Ideas
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Questions to Lukasz, Will it be possible to mod in new GUIs like a family tree for example? Personally, never tried modding AOH2, and even so I do not believe you could mod in new GUIs with specific purpose or a mechanic although I could be wrong. My main question is how extensive will modding be? How limited will it be?
Last reply by Vyatka My Dearest, -
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So i Feel Like The Terrain In AoH3 Has So Much Potential To Become Something Extremely Fun And Powerful At The Sane Time, Effecting Many Things In The Game, Like For Example: On Flatter Terrain: - Armies Will Move Faster - No Casualties/Damage Done To The Army -Bigger Population -Easier To Settle -Very Easy To Atack Very Hard To Defend On Rougher Terrains: -Armies Move a Bit Slower -Small Numbers Of Casulaties -A Bit Of a Smaller Population -A Bit Less Population -A Bit Less Easy To Settle -A Bit Hard To Invade And a B…
Last reply by Cuponmebrickstonmate, -
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It would be cool to see the possibility of declaring war when a non-aggression pact is concluded between the countries. For example, in this case, relations with the whole world deteriorated. Also, the deterioration of relations with the whole world through events.
Last reply by vartktoto, -
The game has many functions that diversify the economy, we need such things for battles as well. My idea is as follows Each tile is connected to 1-9 other tiles. If an enemy army is standing on one tile and is attacked from another tile, the battle will be even. But if this army is attacked from two different sides(two different tiles), the attacker will have additional chances to win. If three different tails even more chances. This is the siege of the army, which we know from history how much advantage. This will make the game more strategic.
Last reply by Upposties, -
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Being able to save and back up our games so we can play them on other devices.
Last reply by Roden, -
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Being able to send a link or invite to our friends and have them join our game and play on their own devices in real-time.
Last reply by Roden, -
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Hey, I just want to ask you, are you gonna add the same vassals mechanics like in aoh 2 or gonna rework it, if you dont add the vassal mechanics to the game, that fine, you can answer me anytime.
Last reply by LuxVinni, -
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AOH2 was easy to install on PC. all it was needed was to have the full game files and Java, that's it. can AOH3 be the same too? so that it would be easy to add as it would be easy to play. all that should be needed is Java just like AOH2
Last reply by Vyatka My Dearest, -
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Will they be?
Last reply by Pnompenb, -
Siege I believe that during a siege, an army should sustain damage while attacking a fortress or a major city. Furthermore, the duration of the occupation and the extent of damage inflicted on the besieging army should be based on the loyalty of the besieged location to its country, its infrastructure, shelters, fortresses, and military buildings, as well as its significance in terms of production (one of the biggest producers in the world in a certain field), being the capital or one of the top three largest cities in the country, or being among the top 20 largest cities in the world.
Last reply by muhoaga, -
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First of all, I believe that the colonization system needs to be completely revamped. Firstly, it has been said that there will be over 12,000 provinces in the game, and I think it will be very difficult and time-consuming to individually assign settlers to each province. Additionally, I believe that this will create a problematic situation when playing on a world map, as it will result in strange and unnatural borders when countries compete for colonization. Therefore, this mechanic needs to be changed. Furthermore, I believe that there should be foggy regions in the game. Explorers should have to uncover these areas through specific discoveries (it should be…
Last reply by muhoaga, -
In Aoh, 2 rivers performed an exclusively decorative function. I think that in Aoh 3 rivers are necessary. Rivers play an important role in wars, since a river is a natural barrier for an army. In aoh 3 you can't cross the river easily. You will either need to build a bridge, or your army will have to cross the river for several days (imagine them crossing for a long time in boats), or you will have to research the technology of a modern army that will cross the river faster (but slower than it would cross the bridge). Thus, rivers can add variety to military gameplay. It will also be possible to quickly move an army along rivers if you build a port on the river. As f…
Last reply by Wayne23lololh, -
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Öncelikle AoH2'deki hre sisteminin hiçbir faydası yoktu, sadece gösterişti. AoH3'teki Hre sistemi için HRE seçmenleri tarafından seçilecek bir imparatorun olması ve bu imparatorun memnuniyet oranının olması gerekir, seçimlerin kral öldükten sonra yapılması mantıklıdır. Eğer memnuniyetsizlik oranı yüksekse bazı İHE seçmenlerinin isyan etmesine neden olacak bir mekanizma eklenmeli. İmparatorların seçmen krallar dışındaki prens krallar üzerinde vergi düzenlemeleri gibi hakları olmalıdır. Ayrıca üç imparatorun saldırı bonusu gibi ekstra özelliklere sahip olması, ordu moralinin normalden yüksek olması ve buffların eklenmesi gerekiyor.
