Ideas
2,758 topics in this forum
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Wouldnt be more realistic to have rebels ACTUALLY dangerous? Example: you have an enormous empire and there are rebels that could actually put in danger part of your empire
Last reply by Rodak Polak, -
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I just wanted to create my aoc2 account 🙂 theno you 👍
Last reply by Josef,Messias.2010, -
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Just one thing : divide fascism and nationalism. A country could be nationalist without be fascist.
Last reply by Wayne23lololh, -
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It will be good if some rulers have diplomatic skills: diplomatic skill: additional points in the peace treaty (will allow us to capture more during the war) for example ruler can have +15 stars in peace conference improving relationships faster damaging relationships faster Technological skills Economical skills Population growth skills etc Depending on the ruler's skills, such actions are taken by the player and the AI: ruler good in economy - we/AI improve economy ruler goood in technology - we/AI work on technology etc.
Last reply by Rodak Polak, -
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This topic is connected with the topic i posted in Questions section "How long will it take to create the core province?" My proposition is to make possible to choose one province in our country where we will bulid the most important religious building in our country. It will be necessary to convert people to our religion and can have bonus to income growth (due to tourism and pilgrimages)
Last reply by Rodak Polak, -
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This is my idea to make Age of History 3 more real. By having higher inflation, our population will become more unhappy, which will affect more rebels and our population will leave the country. Poverty will also increase which will make us earn less money. so we will have to ask for loans
Last reply by qxz, -
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Lukasz, is it possible to add all those in the game? if religion is added, i don't see a problem with the other four. i wonder how would they even work and help with the game overall, correct me if i am wrong
Last reply by Rodak Polak, -
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Could you make that in peace treat the capital city can be annexed only as the last province. The only reason for it in my opinion is to prevent, for example, kicking out British Empire firstly from Europe and than British Empire exists in India but but not anymore in Europe. If you want to annex London you sholud firstly annex all other provinces of captured country. Maybe its unhistorical in some situation (German occupation of France for example during WW2) but I think kicking out British empire from London is even more unhistorical
Last reply by Rodak Polak, -
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Hello Mr @Łukasz Jakowski This Idea Is Game Changing In Late Game And In Modern Day Scenarios, The United Nations Will Be An Entity That Appears After World War 2 With The Condition That The Allies Win And Will Have A Charter Which Will Have Rules Called Articles That Would Allow The Modern World To Form Kind of Organically, The Articles Ban Stuff Genocide, Colonialism And Religious Oppression, For Example The British Empire Would Get Massive Debuffs As It Is A Colonial Empire, Causing It To Give Independence To Its Colonies And Draw The Borders Itself EX: Partition Of British Raj, These Would Happen Through Events And The Released Countries Can Be Binded By Certain…
Last reply by BALONA30, -
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Enclaves are irritating in games because they ruin the map and looks ugly. My proposition is too worsen the anclaves' relations with their neighbor. I think that is easy to implement into game: if you only have one neighbor, your relationship with him quickly getting worse. This may help improve the look of the map after a few years in game
Last reply by WATER, -
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Saatva Mattresses :- The Saatva Phenomenal is truly firm and not pointlessly pressure-working with, accommodating a more unmistakable degree a "resting on top" instead of a "engrossing" feeling. The medium-firm model didn't consider the shoulders and hips to reasonably retain while side-resting, so our lightweight analyzer's shoulders felt squashed.
Last reply by Iruka026m, -
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Чи можна запровадити в грі механіку, що унеможливлює пряму зміну типу влади країни гравцем? Натомість, тип влади визначатиметься набором прийнятих законів та реформ, що надаватиме йому унікальну назву. Наприклад анархо-комуністи чи технократи-монархи. Is it possible to implement a mechanic in the game that makes it impossible for the player to directly change the type of government of the country? Instead, the type of government will be defined by the set of laws and reforms adopted, which will give it a unique name. For example, anarcho-communists or technocrat-monarchs.
Last reply by Boroviches, -
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I have an idea for a law that is based on nuclear policy, depending on what law you have, you can either be allowed to use nuclear energy only (build nuclear power plants) or both using nuclear energy AND being able to make nuclear weapons/nukes. In the nuclear policy, there are 3 laws, which 2 can only be chosen after researching nukes: 1- No nuclear policy: Civilizations can't build nuclear power plants neither build nuclear weapons nor use them (The next 2 laws can only be chosen after researching nukes technology) 2- Nuclear energy: Allows player to build nuclear power plants, but cant build nor use nuclear weapons 3- Nuclear Weapons: A…
Last reply by Outlawexperience, -
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not sure if this was said and/or asked before but... i wish will there be super events like i seen in so many HOI4 mods. that would be great. is adding super events possible in AOH3?
