Ideas
2,720 topics in this forum
-
- 10 replies
- 839 views
This is my last request for now, it's the possibility to federalize our playing country to stabilize more. Like the proposal to federalize Austria-Hungary in 1906. I don't want that to become too op, just create some states in the country and there will have an internal border to divide each state. It's only for stability and risk of rebellion, it's also for look. I think it could be interesting for laws and reforms. We can't create it with another country. And finnaly, the capital is still the same. Note : this isn't an ideology, so monarchy, democraty, communism could be federalized. Here's the proposed reform :
Last reply by Wayne23lololh, -
-
- 1 follower
- 1 reply
- 347 views
Please consider adding infamy to the game, like in the victoria series. Things like attacking great powers or a country unjustifiably should add more infamy than other factors. A certain threshold that will cause countries to form a coalition to stop the aggressive country and its allies should happen as a result of the latter going over this threshold. This would create the potential for world conflicts and complex geopolitics.
Last reply by Bruhfinder, -
- 0 replies
- 272 views
It would be nice to see the religion of the generals and advisors. It would add a different RP atmosphere
Last reply by YusufAliDE, -
- 1 reply
- 671 views
The mission tab I saw in the alpha version gave me some thoughts about general events, and those tied to the region/state (as in the second part of the game). A separation into a “World Missions” tab (whether one-time tasks or recurring events with a condition) and “Country Missions” would greatly simplify navigation through these missions and especially their creation through the editor with further tracking. In the mission for everyone, you can include all sorts of things like “Industrial Revolution”, “Rich Harvest”, “Arbitrariness of Moneylenders”, etc. And to missions for certain countries or regions of the world such as “The Birth of Kalivinism”, “The Beginning of th…
Last reply by Łukasz Jakowski, -
- 0 replies
- 209 views
Łukasz make an impact on countries, like how many percent you influence a country, the more the more opportunities there are to do something with it.You can add economic trading to the game and the more you trade, the greater the impactŁukasz make an impact on countries, like how
Last reply by aitegoun, -
- 1 follower
- 0 replies
- 425 views
@Łukasz Jakowski I believe that Age of History should implement both naval and air units. Maybe I’ve been blind or something but it’s surprising we are getting nukes and not equipment such as planes and ships. Ships & subs can be used for trade, naval and submarine warfare, blockades, and bombardments. Planes can be used for air warfare, defence and bombing campaigns. You could go and add in anti-air if you wish as well into the mix for extra air defence. I’ll let people comment their ideas below, and leave some of mine (BASIC AND SIMPLE) on this post. Still, it is pretty weird to me that naval and air units have yet to make an appearance in t…
Last reply by Duchy of Darkis and Fungus, -
The surrender system will work like this: If you captured more than 3-??? Large cities (depending on the size of the country), then all territories are annexed.
Last reply by qxz, -
- 1 follower
- 1 reply
- 324 views
Of course, I understand that this will be very difficult to do, but it would be great if there was a random map or country generator. There is such a system in EU4, only there only “New World” is randomly generated. But if a map generator is very difficult to make, then a generator of countries, with a random name, flag and location, would be cool
Last reply by Khan4990, -
- 5 replies
- 499 views
English I have seen that the game will continue to have the rebel form of government. It is something very strange because the rebels are not an ideology or a set of rules, but a movement organized for a purpose, that is why I suggest that Lukasz delete that and put something like "Provisional Government" or that they directly rebel with an already pre-established ideology. Español He visto que el juego seguirá teniendo la forma de gobierno de los rebeldes. es algo muy extraño porque los rebeldes no son una ideología ni un conjunto de normas, sino un movimiento organizado para un fin, por eso sugiero que Lukasz borre eso y ponga algo como "Gobierno Provisi…
Last reply by Rodak Polak, -
- 1 reply
- 244 views
I saw in the video that in resources is uranium. I don't think that income from uranium or oil in 1440 was posibble. Correct me if I'm wrong
Last reply by WATER, -
- 0 replies
- 176 views
Last reply by Sikobik, -
- 1 reply
- 952 views
I think it's more of an request, and not really a suggestion, please I hope there'll be technology blockade that stops countries from researching certain technologies before certain years, it'd be kinda crazy to see bot with tanks in let's say 1780s while first modern type of tank was built in late 1915 (of course if there'll be cheats and cheat console it wouldn't be bad if there'd be option to remove such blockade)
Last reply by Edmilson Gomes, -
- 0 replies
- 212 views
First, hello everyone. Secondly, I would like to see a system of Interest Groups in the game that will have a direct connection with parties. I honestly assume that my idea is absurd and difficult to implement, but it consists of: 1. Having interest groups, such as the Church, Land Owners, Intellectual Elite, Armed Forces and others that we see in past and current societies, each with their own interests; 2. Throughout the game, these groups defended certain policies and laws, since there will be a system for this. Disagreement with a law in progress, if a certain group has too much power, can lead to civil war; 3. Interest Groups, in democratic regime…
Last reply by Silva, -
- 7 replies
- 12.3k views
Hey, since you said there will be more than 12k provinces, it is possible to add smaller provinces. I want to give you some ideas for some new provinces. 1. Borders of People's republic of Ukraine. 2.Partition of Czechoslovakia. 3. Occupation of Serbia. 4. Occupation of Yugoslavia. 5. District Bialystok. 6. Banat
Last reply by WATER, -
- 1 reply
- 346 views
Core provinces create a great chance to fix the problem from AOH2 (after several years in the game main provinces of the country are captured by other countries and it ends like this: Romania have provinces only in Greece, Netherlands have provinces only in Denmark e.t.c) My proposition to fix it: 1. In the window of declaring war we sholud have a choice if we want to fight for core provinces of enemy or for provines that are not core 2. an option enabling fight for core provinces of the enemy should be paid extra (player need to pay 10 000 gold for declaring war for enemys core provinces) 3. when you declare war for non core provinces you can only ann…
Last reply by Matvey, -
- 1 reply
- 1.2k views
Hello, as a person who is interested in creating modifications, I want to ask a question - will the game provide the opportunity to create World Events similar to super events in The New Order: Last Days of The Europe? What it will look like: A display with a large image, a place for a quote related to the event, the name of the author of the quote, and just one button. Also, when a superint appears on the player’s screen, a musical composition begins to play. Such Events do not have the role of giving the player a choice, they only show the globality or scale of an event. Also below I have attached a link to the superevent (again from The New Order), in which Valery…
Last reply by uwut, -
- 1 follower
- 1 reply
- 305 views
Inflation, currency value, supply,air forces, etc. Need add to the game. And Will updates continue to come after the game is released?
