Ideas
2,714 topics in this forum
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Güzel olurdu, böylece yolumuza çıkan hiçbir devlete savaş ilan edemeyiz. Böylece bir denge oluşturulmuş oluyor Uwut motoru ve kanlı avrupa modları bu özelliğe sahip ama çok gerçekçi değil daha gerçekçi olabilirdi
Last reply by YusufAliDE, -
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Will time vary between each due to distance between states? And what are these variables? For example, does the morale of the army change depending on variables such as its technology or the ruggedness of the province?
Last reply by muhoaga, -
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make other options exept annexion or vassalization. for example ideology/religion(if that would be in a game) orbreak an alliance
Last reply by hahaha093, -
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It would be nice if the game could be played with other people around the world like a hoi4 multiplayer lobby. With people choosing their countries and the host the difficulty and some other settings
Last reply by erik0, -
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the editor is my favorite part of this game, I wanna see it expanded with more options, mostly with flags
Last reply by bipolit, -
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this game is great news as a long time fan, but I'm going to ask you straight up that if you're serious about realizing it's potential, please continue to bugfix for it. Unlike what you did with AOH2.
Last reply by Yan, -
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I'm tired of 100% random conflicts like saudi vs finland or australia vs costa rica and also weird peace negotations.
Last reply by YusufAliDE, -
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I think I found ways to fix bordergore: 1.Fates (inspired by Hoi4) We can make fates for some countries like: - Germany won ww1, gained some province/regions - Germany lost ww1, lost some provinces/regions and the rhine became demilitarized. 2. Maximum state gains ( I don't know how to name it) An AI little country like luxemburg can't annex more than 2 provinces. 3. Most of wars between only bordering countries. Like this, Pakistan wouldn't declare war to Australia. 4. Regional/Continental war zone. It can be modern day France can't declare war to Algeria if it isn't classed like an international conf…
Last reply by Wayne23lololh, -
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The War system in aoh2 is.. well not very good. Retreating should be added. Also more unit types like artillery y'know the rest, also if a province gets encircled the units there should get really nerfed because the encirclements do literally nothing and the supply doesn't run out. Navy or something needs to be added and maybe an airforce for the 20th-21th century. Capitulation/Surrenderring system needs to be added because it's a big pain when I have to conquer the Falkland islands just to capitulate the UK.
Last reply by Huni, -
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It would be cool, yeah
Last reply by LightFog, -
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I think by adding culture aoc3 would have a little bit more flavour , for example , if you attack people that are different culture than yours , your relation with countries who are same culture which you attack gets worse . Like in eu4 My main problem with aoc2 is that your actions as a player dont have any impact i think by adding culture, religion , agressive expansion game would be more fun and your actions would make impact on world And add random generated leaders
Last reply by idiot, -
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It would be cool if we can annex territories without peacedeals during a war.
Last reply by Wayne23lololh, -
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why don’t we adds spies like if there no soldiers in neighbouring country border ( only in land areas ) our spies can enter in small number like 5-10 and they can travel to different provinces where the soldiers are 0 (when they enter we can only see soldiers only in limited province and when our spy’s will be in the neighbouring provinces where there are soldiers our spy will get killed .) they can give information like this country is gonna attack other country in this much turn or information of attack in our country and when we will add large force in border with the neighbour country that country will not attack us . having our spy’s in different provinces where peo…
Last reply by Yukumii, -
About units
by hugo- 0 replies
- 341 views
If the game allows you to create your own units, is it possible to add the ability to allow or prohibit units from moving on water or land. then you can create a fleet
Last reply by hugo, -
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It would be cool to have a news tab somwhere or the pop-up news like the ones in HOI4 for example.
Last reply by LightFog, -
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Will there be scripted scenarios like the brake up of Yugoslavia or start of the world war 2 for example and if there is going to be scripted scenarios could they be avoided by doing certain actions?
Last reply by LightFog, -
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GOLD: Very Easy: Player x3.00 Earn Gold / AI x0.50 Earn Gold Easy: Player x2.00 Earn Gold / AI x1.00 Earn Gold Normal: Player x1.00 Earn Gold / AI x1.00 Earn Gold Hard: Player x1.00 Earn Gold / AI x2.00 Earn Gold Very Hard: Player 1.00 Earn Gold / AI x3.00 Earn Gold Legendary: Player 0.50 Earn Gold / AI x5.00 Earn Gold MANPOWER: same.. etc? Building Very Easy cheaper build Easy cheap build Normal x1.00 time build Hard x1.25 time build Very Hard x1.50 time build and expensive Legendary x2.00 time build and very expensive Aggressive expansion: Very Easy: Player cooldown x3 / AI cooldown x0.25 Easy: Player cooldown x2 …
Last reply by Kerguelen Mapping, -
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Add more symbols in create civilizations flag so it would be easier to create flags on android
Last reply by Kerguelen Mapping, -
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You can add a food system. I think this would make sense because: 1: Improves the trading system 2: Thanks to the food system, systems such as embargo can be added 3: As farms gain importance, this system may be a system to consider. This system will be really good. If food is not given the necessary importance and you cannot produce enough food to meet your income, you will either have to import food (which will be costly and become a foreign-dependent country) or the country's influence will rapidly decline. And the wars become even more unbearable because if you lose the provinces where you have farms, there will be rebellions in this country, etc. …
Last reply by anddrot20, -
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Greetings, Lukas. I had one question for you. I wonder if there will be a "political party system" in your new project called Age of History 3? I am waiting for your answer.
Last reply by Kerguelen Mapping, -
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In any case, let there be heat. If this heat increases, the temperature increases. But if it decreases or becomes negative, the coldness increases. During periods when the weather is very hot, investments are made to reduce the temperature of the state; This is also valid when the weather is very cold, but this time it needs to be increased. If not taken into consideration, population and military losses will occur due to extreme heat or cold. There are also some weather events. For example, storm, extreme heat, etc. If it occurs, heat investment is made. Otherwise, losses will occur.
Last reply by Kerguelen Mapping, -
please
Last reply by Kerguelen Mapping, -
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You should be able to join multiple alliances and have different types of alliances like political or economical
Last reply by Kerguelen Mapping, -
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I think it's would be more realistic if the population numbers is more accurate but you don't need to change it every week. It can be based in 2023 IN MODERN DAY example: US: 339 000 000 France : 68 000 000 AND 1939 FOR WW2, etc....
Last reply by Kerguelen Mapping, -
- 1 follower
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- 390 views
Claiming rights/Excuse for war: You know that in the modern world you can no longer declare war as you wish. This feature, which is not available in Aoh2, can be added to Aoh3 as in hoi4. And we can declare war on another country under the pretext of war. We can add some things for this. Things like historical enemy, ethnic origin childhood can be added. Technology: Every time we invest in technology, our weapons can be strengthened and we can obtain new weapons. For example, there may be a 1.56 technology to produce nuclear and atomic bombs. New weapons can be added, for example technology 2.0 for hydrjoren bombs.
Last reply by Kerguelen Mapping,