Ideas
2,727 topics in this forum
-
- 7 replies
- 464 views
It can be cool if we can see the major cities and the capital in the country without click on the province: -the capital would be a black square with white border -cities with more than 1 million peoples would be a black circle with white border -cities with between 1 million and 500 thousands peoples would have white circle And this can be customizable.
Last reply by YusufAliDE, -
-
- 1 follower
- 1 reply
- 591 views
Merhaba Łukasz, oyuna dilediğiniz senaryoyu ekleyebilirsiniz. Truva savaşı MÖ 300 Yunan-Pers Savaşı MÖ 600 Keltler ve Angolo-Saksonlar Savaşı 300 600 İslam'ın yayılması Haçlı seferleri 1300 Keşif Çağı 1500 Rönesans ve Reformasyon Aydınlanma Çağı 1800 Endüstri çağı Türk Kurtuluş Savaşı Native American Wars
Last reply by Wayne23lololh, -
- 0 replies
- 354 views
- Sub-ideologies It would be cool if there were sub-ideologies. For example: Stalin - Stalinism H@tler - Nazism Ma Bufang - Military Junta Roosevelt - Liberalism Well, you understand. - Choosing rulers in the editor It would be very convenient to choose the rulers of the country directly in the editor. For example, I want Trotsky to be in the USSR instead of Stalin. And to do this, I just change the leader right in one of the sections of the editor. - Changing the portrait over time It would be cool if some leaders' portraits changed with age so that they would not be forever young. (P.s. Sorry for my English, I used a t…
Last reply by LV23, -
Hello! I have a suggestion. Currently in the AOH2 we have a colonization mechanics, which are interesting. But they need to be worked on. First of all, when we make a colony we should have a decision to release it after some time, after releasing it we can generate or create a flag for it, to mark it as ours, instead of having it incorporated right into our territories. Of course we can keep the colony to ourselfs, but relasing it could be very useful and interesting
Last reply by Stepan, -
- 1 follower
- 1 reply
- 384 views
System: Let's remove the economy like in Age of history 2. But tell me things will happen when we start the economy. We see the unemployment rate, right? Here is an incident that I will tell you. When unemployment decreases, the people can be happier, and it can be easier to find a job, and when the economy increases, the third thing I think of is GDP. Every time we make an economic investment, the budget intake of the people can increase.
Last reply by Wayne23lololh, -
- 1 follower
- 0 replies
- 574 views
Hi Lukasz, I came up with some ideas for you for AOK3. 1 in aok2 there is boring politics, few actions and the type of government does not affect anything, it only gives bonuses. How do you like the idea for bots and players to have spheres of influence (you attack Taiwan, and China somehow reacts to this) It would be cool if each type had its own logic (for bots) like communism would hate liberalism and love to create vassals. 2 it would be cool to add, in addition to vassals, protectorates, dominions, colonies, national regions, and others (it would also be possible to create federations, just as the USA is one country, but at the same time consists of states, and it wo…
Last reply by Mihail, -
I think a religious system should be added to the game, it should be the religion of the people and the state, and in religions such as Christianity and Islam, there should be a caliph and pope and of course there should be sects.
Last reply by BySpringBonnie76, -
- 1 follower
- 0 replies
- 303 views
Hello Lukaz. One of my biggest hopes about the new game is that the game would have better graphics, borders, and maps. In aoc2 maps had a really bad quality and the highest graphic option was anti-anlasing (that for some reason my pc would lag after 4). Is there any possibility of changing maps inside the game? Like changing water color, terrain colors, the look of country borders...
Last reply by Reza Shah, -
- 0 replies
- 376 views
First of all, sometimes when you open the editor, the game freezes and there is no choice other than closing it. After that, sometimes the game crashes when you skip a round. Finally, some borders on the map shake when you move the map and tire the eye very much. Please fix these in the new game.
Last reply by Gamer King, -
- 0 replies
- 380 views
I played with tribal civilization once and had a hard time. Everything is so difficult that you have to wait hundreds of turns before you can do anything. So make this tribal management system much, much easier. The current system is as follows. To colonize, first become civilized, then wait hundreds of rounds, and to become civilized, wait hundreds of rounds. Please make this easy because I've lost the fun of the game and can't play tribal civilization again.
Last reply by Gamer King, -
- 0 replies
- 456 views
It would be nice to add Antarctica to the game. Since research is done, the research score will be high and the population and soldiers will not be overwhelmed by the extreme cold. You send your soldiers and after a certain time they freeze to death. Uncolonized territory.