Last reply by Outlawexperience, -
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Beg composer for a lan model
Last reply by muhoaga, -
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In AoH2 many events repeated themselves, especially at the beginning of the game. In modern day scenario Poland alway has war with Ukraine, France with Germany, UK with Spain, Netherlands with Denmark etc. My idea is to make that always at the beginning of the game relations with countries are different every time when you start a new game (maybe relations with other countries should not be neutral at the beginning of the game like it is in AoH2). One time as Poland you start game with good relations 30+ with Germany, and another time you start with relations -30 with Germany. I think this will allow us to truly rewrite history. Maybe in options of the game should be…
Last reply by Rodak Polak, -
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Diplomacy - a vassal release model that includes the option to add it to an alliance. possibility of threatening a country to leave an alliance or reduce its stability, the consequences could be opposite, making the nation stronger and prepared to attack the nation that threatened it. sending volunteers or military aid to a country at a time of civil war, increasing relationships and strengthening ties. ask or demand a change in ideology (cold war) so that the ideological side has more influence or good relations, also to grant prestige to the power of that ideology, for example, if France becomes communist, the Soviet Union suffers an increase Prestig…
Last reply by muhoaga, -
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What do you think about idea to add mechanism of units rebelions? If unit morale will drop under 40% or 30% the entire army change sides of the war and goes to the enemy with general or start rebelion with general. It will be possible that rebel army wins the war against us and we will be able to continue game but with new goverment and new ruler (new ruler will be general of the rebellious army or new ruller can be also random) It will be possible situation like Idi Amin's military junta in Uganda or something like that. I invite you to discuss
Last reply by Łukasz Jakowski, -
No plans for a multiplayer game not yet
Last reply by DualTo, -
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I think that aoh3 should have a modding sistem like minecraft pocket edition So basically what i am trying to say is that on mobile there should be a folder somewhere (like android/data/aoh3/mods) where mod files will be placed This would help alot when it comes to installation of mods on mobile so that we no longer need to install a certain file type whose name is censored on this forum (Skill issue for iphone users tho) BTW:this would make the game be pirated a little less 🙂
Last reply by SchizoMan, -
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I am terribly excited for this game. And even though this account is pretty new i have spent hundreds of hours in the editor and playing AOH2. And i think i can identify a key challenge for the development of AOHIII; this being: How to reconcile a WW2 strategy game with an early modern colonial expansion game, with a Victorian era game, with a roman empire game, with a feudalism game with any other possible historical setting and fictional mod setting for a strategy game? I think i have a solution for this in the shape of a game mechanic that is compatible with almost any kind of scenario. ORGANIZATIONS (Orgs for short. waagh!) Orgs are international diplo…
Last reply by Outlawexperience, -
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Hi, For constitutional monarchy, it could have a special treatment. When we click on it, this brings us back to 3 ideologies : Democraty, fascism, communism. This would be more logical if Japan was a monarchy with a fascist regime. I don't want to make the same thing for other ideologies because it would make this more complicated.
Last reply by Wayne23lololh, -
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- 5 replies
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What do you think about separate port, that is curently in the game, into port and shipyard port - trading tasks - bonus in prestige and additional income shipyard - allows you to send soldiers to sea Maybe there won't be a navy in the game but my solution could introduce some primitive version of the navy
Last reply by Bruhfinder, -
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hello Mr @LukaszJakowsk, There are featues which you have clearly said won't be added, Which Are: 1-Navy/Sea Units 2-Trading Resources With Other Countries 3-Unions Now I Have Some Questions About These Removed Features That I Think Will Give The Community Some Clarity And Give You Less Of A Headache As People Wont ask as Much 1- While You Have Said You Will Not Add Both Features OR Docks/Ports, Are These Features You Simply Wont Add Ever Or Will You Wait Out The Alpha Phase Then Add Them? 2/3- You Said You Are Not Working On Balancing Anything At The Moment, But When You Do, Do You Plan On Re Approaching These Two To Add Them Back With More …
Last reply by OwnM3Z0, -
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And if so, will it be possible to make them yourself? Like a Peacekeeping Mission Forces United Nations. Or will it be possible to play for Russia, create private military companies like PMC Wagner, and send them to the Central African Republic?
Last reply by cianzera,