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it would be cool to be able to call vassals ONLY in defensive wars.
Last reply by Pnompenb, -
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add the maximum number of soldiers that can be stationed in one province, if the number of armies in a province was exceeded, its number would start to decrease, taking human resources due to too little supplies for this army, this would prevent a united army of 200,000 from running during the war. the amount of resources may depend on population growth, infrastructure and economics @Łukasz Jakowski
Last reply by Adi338, -
W grze łatwo jest osiągnąć limit przyrostu punktów badań na turę. Dodatkowo doradcy także zapewniają przyrost. Przez to budowanie budynków zwiększających przyrost badań jest nieopłacalne, bo po prostu bonusy tych budynków się nie naliczają gdy osiągniemy limit, który można osiągnąć za pomocą doradcy. Dlatego uważam, że doradcy powinni zwiększać limit, a nie przyrost punktów badań. Wtedy budynki będą miały więcej sensu. Póki co limit badań jest ustalany praktycznie tylko przez poziom stolicy 😞 Oczywiście gdy zaproponowana przeze mnie zmiana zostanie wprowadzona, to trzeba będzie też każdej technologii zwiększyć koszt punktów badań potrzebnych do jej opracowa…
Last reply by Rodak Polak, -
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Hello, dear Lukasz Jakowski. I bought your game and played it for 5 and a half hours already. And I really wanted to point out 2 things that irritated me a little. 1. "Casus belly" - the problem is that it doesn't exist! I understand that for new strategy players it's very convenient, but for people who played games of the same paradoxes, it's irritating. When a war is justified against you, you can prepare for it, as can the bot itself. But for now, this mechanic is not in the game and I have no idea when my opponent with a -99 attitude will attack me. If it's not too much trouble, I would like you to add it to the game. 2. "Tasks", when I first heard that you …
Last reply by Renibuff, -
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For scripted scenarios it would be great to add law changing as one of the event outcomes, and something that is missing from AOH2 is the ability to set percentage chance events, eg Event 1 has the outcome 1 which is to choose to quell revolt. This choice, if chosen, will have a 25% chance to trigger event "revolt quelled", 50% chance to say "revolt worsens" with debuffs, and 25% chance to say "foreign intervention" or something like that. This will make scenarios more dynamic because player cannot control the outcome of the event all the time. Additionally, I like how events now have their own variables, but integer variables should also exist. Eg event 2 which is a…
Last reply by yeetboi, -
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Como vocês sabem o aoh3 já foi lançado, e depois de ter jogado o jogo venho dar uma sugestão pra melhorar a gameplay. Eu joguei o aoh3 e achei um pouco enjoativo apesar do maior aprofundamento do jogo, e pra resolver isso, creio q seja bom o criador, mais futuramente lançar uma DLC adicionando uma marinha, um sistema de comércio de recurso entre os países e além disso, fazer com que a população e o exército consuma os recursos que são produzidos pelas províncias. O motivo da marinha é pra ser mais realista e isolar um país de fazer comércio com outros países que não se tem conexão por terra, já a parte dos recursos é a questão de que a economia é muito rassa no …
Last reply by Edmilson Gomes, -
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I've ran a spectator game from 1440 and every continent, even the least hospitable areas, are settled by 1750. any island that doesn't start with an owner and is more than 2 sea tiles away from another land is never settled. Notably, all of greenland is completely uncolonized by 2150. Shouldn't the AI be able to send settlers to remote lands as they run out of continents to colonize?
Last reply by Beter Griffin, -
Here, reformed, give Modifier and Unlock features like Hre military academy, unlocked features like Emperor control member state army, some bonus (not vassal), Hre also needs to be reformed to stop declaring war with each other, Economic Cooperation, give some think some Economic bonus and features to built-in each other province, features to Revoke reforms. features to invoke any reform Without but cost more (hre reforms file and Defensive allies file to the modding Community), etc. Out topic, a lord can Interfere with a vassal Internal affairs like changing law, Religion, govt, etc. @Łukasz Jakowski
Last reply by Apple, -
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For example tanks, they should require resources to make. And oil will be needed to make them move. This will be great for the modding community.
Last reply by muhoaga, -
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I have a few suggestions I'd like added for future updates to the game. I personally feel like these updates would upgrade the game quality for everyone, not just a specific niche group enjoying specific parts of a game. Diplomacy: Add more diplomatic actions. The diplomatic ui is lackluster atm, you can't even annex vassals. As well as this I'd like to have peace deals expanded where yoh can take provinces from belligerents and give land to allies. Wars should also not end after occupying only one enemy. Cultures: I'd really like to see cultures added. Currently population is extremely simplified with pops not apart of a cultural or class identity. I do…
Last reply by IamLightning, -
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While playing the game and enjoying the process of developing my nation and observing all the possible pie charts, line graphs and other statistics, I had to come to realisation that my nation seems boring internally. All the provinces are the same will little to no diversity to them, making it seem so bland. I propose adding simulation of migration into the provinces. The provinces neighbouring other nations' provinces will begin to accumulate the other nations' religion and culture, as a way to simulate initial migration. Throughout the years, the culture and religion will slowly with little percentage advance onto the neighbouring provinces of your nati…
Last reply by qxz, -
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this is a combined list of every event outcome missing from the text files that nearly everyone wants to be added, so here goes, i REALLY hope you actually respond to this @Łukasz Jakowski because not adding these would be really frustrating for the modders - Ability to add/remove cores using event outcomes this one is really simple, we want to ability to remove and add cores for modding, this will be amazing for stuff like ww1 and ww2 scenario's where civilizations like the ottomans, danzig, russian empire. and austro hungarian empire ceased to exist permanently, so i think this is the most important request i have - Ability to relea…
Last reply by yeetboi, -
Creating cores and converting religion in provinces after 50 years of gameplay is so cheap that I hardly notice that something is missing from my treasury after spending money on this
Last reply by Marerjh, -
Though I love Age of History 3. What seriously pains me is the lacking of laws and reforms which could really diversify gameplay. Yes - I am aware I should be grateful for the beautiful gift Lukas has given me, which is the game itself. But I would suggest introducing several more laws and reforms to really enhance gameplay. For example: Laws should have their negatives and bonuses. Reforms may appeal other factions. By factions, I mean Liberals, Conservatives, Socialists, as such. Mainly in democracies, laws should be implemented by a legislative-body. Congress, for example. That be it.
Last reply by Kaiser Ink, -
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for example when someone that you dont want to rule the country rules it, then in menu where is the leader and advisors next to the leader there should be a assasinate button that when you press it theres a 50/50 chance for it to succed, and if does then the leader should be swapped the same like they died to old age @Łukasz Jakowskithis is just a idea but would be cool if anyone responded to it 🙂
Last reply by meganoob223, -
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The Diplomacy System The Diplomacy System needs a rework as it seems very meh and too easy. Suggestion: Make it to where diplomacy is needed in order for the trade of goods etc Allies and Vassals It is WAY too easy to make alliances. Alliances should be made with interest in mind (economic and/or military). Suggestion: Add a system where Ideology/Government matters more along with other factors. Vassals are another problem, they just have too much freedom; The Lord should be able to have more control over their vassal. Also its kinda annoying that when vassals make an alliance and you attack their ally they are now not your vassal and declare war o…
Last reply by Kaiser Ink,