Ideas
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Mam propozycję dotyczącą Bydgoszczy, jeśli dałoby się zrobić jak to było w Age of History 2, budynki specjalne. W prowincji Bydgoskiej mogłyby to być spichrze, ciekawym dodatkiem byłaby unifikacja Bydgoszczy z Fordonem w roku 1970 🙂 Pozdrawiam Mikołaj
Last reply by MikołajBydgoszcz, -
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Autosave after treaty peace or discovering a technology
Last reply by Magnum, -
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- 396 views
A country should be able to close its own straits and passages against other countries. As a result, problems such as losing relationships should be experienced. This should be both economic and military. For example, if Turkey and Russia are at war, Turkey should be able to close its straits to Russia, stop Russian trade from the Black Sea, and prevent them from landing in other regions.
Last reply by Barbaris, -
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Adding warships to the game would give a utility to the sea, which as we have seen in previous games has virtually no utility. It is true that adding such mechanics would complicate the war mechanics, but it can be solved. I propose that in order to implement naval warfare, the victory percentage in war should be affected by naval combat, suffering a naval defeat will reduce your victory progress but only up to a certain point, i.e. the war percentage will have several factors: percentage of battles up to x%, percentage of conquest x% and percentage of attrition%. I explain each of them: Battle percentage: If you win battles both at sea and on land you add a pos…
Last reply by Keguca10, -
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Lukasz, I watched the trailer about colonization and if I understand correctly, units called settlers go to the land to be colonized and colonize it INSTANTLY. I think since Aoh3 will be an RTS game, settlers should have to spend a certain amount of time (maybe 30-35 days) to colonize an area. If this happens, I think it will be more suitable for the RTS concept Also, it is NONSENSE that once we colonize a region, we immediately take it under our protection. I have two proposals to connect this region to our mainland; 1) After a certain period of time, the colonized areas will spontaneously connect (adapt) to our mainland. …
Last reply by mysta, -
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As the title says, an experience system would go really great for the game. Why? For example, your armies fight and all and just go back without any experience at all. What I say is there should be a division like "1st Army" which you recruit troops into, then this division gains experience and also units in this division gains experience as they fight. I think that would be great and fairly simple, open to other suggestions.
Last reply by mysta, -
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If there is a crisis in the country and people are very dissatisfied, and you either do not change the type of government or you change it and make it even worse for the country, then there will be a riot (The province where there will be a riot will flash) to calm down there there must be an army, and if it is not appeased, a civil war will begin
Last reply by Artemiliado, -
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What is the difference between Party democracy and ordinary democracy? Because In a party democracy, every year , The party changes randomly, there are several parties themselves Liberals Conservatives Social Democrats
Last reply by Artemiliado, -
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caliphate, papacy, trade routes, special soldiers for special regions, a building where we can build war elephants in Indian lands, a stable for our horse archers in Central Asia, and the Ottoman Empire. Let me give you an example, when Istanbul was captured, it turned Hagia Sophia into a mosque.
Last reply by alpht, -
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Merhaba Lukaz'lar (adınızı yanlış kullanmışsam kusura bakmayın), sizlere oyuna eklenecek yeni sistemlerden bahsetmek istiyorum, umarım bunu okuyup dikkate alırsınız. 1-Bir misyonumuz olmalı mesela EU4'teki gibi Prusya oynuyoruz, gidip Almanya'yı kurmak için ihtiyacımız olan toprakları ele geçirdiğimizde bu topraklarda bir çekirdek (devlet malı) olsun, böylece isyan riski olmasın. 2-Irk ve din gibi şeyler olabilir. Mesela Prusya ile oynarken Alman devletlerini kendi topraklarıma kattığımda asimilasyonla uğraşmak istemiyorum. Ne kadar saçma değil mi? 3- Oyuna; Kömür, petrol, çelik gibi kaynaklar getirilebilir ya da ticaret yolları getirilebilir, mesela ordu k…
Last reply by Seur Heimer, -
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The new mechanics of generals and advisers look very good, but the videos do not give an idea of a very important nuance: how will it be edited? Will it be necessary to create politicians for each civilization in advance? Or will there be a leader generator that will replace the "missing" politicians? When creating mods for AoH2 with hundreds of civilizations and a high degree of elaboration (in the development of several of which I participate), there was already a problem with adding leaders to each of them. But in AoH3, creating hundreds and thousands of generals and advisers manually can become an almost impossible task. Therefore, the leader generator could beco…
Last reply by Lowrange258, -
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Events are cool, but they can be limiting since you can only do them in 1 style. I think that there could be different styles of events that you can set up via the event editor. Here's a few ideas: Feel free to share your own ideas, i just thought that this could be interesting.
