Ideas
2,758 topics in this forum
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Hm? Why aren't they?
Last reply by xox, -
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Yes or no Lukas since we kinda had a population pie chart in aoh3 so maybe we can improve on that and add cultures/culture groups what do u think?
Last reply by qxz, -
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Lucas, do you have any plans to add terrorist and terror to the game?
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Will there be a dev diary or a video showcasing the spy mechanic in the game?
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Online, since AOH2 does not have the ability to play online.
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Just like how eu4 & the extended timeline mod offers bonuses depending on tasks for example if ur a certian faith or nation or do a certian action ina certian age I think aoh3 should be like that too and divided into ages Maybe it can be remames to eras! Classical age (Age 0) Late Classical Age (Age 1) Age of Migrations (Age 2) Dark Age (Age 3) Feudal Age (Age 4) High Middle Ages (Age 5) Late Middle Ages (Age 6) Age of Discovery (Age 7) Age of Reformation (Age8) Age of Absolutism (Age 9) Age of Revolutions (Age 10) Industrial Age (Age 11) Great War Age (Age 12) Information Age (Age 13)
Last reply by xox, -
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How will canals in general (for example Suez & Panama) work & what impact will they have on the game • perhaps they can be built using missions • perhaps the country controlling them can and will recive major economic bonuses as a result of having them • perhaps they are able to be controlled aswell and that could have a economic impact like ability to control them (closed canal, restricted access that only some or certian countries have use them or open waters/canal opened) • & maybe they can have a seprete province for where the canal is due to stuff like the British occupation for the Suez & American control of the Panama cana…
Last reply by xox, -
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New resource idea
Last reply by xox, -
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Could you split province Żary to make it possible to create historical borders of Silesia? Also I have a question. Why in your videos sometimes manpower counter bugs (in video of alfa - 14:05-14:50 and video "Terrain details" - 0:17 and 5:08 and 6:11) ? This is how it should be, and if so, why?
Last reply by Rodak Polak, -
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Could you split/change these provinces ? 1. Ljubanista 2. Striga 3. Debar 4. Vranjska Banja
Last reply by Wayne23lololh, -
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Hello, this is my last post for now. Many people confuse government types and ideologies, because democracy is not an ideology. So, with the help of the community, we have different types of government. and ideologies. Governments could be divided by 3 groups, democratic, non democratic and others. Ideologies could be divided by 6 groups, Authoritarian Left, Authoritarian Right, Libertarian Left, Libertarian Right, Left and Right. Government : Democratic : Direct Democracy Census democracy Herrenvolk democracy Social democracy Representative Democracy (Republic Government, Parliamentary Government) Constitutiona…
Last reply by Wayne23lololh, -
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Easy ways to add ships Hello, In the last video about graphics, Lukasz had made a first look about land units in the sea. We understand that there will not be a navy, instead, I was thinking about an alternative (different that anyone proposes). We know that not very large countries like Britain, Portugal and Japan had a great past with navy, so if there wouldn’t have sea buffs for these countries, the power would be unfair. These land units need ships. To make it simple, there could be a ship factory to build ships to transport land units. There could be 6 levels of ships. Level 1 : early ship factory ; 1 for 500 unit…
Last reply by Wayne23lololh, -
Hi Łukasz. The general selection mechanic for armies is very good, but how about making it like in Hearts of Iron IV? Blocks at the bottom of the screen where, when selecting an army, you can add a general to it. This will make it easier to recruit generals and concentrate during war. It should also be possible to name armies❤️
Last reply by FreeZ, -
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Hello Lukasz, I have a suggestion about splitting of provinces in Golan, from your recent shorts showing terrain details,can you please split this province ?
Last reply by Axelique 0_o, -
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I think it would be great to diversify the alliances. Now in aoh 2 there is only a military alliance, but in reality there are also economic alliances (it is more customary to call them economic unions). What is the point of economic unions? 1. Economic growth. When an economic union is concluded, civilizations benefit greatly. Immediately after the conclusion of the union, the percentage of the economy of both countries increases by x% (I did not come up with how much, just make it so that it is balanced). Subsequently, every year the economy of the union's members grows by 1-2% (again, I do not know how balanced this is, the figures may be different, but it w…
Last reply by WATER, -
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Hello. There's an idea I've been thinking about for a long time. As you know, setting up a scenario for the mobile version of AOH2 is a complete torture, and those who buy the game with money cannot set up a scenario. To create and share your own scenario, your phone must have root access. Doing this is also tedious. This problem can be solved in AOH3. In the picture below there is a mod made for Minecraft Bedrock Edition. MCBE uses the ".mcpack" file extension for add-ons such as maps, mods, etc. i.hizliresim.com/nmlqp64.png There should be a similar system in AOH3. for example ".age 3 scenario". We should be able to transfer the scenario we created to our…
Last reply by YusufAliDE, -
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It would be interesting and probably wouldn't take much effort to extend the year boundaries back to something like 100000 BC so that we could do some paleo-, meso- and neolithic scenarios. Paleolithic has the invasion of europe by modern humans, mesolithic could have some interesting culture wars and neolithic had the invasion of europe by indo-europeans and the arrival of chalcolithic (copper age) with copper smelting.
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Since unlike hoi4, eu4 and ck2/3 u don't conquer 1 province at a time but rather alot at the same time after winning a siege it seems like alot, is it alot/unrealistic since it's more like conquering regions rather than provinces at one time like in eu4, ck2 & hoi4?
Last reply by xox, -
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Blue Mosque in Istanbul The Mosque in medina And dome of rock Just historically accurate yk If u want to into include modern wonders Maybe stuff like golden gate Bridge burj Khalifa burj al arab among other modern buildings/wonders
Last reply by xox, -
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Yes or no plz lmk
Last reply by xox, -
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Age of History 3 introduces compelling features like morale, discipline and battle tactics. To enhance military management further, Lukasz could consider adding army-specific options tied to goods production: Morale: Supply of Chocolate: Boosts morale and recovery, consuming cocoa and sugar resources. Supply of Liquor: Improves morale and recovery, requiring alcohol production (like wine). Supply of Tobacco: Enhances morale and recovery, linked to tobacco production. Discipline: Military Exercises: Timed activity with various military resource consumption , providing a discipline boost post-exercise, but locked for a du…
Last reply by qxz, -
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Perhaps we may also receive different forms of vassals like in hoi4 for atleast 3 of the ideologies Democratic & also British recive these 3: Dominion,colony, puppet, integrated puppet Fascism: Satellite state, Reichsprotectorate & Reichskomissariat & Japan gets imperial subject, imperial associate & imperial protectorate What do you think aoh3 vassal system should be like and will it have a few different forms of vassals like option to puppet & or satellite aswell as these different forms this will help in the colonization era & in ww2 yk! What do you think Lukas and wh…
Last reply by xox, -
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Plz add it thanks its historically makes sense
Last reply by xox, -
Lukas instead of 48 resources make them 50! & add dates for arab countries please as a resource then u would simply another resource to add then they number 50 As dates r important resource there
Last reply by xox, -
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that would be cooler /sound better
Last reply by xox,