Last reply by qxz, -
- 1 reply
- 341 views
I have an idea for how to improve rebels to make them not suck. I think we need 2ish types of rebels: 1. Ideological rebels. They would be an opposing ideology version of the original country, and they will try and conquer the original country, and then it changes the ideology. 2. National rebels. For example, Kurds would have cores in SE Turkiye, and would revolt, and if they succeed, they become a new country. Maybe they would only try and take the land they have cores in. 2.5 National Rebels Pt. 2. National rebels that are the same country as an already existing country, and if they win, are essentially annexed into the existing country. To go back…
Last reply by Matvey, -
- 4 replies
- 621 views
English In the game before we only had music from Kevin, an artist who usually makes copyright-free music but he didn't have much variety. My idea is that there are more types of music in the game, including classical and hymns or popular songs from different countries. An example would be Napoleonic France, classical music or a French anthem from that time could play in the background. If there are no songs for that specific civilization, you could choose from a library from different countries or use classical music or music by Kevin. Español En el juego antes solo teníamos músicas de Kevin, un artista que suele hacer música sin copyright pero no tenía m…
Last reply by TheNickName1914, -
- 1 follower
- 0 replies
- 253 views
ENGLISH: As we all know, to make a new goverment, you need to go into the files of the game, or to just simply copy/delete a scenario, wich is pretty dumb, that to do such a simple thing, we need to go into the games files, so, Im suggesting, that Łukasz Jakowski should add the option of making custom goverments, and copying/deleting scenarios in the editor. POLISH: Więc, jak już wszyscy wiedzą, by stworzyć swój własny rodzaj rządów, jak np. monarchia konstytucyjna albo coś, lub żeby po prostu skopiować/usunąć scenariusz, trzeba grzebać w plikach, zmieniać nazwy itp. co jest trochę głupie, przynajmniej według mnie, więc proponuję żeby Łukasz Jakowski zr…
Last reply by Kamernikosz, -
- 0 replies
- 275 views
The laws mechanics looks good, but it's worth adding at least two new categories of laws: religious and colonial. In addition, it's worth adding the mechanics of influence, thanks to which, if relations with another country improve (if they are already at a fairly high level), it will adopt similar laws with some chance (for example, the same judicial laws). Such mechanics did not exist in RTS yet, although in HoI2 it was possible to change the "policy sliders" of the country with which relations were improving, and in Victoria 3, with the help of events, the chance to pass a law like another country could increase
Last reply by Mirolit, -
- 0 replies
- 170 views
Personalized Styling: Whether you're a trendsetter or have a classic style, our personalized styling options ensure that your fashion journey is tailored to your unique taste and preferences.Effortlessly stylish and comfortable pieces perfect for everyday wear.
Last reply by Itachi026, -
- 1 follower
- 0 replies
- 247 views
I wonder if we can add scope control in AOH3.That is, under certain technologies, each regional civilization has a certain amount of control, within which it can be ruled directly, and beyond which it can only be governed autonomously or by subfealty You can also make the Chinese area more elaborate by finding county-level zoning maps of China
Last reply by 9292solsl, -
- 1 follower
- 0 replies
- 313 views
Having a Journal Entry system like Victoria 3 would make the game way more mod-able and way more historical and add more flavor to the game. I see your going to add a mission system which seems like what Journal Entries are. Please consider this and how much flavor and fun this would add to the game.
Last reply by Bruhfinder, -
- 0 replies
- 227 views
What if when we start new game the other nations go in the historical scenario that happened in real life , par example : if I played with the UK the Ottoman will conquering Constantinople and then the other lands they did in the history , and I wish it will work with all the other countries like "HoI4" and make the AI more intelligent than the last game
Last reply by Slay,