Ideas
2,748 topics in this forum
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- 0 replies
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Colocar sistema de exploração de recursos e abundância. Por exemplo, você pode encontrar petróleo na costa do seu país, mas há uma abundância de apenas 300 mil barris de petróleo. Ele pode criar esses sistemas para outros recursos naturais, como ouro, prata, diamante, gás natural, etc. Ser colocado um processo de industrialização para os países agrários. No início, os países deveriam dar grandes incentivos, mas, pela falta de desenvolvimento, essa industrialização seria lenta e pouco eficiente. Porém, com o avanço dela, há um impulso de velocidade e eficiência (os incentivos ainda serão necessários). Haveriam diferentes tipos de indústria, como de alimentos, madeira e …
Last reply by Joao br, -
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Ao construir você pode escolher entre civil ou militar. CIVIL: o civil lhe dará o nosso e fará feliz a população da província, exemplos: aeroporto, porto, fábricas, etc. *as fábricas civis irão gerar recursos, 1t a cada 30 dias, exemplos: ferro e petróleo (você terá que construir uma máquina de extração de petróleo), entre outros. MILITAR: Quanto aos militares, você pode utilizá-lo clicando nele para ordenar construção de equipamentos militares, exemplos: porto, aeroporto, fábricas, etc. *fábricas militares você pode construir tanques de guerra, barcos militares, aviões militares, entre outros. *os portos militares s…
Last reply by rafael_carlos_micheletti, -
there can be a newspaper button or a pop-up where we get notified of the fall of capitals etc. for example "The fall of Paris" or "Berlin has fallen"
Last reply by AbKutay, -
More editable options with json
Last reply by angamo123, -
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- 454 views
Add resources and when edit terrain types we can add resources to them
Last reply by angamo123, -
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- 406 views
Can import and export resources.
Last reply by angamo123, -
Add UN vote, vote options, war goals, economy embargo,...
Last reply by angamo123, -
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- 392 views
Allowing mobile users to edit the game easier
Last reply by angamo123, -
- 1 follower
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- 446 views
The Dutch empire is not in aoh2 and I want to put it because of its great relevance and power that this commercial empire had with colonies on almost all continents and a good military power and global influence. The Dutch empire is not in aoh2 and I want to put it because of its great relevance and power that this commercial empire had with colonies on almost all continents and a good military power and global influence
Last reply by aoh2 empire, -
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- 666 views
Güzel olurdu, böylece yolumuza çıkan hiçbir devlete savaş ilan edemeyiz. Böylece bir denge oluşturulmuş oluyor Uwut motoru ve kanlı avrupa modları bu özelliğe sahip ama çok gerçekçi değil daha gerçekçi olabilirdi
Last reply by YusufAliDE, -
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- 495 views
Will time vary between each due to distance between states? And what are these variables? For example, does the morale of the army change depending on variables such as its technology or the ruggedness of the province?
Last reply by muhoaga, -
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- 435 views
make other options exept annexion or vassalization. for example ideology/religion(if that would be in a game) orbreak an alliance
Last reply by hahaha093, -
- 1 follower
- 1 reply
- 467 views
It would be nice if the game could be played with other people around the world like a hoi4 multiplayer lobby. With people choosing their countries and the host the difficulty and some other settings
Last reply by erik0, -
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- 424 views
the editor is my favorite part of this game, I wanna see it expanded with more options, mostly with flags
Last reply by bipolit, -
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- 364 views
this game is great news as a long time fan, but I'm going to ask you straight up that if you're serious about realizing it's potential, please continue to bugfix for it. Unlike what you did with AOH2.
Last reply by Yan, -
- 1 follower
- 4 replies
- 734 views
I'm tired of 100% random conflicts like saudi vs finland or australia vs costa rica and also weird peace negotations.
Last reply by YusufAliDE, -
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- 449 views
I think I found ways to fix bordergore: 1.Fates (inspired by Hoi4) We can make fates for some countries like: - Germany won ww1, gained some province/regions - Germany lost ww1, lost some provinces/regions and the rhine became demilitarized. 2. Maximum state gains ( I don't know how to name it) An AI little country like luxemburg can't annex more than 2 provinces. 3. Most of wars between only bordering countries. Like this, Pakistan wouldn't declare war to Australia. 4. Regional/Continental war zone. It can be modern day France can't declare war to Algeria if it isn't classed like an international conf…
Last reply by Wayne23lololh, -
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The War system in aoh2 is.. well not very good. Retreating should be added. Also more unit types like artillery y'know the rest, also if a province gets encircled the units there should get really nerfed because the encirclements do literally nothing and the supply doesn't run out. Navy or something needs to be added and maybe an airforce for the 20th-21th century. Capitulation/Surrenderring system needs to be added because it's a big pain when I have to conquer the Falkland islands just to capitulate the UK.
Last reply by Huni, -
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- 599 views
It would be cool, yeah
Last reply by LightFog, -
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I think by adding culture aoc3 would have a little bit more flavour , for example , if you attack people that are different culture than yours , your relation with countries who are same culture which you attack gets worse . Like in eu4 My main problem with aoc2 is that your actions as a player dont have any impact i think by adding culture, religion , agressive expansion game would be more fun and your actions would make impact on world And add random generated leaders
Last reply by idiot, -
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- 541 views
It would be cool if we can annex territories without peacedeals during a war.
Last reply by Wayne23lololh, -
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- 554 views
why don’t we adds spies like if there no soldiers in neighbouring country border ( only in land areas ) our spies can enter in small number like 5-10 and they can travel to different provinces where the soldiers are 0 (when they enter we can only see soldiers only in limited province and when our spy’s will be in the neighbouring provinces where there are soldiers our spy will get killed .) they can give information like this country is gonna attack other country in this much turn or information of attack in our country and when we will add large force in border with the neighbour country that country will not attack us . having our spy’s in different provinces where peo…
Last reply by Yukumii, -
About units
by hugo- 0 replies
- 415 views
If the game allows you to create your own units, is it possible to add the ability to allow or prohibit units from moving on water or land. then you can create a fleet
Last reply by hugo, -
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- 586 views
It would be cool to have a news tab somwhere or the pop-up news like the ones in HOI4 for example.
Last reply by LightFog, -
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- 536 views
Will there be scripted scenarios like the brake up of Yugoslavia or start of the world war 2 for example and if there is going to be scripted scenarios could they be avoided by doing certain actions?
Last reply by LightFog,