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The question is about the control of provinces through which the enemy army passes.in the existing sections of the gameplay it is clear that the occupation of provinces occurs only after the siege of fortifications, but doesn’t this mean that if the provinces are occupied by an enemy army, the defending side can still interact with them?
Last reply by Ryder97, -
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We demand that we make it possible to set colors and national names separately according to the political system of civilization. Translation: Papago
Last reply by Zhchj2006, -
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Last reply by annemcgheeo, -
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문명의 운명이 당신의 손에 달려있는 대전략 전쟁 게임 - 그들은 당신의 리더십 아래에서 하나로 뭉칠 것인가, 아니면 갈등으로 분열될 것인가? 인류 문명의 초기부터 미래 시대까지, 인류 문명의 전체 이야기를 여행하면서 시대별로 당신의 유산을 만들어 보세요. 인류 역사의 방대한 타임라인을 살펴볼 수 있는 Age of History 3와 함께 서사적인 여행을 시작하세요. 문명의 시대부터 먼 미래의 영역까지, 지배 제국부터 작은 부족까지 다양한 문명으로 플레이하세요. 기술 기술 트리를 발전시켜 더 나은 건물과 더 강력한 유닛을 잠금 해제하고 문명을 개선하세요. 각 기술 혁신은 역사를 통해 문명의 진화와 성장을 반영하여 새로운 가능성을 열어줍니다. 위원회 및 고문 90개가 넘는 독특한 건물들 더욱 발전된 경제 최대 생산자에게 고유한 보너스를 제공하는 48개의 리소스 문명 유산 문명의 이점 법과 개혁 종교 장군들 군대 구성 최전방과 2선에 있는 유닛의 선택은 매우 중요합니다. 최전방 유닛은 탄력적이고 직접적인 전투에 대처할 수 있어야 하며, 반면 2선 유닛은 지원, 사정거리 공격 또는 특수 기능을 제공해야 합니다. 63개 이상의 독특한 유닛 유형을…
Last reply by Łukasz Jakowski, -
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Begib dich auf ein episches Abenteuer durch die Geschichte der Menschheit. Von der Ära der ersten Zivilisation bis hin zur fernen Zukunft kannst du in die Rolle verschiedenster Zivilisationen schlüpfen, angefangen bei großen Weltreichen bis hin zu kleinen Stämmen. Technologie Steige im Technologielevel auf, um bessere Gebäude und stärkere Einheiten freizuschalten und so deine Zivilisation zu verbessern. Jede technologische Errungenschaft eröffnet neue Möglichkeiten und spiegelt die Entwicklung und das Wachstum deiner Zivilisation im Laufe der Geschichte wider. * Ratsmitglieder und Berater * Über 90 einzigartige Gebäude * Verbesserte Wirtschaftssystem…
Last reply by Łukasz Jakowski, -
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Does anyone knows the Civ tag for Germany, Brazil, Japan, Colombia, Sweden, Norway, Denmark, Finland, Rome, Australia, Bolivia, Turkey, Ottomans, Greater Germanic Reich and Hungary please ? 😭
Last reply by Wayne23lololh, -
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Is it possible for a king to rule for a 70 years or more? Like Queen Isabel II or Luis XIV, Or if it is possible with the technology of the future to make them live longer, as we well know in the Middle Ages they barely lived to be 60 or if we go further, at 30 in the primitive age. So for each era that passes, the number of years that the population or the king can live increases.
Last reply by GalacticCakes, -
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Will there be any beta or pre-release closed or open test of a game?
Last reply by hardlysane, -
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I believe that there should be a story mode. I am looking forward to the human history starting with Adam's creation. At the same time, I expect there to be action and story-enhancing scenarios such as apocalyptic scenarios and alien invasions. I at least expect these to be available through mods.
Last reply by muhoaga, -
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How will leaders in newly created countries work? Random name + random portrait or something different?
Last reply by hardlysane, -
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Hi Lukas, I have heard that the editor would be only for pc. I just want your confirmation. Thank you.
