Ideas
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The reputation of your country is increasing/decreasing in eyes of another country, it's just between one country and another. But I think that there must exist a international reputation. For example the fact that German Empire used phlorine, bromine and other deadly gases, destroied his reputation not just between one country, many other countries, even those who were not participating in war took in consideration this. (Maybe not the best example, but the idea is that a country doesnt respect basic human rights, and a country like that destroies its international reputation.)
Last reply by Troika, -
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Wars in nearby countries is leading to mass migration
Last reply by Troika, -
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I remembered WWII and dificulties of the cold winter that NAZI army had then.
Last reply by Troika, -
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There must be trade routes in the game and economic dynamics that change depending on these routes. For example, with the geographical discoveries and the establishment of colonies between Mexico and Spain, a trade route in the Atlantic Ocean should have been established. On this route, the resources of that region can be transported from Mexico to Europe and additional income can be generated. In addition, the trade potential on this route may vary depending on the population between the routes, the stability of the countries, their relations, wars and technologies. In this way, owners of places such as the Cape of Hope, Egypt, Istanbul or the Cape of India can gain adva…
Last reply by KANUNİ SÜLEYMAN, -
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Hey hey I just thought it would be nice to have a toggleable map mode, similiar to how we have the "diplomacy" or "alliances" map modes in AoH2, for cultures/ethnicities. Basically, the way this could work would be through the populations of certain provinces. By toggling the culture mode, the player would be able to see what cultures/cores hold a majority in each province. For example, imagining we have the Austrian Empire in a scenario, and make all Hungarian provinces to have 80% Hungarian population. When toggling the culture map on, we would see Hungary's color in the provinces rather than Austria's. Imagining we had a more equal difference, like 55% or so, we c…
Last reply by Rodak Polak, -
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I recently started playing civilization 6 and I really liked the trading system there (not in the sense of a deal, but when you send a merchant there). I would really like aoh 3 to have such a trade (at least similar).I also really want the game to become not only a military but also an economic strategy. And I would really like money to solve a lot of things, but it was also difficult to get money (which is logical actually).And I'm sorry for my English.
Last reply by Renibuff, -
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I have seen lots of suggestions here for 1440 scenario etc, and the ideas are great, but there doesn't seem to be much thought for the late game experience when you approach the modern period, so here are my takes, I will keep it short and sweet 1 UN: an entity that would appear in the age of information, it would interfere in wars and attempt to make peace negotiations for both sides, the UN Council would consist of countries, if you have high relations it might affect their decision and get you what you want, the UN would have a set of rules and every now and then they would vote on important laws, for example genocide is much harder late game because the UN…
Last reply by OwnM3Z0, -
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since the AOH3 map editor needs Java, does that mean PC AOH3 itself will need Java too? and is Java and also LUA gonna be needed to changing the source code?
Last reply by WATER, -
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the core problem that i saw is to give more freedom to the players,such as flag edit,and any other things like that.
Last reply by 3264383641CN, -
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Wouldnt be more realistic to have rebels ACTUALLY dangerous? Example: you have an enormous empire and there are rebels that could actually put in danger part of your empire
Last reply by Rodak Polak, -
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I just wanted to create my aoc2 account 🙂 theno you 👍
Last reply by Josef,Messias.2010, -
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Just one thing : divide fascism and nationalism. A country could be nationalist without be fascist.
Last reply by Wayne23lololh, -
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It will be good if some rulers have diplomatic skills: diplomatic skill: additional points in the peace treaty (will allow us to capture more during the war) for example ruler can have +15 stars in peace conference improving relationships faster damaging relationships faster Technological skills Economical skills Population growth skills etc Depending on the ruler's skills, such actions are taken by the player and the AI: ruler good in economy - we/AI improve economy ruler goood in technology - we/AI work on technology etc.
