Ideas
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All my questions and ideas (Sorry, My English is not good enough.) 1. Successions 2. Culture change 3. Scenarios 4. Dissolution of the country 5. Map editor 6. Government in exile 7. Vassal play 1. Successions Is there a succession system in AoH3 like Crusader Kings? 2. Culture change Is there a major culture change system in AoH3 like Europa Universalis? (for example, changing the culture of the Eastern Roman Empire from Greek to Turkish) 3. Scenarios I'm curious what scenarios there will be in Age of History 3. If you haven't decided on a scenario, I have an idea. …
Last reply by Basilio Paleologo, -
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Hello! you know in HOI4 there is a focus tree like technology tree you added to your new game aohIII.Do you plan to add focus tree or something like that.I would be happy if you answer.
Last reply by DjCabbAr01007, -
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Will it be possible to create an autonomous entity in the country ?
Last reply by Wayne23lololh, -
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My idea is that after a player lost all of his territories, he will be able to prepare uprisings and play as the rebels this would be pretty fun
Last reply by Rodri04, -
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This suggestion will consist of 2 ideas 1.Generals this one is actually short, I'd personally like to see option to make your king a general, it wouldn't cost money just more legacy points instead and would increase chances of king dying it wouldn't really be something necessary but would be nice and help with game immersion/roleplay potential. 2.Colonization in newest video we could see something that couldn't be seen in last video portraying colonization, colonial progress. This mechanic opens doors for many things but i have few main suggestions about it -Provinces with colonial progress less than 100 would gain huge income, manpower and basi…
Last reply by POLANDjapan, -
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В Since the game will take place in the 20th/21st centuries, it is necessary to implement the front line. The front line should allow divisions to move not like in the Middle Ages or modern times, but in a coordinated manner. They should automatically besiege provinces on their way. Without the implementation of the front line mechanics, the battles of the 20th/21st centuries will be more similar to the events of the 19th/18th centuries. This will be a big flaw and will spoil the gameplay and the feeling of the game. It would be very good if the front line mechanics were opened precisely with the adoption of some relevant technologies (let’s say specific 5 …
Last reply by semka, -
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So i watched videos about new features and I don't see any button to help construct buildings easier like button to construct all buildings in one provinces and button to construct one building in all provinces
Last reply by angamo123, -
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Sr. Lukaz, sería interesante que introdujera un mecanismo de corrupción, que cuanto más desarrollemos nuestro país, más empezaremos a ver corrupción y tenemos que combatirla, ya sea con leyes, con dinero, policía, etc.
Last reply by gabo4040, -
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It should be like for example Dutch west Africa or something g like when u colonize a area on the map it should display with the area/region name not just colonize provinces by its own yk it should display on the map as name of ur civilization then region/area Or when Germany for example puppets British Raj it gets renamed to German Raj on the map or when the ottomans for example colonize west Africa on the map it displays as ottoman west africa
Last reply by xox, -
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Dates (for arabia region) & also the ones from hoi4
Last reply by xox, -
City names/province names change (istanbul should be Constantinople before 1922) also Berlin should become Germania if Germany wins ww2
Last reply by xox, -
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How is that realistic for when example playing as jfk or George Washington that u dont get in 1700s the president afterwards for example or if ur playing as queen Elizabeth in modern era How are random leaders realistic considering game starts in 500 and finishes in 1400s so that means Saladin, Genghis khan, Rashida caliphates and all that realistic leaders significant onces at least won't be in the game if u play a game over time???? Oh no Lukas:((
Last reply by xox, -
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An idea for colonization would be for the unexplored countries to have some population that can fight back against settlers or invasions, this way it would make colonization take much longer to do and not have it be such an easy process. I also think the fact that a succeeding leader is to be put as random is honestly not good in my opinion and I think most people will agree with me on that so why not just put an event where you can place any leader you want or on the kill leader option there's an option on what leader you want to replace them with. I also wish that armies could be able to cross through rivers since adding rivers in the game seem to be useless at the mome…
Last reply by Ares I of Congo, -
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AOH2 has the Holy Roman Empire mechanic. can AOH3 have more mechanics that are more than that? like USA, USSR, UN, and other types of federations. even being able to a new federation for alternate countries
Last reply by qxz, -
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So We All Know That AoH2 Has a Happiness System Where The Lower The Happiness Is The Lower Your Nations Stability Is, But Lets Be Real, This System Is Extremely Broken, Littetaly, Metaphorically And In All Terms, This System Is Just So Broken And Usless At The Moment And i Feel Like This Happiness System Needs To Be Completely Removed And Replaced By a Revamped Stability System, Or Be Kept Into The Game But Be Absolutely Changed From Bottom To Top.
Last reply by Cuponmebrickstonmate, -
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In short, I believe that in parliamentary democracies, the concept of "advisors" makes no sense, and it would be more effective to replace them with "ministers." These ministers could work for free and give bonuses (or debuffs!). Also introducing a coalition-building mechanic could add an interesting dynamic for democratic countries. When attempting to secure votes from smaller parties, the option to offer them a ministerial position could be chosen.
Last reply by Redguy325, -
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I though formable civilizations would be removed too, fortunately it seems they will be in AoH3 (the option appears in a Shorts video in the Map Editor). But I think at least these two things need to be added: 1) An option to disintegrate the Formable Civilization. In AoH2 if Spain annexes Portugal and forms Iberian Union, you can later release Portugal as vassal, but then Spain is still named Iberian Union. 2) Formable Civilizations can be formed via events. For example, in 1707 England gets an event to annex Scotland and form the civilization Kingdom of Great Britain.
Last reply by Iceman, -
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It would be cool if it was possible to control troops of AI through events, and stuff like that. I also wrote the idea a little differently in the last post, I meant: If several provinces are located nearby and they have the same name, then this name will be on top of all these provinces. Here is a picture to explain(This is just an example, the borders of Moscow are not like that):
Last reply by vartktoto, -
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Developer! I'm a big fan of yours here in Portugal, probably one of the biggest because unfortunately Age of History doesn't have much of an audience here. I wanted to ask if the game will be translated into Portuguese of Portugal, and for other languages What was Age of History II like. Thank you for this beautiful series of games, good luck with the development, from Portugal. 🇵🇹🇵🇹🇵🇹
Last reply by Rodri04, -
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no idea if sandbox is still available in AOH3, but modders being able to disable it would be great. not every mod needs to have sandbox mode tbh
Last reply by Vyatka My Dearest, -
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Random Resource Spawn on the World Map In this game, countries discover resources in random places on the map! You can also enable/disable the random resources (means New Game Random Resource ON/OFF)
Last reply by GyLala, -
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is it possible to have armies be upgraded to be stronger in battle even if they have an equal or lower number of troops than a rival army? because numbers shouldn't always be the decisive factor in a war
Last reply by Vyatka My Dearest, -
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hey Lukasz, i think all images to be used in the game like flags, portraits, icons, and UI pieces, for example, should have same image format. an easy format like BMP or PNG. all images having same format will help with modding as it will make it faster, since modders won't have to spend time on converting to different formats
Last reply by Vyatka My Dearest, -
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will elections and coups for a new country leader be possible?
Last reply by Vyatka My Dearest, -
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is it possible to add peaceful unions between countries? AOH2 has it, but in AOH3 it should lead to more than just name and flag of two countries being merged. like combining the economy, army, and overall making the fusion cause a greater country to emerge from the union
Last reply by Vyatka My Dearest,