Last reply by Wayne23lololh, -
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Another slight question about the new editor mode would be: Can we edit or set an initial economy or population amount for each civilization? Basically, if we could do that, we could create real modern scenarios, for example, China with 1b population, USA with 21b economy, among others, although not so exaggerated. Thanks for reading, and don't forget to drink water 👍
Last reply by GalacticCakes, -
So, dear Lukasz Jakowski. I want to ask a question about scenarios in Age Of History 3. Will you add scenarios WW1, WW2 and Modern age in the game? Just I really want to play scenario of Modern day or WW2. Well, if you can, please, answer this question.
Last reply by pedroRSmapper, -
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How do the resources work or what are they used for? That's my only question about resources.
Last reply by Edmilson Gomes, -
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The game is going to have a scenario editor, civilization editor and all that?
Last reply by WATER, -
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If I remember correctly, you previously mentioned on the forum that there would be no trading in the game. However, I can see that there are certain resources in the game, and I also noticed in one of the shorts you uploaded that the state of Panama has a Merchant Republic ideology, which is based on commercial activities. Honestly, this situation makes me very curious. Will we be able to use these resources for trading, and what purpose will they serve? And I noticed a few things regarding the seas in the recently released video, what will they provide for us? I am very curious.
Last reply by muhoaga, -
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Is it possible to implement all this? Pan Lukasz, I think that resources should also be able to overlap each other. So that one province could have several types of resources at once. I also think it is necessary to introduce a system of province fertility with this resource on a scale from 1 to 3.
Last reply by WATER, -
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Hello Lucas, I would like to ask a question and offer you what I think is a good idea about feudal fragmentation. Lets starting, I would like to ask an important question, what will happen to the Holy Roman Empire in aoc 3? will it be organized in the game, or not? There is also another important question, if there is one, will the system of feudal fragmentation be organized in age of civilizations III, for example France? Will there also be a system of Byzantine bureaucracy, femes, exarchates, senate, iconoclasm? And what about the vassal system as a whole, will there be a division into governorships, direct vassals, protectorates, etc.? …
Last reply by Timofey Bonaparte, -
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Like, we won't fight in a line in 20th century right? Hopefully it will be dynamic. Or more like is the game supposed to be in modern years at all?
Last reply by Xm0x, -
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Hello. We know that the Navy will not be in the game, but it is still one of the biggest fan requests, which is justified, as some of the greatest battles in history that shaped the world as we know it took place at sea. Ships are cool, ships are vital to human civilization. That said, why won't there be a navy in the game? Is it due to lack of ideas, problems coding that mechanic, or something else?
Last reply by Devvy, -
Aoh2 is not very strategic and winning wars does not require any skill, does Aoh3 rely on skill and strategy to win battles?
Last reply by TheMaul, -
Council System. I think the council system is good but it needs to be improved. Apart from the Advisors section, features that can vary according to ideology should be added. For example, in dynastic states, there should be Crown Princes and the Monarch can ask him/her to take the throne as a testament (the probability of the heir the Monarch wants to take the throne increases by X%) The features related to the council system can be increased in this way
Last reply by mysta, -
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How will greek and phoenician colonization differ from modern colonization? They will have access to any uncolonized land in the whole world, or settlers can only go until a certain distance?
Last reply by selenhogamer, -
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Will there be Catastrophes? Since the game has an Irrigation System, if not, it would be good to add one.
Last reply by Neyoto Hiro, -
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Hi Lukasz, I would like to give you a simple and effective suggestion about the assimilation system. First of all, it is foreseen that there will be a natural assimilation system, if there will be such a system, my suggestion is that it will NOT hinder it, so the two systems can work together. If we find the natural assimilation system slow and we want to speed it up, we can erect propaganda buildings in the areas where we want to assimilate and assign missionaries (or provocateurs) there to speed up the process of adaptation of elements of the population such as religion and ethnicity!
Last reply by mysta,