Ideas
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Since we can capture a big territory when we are at war. İ think there should a system where capturing a lot of territory is costly. Because it's unlogical to capture whole France with Aragon (just like you did in the video) So what i am suggesting is, after we capture a city and make peace deal and take that city, there should be a lot of revolts,raids and etc. Or maybe there should be a system where we can't take too much lands from the country (İf we take other countries will form a coatiltion) Also if those rebels are very much this will also allow the game to from the history. For example when the ottomans had many territory too…
Last reply by Cengiz Kahan, -
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Would be the war system and occupation different and no based on province ?
Last reply by Aexolenius, -
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There should be a special unit that can only be unlocked in a specific era: Air and Naval Units. So they're basically buffed land units that can move more. Naval Units can only move on sea but can unleash attacks on coast. Air units use more movement points and cost more to make (2.5x) but they can move 4-8 provinces depending on their technology type.
Last reply by NotSabaton, -
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Players love to make the copies of modifications originally intended for Hearts of Iron IV. Therefore, when playing them, there is a desire to help another country not by send money, but by separate troops. How about adding to the game: VOLUNTEER SYSTEM You can send volunteers to another civilization if that at war with another state. This allows you to send from 1 to 8 force units to help the nation at emergency situations. AI can't do this but it can do by events. The enemy of the nation will not be revealed as an enemy for supporters of the country, as in Hearts of Iron IV.
Last reply by Aexolenius, -
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I think this should be a great mechanic especially in the 15th century europe where it was filled with feodalism. I am imagining a system where you pick a nation and also a governtment/leader in the nation like france's burgundy feodality and i can try to use influence to centralize and unite france without needing to declare war as if we both are completely seperate nations. this can also be fun for roleplay where we want to make an autonomous state independent and stuff like how russian revolution started or we can use this in modern world again like staging coups or starting civil wars etc. This system also could add a colony, state, puppet kind of system to the game. …
Last reply by Aexolenius, -
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Fire and Ice: Russo-Japanese War is a mod concept for the unreleased strategy game "AOH3" developed by Łukasz Jakowski. This mod introduces the intense conflict between the Russian Empire and the Empire of Japan, commonly known as the Russo-Japanese War (1904-1905), which marked the first major conflict of the 20th century. The mod aims to provide players with an immersive and historically accurate experience of this pivotal war. Key Features: 1. New Factions: - Russian Empire: Play as the Russian Empire and lead its powerful military and vast resources. - Empire of Japan: Take command of the Empire of Japan and utilize their fierce samurai warriors an…
Last reply by Aexolenius, -
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Another suggestion, which is player lead peace deals/conference which will reduce border gore, how does this work you'd may ask? Well first off it's like your ordinary peace deals, but the AI wouldn't be able to make the decisions it'll all be decided by you! The player, you can choose what the AI will get, etc. But.... What if you like the border gore? We'll I got you! This option can be turned on/off when you started your campaign.
Last reply by Aexolenius, -
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So.. Attache will allow player to send their army to a foreign land to help with war, without declaring said war with the aggressing civ. And for foreign aid mechanic, it will allow player to send lendlease to another nation. Lendlease can be weapons, material, etc.
Last reply by Aexolenius, -
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ok is accetable cultures for 3 countries' germany - austria, switzerland, german, bavarian, saxonian, other poland - silesian, kashubian, pomonerian, gdansk, polish uk - english, scotland, walish, uk, irleland, west ireland, australian, new zeland, indian, london
Last reply by Aexolenius, -
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So of course the point of Age Of History 2 was war and conquest, but the economy and the population is an element of the game too. Wheter I was trying to dominate the World as a nation economically peacefully or with wars as well, the AI of the game in AOH2 was always able to catch up. It seems like as in the beginning of games you are able to totally dominate the AI but after a few thousand round, the AI just comes up a lot faster than you progress. This is the worst with the seemingly overpowered AI countries - these countries always achieve playerwise unachievable economies in the end - Japan, Cuba, The Philippines, Taiwan etc. So in AOH3 I would really like to see thi…
Last reply by Aexolenius, -
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Please build Age of History 3 for linux.
