Ideas
2,720 topics in this forum
-
- 3 replies
- 609 views
Diplomacy - a vassal release model that includes the option to add it to an alliance. possibility of threatening a country to leave an alliance or reduce its stability, the consequences could be opposite, making the nation stronger and prepared to attack the nation that threatened it. sending volunteers or military aid to a country at a time of civil war, increasing relationships and strengthening ties. ask or demand a change in ideology (cold war) so that the ideological side has more influence or good relations, also to grant prestige to the power of that ideology, for example, if France becomes communist, the Soviet Union suffers an increase Prestig…
Last reply by muhoaga, -
-
- 4 replies
- 698 views
What do you think about idea to add mechanism of units rebelions? If unit morale will drop under 40% or 30% the entire army change sides of the war and goes to the enemy with general or start rebelion with general. It will be possible that rebel army wins the war against us and we will be able to continue game but with new goverment and new ruler (new ruler will be general of the rebellious army or new ruller can be also random) It will be possible situation like Idi Amin's military junta in Uganda or something like that. I invite you to discuss
Last reply by Łukasz Jakowski, -
No plans for a multiplayer game not yet
Last reply by DualTo, -
- 0 replies
- 628 views
I think that aoh3 should have a modding sistem like minecraft pocket edition So basically what i am trying to say is that on mobile there should be a folder somewhere (like android/data/aoh3/mods) where mod files will be placed This would help alot when it comes to installation of mods on mobile so that we no longer need to install a certain file type whose name is censored on this forum (Skill issue for iphone users tho) BTW:this would make the game be pirated a little less 🙂
Last reply by SchizoMan, -
- 1 follower
- 4 replies
- 1.5k views
I am terribly excited for this game. And even though this account is pretty new i have spent hundreds of hours in the editor and playing AOH2. And i think i can identify a key challenge for the development of AOHIII; this being: How to reconcile a WW2 strategy game with an early modern colonial expansion game, with a Victorian era game, with a roman empire game, with a feudalism game with any other possible historical setting and fictional mod setting for a strategy game? I think i have a solution for this in the shape of a game mechanic that is compatible with almost any kind of scenario. ORGANIZATIONS (Orgs for short. waagh!) Orgs are international diplo…
Last reply by Outlawexperience, -
- 1 follower
- 0 replies
- 242 views
Hi, For constitutional monarchy, it could have a special treatment. When we click on it, this brings us back to 3 ideologies : Democraty, fascism, communism. This would be more logical if Japan was a monarchy with a fascist regime. I don't want to make the same thing for other ideologies because it would make this more complicated.
Last reply by Wayne23lololh, -
- 1 follower
- 5 replies
- 662 views
What do you think about separate port, that is curently in the game, into port and shipyard port - trading tasks - bonus in prestige and additional income shipyard - allows you to send soldiers to sea Maybe there won't be a navy in the game but my solution could introduce some primitive version of the navy
Last reply by Bruhfinder, -
- 1 follower
- 0 replies
- 235 views
hello Mr @LukaszJakowsk, There are featues which you have clearly said won't be added, Which Are: 1-Navy/Sea Units 2-Trading Resources With Other Countries 3-Unions Now I Have Some Questions About These Removed Features That I Think Will Give The Community Some Clarity And Give You Less Of A Headache As People Wont ask as Much 1- While You Have Said You Will Not Add Both Features OR Docks/Ports, Are These Features You Simply Wont Add Ever Or Will You Wait Out The Alpha Phase Then Add Them? 2/3- You Said You Are Not Working On Balancing Anything At The Moment, But When You Do, Do You Plan On Re Approaching These Two To Add Them Back With More …
Last reply by OwnM3Z0, -
- 0 replies
- 212 views
And if so, will it be possible to make them yourself? Like a Peacekeeping Mission Forces United Nations. Or will it be possible to play for Russia, create private military companies like PMC Wagner, and send them to the Central African Republic?
Last reply by cianzera, -
- 0 replies
- 186 views
When making events will there be an option to make every civilization a recipient of the event?
Last reply by Yankewithnonrim, -
- 0 replies
- 239 views
Feudal Rights and the Manorial System could be combined into one since the basis of Feudalism is that the peasant serfs are provided with land (and are tied to that land) and fulfill various duties for the feudal lord
Last reply by groggogotdoxxed, -
- 0 replies
- 260 views
This is necessary because can happen that someone makes a scenario and wants to share it but he can't because he is in mobile, In Age of History 2 this NEVER was added. Please consider my idea @Łukasz Jakowski A scenario that i did in my mobile.
