Ideas
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Age of History 3 introduces compelling features like morale, discipline and battle tactics. To enhance military management further, Lukasz could consider adding army-specific options tied to goods production: Morale: Supply of Chocolate: Boosts morale and recovery, consuming cocoa and sugar resources. Supply of Liquor: Improves morale and recovery, requiring alcohol production (like wine). Supply of Tobacco: Enhances morale and recovery, linked to tobacco production. Discipline: Military Exercises: Timed activity with various military resource consumption , providing a discipline boost post-exercise, but locked for a du…
Last reply by qxz, -
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Perhaps we may also receive different forms of vassals like in hoi4 for atleast 3 of the ideologies Democratic & also British recive these 3: Dominion,colony, puppet, integrated puppet Fascism: Satellite state, Reichsprotectorate & Reichskomissariat & Japan gets imperial subject, imperial associate & imperial protectorate What do you think aoh3 vassal system should be like and will it have a few different forms of vassals like option to puppet & or satellite aswell as these different forms this will help in the colonization era & in ww2 yk! What do you think Lukas and wh…
Last reply by xox, -
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Plz add it thanks its historically makes sense
Last reply by xox, -
Lukas instead of 48 resources make them 50! & add dates for arab countries please as a resource then u would simply another resource to add then they number 50 As dates r important resource there
Last reply by xox, -
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that would be cooler /sound better
Last reply by xox, -
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Español: Se debería implementar un multijugador y si se implementa que el juego puedas elegir 2 modos 1.Modo por turnos 2.Modo RTS English: Multiplayer should be implemented and if it is implemented, the game can choose 2 modes 1.Turn-based mode 2.RTS mode
Last reply by qxz, -
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Is it possible to lose the ability to declare war after becoming a vassal? It should only be possible to join your liege's war or declare of independence
Last reply by Rodak Polak, -
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I think he has some really good ideas on aoh2 so I think instead of working on that game which won't recive any more updates i think It would be better/cooler if u could invite him to work on aoh3 that way we can have all these great ideas of his from his various mods like the upcoming blitzkrieg & uwut code officially in the next game aswell! Either that or u can check out whatever parts of his mod that u like and implement them officially into the next game I think he has some great ideas which should be in aoh3 if only they can be implemented either that or u can invite him to work on it with u
Last reply by Historyk, -
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Hopefully we will be able to name our alliance before creating one in aoh3 instead of receiving a randomly assigned name what do you think lukas when u form/create a alliance with another country so for example if I want to create Nato or sowmthing in a modern scenario I'd be able to name it as that instead of receiving a randomly assigned alliance name when trying to create a alliance with other countries
Last reply by xox, -
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Defcon system for us when playing during cold War era
Last reply by xox, -
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Hey hey hey, After some research, and Łukasz's topics about elections and law and reforms, I was thinking of changing the way of governments. To divide ideology, government type and government system. Firstly, government types would be in 3 categories : Republican Monarchical Non-aligned system of gov. Next, these government systems bring each variant : Republican : presidential, semi-presidential, parliamentary/federal , one party state. Monarchical : constitutional, semi-constitutional, absolute Non-aligned system of gov. : anarchism, oligarchic, despotism, provisional government, theocracy, tri…
Last reply by xox, -
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Yes, the addition of NFs and decisions could enrich the gameplay of Age of History 3. The addition of NFs The addition of NFs would make the game world more diverse and complex. NFs can participate in the game from a different perspective than states, providing players with new strategies and choices. Specifically, the following are possible: Increase the types of NFs In the current version of Age of History 3, NFs are simply classified into two types: "terrorists" and "rebels." However, in reality, there are many different ty…
Last reply by Ares I of Congo, -
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I want Lukasz to add such a thing to the new Aoh3 that if the game has ABSOLUTELY any error, be it a map, mechanics or adding new things, even when loading the game, the game will not crash like in Aoh2, but simply throw the player into the main game menu without a complete crash. And at the same time, a console line opened where it said in English that the game does not work and refuses to work due to such and such an error. And for it to work, you need to fix some error. In my opinion, if future players who will create mods for Aoh3 will immediately find out about the error that needs to be corrected for the game to work, then I think mods for Aoh3 will be released more…
Last reply by Łukasz Jakowski, -
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I think paramilitar organizations like Wagner should be added to the game and establishing a terrorist organization or creating special units should be added to the game, add this damn multiplayer and inflation and money value and other economic things And need ideologies like anarcho capitalism ancommunism Minarchism etc Add genocide mechanics And after game out uptades will come ? Like adding new mechanics and other things
Last reply by Fake god, -
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BATTEL SYSTEM : Total War Battles will have 2 options, one is a quick summary like Lukasz did The second is to directly control the battle if you choose You can control the battle directly or you can let the AI generals
Last reply by qxz, -
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I have an idea of adding of social structure of the population and adding advanced trading and economics. I think, that's Vic 2 trade and economic mechanics will fit the game.
Last reply by qxz, -
Может быть, когда начнется промышленная революция, появятся капиталисты, которые по возможности построят заводы, железные дороги, Corporations will be created, and the state will decide, for example, capitalists in a democracy could go to the polls, maybe it will be possible to create a corporate state
Last reply by Nikita123, -
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So sinai would be able to be split into 2 then properly
Last reply by xox, -
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The vassals could have a function beyond just being a buffer state, you could build things in them and invest in them too and close their markets and force them to buy from you, thus giving more utility to the vassals and could also have a way to increase and lower autonomy and also you can occupy territories without annexing and or you are at war
Last reply by kaylaneuchoa, -
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So there should be two different types of rebels: Peasant rebels and Armed Rebels Peasant rebels should be like how it is in the current game where they can't recruit units and also have a special unit called "peasent rebels" that are pretty weak while Armed Rebels can recruit units and trigger an event called civil war. They should also be different types of civil war like separatist wars, ideological wars, etc. Finnaly there should be an ability to play as rebels.
Last reply by thecarvalhogamer, -
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Earthquakes, Tsunamis, Vulcanic Eruptions;
Last reply by thecarvalhogamer, -
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I have a good Idea: the countries that are ranked through 1 to 10 or 1 to 7 have nuclear weapon this prevents from every country to have nuclear weapon. This the best option for Nuclear weapon Issue. Please this is great for the game.
Last reply by thecarvalhogamer, -
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To have the opportunity to invest in other countries (by buying bonds or similar instruments with interest accruing to the treasury). To have the ability to send funds to a country or countries engaged in war, in support of one side to achieve victory or to exhaust another country. The ability to borrow money at interest (uncertain). Investing funds in vassals to increase their power and improve relations. Creating economic dependence and influence. Example: hoi4 - Millennium dawn: a Modern day mod
Last reply by thecarvalhogamer, -
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Let the rulers of countries have their own level of aggressiveness. It will influence the country’s foreign policy, namely, with high aggressiveness, the country will wage war more often and agree to a truce less often. If it is low, the country under this ruler will fight much less. Thus, when the ruler changes, the country will change its foreign policy.
Last reply by thecarvalhogamer, -
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hello Mr @Łukasz Jakowski I Would suggest one thing that would help add both depth and complexity to the new unit system: tiers unit tiers start at 1 (weakest) and end at 5 (strongest) a unit tier can be unlocked via high technology, with each tier getting more progessively better than the other, a unit tier distinguishes highly trained experts from new conscripts and will add a much needed realism to the game Example: Line Infantry (Tier 1) is much worse than line infantry (tier 4) and this will allow countries to have the upper hand in their respective period without fighting cavemen with rpgs and rifles, this would also make sense for the gunpowder er…
Last reply by thecarvalhogamer,