Ideas
2,758 topics in this forum
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My idea is, I don't know if it has been done before, but if we have good relations with our neighbor and we declare war on him, other nations will lose trust in us.
Last reply by ETERNAL PEACE, -
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Hello Lukash! While I am sort of new to the community as I have never talked at all, I have followed the site for a year now, basically while it was in utter drought of stimulation. And I'm quite happy that it's back. Though I may have a concern on the people here as I have a bad feeling that when a group of players are left alone for years without updates can shift them. Anyways, I would like to give a few ideas regarding the floating discussions of the Air unit. This is also an inspiration from that one suggestion also on aerial warfare, I have had this thought for a while but might aswell give my two cents in. My idea for air units is to be another form of warfare…
Last reply by FlaWer, -
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Hi Luckasz! I can't find the post in which you ask it, so I post it here. Regarding the air force in the game, I had an idea. Through a new structure, which could be the hangar, you can equip a province with defense planes, attack planes, missiles, and atomic weapons. By clicking on the hangar, which appears in the province tab, you can equip the province with a certain number of defense planes, attack planes, missiles, or nuclear weapons. Once one of the four hangar options is selected, the range of action will be visible, and you can decide how many units to deploy. **ATTACK PLANES** They have attack capabilities. Once select…
Last reply by Aliex999, -
I saw that the leaders have IA photos, this are provisional or part of the game?
Last reply by Magnum, -
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I want to play not only as a national leader but also as a bureaucrat. It would be fun to play as a bureaucrat and assist the monarch or revolt and become a monarch.(Like Crusader Kings 3 or Horthy Miklós of Hungary, Wei Zhongxian of the Ming Dynasty, military regime of Goryeo) Perhaps this system can be used in the constitutional monarchy.
Last reply by Basilio Paleologo, -
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1. A multiplayer mode in future updates 2. Improve AI during upgrades 3. creation of own ideologies by choosing a coat of arms and symbols
Last reply by artegott, -
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Real-life events should also be added, for example, if we cannot cure Ataturk on November 10, 1938, Ataturk should lose his life. Another example, for example, the separation of Germany into East and West in 1949. Events like this should be added and taken from real life.
Last reply by jufyduck, -
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The map in the game needs to be changed, so it looks like we are progressing by drawing cities on paper. In my opinion, mountains should appear on the map, rivers should appear, trade routes should appear, trains should appear and trains should be added for trade. So let's get rid of this classical map, I ask you to take what I say into consideration.
Last reply by jufyduck, -
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Oil needs to be added to the game, and oil should be available wherever oil comes out in real life. Not every country should have oil, and countries that find oil need a certain technology and a certain equipment to extract it, and this oil should be sold and bought to different countries.
Last reply by jufyduck, -
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Last reply by Yaroslav Kustov, -
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Eu acho que no age of history 3 deveria ter um sistema que limita-se o tanto de guerras, um similar ao sistema de infâmia do Vitória 2 e victoria 3. Também deveria ter um motivo pra guerras, e pra ter esse motivo a nação teria que fazer ele mandando um diplomata ou espião pra fazer o "motivo" depois de têrmos o motivo podemos declarar guerra. Tenho uma ideia pra quando o país for democrático, seria da seguinte maneira, pra declarar guerra, o parlamento tem que entrar em votação pra vê se o motivo pra guerra é plausível, se a maioria votar sim podemos declarar guerra, assim eu acho o jogo ficaria melhor talvez.
Last reply by Edmilson Gomes, -
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I have an idea of adding decisions tab, like in HOI 4. As an example, you can arrange coup d'etat through decisions tab or control the politics of your state, take regular decisions on mobilization, building fortifications, propaganda and so on. Also there's will be option to add custom decisions for each country.
Last reply by BenedettoAgosto, -
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The countries in AoH2 are officially unitary, I think countries with a federal system should be added to AoH3.For example, I think it is logical for countries with a federal system to have 2 parliaments and for each state to automatically make its own investment and development.
