Ideas
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The Homemade Weapons should be applied to Non-State Actors , criminal organisations or rebellions that don't receive enough support,like armed Drones, technicals, Helicopters,gears and also etc. speaking of non-state actors and criminal , incase of a Nation losing in a war or/and being Corrupted should have presence of Militant groups , also if a nation have either low Gdp per capita or Low Job opportunities, criminal organisations should appear and start to Disobey the laws, profit illegally,seize territories, recruit Hitmens,Turf war and etc. Thank you Łukaz Aka The Best Mobile Dev 😄
Last reply by moamencat3, -
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Maybe to econmic adminatriavie and military or even more like for example religion culture discourse army airforce horsemen all diffrenet being separated and not in the same place (Kinda like how hoi4 separates all of its research into various tabs where u can research equipment & production in 1 place, electronics in another, factories in another altieraly and airplanes in another)
Last reply by xox, -
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Thx
Last reply by xox, -
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Thx
Last reply by xox, -
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I think there should be a list of our past battles in the game, a list of important developments made by the state we play in, from there we should be able to see what we have done on which date. I think this would be a very nice feature
Last reply by mysta, -
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It would be nice if you separated it into categories like it is in victoria 3 example: (Army, Political, Building)
Last reply by Ygor, -
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Łukasz, i think that Technology Tree should be divided by specifics. Like army, buldings, politics. Or its must be like requiring several ready researchs to open new. Like i dont get it how school can be next after horse archers? Its must be sorted by logical. IDK.
Last reply by plasmatoid, -
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For airplanes
Last reply by xox, -
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In recent months, Steam removed the Turkish Lira and linked the Turkish region to the dollar. (30,14 Turkish Lira=1 Dollar) After this change, many Turkish players were no longer able to buy games. There are many Turks who play Age of History games. I'm sure it will be better for everyone if you make a separate pricing for the region where Turkey is located, in order not to deprive Turkish players of the game and not to encourage Turkish players to pirate 🙂
Last reply by mysta, -
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Forcibly migrating people who are not of the same race out of the country. or to claim rights in those lands by causing civil unrest by migrating some of our people to another country.
Last reply by Wayne23lololh, -
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Will Age of History 3 get a sandbox mode where resources such as money, diplomacy points, technology points are unlimited, and will there be cheat codes?
Last reply by KullanıcıLOL, -
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Lukasz, You could add for example winter, and while it's going, it's harder for your army to do something, so you have to buy equipment for them
Last reply by W AoC2 Mapper, -
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THIS IS NOT MY IDEA , CREDIT TO @WATER HE MADE THIS COMMENT ON LUKASZ MOST RECENT VIDEO(AOH3 ON MOBILE). PLEASE LIKE THIS SO LUKASZ SEES IT(OR TAG HIM) AND ALSO COMMENT ON IT TO BOOST. THX. @LukaszJakowsk A couple of suggestions for innovations in AOH3: Colonization:It needs to be changed. In the last part of the game, when you created a new city (for example, in empty America), a small population spawned. The population in such settlements is 5-10 times less than in already generated settlements. It is extremely difficult to raise such cities to the same European level. Therefore, in the new part of the game you can make colonization more realistic. For ex…
Last reply by Samuel05, -
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THIS IS NOT MY IDEA! CREDIT TO @IMNOTLGBTSUPPORTER ON YOUTUBE , HE LEFT THIS COMMENT ON LUKASZ RECENT VIDEO(AOC3 ON MOBILE). @LukaszJakowsk It seems to me that we need to start with the simplest,rather, add different levels of diplomacy,Which will open depending on the time of the scenario or the technologies researched. For example, if there is some scenario from 1000 BC. e. with tribes, then only basic actions such as bringing gifts to improve relations,declaring war and concluding peace will be available, and the opportunity to pass may not be agreed upon, because the heads of the tribes care little about who walks their lands, …
Last reply by Samuel05, -
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Since there isn't a navy in AOH3, I think that adds advantages for military efficiency, colonial exploration, cost, and win rate in sea battle. It could make the balance of power more fair for some little countries such as England and Portugal and these bonuses could be available in selected countries.
