Ideas
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I'd like to see something like age changing as the years go by. The king would get old, he would have successors (as if death were random), and there would be events from the example: Assassinations etc. I'd also like to see something like the support of the authorities, that would spice up the game
Last reply by seedzior, -
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Hello, I Have A Idea for Aoc3 I would absolutely love if Lukaz Jakowski Added Army Generals because when we invade multiple counties it is pain to attack all of them at the same time I want generals to also have a front line just like in hoi4 it would be cool because Aoc3 has a lot of similarities in hoi4 and I would also like if you added offensive line to make it easier to attack and also add production(weapons, aircrafts, ships, etc) and if you made recruiting/training easier. Thank you for your time. Images:- Production: https://images.app.goo.gl/DfXXuYo2Ug4muBNA9 Generals: https://images.app.goo.gl/eiqyNYsu6JDSQmmp6
Last reply by Turkish Nationalist, -
Nukes system
by Emer- 1 follower
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i think it should cost more the farther back you get, that way you dont have nukes in 1834 or smth also maybe like uranium deposits that u need to own to get nukes maybe small and big nukes? maybe the actual province is inhabitable and the provinces around have buildings destroyed just some ideas
Last reply by seedzior, -
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I would like aoh3 to have alot more to do politically such as actual elections if democracy & or parties/leaders xhanging when parties change or events that allow for such things to occur naturally As for missions/focuses id like hisortical ones for each era like ww2 missions during that time for most countries, conquering and devoloping ur country if playing as Rome expansionist focuses/missions for certian empires that allow them to do such stuff and conquer countries for example Mongol focuses/missions that have to do with expanding westward and some titled like conquer Korea & conquer Japan (even tho irl they couldnt) As for religion then reli…
Last reply by xox, -
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Você poderia adicionar um sistema de justificativa de guerra ao jogo Age of History 3 ?
Last reply by felypegama77, -
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Você poderia adicionar um sistema de imigração ao jogo Age of History 3??
Last reply by felypegama77, -
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Could you add an Immigration system to the game Age of History 3 ??
Last reply by felypegama77, -
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Employee as follows, there would be real houses, each of which would have its advantages and disadvantages , some royal houses would have Rival royal houses, which fought to have more influence, this system of rivalry and relationship between royal houses, I will address He works as the diplomacy of bad countries to use this system will be with his king, and he will have his share of the royal house, in which he can do the actions of declaring rivalry, improving relations The same as countries only changing that will not be against a country but against the royal family, the system only works in countries with absolute monarchies (obviously)The usefulness would be that th…
Last reply by fretodg, -
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I think you should add chemical weapons such as mustard gas, chlorine gas, and phosgene gas.
Last reply by thecarvalhogamer, -
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Like the title. When use auto build, it will build the available buildings if it has enough budget to build
Last reply by angamo123, -
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I would like to see an improved migration system added where a country from another part of the world can migrate to another part of the world, not only can they migrate to the country that is next to the country of origin. Like this:
Last reply by Pizzzze, -
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Sphere of Influence System: Definition of Spheres of Influence: Each nation would have the ability to establish its sphere of influence over neighboring countries or specific regions. This could be done through treaties, alliances, strong trade relationships or even through military pressure. Benefits and Consequences: Having a sphere of influence over a country or region could provide benefits, such as access to resources, increased diplomatic and commercial influence or a type of "protectorate" over that area. However, it could also generate struggles with other great powers or even lead to war if the sphere of influence comes into conflict with another country. …
Last reply by Ulisses Zago Xavier, -
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After researching early artillery units, the mechanics of occupying neighboring provinces as a result of a successful siege should be turned off, reflecting the loss of importance of forts in the modern era. This should force the player to build a front to control the occupied provinces. The mechanic can be disabled in several ways: 1. Only if the army has artillery units 2. Only during a siege by a civilization that has researched the relevant technology 3. For all civilizations, which would reflect a change in worldview Forts, in turn, become either less important or completely lose their significance: 1. They still need to be sieged, but it does not affect…
Last reply by MarerjhAdditionalAccount, -
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Age of history artificial intelligence has many aspects that need to be improved For example: In AOH2, artificial intelligence states insult us for no reason. There are many issues like this that need to be improved.