Last reply by Rodak Polak, -
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This topic is connected with the topic i posted in Questions section "How long will it take to create the core province?" My proposition is to make possible to choose one province in our country where we will bulid the most important religious building in our country. It will be necessary to convert people to our religion and can have bonus to income growth (due to tourism and pilgrimages)
Last reply by Rodak Polak, -
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This is my idea to make Age of History 3 more real. By having higher inflation, our population will become more unhappy, which will affect more rebels and our population will leave the country. Poverty will also increase which will make us earn less money. so we will have to ask for loans
Last reply by qxz, -
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Lukasz, is it possible to add all those in the game? if religion is added, i don't see a problem with the other four. i wonder how would they even work and help with the game overall, correct me if i am wrong
Last reply by Rodak Polak, -
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Could you make that in peace treat the capital city can be annexed only as the last province. The only reason for it in my opinion is to prevent, for example, kicking out British Empire firstly from Europe and than British Empire exists in India but but not anymore in Europe. If you want to annex London you sholud firstly annex all other provinces of captured country. Maybe its unhistorical in some situation (German occupation of France for example during WW2) but I think kicking out British empire from London is even more unhistorical
Last reply by Rodak Polak, -
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Hello Mr @Łukasz Jakowski This Idea Is Game Changing In Late Game And In Modern Day Scenarios, The United Nations Will Be An Entity That Appears After World War 2 With The Condition That The Allies Win And Will Have A Charter Which Will Have Rules Called Articles That Would Allow The Modern World To Form Kind of Organically, The Articles Ban Stuff Genocide, Colonialism And Religious Oppression, For Example The British Empire Would Get Massive Debuffs As It Is A Colonial Empire, Causing It To Give Independence To Its Colonies And Draw The Borders Itself EX: Partition Of British Raj, These Would Happen Through Events And The Released Countries Can Be Binded By Certain…
Last reply by BALONA30, -
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Enclaves are irritating in games because they ruin the map and looks ugly. My proposition is too worsen the anclaves' relations with their neighbor. I think that is easy to implement into game: if you only have one neighbor, your relationship with him quickly getting worse. This may help improve the look of the map after a few years in game
Last reply by WATER, -
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Saatva Mattresses :- The Saatva Phenomenal is truly firm and not pointlessly pressure-working with, accommodating a more unmistakable degree a "resting on top" instead of a "engrossing" feeling. The medium-firm model didn't consider the shoulders and hips to reasonably retain while side-resting, so our lightweight analyzer's shoulders felt squashed.
Last reply by Iruka026m, -
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Чи можна запровадити в грі механіку, що унеможливлює пряму зміну типу влади країни гравцем? Натомість, тип влади визначатиметься набором прийнятих законів та реформ, що надаватиме йому унікальну назву. Наприклад анархо-комуністи чи технократи-монархи. Is it possible to implement a mechanic in the game that makes it impossible for the player to directly change the type of government of the country? Instead, the type of government will be defined by the set of laws and reforms adopted, which will give it a unique name. For example, anarcho-communists or technocrat-monarchs.
Last reply by Boroviches, -
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I have an idea for a law that is based on nuclear policy, depending on what law you have, you can either be allowed to use nuclear energy only (build nuclear power plants) or both using nuclear energy AND being able to make nuclear weapons/nukes. In the nuclear policy, there are 3 laws, which 2 can only be chosen after researching nukes: 1- No nuclear policy: Civilizations can't build nuclear power plants neither build nuclear weapons nor use them (The next 2 laws can only be chosen after researching nukes technology) 2- Nuclear energy: Allows player to build nuclear power plants, but cant build nor use nuclear weapons 3- Nuclear Weapons: A…
Last reply by Outlawexperience, -
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not sure if this was said and/or asked before but... i wish will there be super events like i seen in so many HOI4 mods. that would be great. is adding super events possible in AOH3?
Last reply by Outlawexperience, -
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Beg composer for a lan model
Last reply by muhoaga, -
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In AoH2 many events repeated themselves, especially at the beginning of the game. In modern day scenario Poland alway has war with Ukraine, France with Germany, UK with Spain, Netherlands with Denmark etc. My idea is to make that always at the beginning of the game relations with countries are different every time when you start a new game (maybe relations with other countries should not be neutral at the beginning of the game like it is in AoH2). One time as Poland you start game with good relations 30+ with Germany, and another time you start with relations -30 with Germany. I think this will allow us to truly rewrite history. Maybe in options of the game should be…
Last reply by Rodak Polak,