Last reply by KullanıcıLOL, -
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Perhabs you can add options for raiding other countries and looting them
Last reply by Matvey, -
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I always wanted AOH2 to have a normal multiplayer, but it was turn based and it was impossible, but there is not a problem with the AOH3, please Łukasz Jakowsk, release the game in multiplayer. It is not necessary to have official servers, only servers hosted by players which will be either in LAN or Global Online. If any player is disturbing others, he will be kicked, or banned by the Host only for his room. Benefits for developer More people will have to buy the game to have access to the online mode. It is possible for content creators to stream the game and play with subscribers, which will also increase the number of players. The game will …
Last reply by Plaragnight82, -
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The scenario editor in AOC2 was useless because you couldn't send it to your friends properly. Please add User scenarios, for example, something similar is implemented in geometry dash, where you can make your own level and immediately upload it to the network, or at least add a workshop from where you can download scripts and mods. I really hope that you add this, because it will greatly diversify the gameplay and provide new opportunities for people making scenarios
Last reply by Nikitilus, -
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As you know in Age of History II we could only make flags for the new civilizations within the game with a somewhat limited creator. My suggestion is that in Age of History III the creator of civilizations In the editor there could be an option in the flags section so we can add flags from external sources, that is files, so we could have much more variety and realism in the game's flags. I would also like to ask if you could publicize the community's "project" to make flags and send it to your email so you can add it to the game. I think I could make a video about this to notify the community
Last reply by Huxer, -
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If Lukasz is going to develop a multiplayer game for Age of history 3, we can make some suggestions here. Suggestion 1: If there is a multiplayer game, after we click on the multiplayer game, we will first go back to a login interface, and if the account is an account, we will use the account here to log in. [All you need to log in is your email address and password.] Suggestion 2: There can be a button below the login button that I want to register, and after clicking on it, he will jump here: http://www.ageofcivilizationsgame.com/join_AoC/. I haven't figured out the rest yet, so that's all, bye-bye!
Last reply by china peple, -
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Last reply by TiffanyBader, -
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I suggest you add naval Units in The game like Warship And It can do Blockade so no one can trade
Last reply by tnml, -
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I think religions should have special mechanics so they dont be just another bonus. Theres some mechanic suggestion for christianity: Apostolic Christianity(E. Orthodox, O. Orthodox, Assyrian): For every country theres a patriarch, they have two values, opinion (-100 to +100) and authority (0-100%). Opinion will define the positive and negative bonuses the patriarch will concieve, while authority determines how impactiful these bonuses are. Both values changes trough events and decisions. Roman Catholic: Some provinces have a cardinal that are loyal to the province owner, giving them influence in the Curia which can be invested in bonuses or increase the ch…
Last reply by selenhogamer, -
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Such as related to dealing with ww2 ww1 major events like black plague outbreak rise of Mongols, British invasion of india during 1800s world gets event that the british east nndian company is going into india certian invansions/colonization events like scramble of Africa, syrica civil war Arab Israeli wars etc Basically like hoi4 focuses
Last reply by xox, -
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Such as related to major events city falls major wars like syria ww2 ww1 major events like black plague outbreak rise of Mongols, British invasion of india during 1800s world gets event that the british east nndian company is going into india certian invansions/colonization events like scramble of Africa, syrica civil war Arab Israeli wars etc
Last reply by xox, -
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I had an idea for flags for each year. an example: CivTag_Year_ideology when it's that year the flag will change automatically. SOV_1939 SOV_1950 SOV_2023
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Hoi4 resources Dates as a resource in Arabia More animal resources for example camels & sheep not just all of them summarized into cattle That way there will be more than 46 resources and that way we can have more than 50 resources:)
Last reply by xox,