Ideas
2,720 topics in this forum
-
- 0 replies
- 210 views
Such as related to dealing with ww2 ww1 major events like black plague outbreak rise of Mongols, British invasion of india during 1800s world gets event that the british east nndian company is going into india certian invansions/colonization events like scramble of Africa, syrica civil war Arab Israeli wars etc Basically like hoi4 focuses
Last reply by xox, -
-
- 0 replies
- 220 views
Such as related to major events city falls major wars like syria ww2 ww1 major events like black plague outbreak rise of Mongols, British invasion of india during 1800s world gets event that the british east nndian company is going into india certian invansions/colonization events like scramble of Africa, syrica civil war Arab Israeli wars etc
Last reply by xox, -
- 1 follower
- 2 replies
- 435 views
I had an idea for flags for each year. an example: CivTag_Year_ideology when it's that year the flag will change automatically. SOV_1939 SOV_1950 SOV_2023
-
- 0 replies
- 218 views
Hoi4 resources Dates as a resource in Arabia More animal resources for example camels & sheep not just all of them summarized into cattle That way there will be more than 46 resources and that way we can have more than 50 resources:)
Last reply by xox, -
- 0 replies
- 192 views
When u colonize a area on the map it doesn't just show ur civilization name it may also show u for example if u colonize west Africa as the ottomans it can say ottoman west Africa on the map when u zoom out not just ottoman empire I think that would be cooler and look better
Last reply by xox, -
- 0 replies
- 164 views
For exmaple when im playing as Germany and I puppet British Raj it changes to German raj
Last reply by xox, -
Will I playing as a islamic country be able to pick my sub sect for exmaple sunni hanafi sunni hanbali etc Will there be subsects
Last reply by xox, -
- 2 replies
- 299 views
I think a great idea would be Encirclements causing attrition to enemy units and vice versa. I. Aoh2 I'm pretty sure there was no attrition to enemy units so this could definitely help.
Last reply by Redguy325, -
- 0 replies
- 190 views
A tree of forms of government works to be able to transition in a more stable way more easily. This through missions and reforms until the change can be made or directly transition to a new form of government and risk civil war or discontent among some group. An example would be the monarchy, if you try to go from a constitutional monarchy to a theocracy peacefully you would have to do missions to first go to the absolute monarchy and from there to the theocracy. An example of those missions would be "Raise religious power by X%" or if you want to liberalize "Suppress the king's powers".
Last reply by Magnum, -
- 1 follower
- 1 reply
- 260 views
For example, will the bots in the game progress according to real time, will states like England progress according to real life history? I'm Turkish and I'm sorry if there may be a mistake in the translation
Last reply by -61Trabzonl1, -
- 6 replies
- 883 views
My suggestion for Age of History 3 is being able to play as rebels and trying to create your own country out of the territory of the nation you rebelled from. For example, (in Aoh2) Lithuania is very unstable in 1440 at the start of the scenario. How I would like this mechanic to work is that you would be able to play as an unassimilated population in a country and attempt rebellions at various times of instability for said nation, such as wars (specifically longer lasting wars though), after large annexations of territories (which could encourage other people groups to rebel as well). Also to still make this fair for the country you are attempting to rebel from, you shou…
Last reply by help me please, -
- 0 replies
- 250 views
Let each country have its own navy and ships so we can also build stronger navies
Last reply by XXXXplagroundXaa, -
- 1 reply
- 217 views
It would be cool if inside AOH3 you could change the flags for ideologies. Just going into the game files to change one flag is very long and inconvenient. It would also be cool if the portraits of rulers could be changed within the game, that is, when you press a certain button, an explorer window would open and you could go straight into the game. Oh yes, will it be possible to make flags for countries in the game not only through the editor, but also add them from the Internet (that is, from Explorer)?
