Ideas
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Successful Game like Hearts of Iron IV, Crusader Kings, Civilizations have those characters Immersive and beautiful graphics Realistic and romantic experience modding communities in those characters, I'm gonna tell about roles of modding communityThe impact of game modding communities on the gaming industry cannot be overstated. Not only have they provided countless hours of entertainment for players, but they have also influenced game design and development. Many popular game mechanics and features that we take for granted today, such as user-generated content and downloadable content, can be traced bacources or interest to address. This preserv…
Last reply by Lipark JP modder, -
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Tenho uma proposta de sistema para aviões, que é baseado no jogo Call Of War. Mas, para adaptá-lo à era da história, não deveríamos colocar aviões na linha de apoio. Em primeiro lugar, existem 3 categorias militares principais, penso que deveriam ser apenas para unidades terrestres. As categorias aérea e naval deverão ser independentes destas categorias e deverão ser as seguintes. Primeira Linha: É onde são colocadas as aeronaves mais leves (planadores e aeronaves de reconhecimento), como nas unidades terrestres. Linha principal: Aeronaves pesadas (jatos de combate, etc.) devem estar nesta linha. …
Last reply by Edmilson Gomes, -
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How about making an event condition such as XX days since the war started?
Last reply by Edmilson Gomes, -
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In the diplomacy menu you would select the "Armed Intervention" option, then the troops could be sent, leaving a limit so that they do not send the entire army. If your country is a democracy and the war does not go well for your army for a long time, happiness, recruited soldiers, and events regarding protests and demonstrations against the war would begin to decrease. If this situation continues without great success or withdrawal from the war, there could even be uprisings or violent protests where some local buildings could be destroyed. The other forms of government would have similar effects, although they could take longer to emerge or be less severe at the beginni…
Last reply by Magnum, -
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how about adding new mechanic where gonna be natural disasters as tornado, tsunami, floods, etc. tornado gonna give debuff to provinces that tornado touched for example it appeared in behind Kansas city then in radius 1 provinces gonna be debuff on factories etc, gonna be removed some builds from that city and in radius, same t o tsunami and floods, on map floods gonna look like if tsunami appeared im miami then gonna be big damage to all builds, economy in that city, floods gonna appear every 5-10 years via events, floods gonna look like if flood happened somewhere in amsterdam then amsterdam gonna painted in color of cyan, you can actually declare war on the sea(nethe…
Last reply by KistrGrobber, -
please lukasz please
Last reply by bar_akdemir1, -
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please bulid factory please
Last reply by bar_akdemir1, -
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- 192 views
1.) The Population and Economy mechanics were flawed in the second game. If you achieve more than, let's say, 50% or 60% of the economic power, the entire world should come together to oppose you. Some nations should even offer to join you instead of fighting against you. If you persist long enough, you can dominate the population as well. By consistently providing for your people throughout the game, after 1000-2000 turns, you end up with more than 50% of the world's population – without conquering much. However, this seems wrong; if the population rises, there should be more economic effects, such as the cost of providing food increasing. 2.) I never liked the alli…
Last reply by IdontWantToDisplayMyName, -
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Please let us select provinces into states, it should be optional bc I don't think everyone would want that but a portion would, It'd be awesome for latter scenarios otherwise it would get messy (ex; late 1600s onwards)
Last reply by useruseruser, -
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The Homemade Weapons should be applied to Non-State Actors , criminal organisations or rebellions that don't receive enough support,like armed Drones, technicals, Helicopters,gears and also etc. speaking of non-state actors and criminal , incase of a Nation losing in a war or/and being Corrupted should have presence of Militant groups , also if a nation have either low Gdp per capita or Low Job opportunities, criminal organisations should appear and start to Disobey the laws, profit illegally,seize territories, recruit Hitmens,Turf war and etc. Thank you Łukaz Aka The Best Mobile Dev 😄
Last reply by moamencat3, -
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Maybe to econmic adminatriavie and military or even more like for example religion culture discourse army airforce horsemen all diffrenet being separated and not in the same place (Kinda like how hoi4 separates all of its research into various tabs where u can research equipment & production in 1 place, electronics in another, factories in another altieraly and airplanes in another)
Last reply by xox, -
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Thx
Last reply by xox, -
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- 138 views
Thx
Last reply by xox, -
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I think there should be a list of our past battles in the game, a list of important developments made by the state we play in, from there we should be able to see what we have done on which date. I think this would be a very nice feature
Last reply by mysta, -
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It would be nice if you separated it into categories like it is in victoria 3 example: (Army, Political, Building)
Last reply by Ygor, -
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Łukasz, i think that Technology Tree should be divided by specifics. Like army, buldings, politics. Or its must be like requiring several ready researchs to open new. Like i dont get it how school can be next after horse archers? Its must be sorted by logical. IDK.
