Ideas
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by İbrahim_TV- 0 replies
- 409 views
Hi
Last reply by İbrahim_TV, -
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Не знаю правда куда link post, пусть будет здесь. Пара предложений по нововведениям в AOH3: Колонизация. Его необходимо изменить. В последней части игры, когда вы создаете новый город (например, в пустой Америке), появляется небольшая нация. Население в таких поселениях в 5-10 раз меньше, чем в уже сформированных поселениях. Такие города требуют сложного подъема на том же европейском уровне. Поэтому в новой части игры вы сможете сделать колонизацию более реалистичной. Например, в Европе есть город с населением в 100 тысяч человек, и есть новая колония с населением в 10 тысяч человек. Это можно сделать с помощью системы звонков, где люди будут стиму…
Last reply by WATER, -
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- 2 replies
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In AoC2 the UI of the game is in multiple folders, in multiple sizes, one for each size, this makes it quite a pain to make graphical mods, unless you make your own tool or find one that resizes images to all four sizes, it would be just a small quality of life thing but I'd be glad if the UI in AoC3 was just multiple big images scaled with each UI size increase. If you need even better of an argument, it would also save space if you didn't have five of what is essentially "copies" of the same image files So in summary: Could the UI in AoC3's files just be a bunch of big images to make modding less of pain and save space?
Last reply by Minemaster552, -
- 0 replies
- 317 views
I'm sharing my ideas to add on AoH3... • More Provinces • More Leaders • More Country's States • Advanced Scenario Editor • Online Gaming • More Ideologies • Tech Trees • Events in Scenarios • More Resources • Nukes • Automatic Assimilate • More Musics • More Conquests got no ideas now, ty for the learn
Last reply by Eyorine, -
- 0 replies
- 403 views
I think it's pretty obvious, there should be National Buffs that you can add in the scenario editor, and remove via events or other means. For example, there could be a buff that'll improve building speed, and cost. Or, there can be a Debuff that weakens your units. And for Advanced Leader Buffs, there should pretty much be different sections, similarly to HoI4. Like one could be 'Charismatic' and buff improving relations. And one could be 'Warmonger' and if justifications are in the game, improve justification speed. Also, there should be leader descriptions, instead of a Wiki page, but that can still be in the game. Leader descriptions would be great, especially for alt…
Last reply by Noobs Dudes, -
- 1 reply
- 381 views
Oyunun hazır versiyonunda (ev.nts) dediğimiz "olaylar" eklenirse çok iyi olur
Last reply by AxCfore, -
- 1 follower
- 2 replies
- 588 views
This mechanic will be similar to Hearts of Iron IV: For example, if you set this function in the game rules for the 1440 year scenario, then the countries in this scenario will develop the same way as in real life: European powers will be the first to colonize America and so on
Last reply by RostislavMerte, -
- 1 reply
- 1.4k views
One of the things which I would have liked with Age of History 2 was for it to have been released as an early access game and then developed. Now, I understand that Lukasz may not operate that way, however, I feel that this could be a way to satisfy everyone. Early Access will satisfy the people who want a release as soon as possible, while also simultaneously allowing the game to be developed to its full potential. By having an early access release, everyone in the community as well as Lukasz himself will benefit. However, due to Lukasz’ long silence, I have a strong feeling that he did a No Man’s Sky and the game is basically 90% complete, with only some kinks needing t…
Last reply by RostislavMerte, -
- 1 follower
- 0 replies
- 459 views
It's a new system where we can plan where our army will attack and conquer. It can be similiar to HOI4's system. For Example:
Last reply by AbKutay, -
ВозрастИстории
Last reply by WATER, -
- 1 reply
- 740 views
Hi Lukasz. I think if you add past centurys maps to game it can be really good. For example if we can play in Colombs map in 15th century it can be really good. Like in those centurys they didn't know America so we don't see there on map.we play on some old maps I mean. Please answer if it's possible 🙏.
Last reply by xox, -
- 0 replies
- 383 views
Being able to separately edit things like population and economy would add some more realism to the game.
Last reply by Meci, -
- 0 replies
- 353 views
In AoH2, You can make your own countries, but the process for this is not very customizable. You practically only get to make a flag and a civilisation color. In AoH3, This process should be expanded upon. How? Simple; 1: Allow the player to make different flags per ideology. This way you do not need to dig all the way deep into the files to be able to get to adding ideological flags. 2: Be able to select a Capital province for your country to appear in when you make a scenario. 3: Have the possibility to add a leader DIRECTLY into the civilisation, so you do not need to go to the leaders tab to put it in manually.
