Ideas
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I have an idea to improve the support of rebels that they have in Age Of History 2. Countries would have separatist movements but if, for example, Brazil has the "South and my country" another country could provide economic, military, technological support, etc. This way it could help this movement grow and become independent and this would increase the immersion of the game even more.
Last reply by Diego_0, -
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I guess that it would be very cool if the player was able to change the name of the divisions. For example, if i'm playing in a ww2 scenario as Germany I would be able to swich the name from like "tank" to "Panzer IV" or from "warplane" to "Messerschmitt bf 109". It would also be really cool if you create a civilization. You would create you own tanks, planes, divisions and etc
Last reply by Urubu_Remoto, -
Add the North Sea to the map, otherwise this part of the world is cut out judging by the video
Last reply by Rodak Polak, -
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can we have what the title says? so we can have Blue for Allies, Grey or Black for Axis, and Red for Comintern as examples
Last reply by Iceman, -
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In the last short of Laws and Reforms, I saw one of your comments about assimilation : you talked about "core". I just want to know what it is. Have a good day.
Last reply by mysta, -
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Add mechanics to aoh 3 so that during a war, if a country grants the right of passage to troops of one of the parties, then relations between the other participant in the war will deteriorate and the country can even start rivalry with this country. Example: Aragon is at war with Brittany, France grants Aragon the right of passage and relations between France and Brittany deteriorate.
Last reply by Rodri04, -
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can we launch satelites for discovering undiscovered land or spy on other countries or provinces, esspeaccialy in modern scenarios?
Last reply by Xenodll, -
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will it be possible to change names of cities and provinces? imagine, for example, playing as Brazil, and after conquering South America, you can change all Spanish city and province names into Portuguese ones, or playing as Poland and conquering Ukraine and change name of Lviv into Lwow, or playing as Greece and after conquering Turkey change names of cities and provinces from the Turkish versions into Greek ones
Last reply by Wayne23lololh, -
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Just asking, generals are gonna be divided by type (Naval, Aerial [If there will be an aerial army section] and Ground ones) or they will be only one same class, and also if they can "level up" with more experience/battles won
Last reply by Manoj Sahani, -
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First of all, I would like to point out that the trading part of the game is ridiculous, producing bananas, producing oranges, producing honey, etc. Are we playing a strategic war game or candy crush? For example, oil can be produced and sold, now we come to our main topic. I think that countries should be able to produce and sell weapons for money after reaching a certain technology, and weapon types can also be added to this. a few
Last reply by OwnM3Z0, -
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Hello @Łukasz Jakowski, This Idea Serves To Balance Out Both Assimilations and Give Settler Units More Purpose And Dimension I Will Keep This Short To Not Waste Your Time Settlers Can Be Sent To Non Cored Provinces To Increase The Percentage Of Your People There, Eventually Allowing You To Core The Province Once Your People Are The Overwhelming Majority, This Though, Is Not Easy Constant Settlers Will Actually Decrease Stability In The Conquered Provinces, This Causes Rebellion Which Can Be Used To Justify Genocide (In Game lol), And So You As A Player Must Take It Slowly And Carefully If The Nation You Won The War Against Is Not Annexed After War…
Last reply by OwnM3Z0, -
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You should add a lot more achievements than the second game it will make people play for longer and it will have them some stuff to focus on as well on the side.
Last reply by Papid2002, -
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I have a good Idea: the countries that are ranked through 1 to 10 or 1 to 7 have nuclear weapon this prevents from every country to have nuclear weapon. This the best option for Nuclear weapon Issue. Please this is great for the game.
Last reply by shahro_oz, -
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The existing fortress siege mechanics have one important drawback - it makes the combat system too "medieval". I think that if the outcome of the First World War depended on the capture of several fortresses, it would not have become a trench war with many victims (not to mention the Second World War). In addition, complex operations to bypass fortifications would simply not make sense if they could simply be crossed. I think that in order to make the scenarios of the XIX-XXI centuries (the same applies to future mods for the game) more realistic, it 's worth making sure that a province with a high fortress level cannot be passed through without besieging (or that an…
Last reply by Rodak Polak, -
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It would be a nice mechanic if armies progressively got better the more battles you involved them in, getting a boost to morale and damage, while recently created and not battle-proven armies got penalties. Furthermore, getting to name such armies (like Legion XII Gallica or Second Batallion Infantry) would also be fun.
