Ideas
2,727 topics in this forum
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- 1 reply
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The game is sorely lacking in resources, this would give the game more meaning rather than the usual paint job. For the Player would not be fighting for just provinces, but fighting for the potential of that province in terms of resources. And if the game will be conditionally Nuclear Weapons, so it will be a factor that complicates the receipt of this ultimatum weapon.
Last reply by Snajper, -
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aoh3 Complex AI
by sW1- 1 follower
- 0 replies
- 501 views
Hello AOH developers and players!! I hope you can spend some time to read this. I'm sW1 and this is a sugestion por AOH3, the complex AI. (Sorry if i make a mistake, i am learning english) I suggest that AOH developers make a function where when the game starts, the game assigns an objective to all countries For example :When the game starts germany is tagged as an agressive country, so the main objective is to expand and be the dominant country in a region. Or it can be tagged as an passive country, it will focus in economy and it has less probability to attack another country. The tag will be random so you can play a different game every day
Last reply by sW1, -
- 0 replies
- 299 views
So like if you wanted to build something like a concentration camp that could only be built by fascists or communists. As well as central banks and such, I think it would add a cool touch to the game.
Last reply by SyntaXenon, -
So it would be cool if the player could make subdivisions in the country and grant them certain autonomies, by granting more autonomy we could say it built structures by itself but less income and increasing happiness or accelerating cores or something like that and when you do the subdivisions you could name them and make them flags some countries having premade divisions in scenarios and you could design the flags. Also if you don't want to be bothered making subdivisions the game could get the region the part of the country you annexed and use that to make a randomized name and a parody of your flag. Also you could select each subdivision and make structures or fund th…
Last reply by SyntaXenon, -
- 0 replies
- 335 views
Colocar sistema de exploração de recursos e abundância. Por exemplo, você pode encontrar petróleo na costa do seu país, mas há uma abundância de apenas 300 mil barris de petróleo. Ele pode criar esses sistemas para outros recursos naturais, como ouro, prata, diamante, gás natural, etc. Ser colocado um processo de industrialização para os países agrários. No início, os países deveriam dar grandes incentivos, mas, pela falta de desenvolvimento, essa industrialização seria lenta e pouco eficiente. Porém, com o avanço dela, há um impulso de velocidade e eficiência (os incentivos ainda serão necessários). Haveriam diferentes tipos de indústria, como de alimentos, madeira e …
Last reply by Joao br, -
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- 344 views
Ao construir você pode escolher entre civil ou militar. CIVIL: o civil lhe dará o nosso e fará feliz a população da província, exemplos: aeroporto, porto, fábricas, etc. *as fábricas civis irão gerar recursos, 1t a cada 30 dias, exemplos: ferro e petróleo (você terá que construir uma máquina de extração de petróleo), entre outros. MILITAR: Quanto aos militares, você pode utilizá-lo clicando nele para ordenar construção de equipamentos militares, exemplos: porto, aeroporto, fábricas, etc. *fábricas militares você pode construir tanques de guerra, barcos militares, aviões militares, entre outros. *os portos militares s…
Last reply by rafael_carlos_micheletti, -
there can be a newspaper button or a pop-up where we get notified of the fall of capitals etc. for example "The fall of Paris" or "Berlin has fallen"
Last reply by AbKutay, -
More editable options with json
Last reply by angamo123, -
- 0 replies
- 391 views
Add resources and when edit terrain types we can add resources to them
Last reply by angamo123, -
- 0 replies
- 372 views
Can import and export resources.
Last reply by angamo123, -
Add UN vote, vote options, war goals, economy embargo,...
Last reply by angamo123, -
- 0 replies
- 358 views
Allowing mobile users to edit the game easier
Last reply by angamo123, -
- 1 follower
- 0 replies
- 379 views
The Dutch empire is not in aoh2 and I want to put it because of its great relevance and power that this commercial empire had with colonies on almost all continents and a good military power and global influence. The Dutch empire is not in aoh2 and I want to put it because of its great relevance and power that this commercial empire had with colonies on almost all continents and a good military power and global influence
Last reply by aoh2 empire, -
- 0 replies
- 611 views
Güzel olurdu, böylece yolumuza çıkan hiçbir devlete savaş ilan edemeyiz. Böylece bir denge oluşturulmuş oluyor Uwut motoru ve kanlı avrupa modları bu özelliğe sahip ama çok gerçekçi değil daha gerçekçi olabilirdi
Last reply by YusufAliDE, -
- 1 follower
- 0 replies
- 408 views
Will time vary between each due to distance between states? And what are these variables? For example, does the morale of the army change depending on variables such as its technology or the ruggedness of the province?
Last reply by muhoaga, -
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- 393 views
make other options exept annexion or vassalization. for example ideology/religion(if that would be in a game) orbreak an alliance
Last reply by hahaha093, -
- 1 follower
- 1 reply
- 426 views
It would be nice if the game could be played with other people around the world like a hoi4 multiplayer lobby. With people choosing their countries and the host the difficulty and some other settings
Last reply by erik0, -
- 0 replies
- 383 views
the editor is my favorite part of this game, I wanna see it expanded with more options, mostly with flags
Last reply by bipolit, -
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- 337 views
this game is great news as a long time fan, but I'm going to ask you straight up that if you're serious about realizing it's potential, please continue to bugfix for it. Unlike what you did with AOH2.
Last reply by Yan, -
- 1 follower
- 4 replies
- 665 views
I'm tired of 100% random conflicts like saudi vs finland or australia vs costa rica and also weird peace negotations.
Last reply by YusufAliDE, -
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- 406 views
I think I found ways to fix bordergore: 1.Fates (inspired by Hoi4) We can make fates for some countries like: - Germany won ww1, gained some province/regions - Germany lost ww1, lost some provinces/regions and the rhine became demilitarized. 2. Maximum state gains ( I don't know how to name it) An AI little country like luxemburg can't annex more than 2 provinces. 3. Most of wars between only bordering countries. Like this, Pakistan wouldn't declare war to Australia. 4. Regional/Continental war zone. It can be modern day France can't declare war to Algeria if it isn't classed like an international conf…
Last reply by Wayne23lololh, -
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- 438 views
The War system in aoh2 is.. well not very good. Retreating should be added. Also more unit types like artillery y'know the rest, also if a province gets encircled the units there should get really nerfed because the encirclements do literally nothing and the supply doesn't run out. Navy or something needs to be added and maybe an airforce for the 20th-21th century. Capitulation/Surrenderring system needs to be added because it's a big pain when I have to conquer the Falkland islands just to capitulate the UK.
Last reply by Huni, -
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- 525 views
It would be cool, yeah
Last reply by LightFog, -
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- 381 views
I think by adding culture aoc3 would have a little bit more flavour , for example , if you attack people that are different culture than yours , your relation with countries who are same culture which you attack gets worse . Like in eu4 My main problem with aoc2 is that your actions as a player dont have any impact i think by adding culture, religion , agressive expansion game would be more fun and your actions would make impact on world And add random generated leaders
Last reply by idiot, -
- 0 replies
- 491 views
It would be cool if we can annex territories without peacedeals during a war.
Last reply by Wayne23lololh,