Last reply by erdemS, -
- 0 replies
- 199 views
1) Let there be expats abroad like Turks in Germany. I can also bring Turks to Turkey.if I'm playing with Turkey 2) Education system can be made. Educational buildings can be built. As the number of educated people in the country increases, our technology increases, our production income increases, and the economy increases. Accordingly, the brain drain rate can also be added. If the education of the countries is bad, the brain drain rate increases [(expatriates increase in countries with high technology), the population of our country decreases] the economy decreases, production income decreases, our technology decreases. People become restless. 3) Bosphorus, canal…
Last reply by erdemS, -
- 0 replies
- 175 views
Population Guidance This feature allows for forced population migration from one state to another. This feature increases unhappiness. This feature allows us to exile minorities to other regions or to move members of our own population to strategically important locations!
Last reply by mysta, -
- 4 replies
- 836 views
Is there will be a capitulation system on aoh3? or a system like capturing most of important regions of country makes progress faster and easier i prefer capitulation but isnt a op version, capitulation on %85 is best because percents like %65 is so op and feels like bypassing battles also i think if you capitulate mainland of a country overseas territories can be resist, that can be cool
Last reply by Rodak Polak, -
- 1 reply
- 239 views
Like in hoi4
Last reply by Applehead, -
- 0 replies
- 339 views
All my questions and ideas (Sorry, My English is not good enough.) 1. Successions 2. Culture change 3. Scenarios 4. Dissolution of the country 5. Map editor 6. Government in exile 7. Vassal play 1. Successions Is there a succession system in AoH3 like Crusader Kings? 2. Culture change Is there a major culture change system in AoH3 like Europa Universalis? (for example, changing the culture of the Eastern Roman Empire from Greek to Turkish) 3. Scenarios I'm curious what scenarios there will be in Age of History 3. If you haven't decided on a scenario, I have an idea. …
Last reply by Basilio Paleologo, -
- 1 follower
- 0 replies
- 342 views
Hello! you know in HOI4 there is a focus tree like technology tree you added to your new game aohIII.Do you plan to add focus tree or something like that.I would be happy if you answer.
Last reply by DjCabbAr01007, -
- 0 replies
- 245 views
Will it be possible to create an autonomous entity in the country ?
Last reply by Wayne23lololh, -
- 2 replies
- 349 views
My idea is that after a player lost all of his territories, he will be able to prepare uprisings and play as the rebels this would be pretty fun
Last reply by Rodri04, -
- 0 replies
- 257 views
This suggestion will consist of 2 ideas 1.Generals this one is actually short, I'd personally like to see option to make your king a general, it wouldn't cost money just more legacy points instead and would increase chances of king dying it wouldn't really be something necessary but would be nice and help with game immersion/roleplay potential. 2.Colonization in newest video we could see something that couldn't be seen in last video portraying colonization, colonial progress. This mechanic opens doors for many things but i have few main suggestions about it -Provinces with colonial progress less than 100 would gain huge income, manpower and basi…
Last reply by POLANDjapan, -
- 0 replies
- 300 views
В Since the game will take place in the 20th/21st centuries, it is necessary to implement the front line. The front line should allow divisions to move not like in the Middle Ages or modern times, but in a coordinated manner. They should automatically besiege provinces on their way. Without the implementation of the front line mechanics, the battles of the 20th/21st centuries will be more similar to the events of the 19th/18th centuries. This will be a big flaw and will spoil the gameplay and the feeling of the game. It would be very good if the front line mechanics were opened precisely with the adoption of some relevant technologies (let’s say specific 5 …
Last reply by semka, -
- 0 replies
- 285 views
So i watched videos about new features and I don't see any button to help construct buildings easier like button to construct all buildings in one provinces and button to construct one building in all provinces
Last reply by angamo123, -
- 0 replies
- 291 views
Sr. Lukaz, sería interesante que introdujera un mecanismo de corrupción, que cuanto más desarrollemos nuestro país, más empezaremos a ver corrupción y tenemos que combatirla, ya sea con leyes, con dinero, policía, etc.
Last reply by gabo4040,