Ideas
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It should be like for example Dutch west Africa or something g like when u colonize a area on the map it should display with the area/region name not just colonize provinces by its own yk it should display on the map as name of ur civilization then region/area Or when Germany for example puppets British Raj it gets renamed to German Raj on the map or when the ottomans for example colonize west Africa on the map it displays as ottoman west africa
Last reply by xox, -
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Dates (for arabia region) & also the ones from hoi4
Last reply by xox, -
City names/province names change (istanbul should be Constantinople before 1922) also Berlin should become Germania if Germany wins ww2
Last reply by xox, -
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How is that realistic for when example playing as jfk or George Washington that u dont get in 1700s the president afterwards for example or if ur playing as queen Elizabeth in modern era How are random leaders realistic considering game starts in 500 and finishes in 1400s so that means Saladin, Genghis khan, Rashida caliphates and all that realistic leaders significant onces at least won't be in the game if u play a game over time???? Oh no Lukas:((
Last reply by xox, -
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An idea for colonization would be for the unexplored countries to have some population that can fight back against settlers or invasions, this way it would make colonization take much longer to do and not have it be such an easy process. I also think the fact that a succeeding leader is to be put as random is honestly not good in my opinion and I think most people will agree with me on that so why not just put an event where you can place any leader you want or on the kill leader option there's an option on what leader you want to replace them with. I also wish that armies could be able to cross through rivers since adding rivers in the game seem to be useless at the mome…
Last reply by Ares I of Congo, -
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AOH2 has the Holy Roman Empire mechanic. can AOH3 have more mechanics that are more than that? like USA, USSR, UN, and other types of federations. even being able to a new federation for alternate countries
Last reply by qxz, -
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So We All Know That AoH2 Has a Happiness System Where The Lower The Happiness Is The Lower Your Nations Stability Is, But Lets Be Real, This System Is Extremely Broken, Littetaly, Metaphorically And In All Terms, This System Is Just So Broken And Usless At The Moment And i Feel Like This Happiness System Needs To Be Completely Removed And Replaced By a Revamped Stability System, Or Be Kept Into The Game But Be Absolutely Changed From Bottom To Top.
Last reply by Cuponmebrickstonmate, -
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In short, I believe that in parliamentary democracies, the concept of "advisors" makes no sense, and it would be more effective to replace them with "ministers." These ministers could work for free and give bonuses (or debuffs!). Also introducing a coalition-building mechanic could add an interesting dynamic for democratic countries. When attempting to secure votes from smaller parties, the option to offer them a ministerial position could be chosen.
Last reply by Redguy325, -
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I though formable civilizations would be removed too, fortunately it seems they will be in AoH3 (the option appears in a Shorts video in the Map Editor). But I think at least these two things need to be added: 1) An option to disintegrate the Formable Civilization. In AoH2 if Spain annexes Portugal and forms Iberian Union, you can later release Portugal as vassal, but then Spain is still named Iberian Union. 2) Formable Civilizations can be formed via events. For example, in 1707 England gets an event to annex Scotland and form the civilization Kingdom of Great Britain.
Last reply by Iceman, -
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It would be cool if it was possible to control troops of AI through events, and stuff like that. I also wrote the idea a little differently in the last post, I meant: If several provinces are located nearby and they have the same name, then this name will be on top of all these provinces. Here is a picture to explain(This is just an example, the borders of Moscow are not like that):
Last reply by vartktoto, -
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Developer! I'm a big fan of yours here in Portugal, probably one of the biggest because unfortunately Age of History doesn't have much of an audience here. I wanted to ask if the game will be translated into Portuguese of Portugal, and for other languages What was Age of History II like. Thank you for this beautiful series of games, good luck with the development, from Portugal. 🇵🇹🇵🇹🇵🇹
Last reply by Rodri04, -
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no idea if sandbox is still available in AOH3, but modders being able to disable it would be great. not every mod needs to have sandbox mode tbh
Last reply by Vyatka My Dearest, -
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Random Resource Spawn on the World Map In this game, countries discover resources in random places on the map! You can also enable/disable the random resources (means New Game Random Resource ON/OFF)
Last reply by GyLala, -
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is it possible to have armies be upgraded to be stronger in battle even if they have an equal or lower number of troops than a rival army? because numbers shouldn't always be the decisive factor in a war
Last reply by Vyatka My Dearest, -
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hey Lukasz, i think all images to be used in the game like flags, portraits, icons, and UI pieces, for example, should have same image format. an easy format like BMP or PNG. all images having same format will help with modding as it will make it faster, since modders won't have to spend time on converting to different formats
Last reply by Vyatka My Dearest, -
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will elections and coups for a new country leader be possible?
Last reply by Vyatka My Dearest, -
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is it possible to add peaceful unions between countries? AOH2 has it, but in AOH3 it should lead to more than just name and flag of two countries being merged. like combining the economy, army, and overall making the fusion cause a greater country to emerge from the union
Last reply by Vyatka My Dearest, -
Last reply by BalkanFatihi2107,
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1. Assimilation in AOH3 should be a long process. The following factors should influence the progress of assimilation: a) NATIONAL MIRORITIES should fight for their rights. If their demands are met they will turn into citizens. However, some may cherish their culture and in some provinces want to liberate themselves. To assimilate national minorities you can: a) give them privileges b) if you don't want to spend time assimilating you can: a) use the army and you know what to do b) deport the national minorities to the local population or to other countries in exchange for payment c) give them money in exchange for loyalty (the local popula…
Last reply by Pandzioch, -
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Возможно ли все это реализовать? Пан Лукаш, я считаю, что ресурсы тоже должны иметь возможность перекрывать друг друга. Чтобы одна провинция могла иметь сразу несколько видов ресурсов. Я также считаю необходимым ввести систему рождаемости провинций с этим ресурсом по шкале от 1 до 3.
Last reply by WATER, -
Claiming and caring states.
Last reply by Vadim, -
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@Łukasz Jakowski Hey whats up I have a two questions Łukasz Jakowski 1: I think AoH3 won't have multiplayer (No problem, I don't have any friends anyway :( ). You mentioned it in Stema, will something like this happen? 2: Will Age of History 3 be developed with Java, and when Age of History 3 is released, will the source codes of AoH2 be officially released? (I am not referring to the Gradle project released by the Russians.) I hope you will answer my questions dear Łukasz
Last reply by SmearierMoon19, -
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In the new shorts named Scenario editor,Add civilization, there's an Easter egg about ideologies. There are : Democracy Monarchy Constitutional monarchy Communism Fascism Presidential republic Merchant republic Parliamentary republic Horde City state Theocracy Tribal Rebels And I have two questions. The first is to create a new flag and put in an ideology. The second one is to add Autocracy, Imperial monarchy, Socialism and Nationalism.
Last reply by Wayne23lololh, -
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How this would work is that you could drag a box (or have a province select system like in aoh2) to select a certain amount of provinces, be able to go to the structures menu, and the price to build all these structures will increase with the higher amount of provinces you select.
Last reply by QuiteCloth, -
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I request that nuclear should not be something very easy to do, let it be something that is difficult to do, so that not every country can have it, and also, for example, let's not open up nuclear technology in the 1600s and use nuclear in those old times. If we could use it, it would be very ridiculous, and there should be certain consequences of using nuclear. When a country uses nuclear, the location of where it is used. It should be quarantined for a certain period of time and damage will occur around it. Other countries should oppose it. Thank you for reading.
Last reply by Neyoto Hiro,