Last reply by Raphael Didacus, -
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We need realism for Age of History III. Our first problem is colonization, in Age of History II, even Crimean Khanate colonizates America, Australia. For colonization, we must have good economy, technology, money (like 600.000 economy, 1.1 tech and 500.000 golds 'for a one province') and be one of the top five strongest civilizations. If we colonizate anywhere we should take neighbour provinces. (If there are no another civilizations.) Our second problem is war system. Example: AI Libya takes Belarus or Estonia, a random African country declares war against Mongolia. These problems needs to be fixed because it ruins realism in game and realistic Age of His…
Last reply by goodguy_26, -
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Hello Lukash, I watched the video with the alpha version of aoh 3 and it's great, but I think it's better to make a different land occupation system so that several provinces around the army are not captured, but one province, for example, as in the game hearts of iron 4 I think not everyone will like this occupation system, given the experience of playing victoria 3
Last reply by anonymous8, -
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How about adding private military organizations to AoH3? They can be hired under a contract for a certain period of time, and for a certain fee You can also do something for some countries, you can hire terrorists for a certain period of time
Last reply by Night_2024, -
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In AoH2, not being able to load into previous saves is pretty annoying (as in loading into different times). Will there be a way to load into older savefiles of the same single game? For example, if I save in 1450 and then again in 1452 I would be able to load into the 1450 save.
Last reply by Milklord, -
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If the advisors can’t be changed, it may face problems like a French being the Ming’s advisor unreasonably
Last reply by Yanxue, -
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If there will be a union or federation I just want to know the system.
Last reply by Wayne23lololh, -
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Hello Lukasz and the community, happy new year. While watching alternate maps and videos, I though about alternate maps. This idea is to create some alternate territories such as project Atlantropa in the Mediterranean sea, Zealandia, and a flooded world. For the map of the project Atlantropa , Aryan already did this, but I don't think it was as accurate as the map below. For the ethnic map, he land discovered is in the same ethnic group than the country who conquered the first. It can be an Easter egg if the countries who built these dams, one in Gibraltar, one between Tunisia and Sardinia, and the last in the Dardanelles in Turkey. EDIT : s…
Last reply by Wayne23lololh, -
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Rather than being a great power by being in the top 10 in the civilizations rankings, I think that it should be based on things such as: Military strength, Economy, Prestige, etc. Also, maybe there could be multiple levels of power in those different sections like this Maybe reaching one of these could also give bonuses in those areas to your nation as well.
Last reply by Gualic, -
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@Łukasz Jakowski I am just asking after i watch aoh3 on youtube i see that if u could add on peace conference by demanding only one city like hongkong and gibraltar... except of the entire Region, just to make the game more realistic
Last reply by JR Rachidovsky, -
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Its look amazing but there is one thing that i will be very thankful if you will add it pls do events where king die and you must chose new or you can create one, my eyes bleeding when in aoh2 i play for example Poland in 1400 where is Jadwiga on throne and 200 years later she still on the throne.
Last reply by AnSoldaten, -
- 2 followers
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The first video from the Alpha version of Age of History 3 will be published today. YouTube: https://www.youtube.com/@ukaszJakowski Sneak peak: IMG full size: https://lukaszjakowski.pl/img/age_of_history3_0.png
Last reply by Łukasz Jakowski, -
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Lukasz could implement a resource exploration and abundance system. For instance, you could find oil off the coast of your country, but there's only an abundance of 300 thousand barrels. He can create these systems for other natural resources like gold, silver, diamonds, natural gas, etc. He could also introduce industrialization for agrarian countries. Initially, nations should provide significant incentives, but due to underdevelopment, this industrialization would be slow and inefficient. However, as it progresses, there's a speed and efficiency boost (incentives still necessary). There would be different types of industries, such as food, wood, and textiles (just…
Last reply by Joao br, -
Steam
by barkley1478- 1 follower
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Will this game be on Steam? I know it's obvious but I want to be sure. Also if it's released on Steam, can people upload mods to the workshop and you can download mods just by clicking one click like paradox games hoi4, eu4, ck3, etc?
Last reply by barkley1478, -
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ok is accetable cultures for 3 countries' germany - austria, switzerland, german, bavarian, saxonian, other poland - silesian, kashubian, pomonerian, gdansk, polish uk - english, scotland, walish, uk, irleland, west ireland, australian, new zeland, indian, london
Last reply by jaea,