Ideas
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9:50 If the AI attacked with its armies, it could have won the war. The AI is not focused on sieges, it only attacks the player's units and it can't do it correctly. There are 10 days left for the game to be released. If the AI is fixed, many people will like it. I wish you good work.
Last reply by Ragronr, -
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Hi @Łukasz JakowskiI think that occupying all provinces adjacent to the one that was sieged is a bit much, I know it's to counteract with how many provinces are going to be but I think for the early game at least that should be a unlockable upgrade down the road. Speaking of it is the mobile version which is gonna have less provinces going to have this type of siege system?
Last reply by Anon6969, -
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at the very start of each scenario while we're choosing our civilization i think we should 10000% get the ability to choose whether technology will be research based or era based how it'll work? very simple. in AOH3 there are multiple ages, the age of information, age of feudalism etc etc, well the technologies will be divided based on that, certain technologies like colonization will be researchable starting in the Age of discovery, this will make it so certain civilizations can still unlock tech trees before everyone else if they're more technologically advanced already while still stopping gunmen and nukes from being used in the 1700's like we saw in the 14…
Last reply by DRM, -
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You know. In AoH2 we can play on 2 countries, but there it isn't comfortable. Make move in one country and second move to another it's not good I think. How about you make a switcher. I mean: If player want he make necessary quantity moves in one contry and then, if player want, he make a necessary quantity moves on another country. What do uou think about it?
Last reply by Nikkkkkkkkkkkoooo, -
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it could be nice
Last reply by Smeysya, -
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It would be good to see the total deaths in the world during your game.
Last reply by Warnnexx, -
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This was my original post, expressing disappointment with the war mechanics of AoH3. It was posted yesterday, and got a couple of replies today, and now all of a sudden I find that it has gotten deleted. What exactly is wrong with this post that would cause it to get deleted?
Last reply by Goldensyrup, -
I have another idea. You can add that the type of fight as in crusader kings 3 In some territories, countries will have unique interactions and relationships This is how the Tatar-Mongol yoke can be realized, All Russian states are vassals of the horde The struggle will have phases Here is an example in this Russian struggle of three phases: 1 domination, 2 reconciliation, 3 thirst for freedom. The struggle can be completed by the country and it can end by itself Russian Russian states will treat the horde badly, but the horde will receive more money and soldiers from the Russians. As an example, the relationship between t…
Last reply by Денис Живков, -
Yay ig lol
Last reply by xox, -
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Add civil wars whether in a future Update or dlc thx
Last reply by xox, -
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Or is there chance for it coming out later on in a future update or dlc? @Łukasz Jakowski
Last reply by xox, -
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In Age of History 3 videos, images or PNGs of cities are shown, which have different shapes, but will they change depending on the era? I also suggest that when the capital is upgraded, it could have an image change, and at the same time, the infrastructure, which I believe exists, could be improved, and the shape of the city and buildings would change as well.
Last reply by DRM, -
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Hey guys here i will talk about some ideas i think it will make the game better : 1/ adding a supply situation to the armies every army will have a stock of supplies enough for two months , if the two months pass you will have to resupply your army by sending them food from your kingdom resources or let them take it by force from your enemies land , if you don't resupply them in the first week they will take a hit in their moral , in the second week they will leave your army or worse they will rebel with their general , of course the supply situation only apply when you leave your land to the enemy land , and if you cross to your vassals land they will have to…
Last reply by BurgerMan, -
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Last year i made a post on my old account @dodoaltac about a historical AI mod that i wanted to do using events and missions, well today im proud to announce that IT'S IN THE WORKS Originally the mod was gonna start in the year 1200 AD, but since that's not an available start date in the current scenario's, the mod will likely start off from 1070 or the 1300's scenario, but the most probable path is the 1300's scenario with an extension that starts at 1070 once everything is done Here's the phases that the mod will likely go through 1300's start date to 1440 AD - this will be the first phase of the mod, in which i'll start messing around with…
Last reply by DRM, -
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i saw the new video and, when you decleared war on Serbia, you could see their army. i suggest you make it that it would show 15k-25k instead of showing 20k (their army), so you dont know how powerfull they are.
