Ideas
2,728 topics in this forum
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- 0 replies
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Oil needs to be added to the game, and oil should be available wherever oil comes out in real life. Not every country should have oil, and countries that find oil need a certain technology and a certain equipment to extract it, and this oil should be sold and bought to different countries.
Last reply by jufyduck, -
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Р
Last reply by Yaroslav Kustov, -
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Eu acho que no age of history 3 deveria ter um sistema que limita-se o tanto de guerras, um similar ao sistema de infâmia do Vitória 2 e victoria 3. Também deveria ter um motivo pra guerras, e pra ter esse motivo a nação teria que fazer ele mandando um diplomata ou espião pra fazer o "motivo" depois de têrmos o motivo podemos declarar guerra. Tenho uma ideia pra quando o país for democrático, seria da seguinte maneira, pra declarar guerra, o parlamento tem que entrar em votação pra vê se o motivo pra guerra é plausível, se a maioria votar sim podemos declarar guerra, assim eu acho o jogo ficaria melhor talvez.
Last reply by Edmilson Gomes, -
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I have an idea of adding decisions tab, like in HOI 4. As an example, you can arrange coup d'etat through decisions tab or control the politics of your state, take regular decisions on mobilization, building fortifications, propaganda and so on. Also there's will be option to add custom decisions for each country.
Last reply by BenedettoAgosto, -
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The countries in AoH2 are officially unitary, I think countries with a federal system should be added to AoH3.For example, I think it is logical for countries with a federal system to have 2 parliaments and for each state to automatically make its own investment and development.
Last reply by BenedettoAgosto, -
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- 192 views
The peace negotiations menu can be improved. For example, while you are negotiating peace with a country, a Demilitarized zone may appear, as in Hearts of Iron 4, and inserting troops into this Demilitarized zone could be a cause of war. As far as I can see in the game, there are advisors so that the advisors can oppose you and you can execute him, but stability decreases and tax revenues decrease. I know that nuclear will come to the game and it must be very difficult to get nuclear, because if a weakness like Moldova throws a nuclear at yours, the reality of the game will decrease. A commander may be assigned to the game, for example, each commander may h…
Last reply by WaxleTheTurkic, -
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- 560 views
Like irl Russia or USA have 7k ones irl
Last reply by GalacticCakes, -
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The game should have the ability to save and continue in the future not only in single player, but also in multiplayer. Roleplaye games can be long, and this is necessary.
Last reply by DualTo, -
- 1 follower
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- 614 views
Successful Game like Hearts of Iron IV, Crusader Kings, Civilizations have those characters Immersive and beautiful graphics Realistic and romantic experience modding communities in those characters, I'm gonna tell about roles of modding communityThe impact of game modding communities on the gaming industry cannot be overstated. Not only have they provided countless hours of entertainment for players, but they have also influenced game design and development. Many popular game mechanics and features that we take for granted today, such as user-generated content and downloadable content, can be traced bacources or interest to address. This preserv…
Last reply by Lipark JP modder, -
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Tenho uma proposta de sistema para aviões, que é baseado no jogo Call Of War. Mas, para adaptá-lo à era da história, não deveríamos colocar aviões na linha de apoio. Em primeiro lugar, existem 3 categorias militares principais, penso que deveriam ser apenas para unidades terrestres. As categorias aérea e naval deverão ser independentes destas categorias e deverão ser as seguintes. Primeira Linha: É onde são colocadas as aeronaves mais leves (planadores e aeronaves de reconhecimento), como nas unidades terrestres. Linha principal: Aeronaves pesadas (jatos de combate, etc.) devem estar nesta linha. …
Last reply by Edmilson Gomes, -
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- 658 views
How about making an event condition such as XX days since the war started?
Last reply by Edmilson Gomes, -
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In the diplomacy menu you would select the "Armed Intervention" option, then the troops could be sent, leaving a limit so that they do not send the entire army. If your country is a democracy and the war does not go well for your army for a long time, happiness, recruited soldiers, and events regarding protests and demonstrations against the war would begin to decrease. If this situation continues without great success or withdrawal from the war, there could even be uprisings or violent protests where some local buildings could be destroyed. The other forms of government would have similar effects, although they could take longer to emerge or be less severe at the beginni…
Last reply by Magnum, -
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how about adding new mechanic where gonna be natural disasters as tornado, tsunami, floods, etc. tornado gonna give debuff to provinces that tornado touched for example it appeared in behind Kansas city then in radius 1 provinces gonna be debuff on factories etc, gonna be removed some builds from that city and in radius, same t o tsunami and floods, on map floods gonna look like if tsunami appeared im miami then gonna be big damage to all builds, economy in that city, floods gonna appear every 5-10 years via events, floods gonna look like if flood happened somewhere in amsterdam then amsterdam gonna painted in color of cyan, you can actually declare war on the sea(nethe…
Last reply by KistrGrobber, -
please lukasz please
Last reply by bar_akdemir1, -
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please bulid factory please
Last reply by bar_akdemir1, -
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1.) The Population and Economy mechanics were flawed in the second game. If you achieve more than, let's say, 50% or 60% of the economic power, the entire world should come together to oppose you. Some nations should even offer to join you instead of fighting against you. If you persist long enough, you can dominate the population as well. By consistently providing for your people throughout the game, after 1000-2000 turns, you end up with more than 50% of the world's population – without conquering much. However, this seems wrong; if the population rises, there should be more economic effects, such as the cost of providing food increasing. 2.) I never liked the alli…
Last reply by IdontWantToDisplayMyName, -
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Please let us select provinces into states, it should be optional bc I don't think everyone would want that but a portion would, It'd be awesome for latter scenarios otherwise it would get messy (ex; late 1600s onwards)
Last reply by useruseruser, -
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The Homemade Weapons should be applied to Non-State Actors , criminal organisations or rebellions that don't receive enough support,like armed Drones, technicals, Helicopters,gears and also etc. speaking of non-state actors and criminal , incase of a Nation losing in a war or/and being Corrupted should have presence of Militant groups , also if a nation have either low Gdp per capita or Low Job opportunities, criminal organisations should appear and start to Disobey the laws, profit illegally,seize territories, recruit Hitmens,Turf war and etc. Thank you Łukaz Aka The Best Mobile Dev 😄
Last reply by moamencat3, -
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Maybe to econmic adminatriavie and military or even more like for example religion culture discourse army airforce horsemen all diffrenet being separated and not in the same place (Kinda like how hoi4 separates all of its research into various tabs where u can research equipment & production in 1 place, electronics in another, factories in another altieraly and airplanes in another)
Last reply by xox, -
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- 258 views
Thx
Last reply by xox, -
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- 145 views
Thx
Last reply by xox, -
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- 184 views
I think there should be a list of our past battles in the game, a list of important developments made by the state we play in, from there we should be able to see what we have done on which date. I think this would be a very nice feature
Last reply by mysta, -
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- 221 views
It would be nice if you separated it into categories like it is in victoria 3 example: (Army, Political, Building)
Last reply by Ygor, -
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Łukasz, i think that Technology Tree should be divided by specifics. Like army, buldings, politics. Or its must be like requiring several ready researchs to open new. Like i dont get it how school can be next after horse archers? Its must be sorted by logical. IDK.
Last reply by plasmatoid, -
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- 189 views
For airplanes
Last reply by xox,