Last reply by qxz, -
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The idea Is this: What if we made a big Store where people can post theirs owns Maps made with the editor and share it. They are completely free but we can add littles prizes for the best one of the month (for example)
Last reply by qxz, -
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This is my last request for now, it's the possibility to federalize our playing country to stabilize more. Like the proposal to federalize Austria-Hungary in 1906. I don't want that to become too op, just create some states in the country and there will have an internal border to divide each state. It's only for stability and risk of rebellion, it's also for look. I think it could be interesting for laws and reforms. We can't create it with another country. And finnaly, the capital is still the same. Note : this isn't an ideology, so monarchy, democraty, communism could be federalized. Here's the proposed reform :
Last reply by Wayne23lololh, -
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Please consider adding infamy to the game, like in the victoria series. Things like attacking great powers or a country unjustifiably should add more infamy than other factors. A certain threshold that will cause countries to form a coalition to stop the aggressive country and its allies should happen as a result of the latter going over this threshold. This would create the potential for world conflicts and complex geopolitics.
Last reply by Bruhfinder, -
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It would be nice to see the religion of the generals and advisors. It would add a different RP atmosphere
Last reply by YusufAliDE, -
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The mission tab I saw in the alpha version gave me some thoughts about general events, and those tied to the region/state (as in the second part of the game). A separation into a “World Missions” tab (whether one-time tasks or recurring events with a condition) and “Country Missions” would greatly simplify navigation through these missions and especially their creation through the editor with further tracking. In the mission for everyone, you can include all sorts of things like “Industrial Revolution”, “Rich Harvest”, “Arbitrariness of Moneylenders”, etc. And to missions for certain countries or regions of the world such as “The Birth of Kalivinism”, “The Beginning of th…
Last reply by Łukasz Jakowski, -
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Łukasz make an impact on countries, like how many percent you influence a country, the more the more opportunities there are to do something with it.You can add economic trading to the game and the more you trade, the greater the impactŁukasz make an impact on countries, like how
Last reply by aitegoun, -
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@Łukasz Jakowski I believe that Age of History should implement both naval and air units. Maybe I’ve been blind or something but it’s surprising we are getting nukes and not equipment such as planes and ships. Ships & subs can be used for trade, naval and submarine warfare, blockades, and bombardments. Planes can be used for air warfare, defence and bombing campaigns. You could go and add in anti-air if you wish as well into the mix for extra air defence. I’ll let people comment their ideas below, and leave some of mine (BASIC AND SIMPLE) on this post. Still, it is pretty weird to me that naval and air units have yet to make an appearance in t…
Last reply by Duchy of Darkis and Fungus, -
The surrender system will work like this: If you captured more than 3-??? Large cities (depending on the size of the country), then all territories are annexed.
Last reply by qxz, -
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Of course, I understand that this will be very difficult to do, but it would be great if there was a random map or country generator. There is such a system in EU4, only there only “New World” is randomly generated. But if a map generator is very difficult to make, then a generator of countries, with a random name, flag and location, would be cool
Last reply by Khan4990, -
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English I have seen that the game will continue to have the rebel form of government. It is something very strange because the rebels are not an ideology or a set of rules, but a movement organized for a purpose, that is why I suggest that Lukasz delete that and put something like "Provisional Government" or that they directly rebel with an already pre-established ideology. Español He visto que el juego seguirá teniendo la forma de gobierno de los rebeldes. es algo muy extraño porque los rebeldes no son una ideología ni un conjunto de normas, sino un movimiento organizado para un fin, por eso sugiero que Lukasz borre eso y ponga algo como "Gobierno Provisi…
Last reply by Rodak Polak,