Ideas
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When u colonize a area on the map it doesn't just show ur civilization name it may also show u for example if u colonize west Africa as the ottomans it can say ottoman west Africa on the map when u zoom out not just ottoman empire I think that would be cooler and look better
Last reply by xox, -
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For exmaple when im playing as Germany and I puppet British Raj it changes to German raj
Last reply by xox, -
Will I playing as a islamic country be able to pick my sub sect for exmaple sunni hanafi sunni hanbali etc Will there be subsects
Last reply by xox, -
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I think a great idea would be Encirclements causing attrition to enemy units and vice versa. I. Aoh2 I'm pretty sure there was no attrition to enemy units so this could definitely help.
Last reply by Redguy325, -
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A tree of forms of government works to be able to transition in a more stable way more easily. This through missions and reforms until the change can be made or directly transition to a new form of government and risk civil war or discontent among some group. An example would be the monarchy, if you try to go from a constitutional monarchy to a theocracy peacefully you would have to do missions to first go to the absolute monarchy and from there to the theocracy. An example of those missions would be "Raise religious power by X%" or if you want to liberalize "Suppress the king's powers".
Last reply by Magnum, -
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For example, will the bots in the game progress according to real time, will states like England progress according to real life history? I'm Turkish and I'm sorry if there may be a mistake in the translation
Last reply by -61Trabzonl1, -
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My suggestion for Age of History 3 is being able to play as rebels and trying to create your own country out of the territory of the nation you rebelled from. For example, (in Aoh2) Lithuania is very unstable in 1440 at the start of the scenario. How I would like this mechanic to work is that you would be able to play as an unassimilated population in a country and attempt rebellions at various times of instability for said nation, such as wars (specifically longer lasting wars though), after large annexations of territories (which could encourage other people groups to rebel as well). Also to still make this fair for the country you are attempting to rebel from, you shou…
Last reply by help me please, -
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Let each country have its own navy and ships so we can also build stronger navies
Last reply by XXXXplagroundXaa, -
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It would be cool if inside AOH3 you could change the flags for ideologies. Just going into the game files to change one flag is very long and inconvenient. It would also be cool if the portraits of rulers could be changed within the game, that is, when you press a certain button, an explorer window would open and you could go straight into the game. Oh yes, will it be possible to make flags for countries in the game not only through the editor, but also add them from the Internet (that is, from Explorer)?
Last reply by erdemS, -
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1) Let there be expats abroad like Turks in Germany. I can also bring Turks to Turkey.if I'm playing with Turkey 2) Education system can be made. Educational buildings can be built. As the number of educated people in the country increases, our technology increases, our production income increases, and the economy increases. Accordingly, the brain drain rate can also be added. If the education of the countries is bad, the brain drain rate increases [(expatriates increase in countries with high technology), the population of our country decreases] the economy decreases, production income decreases, our technology decreases. People become restless. 3) Bosphorus, canal…
Last reply by erdemS, -
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Population Guidance This feature allows for forced population migration from one state to another. This feature increases unhappiness. This feature allows us to exile minorities to other regions or to move members of our own population to strategically important locations!
Last reply by mysta, -
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Is there will be a capitulation system on aoh3? or a system like capturing most of important regions of country makes progress faster and easier i prefer capitulation but isnt a op version, capitulation on %85 is best because percents like %65 is so op and feels like bypassing battles also i think if you capitulate mainland of a country overseas territories can be resist, that can be cool
Last reply by Rodak Polak, -
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Like in hoi4
Last reply by Applehead, -
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All my questions and ideas (Sorry, My English is not good enough.) 1. Successions 2. Culture change 3. Scenarios 4. Dissolution of the country 5. Map editor 6. Government in exile 7. Vassal play 1. Successions Is there a succession system in AoH3 like Crusader Kings? 2. Culture change Is there a major culture change system in AoH3 like Europa Universalis? (for example, changing the culture of the Eastern Roman Empire from Greek to Turkish) 3. Scenarios I'm curious what scenarios there will be in Age of History 3. If you haven't decided on a scenario, I have an idea. …
Last reply by Basilio Paleologo, -
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Hello! you know in HOI4 there is a focus tree like technology tree you added to your new game aohIII.Do you plan to add focus tree or something like that.I would be happy if you answer.
Last reply by DjCabbAr01007, -
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Will it be possible to create an autonomous entity in the country ?
Last reply by Wayne23lololh, -
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My idea is that after a player lost all of his territories, he will be able to prepare uprisings and play as the rebels this would be pretty fun
Last reply by Rodri04, -
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This suggestion will consist of 2 ideas 1.Generals this one is actually short, I'd personally like to see option to make your king a general, it wouldn't cost money just more legacy points instead and would increase chances of king dying it wouldn't really be something necessary but would be nice and help with game immersion/roleplay potential. 2.Colonization in newest video we could see something that couldn't be seen in last video portraying colonization, colonial progress. This mechanic opens doors for many things but i have few main suggestions about it -Provinces with colonial progress less than 100 would gain huge income, manpower and basi…
Last reply by POLANDjapan, -
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В Since the game will take place in the 20th/21st centuries, it is necessary to implement the front line. The front line should allow divisions to move not like in the Middle Ages or modern times, but in a coordinated manner. They should automatically besiege provinces on their way. Without the implementation of the front line mechanics, the battles of the 20th/21st centuries will be more similar to the events of the 19th/18th centuries. This will be a big flaw and will spoil the gameplay and the feeling of the game. It would be very good if the front line mechanics were opened precisely with the adoption of some relevant technologies (let’s say specific 5 …
Last reply by semka, -
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So i watched videos about new features and I don't see any button to help construct buildings easier like button to construct all buildings in one provinces and button to construct one building in all provinces
Last reply by angamo123, -
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Sr. Lukaz, sería interesante que introdujera un mecanismo de corrupción, que cuanto más desarrollemos nuestro país, más empezaremos a ver corrupción y tenemos que combatirla, ya sea con leyes, con dinero, policía, etc.
Last reply by gabo4040, -
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It should be like for example Dutch west Africa or something g like when u colonize a area on the map it should display with the area/region name not just colonize provinces by its own yk it should display on the map as name of ur civilization then region/area Or when Germany for example puppets British Raj it gets renamed to German Raj on the map or when the ottomans for example colonize west Africa on the map it displays as ottoman west africa
Last reply by xox, -
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- 222 views
Dates (for arabia region) & also the ones from hoi4
Last reply by xox, -
City names/province names change (istanbul should be Constantinople before 1922) also Berlin should become Germania if Germany wins ww2
Last reply by xox, -
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How is that realistic for when example playing as jfk or George Washington that u dont get in 1700s the president afterwards for example or if ur playing as queen Elizabeth in modern era How are random leaders realistic considering game starts in 500 and finishes in 1400s so that means Saladin, Genghis khan, Rashida caliphates and all that realistic leaders significant onces at least won't be in the game if u play a game over time???? Oh no Lukas:((
Last reply by xox,