Tutorials
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Age of History 3 - How to create mod for Steam Workshop
Last reply by ConRadical, -
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How to add own units - Age of History 3
Last reply by Eredinhunt, -
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How to Share Your Scenario as a Mod on the Steam Workshop. game/_FAQ/Scenario_WorkshopMod.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/MAP_NAME/scenarios/ ##### ## How to Share Your Scenario as a Mod on the …
Last reply by Łukasz Jakowski, -
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Map Editor for Age of History 3 It works almost the same as the old one, but is more convenient. If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game. You can save the province by clicking Enter and continue adding another new province. You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added. CUT_FROM_PROVINCE_MODE=true New special version of the map, provinces created in this mode will crop the images of the main provinces. All provinc…
Last reply by Wayne23lololh, -
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game/_FAQ/A_Mods_steam_workshop_READ_ME.txt ############################# ## Steam Workshop ## ## When reading any file, the game will prioritize files in the 'mods/' folder first, followed by ## subscribed items from the Steam Workshop, and finally the default game files. ## ## You can find all files for this example in the 'modsExample/' folder within the game files. ## ##### To create a new mod that can be submitted to the Steam Workshop, create a new folder for your mod in the 'mods/' directory. Inside this folder, organize your files in the same structure as they are found in the game's directories. Example: # Step 1 Create a new folder within the 'mo…
Last reply by Łukasz Jakowski, -
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Age of History 3 - How to create a new Map/Mod
Last reply by Wayne23lololh, -
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How to add own Civilization in Age of History 3 Flag size: 154 x 100 154px width 100px height
Last reply by Unity, -
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How to add own Resource in Age of History 3
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How to add own Goverment in Age of History 3
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How to add own Building in Age of History 3
Last reply by Ricondo, -
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Age of History 3 - How to add Generals and Advisors
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How to add own untis, Tutorial
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game/_FAQ/Events_Outcomes.txt gold=125 gold_monthly_income=2.0 legacy=75 legacy_monthly=4.5 research=35 advantage_points=3 manpower=7500 # +7500 manpower inflation=8.2 # +8.2 inflation ai_aggression=100 # AI Aggression: +100 out of 1000 ai_aggression=-1000 # AI Aggression: -1000 out of 1000 move_capital=75 declare_war=fra # Civ will decalre war on France declare_war2=ger=pol # Germany will declare war on Poland add_alliance=ger=hun # Civ with tag 'ger'(Germany) will make an alliance with civ with tag 'hun'(Hungary) add_non_aggression=fra=spa # Civ with tag 'fra'(France) will sign Non Aggression Pact with civ with tag 'spa'(Spain) add_military_access=rus=swe…
Last reply by Iceman, -
- 6 replies
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Age of History 3 - How to add Government game/_FAQ/Governments.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all Governments in the game: game/Governments.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Governments.json Exampl…
Last reply by YouravaragebrazilianAoCfan, -
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Age of History 3 - How to add Religion game/_FAQ/Religions.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all religions in the game: game/Religions.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Religions.json Example code fo…
Last reply by Łukasz Jakowski, -
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- 2 replies
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How to add custom preview for Scenario ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### To add a custom preview for your scenario, go to: map/THE_MAP/scenarios/YOUR_SCENARIO/ Ensure that the image dimensions match those of the preview.png file generated by the game. …
Last reply by Sacro Império Brasileiro, -