Last reply by plasmatoid, -
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For airplanes
Last reply by xox, -
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In recent months, Steam removed the Turkish Lira and linked the Turkish region to the dollar. (30,14 Turkish Lira=1 Dollar) After this change, many Turkish players were no longer able to buy games. There are many Turks who play Age of History games. I'm sure it will be better for everyone if you make a separate pricing for the region where Turkey is located, in order not to deprive Turkish players of the game and not to encourage Turkish players to pirate 🙂
Last reply by mysta, -
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- 651 views
Forcibly migrating people who are not of the same race out of the country. or to claim rights in those lands by causing civil unrest by migrating some of our people to another country.
Last reply by Wayne23lololh, -
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Will Age of History 3 get a sandbox mode where resources such as money, diplomacy points, technology points are unlimited, and will there be cheat codes?
Last reply by KullanıcıLOL, -
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Lukasz, You could add for example winter, and while it's going, it's harder for your army to do something, so you have to buy equipment for them
Last reply by W AoC2 Mapper, -
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THIS IS NOT MY IDEA , CREDIT TO @WATER HE MADE THIS COMMENT ON LUKASZ MOST RECENT VIDEO(AOH3 ON MOBILE). PLEASE LIKE THIS SO LUKASZ SEES IT(OR TAG HIM) AND ALSO COMMENT ON IT TO BOOST. THX. @LukaszJakowsk A couple of suggestions for innovations in AOH3: Colonization:It needs to be changed. In the last part of the game, when you created a new city (for example, in empty America), a small population spawned. The population in such settlements is 5-10 times less than in already generated settlements. It is extremely difficult to raise such cities to the same European level. Therefore, in the new part of the game you can make colonization more realistic. For ex…
Last reply by Samuel05, -
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THIS IS NOT MY IDEA! CREDIT TO @IMNOTLGBTSUPPORTER ON YOUTUBE , HE LEFT THIS COMMENT ON LUKASZ RECENT VIDEO(AOC3 ON MOBILE). @LukaszJakowsk It seems to me that we need to start with the simplest,rather, add different levels of diplomacy,Which will open depending on the time of the scenario or the technologies researched. For example, if there is some scenario from 1000 BC. e. with tribes, then only basic actions such as bringing gifts to improve relations,declaring war and concluding peace will be available, and the opportunity to pass may not be agreed upon, because the heads of the tribes care little about who walks their lands, …
Last reply by Samuel05, -
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Since there isn't a navy in AOH3, I think that adds advantages for military efficiency, colonial exploration, cost, and win rate in sea battle. It could make the balance of power more fair for some little countries such as England and Portugal and these bonuses could be available in selected countries.
Last reply by Wayne23lololh, -
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En el video de muestra de la versión Alpha, vi que hay una "Corte Suprema", por lo tanto ese seria el poder judicial, nosotros seriamos el poder ejecutivo pero, si va a ver leyes o reformas, debe haber un Parlamento. , Congreso o Asamblea para que aprobar esas leyes/reformas.
Last reply by facherito_Pro3000,