Last reply by Hüseyin Berken, -
What predictions do you think will be shared by him in this announcement?
Last reply by muhoaga, -
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Creating Regional Blocs: Allow players to form regional blocs or more complex alliances, with common economic, political and military goals, to increase collective influence on the world stage. What it would look like: Creation and Membership: Players had the ability to create a regional bloc, inviting other nations to join or accepting invitations from other nations to join an existing bloc. Common Objectives: The bloc could establish common objectives, such as increasing trade between members, coordinating foreign policies, mutual defense or military cooperation in times of conflict. Benefits and Commitments: Participate in a regional bloc of economic,…
Last reply by qxz, -
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Since in AoC3 we would have different types of units, i suggest a few things to add for them (maybe they already planned, but still): 1) Unique units for different countries. Create an option when creating a custom unit (i really hope such thing is also gonna be implemented) add ability to make unit specific for some country(‘s)/eras/maybe even ideologies. 2) Ability to “craft” units. So as far as i know the resources is defined going to be a thing. I suggest to add ability to pay for some units not only in money but also in some resources.
Last reply by NoRulez2, -
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Add a trade icon to the game which will include icons such as food, everyday items, etc. each country will have its own need for these things, if you run out of them the population may revolt, now there are three ways to get these items, 1-war food everyday items are added with each conquered province 2-building factories with food, etc. this is expensive but can pay off because you can sell these items to neighboring countries at your own prices (The country you send proposals to can refuse) 3-trade with neighboring countries, this is also expensive but is always better than rebellion in a country
Last reply by dumbi, -
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Id like to see added cultures and religions. Especially Religions: There could be a pie chart as in Age of History II. The people would either convert over time or you could convert them. Also set and change state religion and a map mode for it. Same thing goes for cultures. I do not find it realistic that, for example Augsburg and Trier have a different „culture“ which must be assimilated by the other, despite there being no such significant difference in real life. Id like to see something like German or Polish or Basque, etc. added. A culture and religion designer/editor would also be welcome. And maybe make cultural assimilation slower. Nations should be able to …
Last reply by bizacjum, -
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What do you think about the idea of being able to send ambassadors like in Crusder Kings 3 and killing them and breaking relations diplomatically?
Last reply by furkayser, -
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It would be nice to have casus belli required for wars, or at least have a penalty for declaring war without an justification like eu4
Last reply by selenhogamer, -
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- 513 views
people need it. ability to turn edge scrolling off. multiplayer mode. building houses for more people better bots opportunity to choose who is leader of country and upload their photos ability to force people who is not from your country to leave it fixing losing army when the country which i used to cross declares war. province gethering feature again. people need it
Last reply by qxz, -
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- 3 replies
- 495 views
Please make colonization logical, I don't want to see a random civilization like Majapahit colonizing Texas or Ragusa colonizing Baja California. I don't mean euro-centric colonization. I mean it is very confusing that civilizations which clearly don't have the means colonize the opposite side of America. Could you enlighten us about what system you'll implement Lukasz? Thanks & have a great day if you read this.
Last reply by qxz, -
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- 268 views
I feel it should be Generals here, not the civilizations leaders.
Last reply by qxz, -
Хотелось бы что бы в игре были сценарии. Например такие как: 1.Рассцвет Римской Империи 2.Разделение Рима на два государства 3.Восхождение Османской империи 4.Семилетняя Война 5.Северная Война 6.Революция во Франции 7.Наполеоновские войны 8.Венская конференция (в котором наполеон терпит поражение и капитулирует от России Пруссии Австрии Испании и Англии) 9.Первая мировая война (с периода 1910 по 1918 годы чтобы были 1 и 2 балканские войны 10.Революция в России 11.Восхождение Гитлера 1933г. 12.Вторая мировая война 1939-1945 13.Холодная война 1945-1971 14.Развал Советского Союза 15.2000 год …
Last reply by Impnicol2,