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I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by YouravaragebrazilianAoCfan, -
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- 2 replies
- 153 views
I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by YouravaragebrazilianAoCfan, -
- 4 replies
- 772 views
Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by YouravaragebrazilianAoCfan, -
- 5 replies
- 499 views
Can u? @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 189 views
self-explainatory. instead of making aoh3 mods seemingly post in off-topic, we could have our own forum dedicated to mods.
Last reply by YouravaragebrazilianAoCfan, -
- 3 replies
- 311 views
firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 68 views
Most of the Scenarios don't have cores add them and also Add release custom nation Button cause J cannot realese Kinghtom Of Jerusalem 🥺🥺.Only Turkey have cores here 😩
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 321 views
A windowed fullscreen mode would be comfortable for when I am switching between youtube videos that I have on my other monitor. It's a bit inconvenient to completely minimize AoC for that. My hyperactive self can't wait the few seconds of loading either, but the game doesn't load if i minimize it completely 😂
Last reply by AddPlck, -
Given multiplayer managed to work and you originally said it was quite unlikely for a multiplayer at first, could it be possible to fix the ai to actually use a navy possibly (and maybe trade)
Last reply by Mr. Rufus, -
- 0 replies
- 60 views
I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
Last reply by Samuelllle, -
- 0 replies
- 71 views
Agressive expanison should INCRESE chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls.
Last reply by panszop, -
- 1 reply
- 57 views
Border looks bad all prowices line up with Ren River Exept Sayn. Fix Sayn prowince border plss 🥺🥺🥺
Last reply by panszop, -
- 3 replies
- 651 views
Coalitions should be hard to defend but still manageable. This is not the case in the game however. If you're a small country in the early game and you have just a few neighbours, you're not attacked by a large force but you're broke and you cant afford to have enough army to defend yourself. If you're a large country in late game that has more prestige than the remaining top 5 combined, you have a ton of neighbours and even though you have a lot of money and a high regiment limit, your neighbours always have more. There's no point in the game that beating coalitions is a manageable task. Except maybe getting lucky a few times. It shouldn't be this way but if this is how …
Last reply by panszop, -
- 0 replies
- 62 views
Add integration of vassal system, but this time make it working and balanced not like how it was in age of history 2
Last reply by panszop, -
- 0 replies
- 59 views
Curently we have only 3 options: -Total Louse -Nothing -Total Victory Meke it similar to what was in age of history 2 (with all news funcions like taking gold) There you didn't have to concwer 90% of land to sighn piece treatie. Curently system will be realy anoyng in multiplayer.
Last reply by panszop, -
- 0 replies
- 102 views
Also do you have any plans to add the old features from the previous game such as ultimatums, also fixing the current alliance system would be nice and making it so your vassals can't join other civs alliances
Last reply by Anon6969, -
- 1 reply
- 194 views
I am not a professional animator I just make this for fun;)
Last reply by Mr. Rufus, -
- 3 replies
- 533 views
Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Wooodex, -
- 14 replies
- 1.3k views
hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
Last reply by angamo123, -
- 1 reply
- 372 views
Now the tribes of Siberia, Africa and the New World have inflated technologies. Because of this, they quickly catch up with other countries, organize and colonize the entire territory before anyone from Europe or Asia arrives there. And in general, the balance of technologies among different civilizations in basic scenarios is very strange. It is worth reconsidering the initial level of technology of various civilizations
Last reply by Łukasz Jakowski, -
- 1 reply
- 188 views
I think it would be a good idea to bring back the mechanic of liberating vassal countries that are not in the scenario like in AOH2. I tried to liberate New Spain when I colonized the American continent but apparently there was no function to liberate countries that you have not conquered.
Last reply by Wooodex, -
- 0 replies
- 93 views
i personally see that its illogical for a country to join a coalition war against me no matter our relations so i think there should be set a certaine level of relations for a country to have the ability to join or declare a coalition war against the player
Last reply by malek, -
- 0 replies
- 75 views
not much to add about it
Last reply by selenhogamer, -
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- 226 views
Yo Lukas can you plesae like add Slave trade and Serfdom as a law? well there are the options Slavery banned = you know what it means slave trade = You get new slaves monthly It'll add a slave tab next to gold which add a new UI which is called Slaves, and you unlock "Slave camp" bulidings to actually start trading slaves. Legacy Slavery = The slaves UI will stay but will have 0+ monthly new slaves and you keep all slaves Slavery stuff: The Slaves will usally Rise the rebellion percentage and when they revolted they do a rebbellion. Serfdom: You'll have a Landlords Ui tab similar to Slaves, where you can get slaves or other minorities to be serfs. Tha…
Last reply by JurMax, -
- 0 replies
- 200 views
@Lukasz Jakowski i will elaborate, basically. I made a fascist greater afghanistan formable which uses the afg_f tag but it didn't generate in game. Then i made a bau_w lucayan federation formable which also didn't generate in game. I don't know if this is a bug or not but you should make it so we can make ideologies into formables too.
Last reply by BaldingFox77558,