Ideas
2,720 topics in this forum
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- 4 replies
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Laws and Reforms, the feature we have seen in Aoh3 video, could be improved instead of being just some buffs that increase the latter technology you unlock, here are my ideas to improve laws and reforms: Additional cost/ upkeep: Laws that give op bonuses to the civilization should have upkeep costs: the latter technology/ higher bonuses the law grants, the more expensive its upkeep cost should be. For example, it will be more expensive to upkeep digitalized education than to upkeep universal education or lower. This should prevent the civilizations to have a surplus of money + bonuses, but the ai should also prioritize laws that give good bonuses to the c…
Last reply by Outlawexperience, -
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Please add multiplayer to the game, this will increase the level of popularity of the future project
Last reply by karacevvitalij, -
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- 13 replies
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Dear @Łukasz Jakowski in aoh2 civilian casualty count mechanic is very bad, when a battle happend in a occupied province, the civilian casualty will be counted to who is occupying that province instead of owner of that province. Exp usa and mexico have war between them and mexico occupied California then usa attack California to retake, all civilian casualty in that retake battle will be counted to mexico instead of the usa the owner of that province. Can you fix it in Aoh3?
Last reply by angamo123, -
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- 237 views
Will the ticking warscore allow us as Poland to take over the Kaliningrad Oblast and, thanks to the ticking warscore, without other battles, gain 100% warscore (if Russia did not get military access from Belarus or Ukraine)? So, by occupying only 5 provinces, would it be possible to defeat a country with 1,000 provinces and conquer half of Russia in a peace treaty? I do not think that is good. That it's why i suggest: 1. Countries can annex fewer provinces than in AoH 2 2. Countries should not annex an area with a larger population than their country's population even when they occupy 100% of the loser provinces (It is unrealistic when Luxembourg annex half…
Last reply by Rodak Polak, -
- 2 replies
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I saw a similar idea in another post so I'm going to improve it: it would be cool if there was a section for creating "improved" maps where you make your maps in the editor (separate application) and then leave the files (provinces and background) in a folder, then the game generates the connections and then you add other things, such as: terrain, water provinces, continents, regions, etc. and after doing all this, create the scenarios and fill in the map information, after finishing all this, publish the map in the library, with description and a test gameplay vid!!
Last reply by Łukasz Jakowski, -
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- 70 replies
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LUKASZ FOR FUCK'S SAKE IF YOU DONT ADD MULTIPLAYER TO AOH3 /////// jk jk ofc, but please LUKASZ FOR THE SAKE OF GOD AND YOUR FANS ADD MULTIPLAYER. MULTIPLAYER CAN GIVE YOUR GAME A LOT OF POTENTIAL!!!!!! (idk english lol) Anwser this simple question lukasz my beloved favourite game dev MULTIPLAYER FOR AOH3? 1: YES 2: NO
Last reply by Łukasz Jakowski, -
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Dear Lukasz, if I didn't see a multiplayer option in the menu when the game came out, I would put the option up your hole. Best regards. 😻
Last reply by Yequass, -
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In AoH2 sea was unused. In fact it was better to have no access to the see than to have it (access to the sea was only troublemaker because it make possible for enemy to make devastating landing troops in our country). I suggest to add prestige bonus for every province bordering the sea or prestige bonus for each port built. I know that will not be trade in the AoH3 (and i think its a good idea) but i suggest something: we already have option for "improve relations" but maybe you shold also add option "signa a trade contract". And there are condition to signe the contract: 1. You need to have good relations with the country you want to sign contract with (r…
Last reply by Wayne23lololh, -
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- 193 views
Each units can have multiple resources, just like in Civilization VI. Resources can even overlap, like a units with two of the same resources. The display is also similar to Civilization VI.
Last reply by 9292solsl, -
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- 244 views
I have an idea to improve the support of rebels that they have in Age Of History 2. Countries would have separatist movements but if, for example, Brazil has the "South and my country" another country could provide economic, military, technological support, etc. This way it could help this movement grow and become independent and this would increase the immersion of the game even more.