Last reply by Warnnexx, -
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Hi when u Open menus it makes a special Sound effect countries get also different colored menus based on their religion/culture for exmaple: Further more islamic countries get green Buttons and ui While Christian yellow Jewish blue Buddhist differenr shade of yellow Hindu Orange Shinto red Athiesm black Jain white Stuff like that @Łukasz Jakowski Its like how ck2 adds flavour unlikes ck3 for example
Last reply by Suhao, -
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In the recent video about the nukes, when looking at the war statistics, the death toll did not include the 500k deaths from the nuclear bombings.
Last reply by Wronislaw, -
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Mod features: • adding canals • 1 or 2 new terrian types • better espoinage system • simple yet effective naval units • adding a few key new generals • adding a simple focus tree like system • Major events from events from about 1100 - 1400 • fixing & improving everything from 1900 - now aswell • atleast 5 new start dates (622, 1102, 1200, 1279, 1346) • Focus on 3 different eras, (620-730, 1100-1500 & 1900-now) • New provinces (such as vatican, splitting Berlin, jeruslaem & more) • fixing Bugs, missing civilizations, even…
Last reply by RennyTheSimpatic, -
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Hello Lukasz, I just came to ask if building Nukes will require a Silo? He asked this to make it harder to get this type of weaponry in the game since the AI throws 6k Nukes per minute at their enemies.
Last reply by GalacticCakes, -
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As you can see, a lot of the border looks strange and does not correspond to many historical maps, which does not look good. It is worth noting that in the AoH2 there were no such problems and all the borders fit perfectly with the maps. I suggested options for how these borders should be made so that they look historical for their era, I of course understand that the game was created for the Middle Ages, but in any case it would be nice to make provinces for modern centuries
Last reply by Dule22, -
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When the Arabic language was added by a friend in age of History 2 , it appeared in reverse. When you work on the Arabic language file, write the sentences and words in reverse. The second thing is, can you add a feature to add own civilization through files on the mobile? The third thing is that you did not show us the special shapes when adding own civilization through the game, or is that not possible?
Last reply by imrane13dz, -
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I'm working on the HRE and I need your ideas, how it should work in the game. What I want to add: - Emperor gets manpower, and income based on the number of active Civilizations in the HRE - Emperor have to guarantee independence of every single Civilization in the HRE And then I would like to add some special missions(Reforms) for the HRE. If all missions(or Reforms) are completed, the HRE will be united under one Civilization. Any ideas for the missions/reforms? Some basic ideas: Emperor have to spend X Gold. Emperor needs to have unlocked X technologies, Emperor have to spend X Legac y points, …
Last reply by HArdaL, -
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Hello my people, lords, vassals, counts, and kings. This will be my last idea until AOH3 releases. I wanna say. THANK YOU! For all the support through these whopping seven months. This platform has been one of the best things I've ever experienced, it helped me not go insane. And I even gained a friend @Naval. Now as my last idea I'm going back to my roots, with my very first idea. Shared Territory: In aoh2 the only bit of shared territory was Oregon in the Victorian scenario, and it was just neutral territory. But I see an opportunity that hasn't been tapped. It will have the occupied territory over lay but instead of the lighter color of an occupying country i…
Last reply by Das Moss Man, -
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Could it be possible to add the event trigger "If the ruler is (insert ruler name)" I feel like it could be more realistic as adding an event like the five year plans when Joseph Stalin is the ruler would make sense rather than if Vladimir Putin is randomly in a WWII scenario. Thats all, literally.
Last reply by Ares I of Congo, -
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As we know in aoc2 it is very annoying and hard to force vassals to join their lord's faction A good and useful idea when trying to make vassals join the player's alliance is if there is an option to make vassals/colonies/puppet automatically join the alliance of their lord. And if the vassal manages to become independent, they would be more likely to stay in the alliance if relations with former lord are high, if relations are very low or neutral, the vassal is less likely to stay in the alliance and will decide to immediately leave it +if a civilization is part of an alliance that loses a war and gets puppeted by an enemy alliance, then the civilization l…
Last reply by Yahya,