Last reply by Apolo, -
- 1 follower
- 17 replies
- 1.6k views
It might be too late for this ,but @Łukasz Jakowski do you think it would be possible to add army maneuvers to the game? What I mean by this is the player has an option to assign different army Maneuvers to generals which they'd use during battle, this would have some sort of bonuses and disadvantages. Some examples of this are 1.Flanking (gives -2 defense and +3 attack) 2.Encirclement (gives -2 defence and +2 attack) 3. Straight Charge ( gives -4 defense and +5 attack) (As long as the bonuses are taking effect it doesn't really need to be visible in battle) You can also change the bonuses too I don't know if this makes sense but since the game ha…
Last reply by Mirolit, -
- 3 replies
- 535 views
By early Feb I'm happy to pay extra however much it costs for android please if ok with u as I want to pass the time on sosmtjign coming up by destressing and playing aoh3 if that's OK with u
Last reply by realkard, -
- 1 reply
- 273 views
In my opinion, if a country lose provinces, and in the next war it will occupy these provinces during war, it should be able to recruit units from them, because it is still its core province and its compatriots live there. My idea is this: You can recruit units in occupied provinces during war if these provinces were once your property and they are still your core provinces Core provinces should stop be your core provinces after 100 years when you lose them (imagine that Mongol empire still have core provinces in Baghdad after 700 years after the lose of Bagdad. It is unrealistic that Mongolia would have territorial claims to Baghdad after 700 years) c…
Last reply by Rodak Polak, -
- 2 replies
- 613 views
Hello, I have a suggestion about generals and advisors, the new feature in Age of History 3, generals and advisors, just like leaders, could have a possibility to be added for specific civilizations and years, for example when playing WW2 germany you can choose and have Erwin Rommel as a general, bonuses could either be random or set in a text file. Personally It would be very useful for modding and making custom scenarios or historically accurate scenarios. Since advisors and generals can die of old age, there should be the event outcome that can kill generals / advisors just like we can do with leaders. What do you think about this idea?
Last reply by Redguy325, -
- 1 follower
- 0 replies
- 273 views
1. About the mod interface, whether it is compatible with other mods. (2) Economic system, pure pile of numbers is not fun, can add simple business cycle laws, strategic resources, and some other aspects (such as happiness, agricultural age and economic aggregate, modern times and national economic growth rate and per capita). 3. Can modern times add an airport, and can use the airport to transport troops, but it will cost extra money (or other). 4. Immigration system, spending money and so on to carry out population migration, which can balance the regional population, but also enrich the colonies and so on.
Last reply by 9292solsl, -
Here are a few suggestions about terrain, economy, growth rate, and political system: 1. Make each country's science and technology more logical, like increasing the technology level of the five permanent members of the Security Council, rather than having the technology of major powers be lower, like in Age of History 2. 2. The economy should not just depend on technology and growth rate, because population and technology don't solely determine the economy. 3. Seek accurate population data to create the growth rate map, it's suggested to raise the upper limit of growth rate to 1%-1000%. 4. For population, you can also set multiple growth rate maps…
Last reply by 9292solsl, -
- 2 replies
- 271 views
We need to be able to edit population province by province. We need unions and need to be able to buy provinces. You can make it harder to do it than in AoH3 also We need God mode. It's where we control every civilization. We need in game province editor Here are the things we NEED
Last reply by Fireboy, -
- 2 replies
- 419 views
In the previous game Age Of History II the mobile version was unable to make custom flags very well, rather relying on the in-game flag maker. I'd like an option to insert images for a nations flag and for leaders and maybe even for the new Generals feature from the phones files when the mobile version comes out. Thank you for developing this great game franchise, stay safe, and please consider this feature.
Last reply by German_and_christian, -
- 0 replies
- 337 views
Something really simple and absolutely OP at the same time - Mechanic creator. It would be simple: in editor there would be "Mechanic creator" or "Mechanic editor" option, where you could manage blank plane, adding clickable buttons, descriptions and graphics, all of which with position determined by setting their x and y cord. Buttons would behave like missions (It could be even in mission panel!) But to click them you would have to meet some prerequisites, otherwise these would be unclickable. Again, results and triggers would be the same as in the events and decisions. Maybe even mechanics could be programmed so graphics would changed by different outcomes? …
Last reply by Redguy325, -
ORDU
by Harun Aladağ- 0 replies
- 199 views
Ordumuz için silah satın alabilmeliyiz,bombalar satın alıp extra güç oluşturabilmeliyiz askerlerimiz için,ucuz silah ve pahalı silah modelleri ile ordumuzun gücünü değiştiren etkenler olabilir silah modelleri ile ordumuzun gücünü değiştiren etkenler olabilir
Last reply by Harun Aladağ, -
- 2 replies
- 346 views
Maybe it is possible to add in "interactions" in diplomacy option to enter into personal union. Something like "budziński układ 1355" Enter into alliance - 50 years, possible when relations are +80 Enter into personal union - until the ruler's death, possible when relations are +99 Enter the personal union will not be immediate. Players need to wait until one of the rulers dies. When he dies, bouth countries countries are uniting, ruler become the man of the country whose ruler is still alive and the union lasts throughout the ruler's life. When he dies the union falls apart into the two states that formed this union. Any territorial gains in this peri…
Last reply by aa30388, -
- 1 follower
- 4 replies
- 764 views
What do you think about idea that AI before starting war will conclude non agressive pact with neighbors who agree to it (just like some players do to avoid being attacked from behind during war). Also starting a war with coutry you have non agressive pact with sholud be impossible or should be pusnished by demaging relations with every coutry exsisting country Countries should also enter into defense pacts more often and alliances should not be eternal like in AoH2
Last reply by mrx, -
- 1 reply
- 295 views
is it possible to have different music for different countries? like for example, when playing as Britain only British music plays
Last reply by Rodak Polak,