Ideas
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In age of history 2 there are missing many african kingdoms, tribes, indian princely states and others (Like Jimma, Baroda, Indore, Rajkot, Limmu-Ennarea, Rewa, Chamba, Kalahandi, Calabar, Aro Confederation, Tuaregs, Bambara Empire, Cayor, Baol, Dendi Kingdom, Wadai Empire, Dar-al-Kuti, Witu Sultanate, Sultanate of the Geledi, Constantine, Agadez, and Baghirmi)
Last reply by Apolo, -
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Öncelikle Oyunda Seçim olmalıdır / , ve oyunda biz kimiz? (Vezir veya başkan yardımcısı gibi mi?) çünkü ülkeyi yöneten bir lider var / Binalar için ise : bina ismi:okul geliri:teknoloji 0.75 İnşaat için gereken para:5000(degişebilir) __________ Bina ismi:park Geliri:Mutluluk +1 devrim riski -1 İnşaat için gereken para:7000(degişebilir) (Askeri bölgeler de gelebilir ya da deniz Orduları gerekli bence
Last reply by Harun Aladağ, -
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Last reply by Belgen, -
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dolayısıyla savaş tazminatı belirlenebilir ve daha fazla dayanıklılığa sahip olmalı vassalların dış politikasını biz yönetmeliyiz ve vassalların başına vali ataması olmalı bu valiler bazen bizim hükümetinin yanında bazende isyancı niteliklere sahip olsa güzel olur ve vassalların ordularını ideolojilerini ve halklarını yönetebilmeliyiz
Last reply by Muhammeddarkk7, -
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INTRODUCTION I may not have been a highly active writer on this forum before, however I spent hundreds of hours in AOH2 editor and I would like to share my experience and Conclusions on how AOH3 editor should look. My opinions are based on AOH2 so with upcoming new possible mechanics some things may get clickly outdated, obviously. First and Foremost, I want to point out that the editor is in my opinion the most important thing in AOH2, and most likely will become in AOH3 as well. And the most interesting thing in Editor is the Event creator and I will focus on it. AOH3 may become, apart from being good game, de facto launcher for different unique games if chang…
Last reply by Redguy325, -
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There should be a Cannon Mode (similar to historical ai in Hoi4). Turning on the Cannon Mode would make the AI take the same decisions in every playthrough (Cannon event can be marked while editing events in scenarios). However player can choose other decisions in his playthrough (and can choose other decision for AI by switching to that nation). This would make playing historical scenarios more authentic. Also there should be a probability slider for events in which the probability of AI to take a decision can be increased or decreased. Civil Wars During Civil Wars, the rival government should have claim over all of the provinces of the governmen…
Last reply by kiarash, -
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I'm here to say than the game must have a better peace conference with these new funcions. 1. Release countries. In AoH2, we must annex the provinces then create a vassal and free it. It's too difficult and long and I want to chage that. Istead, a "free a country button" must be add and chose the country in "choose a country". 2. Demilitarised zones. In post ww1, Germany had demilitarised zones in Rhineland. I want than it's possible in the new game. 3. Army limits size . For example a country can't have more than 100,000 mens. 4. Renplace enemy's governement. If we defeat a country, maybe put a friendly governement with sometimes the ideology change…
Last reply by Wayne23lololh, -
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Much like in our world where nations can claim areas that are not in their control you should be able to do it in AOH3. Basically you can add a claim based on demographics, historical majority-ownership, economic influence, huge disconnect between the nation that owns it and the territory you claim, it has a majority of the religion your nation believes in or because you simply what to. The nation in which you claim areas has to have a relation with you which is below +20 and will reduce the relations between the two states by -70. If a nation recognizes your claim your relations will increase by +70. A puppet will be forced to recognize your claim on the area and a…
Last reply by Pistoletoff, -
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Hi all, in aoc2 there is one problem related to the front, when you capture another's territory the bot simply does not create an army and does not even pull it to the updated front line. Will there be a new system of troops for bots? (for the creator).
Last reply by okbro, -
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It'd be very cool to be able to invest in a few provinces at one time, not like in AoH 2 where you had to invest either in all together either in one provinces at a time. It'd be better to invest, for example, in 4 or 5 particular provinces, to somehow select them and invest.
Last reply by xox, -
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¡Buenas! Vengo a presentar una idea de comercio que es que añadan barcos mercantes que puedan ser atacados estando en el agua de otro pais dependiendo de las relaciones diplomaticas Ej: Turquia y Egipto se llevan mal, un barco mercante turco pasa por el Canal de Suez y Egipto puede atacarlo y pueden declararse la guerra.