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City names depend on the Civilization. game/_FAQ/City_Names_Depending_On_Civilization.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YourModName/game/cities/ Go to: game/cities/ The files in this folder are named after …
Last reply by YouravaragebrazilianAoCfan, -
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Age of History 3 - How to add real Advisors and Generals to scenario game/characters/ How to create new Character: Each character has its own unique JSON file (Example: Franklin.json) ########################## [ { Name: "Benjamin Franklin", ImageID: Franklin, BornDay: 17, BornMonth: 1, BornYear: 1706, Attack: -1, Defense: -1, }, ] ########################## ## Steps to Create a New Character: Copy and Rename the File: Copy an existing file (e.g., Franklin.json) and rename it with a unique filename, like Surname.json Replace "Surname" with the real last name of the character you are creating. ## Set the Character's Name: The name that will ap…
Last reply by Kiwi, -
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Age of History 3 - How to add Real Leaders/Rulers/Kings ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### ## This guide explains how to add a ruler to the game Go to: game/rulers/ Inside this folder, you will find multiple .json files, each representing rulers for a …
Last reply by cartographer-guy, -
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game/_FAQ/Governments_Peace_Order.txt ## PEACE TREATY -> AI -> ORDER 0 == TAKE LAND 1 == DEMAND VASSALIZATION 2 == DEMAND SUBJECT TRANSFER 3 == DEMAND RELIGION CONVERSION 4 == DEMAND GOVERNMENT CHANGE 5 == DEMAND GOLD 6 == LIBERATE CIVS 7 == DEMAND WAR REPARATIONS 8 == DEMAND HUMULIATE ## EXAMPLE USE: AI_PEACE_ORDER: [0, 4, 3, 5, 1, 2], AI_PEACE_ORDER2: [2, 5, 7, 6, 8, 0, 1, 3], ## 75% chance for 'AI_PEACE_ORDER,' 25% chance for 'AI_PEACE_ORDER2. AI_PEACE_ORDER_CHANCE: 75, AI_PEACE_ORDER_CHANCE2: 25,
Last reply by EuroballProductions, -
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game/_FAQ/Units.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/units/ ## Main file with all unit types: Units.json Here you add new unit type. Example: { File: "Warior.json", ID: 0, Line: 0, }, Line: 0 - The army will be position…
Last reply by YELAN, -
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game/_FAQ/Events_Triggers.txt invested_in_economy_over=125 invested_in_economy_below=50 increased_growth_rate_over=25 increased_growth_rate_below=75 increased_tax_efficiency_over=50 increased_tax_efficiency_below=100 increased_manpower_over=150 increased_manpower_below=250 developed_infrastructure_over=10 developed_infrastructure_below=55 buildings_constructed_over=20 buildings_constructed_below=20 administrative_buildings_constructed_over=5 administrative_buildings_constructed_below=15 economy_buildings_constructed_over=1 economy_buildings_constructed_below=8 military_buildings_constructed_over=3 military_buildings_constructed_below=5 unique_capital_buildings_…
Last reply by Iceman, -
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game/_FAQ/Governments_AI_BuildScore.txt #################### ## AI_BUILD_SCORE 0 == AI_BuildResearch 1 == AI_BuildGold 2 == AI_BuildLegacy 3 == AI_BuildTaxEfficiency 4 == AI_BuildProvinceMaintenance 5 == AI_BuildManpower 6 == AI_BuildDefensive 7 == AI_BuildRecruitArmyCost 8 == AI_BuildGrowthRate 9 == AI_BuildEconomy 10 == AI_BuildProductionEfficiency 11 == AI_BuildConstructionCost 12 == AI_BuildRest 13 == AI_BuildCapitalBuilding 14 == AI_BuildResource 15 == AI_ColonizationTribal ## Example use: AI_BUILD_SCORE: [ 70, 50, 40, 60, 40, 65, 60, 30, 40, 55, 50, 45, 30, 50, 40, 0], ## DON'T USE IT THIS WAY AI_BUILD_SCORE: [ 70, // AI_BuildResearch 50, // AI_…
Last reply by Wayne23lololh, -
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game/_FAQ/Event_Example.txt id=unique_id_of_my_event title=Here is the title of my event! desc=The description of my event. This event will give bonuses if the civilization has more than 10 regiments. image=49.png show_in_missions=false mission_image=2 only_once=true trigger_and next_and civ_regiments_over=10 trigger_and_end option_btn name=First button text ai=100 province_manpower=1.2 bonus_duration=20 bonus_max_morale=5 bonus_army_morale_recovery=15 option_end option_btn name=Thank you, I don't collect points. ai=2 option_end
Last reply by eNeXPii, -
- 2 replies
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game/_FAQ/Map_ProvinceImage.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Open the game and navigate to: New Game → Play → Play While in the game, click the Civilization Flag (located in the top left corner). Select More → Console In the console, type a messag…
Last reply by Matvey,