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101 topics in this forum
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- 1 reply
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Fix: Colonization was possible without unlocking the technology and law required for colonization. The mod's language files will now load properly for civilization names and loading texts.
Last reply by YouravaragebrazilianAoCfan, -
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- 3 followers
- 4 replies
- 1.6k views
Hi, so I made a Age of History 3 Wiki and it currently has 17 pages (when the game releases, there will be more). I hope that you visit and contribute to the wiki because there is only two editors so that the wiki will be easily filled in with more information when there are more editors. https://age-of-history-3.fandom.com/wiki/Age_of_History_III_Wiki
Last reply by Belgen, -
- 4 followers
- 49 replies
- 17.3k views
Age of History 3 for mobile devices will most likely have a much smaller map(number of provinces) The PC version will have a larger map. Mobile version will be released after the PC. So the map background will be the same as on PC, but many provinces will be merged. Maybe there will be something around 5-7k provinces for mobile devices, we will see later. The special map for mobile devices will be based on the PC version map from AoH3, which will have nearly 12000-14000 provinces.
Last reply by Adeqthebek, -
- 3 followers
- 42 replies
- 6.4k views
Age of History 3 - Is now available on steam! https://store.steampowered.com/app/2772750/Age_of_History_3/ Don't forget to leave a positive review, it's very important! 😛
Last reply by Mansoor, -
- 1 reply
- 305 views
Advisor bonuses weren't loading from saved games, but this has now been fixed. https://steamcommunity.com/app/2772750/discussions/3/4694532143495302477/ https://steamcommunity.com/app/2772750/eventcomments/4694532143495317745/
Last reply by RennyTheSimpatic, -
- 0 replies
- 439 views
Fixed a bug where the game would stop when the army was controlled by AI. Fixed issues where, upon loading the game, bonuses for Civilization Advantages and Civilization Legacies wouldn’t load. Constantinople now changes its city name to Istanbul when controlled by Turkey. Fixed flags for Maine and Louisiana. Fixed the image of the Syrian leader. Minor bug fixes
Last reply by Łukasz Jakowski, -
- 1 follower
- 15 replies
- 2.4k views
Greetings, leaders! Today, we delve into a cornerstone of civilization: the law system. The Evolving Legal Landscape Each civilization possesses a unique legal framework, and as your nation progresses through the tech tree, you'll unlock a variety of innovative laws. These laws offer diverse benefits and represent the evolving legal landscape of your civilization. [...] Full text: https://store.steampowered.com/news/app/2772750/view/7792991106427633588
Last reply by yeetboi, -
- 2 followers
- 23 replies
- 3.1k views
Now, when starting a new game, the player can choose for each game whether all civilizations will be able to call their vassals to war in that session or not. By default, this option will be disabled, but it can be enabled by clicking the settings button while creating a new game and selecting 'Call allies: vassals'.
Last reply by giganiba, -
- 11 replies
- 4.2k views
The mobile version of the game will not be released on the same day as the PC version. It will require some additional time to release on mobile. It will feature a special map designed specifically for mobile devices.
Last reply by al_2, -
- 1 follower
- 5 replies
- 1.7k views
In the scenario editor new option: Automatically generate the scenario as a mod. You don't have to do anything in the game files; the game will automatically generate the scenario as a Steam Workshop mod. There is one rule: You cannot export official, unchanged game scenarios made by the Author of the game. To export data as a mod, the author's name of the scenario must not be 'Łukasz Jakowski'. Change the author name of the scenario. Exported mod won't include custom-made Civilizations if they are in the scenario!
Last reply by Beter Griffin, -
- 2 followers
- 12 replies
- 1.9k views
Steam Workshop mod - Special Map Background When Zoomed Out https://steamcommunity.com/sharedfiles/filedetails/?id=3350400564 This mod adds a special map background when you zoom out of the map. It was intended to be part of the main game, but I'm not too sure about that, so it is disabled by default. This mod enables this optional background. When the map is zoomed in, the default map background is displayed.
Last reply by Das Moss Man, -
- 16 replies
- 1.8k views
If a player tries to exploit the game by having no army or minimal army to boost income, nearby AI civilizations will notice and identify the player's civilization as weak.
Last reply by Nixck, -
- 1 follower
- 48 replies
- 6.2k views
Mission tree
Last reply by Kimseal, -
- 2 followers
- 7 replies
- 1.7k views
Each time you play, the game will track your civilization's stats and save gameplay statistics for every session as that civilization. The game will record details such as: the number of days played, maximum income, total wars fought, provinces conquered, regiments recruited, generals and advisors hired, and buildings constructed.
Last reply by Minhcity, -
- 1 follower
- 15 replies
- 1.3k views
New additional generals images for year 1900+
Last reply by Minhcity, -
- 1 follower
- 9 replies
- 886 views
With just one click, the mod is ready to play! Discover how easy it is to personalize your Age of History 3 experience by downloading mods from the Steam Workshop!
Last reply by Abdulraheem1999, -
- 1 follower
- 7 replies
- 656 views
New buttons for random scenario and random Civilizations
Last reply by Thee OG Emerald EYE, -
- 2 followers
- 3 replies
- 800 views
Introducing the first true mod for Age of History 3 A new campaign scenario set in 725 Heptarchy. Originally intended to be part of the main game, this scenario was removed and has now become the inaugural mod for AoH3! Simply subscribe, launch the game, and start playing! https://steamcommunity.com/sharedfiles/filedetails/?id=3348769067
Last reply by Joaoj, -
- 5 replies
- 600 views
How to Add Translations for Different Languages to Your Mod game/_FAQ/Translations_For_Your_Mod.txt Each mod can have its own translation files! ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### You can add anything that needs to be translated to the translat…
Last reply by OwnM3Z0, -
- 2 followers
- 12 replies
- 2.1k views
Steam workshop is now live! And will be available at launch! https://steamcommunity.com/app/2772750/workshop/
Last reply by daniiiiiii, -
- 18 replies
- 3.6k views
To build nukes, you must research the necessary technology and have a nuclear reactor at level one or higher. Once you've met those requirements, you can build a nuke 😛
Last reply by Goldensyrup, -
- 0 replies
- 2k views
Greetings! Experience the game's 23 diverse scenarios, spanning various historical eras. Check out a list of scenarios available in the game at launch: https://store.steampowered.com/news/app/2772750/view/7364039644898396488
Last reply by Łukasz Jakowski, -
- 2 followers
- 29 replies
- 3.8k views
New alliances map mode highlights all civilizations with atleast one alliance.
Last reply by Thiago Emperor, -
- 2 followers
- 11 replies
- 2.5k views
Tomorrow on my YouTube channel a new video about "Move the Armies, new feature for better gameplay" 😛 Here is a preview. https://www.youtube.com/@ukaszJakowski/
Last reply by Yahya, -
- 5 replies
- 1.4k views
You can allow the AI to control your armies when your Civilization is at war.
Last reply by Yahya,