Ideas
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The vassals in aoh 2 are very under-developed. Here are my suggestions on how they can work in part 3 of our game. Some of these suggestions are not mine, but I decided to systematize all the good suggestions here. 1. The "offer vassalization" button. This button is not working properly at the moment. I didn't find this button in the alpha version, maybe I didn't notice it, maybe it's not there, but I think we need it, I think it's a good idea to voluntarily vassalize small states or tribes. But what is the point of countries becoming vassals?... 2...Investments and construction. In aoh 2 the vassal does not get anything from the suzerain, maybe only protection, but …
Last reply by Barbaris, -
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I already made a post about something similar, but it was in Portuguese, so I'll try to suggest this system again. There could be a culture system, where it could be possible to carry out 3 actions: - Assimilation - Autonomy - Sincretism Assimilation: it could be different from the second game, with its action being to, for example, speed up the process. Autonomy: it could be possible to give autonomy to regions with different cultures (this one just thought of that) Sincretism: merge cultures I just thought of these ideas
Last reply by oAquitanio, -
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Vassals A new vassal menu you can access by clicking diplomacy on any vassal. In this menu there might be: "Define Borders" (or something adjacent) You will be able to change borders of your vassal. This would work something like a combination of the current trade province system and that of multi- party wars. You would choose the provinces, and then who gets them. Available choices might be among allies, vassals and yourself. This would only be available for vassals spawned through the "release vassal" feature to prevent cheesing. "Change Ideology" Simple enough, changing the ideology of the vassal, without contestants, which I assume will happe…
Last reply by realkard, -
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You know that when we play aoc2, we can only get the lands we conquer in a peace treaty. But in real peace treaties, lands that have not yet been conquered can be taken. We can adjust the system as follows; for example, we can take the land we conquered for 2 stars in the peace treaty, if we have not conquered the land we can take it for 6 stars.
Last reply by Wayne23lololh, -
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So I have created the civilization many time and i think it hard to find a overlay or divison that fit what I one so THe civilization need a change
Last reply by Royaleguy20, -
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ZDRASCHUJTIE I think you should make that city be renamed to your liking. Let's say Istanbul changed to Constantinople (Byzantine Empire). Berlin name to Germany if Hitler wins ww2. Vilnius changed to Wilno if Poland occupies it or WW2 Poland. etc
Last reply by ssrsfreakš9, -
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https://www.facebook.com/awakenxtus/
Last reply by Kakarot156, -
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The text was translated by an online translator, I'm sorry if there are any mistakes I do not know if anyone has suggested it, but I will write it here. Some ideas for peace conferences: 1. Creation of demilitarized zones. It will be useful for the security of your country if there is a large country near you. There will be no fog of war in the demilitarized provinces, so you will be able to see troops there if they are brought in. When the troops enter the demilitarized zone, you will receive a message that the treaty has been violated, and you can declare war. 2. Change of government. You can demand a change of government and the ideology of the country. If you ha…
Last reply by Barbaris, -
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Please tell me Greenland will not be cut in half like here, do not make unnatural map croppings because it will very demotivate players to play with the map border nations, so please add the whole areas of Greenland, Siberia, Svalbard and Canada. Could we also maybe get Antarctica added to the world map? That would make awesome future scenarios, on the modern and historical scenarios it could just be turned off, similar to how you could lock regions in AOH2.
Last reply by angamo123, -
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So, after watching the Colonization system, I have a few concerns about the system: 1. Are the population counts final? It seems very overpowered to be able to send a 2k man unit to a province, and get 200k men out of it. 2. Almost more importantly, the colonization takes place instantly. Colonization happening instantly, especially when it can give you hundreds of thousands of citizens per province, seems to be very over powered. As for solutions, there are various ones I can think of, such as: Provinces having the population of the settler unit sent to the province Having a delay on the time it takes to colonize the province, depending on facto…
Last reply by Wayne23lololh, -
Multiplayer
by mrx- 0 replies
- 214 views
Multiplayer oh com'on we need this
Last reply by mrx, -
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After seeing your alpha videos, we have been demanding if the system of conquest would make sense since the 1800's and how will you do for that ?
Last reply by Wayne23lololh, -
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Can we get a parliament system for the major powers, atleast the USA just like in hoi4
Last reply by xox, -
Ultimantiums
by xox- 0 replies
- 141 views
They shouldn't be as easy as aoh2 where u could send a 100 gold to any country and it would declare war on any other country of ur choice I think that shouldn't happen in aoh3 for obvoius reasons
Last reply by xox, -
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- 235 views
This may be the most reasonable system for airplanes.
Last reply by Mirolit, -
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In my opinion, the 7th century is really underrated. It saw the fall of the Sassanian empire, and the rise of a new arab civilization. I really think there should be a scenario for that. You could say that players could make their own scenarios, but it seems like it wouldn't be as easy in AOC3 as its way more complicated than AOC2
Last reply by Bluebird, -
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I think this topic is important because if the account is not real, it can mislead a lot of people. Do you have a Lukasz TikTok account? Just browsing through it, I came across an account that makes videos on your behalf. https://www.tiktok.com/@lukasz.jakowski?_t=8jAlEdg1KjO&_r=1
Last reply by Łukasz Jakowski, -
This should be it, it can add ambiance to the game
Last reply by bar_akdemir1, -
Lukasz, çok az yardımla tek kişi olarak bir oyunun geliştirdiğini biliyor ama yine de "Bize bu oyunu verdiği için teşekkürler Lukasz" dediklerimizi dikkate alabilir miyiz yanlış?
Last reply by bar_akdemir1, -
Colonaztion
by xox- 0 replies
- 184 views
It should be like for example Dutch west Africa or something g like when u colonize a area on the map it should display with the area/region name not just colonize provinces by its own yk it should display on the map as name of ur civilization then region/area
Last reply by xox, -
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More relastic/accurate and also means city names can change over time thru events or naturally also if Germany wins ww2 then Berlin renamed to Germania for exmple
Last reply by xox, -
important
Last reply by bar_akdemir1, -
This is important because if civilizations are ahead of the age they should be, civilizations should receive a bonus and civilizations that are behind the age should be disadvantaged.
Last reply by bar_akdemir1, -
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Are there plans to add special units, depending on the region and technology of an area? An example would be the Balearic slingers for Carthage, the janissaries for the Ottoman Empire, or more generally light horse archers for the Mongol peoples.
Last reply by Magnum, -
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Since I see a lot about multiplayer, why not do some Paypal or donations to support multiplayer without it being a big expense? I mean, multiplayer servers cost a lot and are not cheap to maintain. So why not suggest to the community to support them through donations? Of course, multiplayer entails a large expense especially for having many players, but hey, more fun, right? The idea is absurd but functional, Plus it would be a hug to the community and then we won't be playing with AI for the rest of the eternity of the game. In case multiplayer is a surprise or unplanned, that's fine, But, the community and we must be aware of the expense and the use that …
Last reply by Redguy325,