Last reply by Gamer King, -
- 1 follower
- 0 replies
- 252 views
add this into game
Last reply by 348, -
- 0 replies
- 301 views
Once you get to around 2000-3000 turns, the game begins to break. First all relations will default to 0. Then peace treaties will glitch so that you offer even if they are fully conquered and eventually the save will stop working entirely. Perhaps a safe measure could be added? Also is it possible that you could copy all data from a saved game and make it a scenario?
Last reply by Lordboring, -
- 0 replies
- 288 views
I think we should make a modern day scenario with events pre-built into the game in which paths can differ from what is happening on the game and also including randomness. This would take a lifetime to make with the devs only so it would be great I the community helped, we would have a actual help in the game and would lift off some weight from the developer's backs, if you think this is a good idea PLEASE! back me up!
Last reply by SyntaXenon, -
- 1 follower
- 2 replies
- 770 views
Hi Dear Jakowski; You announced that "The rulers will die when they are old.." in one of your last posts. I understand that for some centuries like 13, 14, 15 or 16 etc, most probably there will be a "heir" system. But how will the system work for some scenarios like Modern World? To be exact, how will the system work for democratic countries? Who will be the leader after the president die? Are you planning a system something like elections? Thank you! Good luck with the new best mobile strategy game!
-
- 0 replies
- 472 views
Hi Lukasz, I came up with some ideas for you for AOK3. 1 in aok2 there is boring politics, few actions and the type of government does not affect anything, it only gives bonuses. How do you like the idea for bots and players to have spheres of influence (you attack Taiwan, and China somehow reacts to this) It would be cool if each type had its own logic (for bots) like communism would hate liberalism and love to create vassals. 2 it would be cool to add, in addition to vassals, protectorates, dominions, colonies, national regions, and others (it would also be possible to create federations, just as the USA is one country, but at the same time consists of states, and it…
Last reply by Mihail, -
- 0 replies
- 255 views
Obviously it would be a lot of work for Lukasz to manually create elections, I think it would be cool to make a feature for events where you can select any leader in files, and chose them like a normal event, the one you click at the time (e.g. maybe Jan 20 2025) changes in game, cosmetic feature but I wod love it
Last reply by LFCAO7, -
- 0 replies
- 344 views
The powerful countries must be arranged correctly, such that America is in first place, followed by Russia and China in third place.
Last reply by AYOUBAYB7, -
- 0 replies
- 377 views
Basically, You know how in the vanilla game spain needs to deal with catalonia? basically this is simple, just give more countries that like georgia and abkhazia, etc
Last reply by BaldingFox77558, -
- 1 reply
- 513 views
Will be in AoH 3 production of various types of goods that can be used to produce other more complex goods and/or sell them on the international market like in Victoria 3?
Last reply by gjghjgigi, -
- 1 follower
- 5 replies
- 1.8k views
Natural disasters can be added to the game. Various natural disasters may occur with random possibilities, and natural disasters may cause serious damage to the region. Recently, floods in Libya Earthquake in Türkiye Fire in Australia Hurricane in Brazil happened. Such events can happen randomly and in certain areas and can destroy buildings in the region, reduce the economy and reduce the population. But of course, while earthquakes are very few in West Africa, they are very common in Japan. It would be nice to adjust such possibilities, and also a new natural disaster map. .
Last reply by gjghjgigi, -
- 0 replies
- 466 views
Hello Lucas, I downloaded and played all your games, I want I want only one thing from you, please bring a multiplayer mode, the game is very much.It will be popular and me and people will be very happy, please add the mod
Last reply by HÜSEYİN4402, -
- 1 follower
- 1 reply
- 428 views
In AoH2, there are "ages" but the main thing they do is allow certain government types. Maybe in AoH3 they could affect more, such as max technology, buildings, economy and population growth rate, etc.
Last reply by Banana, -
Hi Lukasz, in one of your previous comments you mentioned that there will be no navies but we can create special units for ourselves. I have a great idea for that! If we can create custom units, if you can add a plugin to the json file about where these units can be produced and in which regions they can operate (land, air or naval), users can create their own navy types. For example, when we want to produce an aircraft carrier special unit, we can transform it into a form that can only travel at sea by preventing its movement on land and in the air, while these naval units can only be produced in port cities (cities bordering the sea) with the help of a "workshop" type b…
Last reply by Banana, -
- 1 follower
- 0 replies
- 408 views
there will be online or multiplayer servers.....?
Last reply by JR Rachidovsky,