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1440 - 2442 Timelapse - Age of History 3, 1000 Years!
Last reply by AgeOfOz, -
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- 2 followers
- 12 replies
- 1.2k views
Age of History 3 - Fan-made Trailer
Last reply by Wayne23lololh, -
- 4 replies
- 907 views
If the player's army has a poor composition, the game will display a special button with additional information about the army's structure. By clicking on it, the army's deployment will also be shown. From this army composition, it's clear that the player has too many units in the first line and too few in the second line.
Last reply by Wayne23lololh, -
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- 14 replies
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You can now click on diplomacy category/group buttons like 'Rivals' or 'Neighboring Civilizations' on the left side to view more information about these civilizations, not just their flags. ------->
Last reply by MisterT, -
- 2 followers
- 33 replies
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The lord won't be able to call on its vassals to war. The lord will be obligated to defend its vassals. Vassals will provide more manpower and income to the lord. The vassals/colonies called to the war are too powerful. All of this can be changed in: game/gameValues/GV_Vassals.json VASSAL_INCOME_TO_LORD: [0.0, 0.025, 0.05], VASSAL_MANPOWER_TO_LORD: [0.0, 0.1, 0.25], VASSAL_CAN_DECLARE_WAR_DEFAULT: true, LORD_CAN_CALL_VASSALS_TO_A_WAR: false, LORD_AUTO_JOIN_VASSALS_DEFENSIVE_WAR: true, It can't be like that:
Last reply by RamonMercader, -
- 1 follower
- 15 replies
- 1.8k views
Now it is possible to change Colors of the Players' Army. It can also be modded to give each background a different shape, not just a change of color.
Last reply by YouravaragebrazilianAoCfan, -
- 1 follower
- 11 replies
- 925 views
Despite my initial advantage in a War with Courland, I was ultimately defeated due to a shortage of manpower. Courland, on the other hand, maintained a steady supply of troops, allowing them to replenish their forces and sustain their offensive!
Last reply by Omar2806, -
- 10 replies
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A new additional menu is available when creating a new army, displaying how the army will be deployed on the battlefield. This feature can be turned on or off by clicking the information icon.
Last reply by Praefectus Italicum, -
- 2 replies
- 419 views
It is now possible to search within the Civilization ranking.
Last reply by Wayne23lololh, -
- 1 follower
- 4 replies
- 894 views
It is now possible for players to compare their civilization with any other civilization from the diplomacy menu.
Last reply by Łukasz Jakowski, -
- 1 follower
- 4 replies
- 614 views
It will be possible to hide the user interface, allowing the game to run with the UI hidden. Two options: display only the date or nothing. Council -> More -> Hide UI
Last reply by Łukasz Jakowski, -
- 3 replies
- 486 views
Now, the hover information displays a green background to indicate the percentage of manpower the player has compared to the maximum capacity. Same for the treasury
Last reply by RamonMercader, -
- 1 follower
- 13 replies
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Testing the Android version of Age of History 3 😛
Last reply by Thee OG Emerald EYE, -
- 1 reply
- 545 views
Age of History 3 - Encyclopedia
Last reply by Corgi X, -
- 1 reply
- 522 views
It is now possible to see a preview of how the army will be deployed on the battlefield.
Last reply by Dule22, -
- 1 follower
- 15 replies
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Age of History 3 - Intervene in War You can join any war on the side of your choosing.
Last reply by Matvey, -
- 1 follower
- 4 replies
- 640 views
Now, when you hover over an army, you will see a green bar showing the strength percentage of each unit.
Last reply by Wayne23lololh, -
- 2 followers
- 24 replies
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Steam: https://store.steampowered.com/app/3238550/Age_of_History_3_Pocket_Edition/ Experience the thrill of grand strategy in a more manageable scale with Pocket Edition. This Free DLC offers a streamlined experience with fewer provinces, but all the strategic depth and complexity of the original game. Explore a smaller map, conquer new territories, and forge alliances in a more focused and intimate setting. Total Provinces: 5,532 In comparison, the official Earth map for Age of History 3, features a total of 13,892 provinces.
Last reply by Galaxy_73, -
- 1 follower
- 28 replies
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Age of History 3 - Trailer 😛
Last reply by Денис Живков, -
- 22 replies
- 1.4k views
Age of History 3 - Civilization Explode 💥💀 It can be used as an outcome of the event. explode=ming # Ming will split into multiple civilizations based on the number of civilizations present within Ming's provinces that have cores and no provinces.
Last reply by Денис Живков, -
- 7 followers
- 27 replies
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Greetings, leaders! Today's development diary delves into the foundation of any thriving Civilization: its resources. In Age of History 3, you'll have a diverse selection of 49 unique resources at your disposal, ranging from the staples of life like grain and rice to the luxuries of porcelain and glass. A World of Potential Full text: https://store.steampowered.com/news/app/2772750/view/7792991106426878454 Tutorial how to add own Resource:
Last reply by user73739, -
- 1 follower
- 15 replies
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The game works on macOS and will be available on Steam for this operating system.
Last reply by andry202222, -
- 2 followers
- 14 replies
- 3.6k views
Showcase of Age of History 3 running on mobile device, Samsung S22. Age of History 3 will be available for PC, Android and iOS. Disclaimer: The UI scale will be larger. The game will be released on mobile devices once the main PC version of the game is stable. I think on mobile devices the province name text above the province will be disabled by default, but you can enable it in settings. Release date: When it's ready 😛 # Age of History 3 on Steam, add to your wishlist now: https://store.steampowered.com/app/2772750/Age_of_History_3/
Last reply by YouravaragebrazilianAoCfan, -
- 2 followers
- 36 replies
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Here is a printout of the map from the first, but not the last, scenario in the game: IMG: https://lukaszjakowski.pl/img/Age_of_History_3_Scenario.png Scenario is still not finished. The printout is made by the game, using old idea: https://www.youtube.com/watch?v=9iScsvuX_YM
Last reply by Das Moss Man, -
- 1 follower
- 8 replies
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The maximum research value is calculated as follows: Base Value + (Growth Rate in the capital city * modifier) + Capital City Level bonuses
Last reply by DigiAOH3,