Ideas
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We need an improved Invasion system for countries and civilizations Beside the historical invasions that can be added to game's scenarios by events, I think there should be a dynamic systems allowing a few civilizations to launch a great Invasion (It is better to both players and AI be able to invade) Conditions: Every civilization should be able to launch a massive and great Invasion when some conditions are true For example: * A leader with high Popularity and influence *More advanced technology, military,economy etc than the neighboring countries *Some specific events that can trigger or increase the chance of a Invasion t…
Last reply by General A1, -
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Dear Lukash,I want to offer a couple of (not new) ideas for a new Age of History III The first and most important suggestion will be that can add forgest to tab buildings. It can be located here, next to the factrories. https://files.fm/u/w7ry83nxmt Thanks to them,can improve the characteristics of weapons. It will be in the separate tab with troops.Pressing on the troop type and the weapon tab will pop up(I'll come back to this later) in the second tab there will be a forge in which that same weapon is placed for improvement.It is improved naturally with the help of materials that we receive from the provinces. Upgrading og weapons will take place in …
Last reply by wingstone, -
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Anyone who wants a multiplayer add-on to Age Of History 3, please comment more and it would be really sad if there is no multiplayer, please bring this, lukasz. Players who love you
Last reply by johnny31, -
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@Łukasz Jakowski Hello Lukasz! I would like to suggest something. Well, I would rather ask you if you have already thought about putting the following things that I am going to mention to you. In the previous Age of History games the sea is quite useless, troops can cross the sea without any problem and there are no units or elements that affect navigation. So what I mean is if you plan to put military ports in which you can build many different types of historical ships, these ships would have different stats like the troops and these would serve for various functions including: Transport x amount of land troops, reach more distant seas, make maritime blockades to t…
Last reply by Keguca10, -
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Religions and ideologies is good but we don't need religions on TNO mod or Red flood mod and on 1000 secenario we don't need ideologies. So add just a Off-On religions and ideologies
Last reply by General A1, -
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I love Aoh2 very much and I play it by chatting with my group of friends. However, my friends and I want it to be multiplayer and be played together so much. For example, imagine that I am from Germany, a friend of mine is from France, a friend of mine is from Russia, we make alliances, group tactics and fight together, sometimes we have disagreements and declare war on each other. It would be great to have fun and experience this while doing these. It definitely needs to be multiplayer. My friends and I have been waiting for it with excitement since we heard that this game would be released. I hope the game will be multiplayer, Lukasz, I wholeheartedly believe that you w…
Last reply by EmirTimur68, -
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Historically, there have been many governments in exile (e.g., Tibetan government in exile, Provisional Government of the Republic of Korea, free France, Greek government in exile, Polish government-in-exile, etc.). Is it possible to implement a government in exile in AoH 3? I think it would be fun to form a government in exile, not the end of the game, if i lose all of my land.
Last reply by Wayne23lololh, -
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How did AoH3's technology tree distinguish itself from each other? I'd like it to be distinguished like this: -Military (I wrote it all together because I don't know if the Army, Navy, and Air Force are all implemented yet.) -Engineering (researching multiple engineering techniques) -Industry (researching various industrial technologies based on engineering) -Civilization (researching factors that can advance civilization to its level) -Economy (researching how to develop an economy of civilization) -And many other things. Thank You :D
Last reply by Dan Iel Chan, -
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Hello! I think there should be a coalition risk in the game. Let's say we declared war on a country and won. If we gain a large territorial majority (if we act very aggressively) when making a Peace Treaty, the possibility of forming a coalition should increase. I've seen this from another game, you can do something similar. Good luck!
Last reply by Yalçın Rüzgar, -
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Я хочу предложить идею, а точнее как будут работать партии в игре. Например в стране начинаются выборы, и игрок должен выбрать победителя с помощью ивента. После победы какой либо партии, в стране меняется идеология, правитель(лидер какой-то партии на момент сценария), и разные бонусы партии (например при какой-то партии будет лучше развиваться экономика а при какой-то хуже и т. д). И скорее всего страны у которых одинаковая идеология будут лучше сотрудничать(но это не факт) . И наоборот, например комунисты будут враждовать с националистами и капиталистами. Надеюсь я понятно объяснил и желаю удачи в разработке игры!
Last reply by Lordwolf, -
Self explanatory what the title says Make the game have 50 recourse not 48 it would just sound and seem better same thing with clothes rename them to/into fabric it would sound & be better
Last reply by xox, -
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Vassal System?