Last reply by TeamNazari, -
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Lots of ideas for AocIII. 1. Advisors 1.1 From Hearts of Iron 4 You can add advisors to Aoc3 like in Hoi4. That is, they will hold certain positions in certain cells of the government for a fee. They will have different characteristics, traits and abilities and They will give different bonuses, according to the type of character the merchant trait will give gold. 1.2 From Crusader Kings Or you can do it like in the Ck2 series of games. There will be several of the most important positions and the characters who will be in these positions will be the most influential of the advisers. There will also be different types of these positions such as “Chief of Relig…
Last reply by xox, -
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Hi, how is the idea to add a genocidal mechanic so that a foreign province that you previously conquered, which has become national for your country, ceases to be national for the previous owner and so that the entire foreign population is destroyed or completely assimilated? And is it possible to add the mechanics of nuclear weapons? At the same time, if more than 1 civilization has a nuclear weapon, they will try not to use a nuclear weapon if there is no significant threat to the country And so that nuclear weapons can be disabled when starting a new game
Last reply by Bulbosław, -
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as wikipedia says hoi4, Focus trees allow players (and AI) to direct the development of their nation. Each country has a focus tree, representing the number of development paths (branches) available to that country. These paths may be based on actual historical situations or alternative historical possibilities. Individual options can range from political, diplomatic and military issues to more economic and research areas. but adding this would be a bad idea because Paradox could ban aoh3 on the focus tree, however Paradox has almost no copyright protection so we have two scenarios. maybe one scenario is more realistic, paradox won't care about copyright, but we don'…
Last reply by xox, -
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Assimilation could be slow and progressive, It doesnt feel very realistic to assimilate an entire region in 2 months. Maybe there could be "laws" that accelerate or decelerate the process of asimilation with its respectives bonuses. For example, "Forced assimilation" would make the process faster, but there's a higher rate of rebels, or less tax income from that region until it's assimilated
Last reply by xox, -
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So vassalisation is not the greatest in Aoh2. The vassal shouldn't be able to declare war on other nations and it should have less rights. I have modded my game a bit and gave vassals 3 type of autonomies: Dominion, Colony, Puppet (Totally didn't get the idea from Hoi4). the other things is leaders. Leaders should be changable in game, and in the scenario maker (I'll leave a pic for the idea). The Leaders should also change by government becausee it's just weird having Queen Victoria in a republican UK. so yeah like Leaders should be assigned to a government like Churchill-Democracy/Monarchy or Mosley to Fascism.
Last reply by xox, -
3d units represented on the map like in eu4, ck2 & hoi4 (can be turned of thru settings if ur device can't handle it) So you can switch from 2d to 3d units & opposite if ur device is too weak
Last reply by SerenDippTheGreat, -
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Frankly, I'm afraid. I think aoh3 will not be as high quality as we expected. Will age3 not receive monthly updates and will be released directly with the final version? Or does this humorously mean that aoh3 is now ready? Here is a sincere recommendation for Age of History 4. new game Let it be Civilization Empire Crusader Victoria History.
Last reply by Proyuzpvp, -
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Было бы очень хорошо добив в игру авиацию флот и артиллерию
Last reply by Vadim_Faruma, -
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Nature For example, because some regions are mountainous, land armies have difficulty and move very slowly, but airplanes can easily pass through these regions. Another example is that while the armies were trying to conquer Africa, they ran out of water while crossing the deserts, and the soldiers lost their lives due to thirst, resulting in a decrease in the number of the army. Many examples can be given for this feature, but the short summary is what natural conditions do to the army. Natural Disasters For example, any hurricane that occurs in Florida will cause the population of Florida to decrease and reduce its economy and value. Houses are destr…
Last reply by gjghjgigi, -
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First of all you should make ai colonize more that's a no brainer but I also have 7 more suggestions 1. Have colonial names like in EU4 where England's colony of Mexico won't just have the title "England", but instead "English Mexico" 2. Make it so you can't recruit from a colony so countries like UK in WW1/2 aren't super overpowered 3. Also make it so the passive asimalation stuff where people that are born in your civ but not born from a member of your civ are of your civ not effect colonies 4. Have an incorporation mechanic where you can incomperate a colony as a core part of your civ if your civ is 75% of the population 5. Make it so that if …
Last reply by DSW21, -
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It would be cool if there was a feature where you can chose whatever personality type you want your leader to be, It would work like this, there would be a trait type and you can chose 3 traits, Will they be a brave, smart leader, a marshal one, or be a weak and ineffective king. Also I would like for the leaders that you create to actually save in the lists of leaders so you can change anytime and the trait thing could work with generals being added in the game. Maybe there could also be an option when creating a leader where there would be a "death" option and you can chose their cause of death, if they are assassinated the affect would be different compared to if they …
Last reply by Ares I of Congo, -
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it really sucks when a country with one province conquers all of south america...
Last reply by Redman, -
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Мне бы было хорошо если бы добавили 1 мировою
Last reply by Vadim_Faruma, -
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Does modders can publy their mod in the game ? It would be useful for IOS ussers.
Last reply by Wayne23lololh,