Last reply by Wayne23lololh, -
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En el video de muestra de la versión Alpha, vi que hay una "Corte Suprema", por lo tanto ese seria el poder judicial, nosotros seriamos el poder ejecutivo pero, si va a ver leyes o reformas, debe haber un Parlamento. , Congreso o Asamblea para que aprobar esas leyes/reformas.
Last reply by facherito_Pro3000, -
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In my opinion there should have a difference between feudal monarchy and the modern types of monarchy ( absolutist and constitutional ). The feudal monarchy working like a constitutional monarchy, but the parliament is the king's court and instead of parties each courtier will vote according to their relationship with the monarch, kind of like CK. This can make the medieval period more immersive.
Last reply by selenhogamer, -
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Will there be a way to customize historical focus for AI in AoX3? (for historical scenarios). It would make the game process much more thoughtful and logical.
Last reply by Strategy, -
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Various natural conditions affecting troops Mountains - the army cannot overcome them. Forest, plain, hill, field - some types of soldiers have different pluses and minuses when they are in that area. Rain, thunder,snow - Appears randomly on certain tiles, delaying troops and weakening them. Whirlpool - Appears randomly in seas and oceans on certain tiles and delays ships and causes damage. Deserts/icy areas - Delays the movement of troops. Rivers - Only infantry can cross it/ But you should be able to build a bridge, after which everyone will be able to do it The game will become more interesting and unexpected. It will …
Last reply by DualTo, -
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Essentially the main idea here is that the names of unit types will change based on the time period as well as what religion/culture is being played. For time period, normal soldiers could go from being called Hoplites[1200-350BC], to being called Legionaries[349 BC- 450 AD] to Knights[451- 1400] and then perhaps just calling them Infantry after that. Now the idea is that based on your continent and maybe a special culture group, you’d get unique names. Like the Polish could get Hussars for Cavalry and the Chinese could have the Shi as pre-modern infantry. Doesnt add anything gameplay wise but would be a cool touch, or maybe this is something Łukasz could a…
Last reply by Łukasz Jakowski, -
I THINK OIL SHOULD BE ADDED TO THE GAME AND SHOULD BE COMMERCIAL, I SAY THAT IT IS SELLING OIL TO FOREIGN COUNTRIES AND BUYING OIL FROM FOREIGN COUNTRIES.(THANK U FOR READİNG)Łukasz Jakowski proszę dodaj to co napisałem
Last reply by jufyduck, -
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EN:Will multiplayer come to Age Of History 3? How will the multiplayer system work? Pl:Czy tryb wieloosobowy pojawi się w Age Of History 3?Jak będzie działał system wieloosobowy?
Last reply by Anonim hesap, -
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A Few New Ideas for Age Of History 3 Armies: I think we should position the armies ourselves and make them fight by ourselves. So we will draw a battle plan for the selected army and that army will fight that way. Generals: In ancient times (for example, 1453), we could appoint a commander and an army to the area covered by that castle and assign him to suppress the rebellion there. In the New Ages, we carry out this process by opening the arming of the people from the development tree and appointing separate commanders to each state without appointing an army. Development Tree: As I said in the Development Tree, there may be a system where arming the peopl…
Last reply by Typik Recep, -
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Pls add multiplayer like hoi 4
Last reply by Fake god, -
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Hi Lukasz! I thought that, especially after your post on elections, it would make sense to completely review the ideology system. Normally, what makes an ideology is the choices made in the economic, productive, and governmental spheres. So, to have a wide range of ideologies that can span across eras, I have developed an Ideology Tree. It consists of Economy, Organization, and Production. Through some mechanism, different elements of this Ideology Tree can be unlocked during eras and the game, effectively realizing one ideology over another. For example, if someone wanted to have a Dictatorship, they would need to unlock Isolationism on the Economy axis, D…
Last reply by Aliex999,