Last reply by Kavunovskiy, -
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Also For a modern day scnerio just like millinuim dawn mod hoi4 include party outlooks and stuff (emerging, western, nationalist , Islamic & other/netural) as for any other scnerios ig it could be just like hoi4 (fascjsm, communism, monarchy/neutral/other aswell as democratic)
Last reply by xox, -
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I think that rhe armies of future ages shouldn't be visible in the army recuirt tab till the future ages come for wxmaple if playing in early 1920s u shouldn't see fighter jets & bombers in your recuirt/army tab till the time for them comes for example till it becomes 1945+
Last reply by xox, -
I think that rhe armies of future ages shouldn't be visible in the army recuirt tab till the future ages come for wxmaple if playing in early 1920s u shouldn't see fighter jets & bombers in your recuirt/army tab till the time for them comes for example till it becomes 1945+ Also that the Manhatten project should just be called Manhatten project only when playing as USA but when playing as another country it should be called its corresponding nuclear program name or simply devolop nuclear bombs Also I suppose the temple dependinngon each civilization would change to its corrsopening religion for example Pagan Buddhist Hindu all have temples so ig…
Last reply by xox, -
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We should have a better Sandbox Mode with features: -Max Money(2b) -Fast Option To Make Countries Declare War(like in Aoc2 by trade)
Last reply by Niepokonany, -
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Hola Mi querido Lukas Soy latino pero espero, me Puedas tomar en cuenta. XD Veras pensé en un tema De guerra fría como paso en la vida real Y solo que ocurrió cuando las dos Mayores potencias del mundo tengan distintos gobiernos. Osea que Si la primera Potencia mundial es capitalista y la segunda Potencia mundial es comunista, puedes empezar a influir sobre los demas paises dependiendo de la región en la que estén si La Potencia se encuentra en américa influya mas en America y si se encuentra en Europa o asia Que influya más en aquellos Países de ese continente, claro que Este tema de guerra fría no se activará si las dos potencias son de una misma Ideología. Ad…
Last reply by El waza, -
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Unlike AOH2, in this there may be a percentage of probability that every time you change your ideology without elections your country will go into civil war, in which de country will be divided and another countries will also be able to send support as in Hoi4. Civil wars would have a high economic and industrial cost, and it would take a long time to rebuild your nation. This event will happen in the Spanish Civil War of 1936 and in other maps.
Last reply by PedroCubo, -
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A option of Nuclear acopalyse before playing would be displayed in the menu, if you activate it you would have a realistic nuclear mutual destruction in case you launch nuclear bombs against another nuclear power. These effects would be global: Lost of provinces, they become desert or directly create a new state in the caos Lost of modern technologies High rate of deaths, lose of happiness and economic problems Lack of communication with the rest of countries, you need to restablece comunication technologies or discover the countries again. Posible death of your leader, secretaries and most part of army Nuclear winter, depending of th…
Last reply by Magnum, -
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Silos anda Bombers - I have a suggestion to make this much more fun and real. I suggest that the bombs do not explode when a click is made, if not, that a bomber be set in motion to drop that weapon, of course, if it does not have technology that unlocks the silos, in the case of the silos, the bombs They will take time to arrive depending on the distance. Iron dome and Anti-nuke defense- All nations that unlock a technology such as: "Advanced Missile Defense", obtain an iron dome that can avoid a nuke in a certain probability, so the nuke will not be a weapon that would define war with a button, and it can be avoided, That's why I suggest two ways to avoid…
Last reply by GalacticCakes, -
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-Seeing the AOH3 alpha trailer, we could see multiple events that effects the country, and by that i think that every country has its own events that could be triggerd . -i think that a HISTORICAL AI system would be great for the game, so it can be more diversified ! -i know that it might be complex and difficult for lukasz but weve pushed him to develop aoh3 and we can push him even more to make it perfect!
Last reply by Aliaxxot, -
If you want some ideas i can recommend Transcaucasia HRE British, French, Spanish and more colonial empires And maybe some fictional ones like West African Federation or others?
Last reply by BaldingFox77558, -
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Hello! You said that in the modern scenarios of the game there will be a military base instead of a castle. I think military bases should be located in every state of the country. Because in modern scenarios, when you invade 1 state, I think it would be better to invade the states one by one, thanks to the military base in each land, rather than occupying all 5 states at once. If you find it logical, I would be happy if you add this feature.
Last reply by Yalçın Rüzgar, -
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I believe that it is necessary to improve the rebellion system, this is what I propose: New assimilation system Zones will not convert to your nation immediately and it will take several turns until there is a certain minority of your nation in that place, all of this will depend on the differences between the countries, the distance or how popular it is. With this, it will not be the same to assimilate being Spain in Mexico as the British Empire in India or Russia in Siberia (In populated zones the assimilation would be difficult with the natives, India for example or easier like Australia and UK). Inestability Great instability, whether at the nation…
Last reply by aa30388, -
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I have an idea so that when the provinces have to be assimilated, they can be grouped into subnational entitiesso when it has to be assimilated it is done faster and much easier with just one click or touch
Last reply by BIGCHUNGUS,