Last reply by realkard, -
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I think the supply should be redesigned so that the player really needs to worry about it. Supply should affect the range of units, their replenishment rate, movement speed, etc. At the same time, it should depend on factors such as landscape, technology, and unit types In real history, armies have been dependent on wagons for centuries: neither infantry, nor cavalry, nor even artillery could leave the main route of the army for a long time, while the convoy did not always keep up with the advanced detachments. The units left without supplies could be destroyed very quickly. But the introduction of hiking backpacks in the 19th century improved the situation: armies w…
Last reply by Mirolit, -
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I would like to suggest that you make dynasties not useless in the game, for example, due to dynastic marriages and the spread of the dynasty to other states. A conference system could be added. Political games in them and in ordinary state entities, such as government debates (perhaps I was too clever, I apologize) I would also like to have the mechanics of captivity of generals, kings, etc. For example, after a hard battle, there is a certain chance (depending on the defeat / victory, the general's abilities) that he will be captured. Generals from captivity can be redeemed after the war. In any case, thank you if you answer 🙂
Last reply by Buddy, -
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In wars, one side could request a truce with the other side, either for everyone or only against one country. The duration could be variable, a few months or indefinite until they decide to resume the war. In rare cases the truce could be broken, having serious repercussions on prestige and motivating the entry of enemies into the war.
Last reply by Magnum, -
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Casus belli gained through sources like events, spies or missions, necessary to start war with other country. There could be casus belis like "rivalry", "subjugation", "conquest", "reconquest" -rivalry: obtained through rivaling a nation, in war like this it wouldn't be possible to take lands or subjugate the enemy but it'd be possible to get money, war reparations, release countries they conquered etc. for less warscore (it's hard to suggest something in here as signing peace in game and options what you can get from peace conferences wasn't shown yet) -subjugation: obtainable only through missions (or any other source which makes it hard to obtain with v…
Last reply by POLANDjapan, -
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The vassals in aoh 2 are very under-developed. Here are my suggestions on how they can work in part 3 of our game. Some of these suggestions are not mine, but I decided to systematize all the good suggestions here. 1. The "offer vassalization" button. This button is not working properly at the moment. I didn't find this button in the alpha version, maybe I didn't notice it, maybe it's not there, but I think we need it, I think it's a good idea to voluntarily vassalize small states or tribes. But what is the point of countries becoming vassals?... 2...Investments and construction. In aoh 2 the vassal does not get anything from the suzerain, maybe only protection, but …
Last reply by Barbaris, -
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I already made a post about something similar, but it was in Portuguese, so I'll try to suggest this system again. There could be a culture system, where it could be possible to carry out 3 actions: - Assimilation - Autonomy - Sincretism Assimilation: it could be different from the second game, with its action being to, for example, speed up the process. Autonomy: it could be possible to give autonomy to regions with different cultures (this one just thought of that) Sincretism: merge cultures I just thought of these ideas
Last reply by oAquitanio, -
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Vassals A new vassal menu you can access by clicking diplomacy on any vassal. In this menu there might be: "Define Borders" (or something adjacent) You will be able to change borders of your vassal. This would work something like a combination of the current trade province system and that of multi- party wars. You would choose the provinces, and then who gets them. Available choices might be among allies, vassals and yourself. This would only be available for vassals spawned through the "release vassal" feature to prevent cheesing. "Change Ideology" Simple enough, changing the ideology of the vassal, without contestants, which I assume will happe…
Last reply by realkard, -
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You know that when we play aoc2, we can only get the lands we conquer in a peace treaty. But in real peace treaties, lands that have not yet been conquered can be taken. We can adjust the system as follows; for example, we can take the land we conquered for 2 stars in the peace treaty, if we have not conquered the land we can take it for 6 stars.
Last reply by Wayne23lololh, -
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So I have created the civilization many time and i think it hard to find a overlay or divison that fit what I one so THe civilization need a change
Last reply by Royaleguy20, -
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ZDRASCHUJTIE I think you should make that city be renamed to your liking. Let's say Istanbul changed to Constantinople (Byzantine Empire). Berlin name to Germany if Hitler wins ww2. Vilnius changed to Wilno if Poland occupies it or WW2 Poland. etc
Last reply by ssrsfreakš9, -
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https://www.facebook.com/awakenxtus/
Last reply by Kakarot156, -
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The text was translated by an online translator, I'm sorry if there are any mistakes I do not know if anyone has suggested it, but I will write it here. Some ideas for peace conferences: 1. Creation of demilitarized zones. It will be useful for the security of your country if there is a large country near you. There will be no fog of war in the demilitarized provinces, so you will be able to see troops there if they are brought in. When the troops enter the demilitarized zone, you will receive a message that the treaty has been violated, and you can declare war. 2. Change of government. You can demand a change of government and the ideology of the country. If you ha…
Last reply by Barbaris, -
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Please tell me Greenland will not be cut in half like here, do not make unnatural map croppings because it will very demotivate players to play with the map border nations, so please add the whole areas of Greenland, Siberia, Svalbard and Canada. Could we also maybe get Antarctica added to the world map? That would make awesome future scenarios, on the modern and historical scenarios it could just be turned off, similar to how you could lock regions in AOH2.
Last reply by angamo123,