Last reply by Meci, -
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- 0 replies
- 448 views
In the previous work, when changing the city name from the file content or writing text to the event, some letters are omitted in Korean. For example, 스톡홀름 (Stockholm) looks like 스홀름. I hope you solve it in next work. Translation: Papago
Last reply by Zhchj2006, -
- 1 follower
- 2 replies
- 790 views
Wheres the AoH3/AoC3 Trailer Jakowski?????
Last reply by WhoGainer, -
- 0 replies
- 288 views
Similarly to the Paradox game converters, where you can take a save from one game and convert it to the next, it would be nice to have something that converts between the AoHII map and the AoHIII map. This would also be good to have for civilisations(I don't want to remake all mine :P), and maybe also save games? There could also just be a general one that converts all your AoHII data to AoHIII on first startup, or something similar. I think it'd be nice(and helpful! I don't want to remake all my scenarios and events on the new map, it'd take ages)
Last reply by Jay248, -
- 0 replies
- 354 views
Things such as the country's race and religion can be added to the game and this can give + or - points to the alliance. For example,countries of German origin may be more likely to form an alliance.
Last reply by Maniy4, -
- 1 follower
- 0 replies
- 339 views
pls create a new mode for AoH3 with a Zombie Apocalipse 😄
Last reply by kzcappi, -
- 1 follower
- 0 replies
- 356 views
My suggestion for the new game is that there could be an option to turn on/off Dynamic Province Names. For example, if you play as France and conquer London it should rename itself to Londres; if you play as Hungary and conquer Cluj-Napoca it should rename itself to Kolozsvár. Provinces can also have fictional dynamic province names for each language. One of the examples is that a Canada colonised by Japan could have Japanese province/city names.
Last reply by deleteduser-0, -
- 0 replies
- 397 views
What about adding a new feature where you can send a specific amount of money to other players? And what about the adding the currencies to the game?
Last reply by Jim, -
- 0 replies
- 552 views
I'm sorry if someone had already suggested this idea because I don't know. Colonial wars, try to ensure that two or more countries that have colonies can start a war but with the condition that they can only capture colonies from each other. But if the war progressed to a very tense point they could start an all-out war. In the event that one country wins the colonial war against another, it could only ask for territories that are colonies.
Last reply by Live88, -
- 2 replies
- 518 views
This is the idea, colony administration. It would be nice if you could manage your colonies in a better way, dividing them into several zones, for example: French West Africa, British Raj, French Equatorial Africa, South African Union, etc. I would also like you to be able to name it whatever you want and be able to change the flag, also that you could choose how it will be governed: Put a military man to govern it, a native of that area or give your government total control over that area. And that you could recruit people in that area and invest and build in that area, building factories, farms, etc.
Last reply by Live88, -
- 0 replies
- 234 views
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Last reply by İbrahim_TV45, -
Lukash said that: if one country captures any provinces, they will be renamed. I have made several examples like this Russian city - Finnish name of Russian city Vyborg - Viipuri Arkhangelsk - Arkangeli Gdov - Outva Pskov - Pihkova Svetlogorsk(Russia Len. Oblast) - Enso Podporozhie - Koskenala Kingisepp - Jaama Roschino - Raivola Petrozavodsk - Petroskoi Lodeynoe pole - Pellonlinna Lyuban - Lupana Volkhov - Olhava Pavlovsk - Pauluskoi Petergof - Pietarhovi St.Petersburg - Pietari Zelenogorsk - Terijoki Olonets - Aunus Primorsk - Koivisto Kondopoga - Kontupohja Murmansk - Muurmani
Last reply by Marsik, -
- 0 replies
- 368 views
Hi (First off, sorry if someone already recommended this) So i was playing the game and i had an idea What if there was an influence mechanic Some ways you could earn influence: Being a great power and have good relations with a small nation (maybe more gain if ur a stronger power) New action like Boost Popularity which would add influence You could gain influence with gifts Or maybe having units on the border? Ways you could lose influence: Having bad relations with the target country a decision "Look for influence" or smth maybe assimilating Ways you could use influence Limited recruitment when invadi…
Last reply by Emer,