Last reply by BenedettoAgosto, -
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The peace negotiations menu can be improved. For example, while you are negotiating peace with a country, a Demilitarized zone may appear, as in Hearts of Iron 4, and inserting troops into this Demilitarized zone could be a cause of war. As far as I can see in the game, there are advisors so that the advisors can oppose you and you can execute him, but stability decreases and tax revenues decrease. I know that nuclear will come to the game and it must be very difficult to get nuclear, because if a weakness like Moldova throws a nuclear at yours, the reality of the game will decrease. A commander may be assigned to the game, for example, each commander may h…
Last reply by WaxleTheTurkic, -
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Like irl Russia or USA have 7k ones irl
Last reply by GalacticCakes, -
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The game should have the ability to save and continue in the future not only in single player, but also in multiplayer. Roleplaye games can be long, and this is necessary.
Last reply by DualTo, -
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Successful Game like Hearts of Iron IV, Crusader Kings, Civilizations have those characters Immersive and beautiful graphics Realistic and romantic experience modding communities in those characters, I'm gonna tell about roles of modding communityThe impact of game modding communities on the gaming industry cannot be overstated. Not only have they provided countless hours of entertainment for players, but they have also influenced game design and development. Many popular game mechanics and features that we take for granted today, such as user-generated content and downloadable content, can be traced bacources or interest to address. This preserv…
Last reply by Lipark JP modder, -
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Tenho uma proposta de sistema para aviões, que é baseado no jogo Call Of War. Mas, para adaptá-lo à era da história, não deveríamos colocar aviões na linha de apoio. Em primeiro lugar, existem 3 categorias militares principais, penso que deveriam ser apenas para unidades terrestres. As categorias aérea e naval deverão ser independentes destas categorias e deverão ser as seguintes. Primeira Linha: É onde são colocadas as aeronaves mais leves (planadores e aeronaves de reconhecimento), como nas unidades terrestres. Linha principal: Aeronaves pesadas (jatos de combate, etc.) devem estar nesta linha. …
Last reply by Edmilson Gomes, -
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How about making an event condition such as XX days since the war started?
Last reply by Edmilson Gomes, -
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In the diplomacy menu you would select the "Armed Intervention" option, then the troops could be sent, leaving a limit so that they do not send the entire army. If your country is a democracy and the war does not go well for your army for a long time, happiness, recruited soldiers, and events regarding protests and demonstrations against the war would begin to decrease. If this situation continues without great success or withdrawal from the war, there could even be uprisings or violent protests where some local buildings could be destroyed. The other forms of government would have similar effects, although they could take longer to emerge or be less severe at the beginni…
Last reply by Magnum, -
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how about adding new mechanic where gonna be natural disasters as tornado, tsunami, floods, etc. tornado gonna give debuff to provinces that tornado touched for example it appeared in behind Kansas city then in radius 1 provinces gonna be debuff on factories etc, gonna be removed some builds from that city and in radius, same t o tsunami and floods, on map floods gonna look like if tsunami appeared im miami then gonna be big damage to all builds, economy in that city, floods gonna appear every 5-10 years via events, floods gonna look like if flood happened somewhere in amsterdam then amsterdam gonna painted in color of cyan, you can actually declare war on the sea(nethe…
Last reply by KistrGrobber, -
please lukasz please
Last reply by bar_akdemir1, -
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please bulid factory please
Last reply by bar_akdemir1, -
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1.) The Population and Economy mechanics were flawed in the second game. If you achieve more than, let's say, 50% or 60% of the economic power, the entire world should come together to oppose you. Some nations should even offer to join you instead of fighting against you. If you persist long enough, you can dominate the population as well. By consistently providing for your people throughout the game, after 1000-2000 turns, you end up with more than 50% of the world's population – without conquering much. However, this seems wrong; if the population rises, there should be more economic effects, such as the cost of providing food increasing. 2.) I never liked the alli…
Last reply by IdontWantToDisplayMyName, -
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Please let us select provinces into states, it should be optional bc I don't think everyone would want that but a portion would, It'd be awesome for latter scenarios otherwise it would get messy (ex; late 1600s onwards)
Last reply by useruseruser,