Last reply by Diego_0, -
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I guess that it would be very cool if the player was able to change the name of the divisions. For example, if i'm playing in a ww2 scenario as Germany I would be able to swich the name from like "tank" to "Panzer IV" or from "warplane" to "Messerschmitt bf 109". It would also be really cool if you create a civilization. You would create you own tanks, planes, divisions and etc
Last reply by Urubu_Remoto, -
Add the North Sea to the map, otherwise this part of the world is cut out judging by the video
Last reply by Rodak Polak, -
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- 306 views
can we have what the title says? so we can have Blue for Allies, Grey or Black for Axis, and Red for Comintern as examples
Last reply by Iceman, -
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- 550 views
In the last short of Laws and Reforms, I saw one of your comments about assimilation : you talked about "core". I just want to know what it is. Have a good day.
Last reply by mysta, -
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- 400 views
Add mechanics to aoh 3 so that during a war, if a country grants the right of passage to troops of one of the parties, then relations between the other participant in the war will deteriorate and the country can even start rivalry with this country. Example: Aragon is at war with Brittany, France grants Aragon the right of passage and relations between France and Brittany deteriorate.
Last reply by Rodri04, -
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- 212 views
can we launch satelites for discovering undiscovered land or spy on other countries or provinces, esspeaccialy in modern scenarios?
Last reply by Xenodll, -
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will it be possible to change names of cities and provinces? imagine, for example, playing as Brazil, and after conquering South America, you can change all Spanish city and province names into Portuguese ones, or playing as Poland and conquering Ukraine and change name of Lviv into Lwow, or playing as Greece and after conquering Turkey change names of cities and provinces from the Turkish versions into Greek ones
Last reply by Wayne23lololh, -
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Just asking, generals are gonna be divided by type (Naval, Aerial [If there will be an aerial army section] and Ground ones) or they will be only one same class, and also if they can "level up" with more experience/battles won
Last reply by Manoj Sahani, -
- 1 follower
- 1 reply
- 1k views
First of all, I would like to point out that the trading part of the game is ridiculous, producing bananas, producing oranges, producing honey, etc. Are we playing a strategic war game or candy crush? For example, oil can be produced and sold, now we come to our main topic. I think that countries should be able to produce and sell weapons for money after reaching a certain technology, and weapon types can also be added to this. a few
Last reply by OwnM3Z0, -
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- 3 replies
- 640 views
Hello @Łukasz Jakowski, This Idea Serves To Balance Out Both Assimilations and Give Settler Units More Purpose And Dimension I Will Keep This Short To Not Waste Your Time Settlers Can Be Sent To Non Cored Provinces To Increase The Percentage Of Your People There, Eventually Allowing You To Core The Province Once Your People Are The Overwhelming Majority, This Though, Is Not Easy Constant Settlers Will Actually Decrease Stability In The Conquered Provinces, This Causes Rebellion Which Can Be Used To Justify Genocide (In Game lol), And So You As A Player Must Take It Slowly And Carefully If The Nation You Won The War Against Is Not Annexed After War…
Last reply by OwnM3Z0, -
- 1 follower
- 1 reply
- 615 views
You should add a lot more achievements than the second game it will make people play for longer and it will have them some stuff to focus on as well on the side.
Last reply by Papid2002, -
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- 178 views
I have a good Idea: the countries that are ranked through 1 to 10 or 1 to 7 have nuclear weapon this prevents from every country to have nuclear weapon. This the best option for Nuclear weapon Issue. Please this is great for the game.
Last reply by shahro_oz, -
- 1 reply
- 383 views
The existing fortress siege mechanics have one important drawback - it makes the combat system too "medieval". I think that if the outcome of the First World War depended on the capture of several fortresses, it would not have become a trench war with many victims (not to mention the Second World War). In addition, complex operations to bypass fortifications would simply not make sense if they could simply be crossed. I think that in order to make the scenarios of the XIX-XXI centuries (the same applies to future mods for the game) more realistic, it 's worth making sure that a province with a high fortress level cannot be passed through without besieging (or that an…
Last reply by Rodak Polak, -
- 1 reply
- 234 views
It would be a nice mechanic if armies progressively got better the more battles you involved them in, getting a boost to morale and damage, while recently created and not battle-proven armies got penalties. Furthermore, getting to name such armies (like Legion XII Gallica or Second Batallion Infantry) would also be fun.
Last reply by qxz, -
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- 2.1k views
The idea Is this: What if we made a big Store where people can post theirs owns Maps made with the editor and share it. They are completely free but we can add littles prizes for the best one of the month (for example)
Last reply by qxz,