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hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
Last reply by favedor, -
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- 0 replies
- 60 views
I think it would be a good idea to bring back the mechanic of liberating vassal countries that are not in the scenario like in AOH2. I tried to liberate New Spain when I colonized the American continent but apparently there was no function to liberate countries that you have not conquered.
Last reply by GalacticCakes, -
- 0 replies
- 36 views
i personally see that its illogical for a country to join a coalition war against me no matter our relations so i think there should be set a certaine level of relations for a country to have the ability to join or declare a coalition war against the player
Last reply by malek, -
- 0 replies
- 87 views
Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Wooodex, -
- 0 replies
- 30 views
not much to add about it
Last reply by selenhogamer, -
- 2 replies
- 180 views
Yo Lukas can you plesae like add Slave trade and Serfdom as a law? well there are the options Slavery banned = you know what it means slave trade = You get new slaves monthly It'll add a slave tab next to gold which add a new UI which is called Slaves, and you unlock "Slave camp" bulidings to actually start trading slaves. Legacy Slavery = The slaves UI will stay but will have 0+ monthly new slaves and you keep all slaves Slavery stuff: The Slaves will usally Rise the rebellion percentage and when they revolted they do a rebbellion. Serfdom: You'll have a Landlords Ui tab similar to Slaves, where you can get slaves or other minorities to be serfs. Tha…
Last reply by JurMax, -
- 0 replies
- 145 views
@Lukasz Jakowski i will elaborate, basically. I made a fascist greater afghanistan formable which uses the afg_f tag but it didn't generate in game. Then i made a bau_w lucayan federation formable which also didn't generate in game. I don't know if this is a bug or not but you should make it so we can make ideologies into formables too.
Last reply by BaldingFox77558, -
Release any province and it gets the core. Economic status of each province, such as comfortable, wealthy, etc. Happiness status of each province. Revolt rate depends on economy, happiness, religion, culture. Possible emigration from provinces with bad economy. Each province can have several religion groups which are shown in % and several culture groups. Promoting culture or religion consumes legacy points. Similar to the Victoria game where you have multiple but limited focus points to promote or convert something, but this game could have limited legacy points instead. Countries can make other cultures acceptable. Countries can make relig…
Last reply by MikeyMoon, -
- 0 replies
- 533 views
Hi Mr. Jakowski, I think u have already read this once before but I made some changes and here is all the Ideas I have. I wanted to share some ideas and suggestions for Age of History 3 that I believe could enhance the game experience. I appreciate your patience in reading through these, and I would love to hear your thoughts on them. First, I encountered a bug: • When creating a civilization, there are no flag symbols available as in Age of Civilizations 2. Additionally, any custom flag created disappears in-game, replaced by a question mark. A few observations: • In the modern world scenario, a province in Russia's Far East is mistakenly assi…
Last reply by SHAH OF PERSIANS, -
Hi guys, PLS READ THESE I SAID, AND IF POSSIBLE MR.JAKOWSKI READ AS WELL🌹🫶 FIRST of all I found some annoying bugs. No Menu Button for saving or exiting the game for android! I uploaded a screenshot of the game in the link below, pls check it. https://drive.google.com/file/d/11TWvFtmzuI5vAwp0KMqOsEgDSDK4E0lx/view?usp=drivesdk There is a bug, When creating civiliazation there are no symbol for flags like age of civiliazation 2 and even if u make a casual flag, when u go to the game the flag is removed and a question mark is on it. In modern world I noticed a Province of Russia Far East is accidentally given to China. Now on to the suggestions …
Last reply by SHAH OF PERSIANS, -
- 1 reply
- 184 views
I'm currently making my AoHIII version of 1800 scenario and when i painted the map i found that the Sayn province (located along side the Rhine River) is going through the river and not stopping on the river band like the other provinces nearby. It would be interesting to cut the province into to new provinces (for historical accuracy)
Last reply by Apolo, -
- 0 replies
- 92 views
hey guys can anyone make a mode of song of ice and fire
Last reply by Abdulraheem1999, -
- 0 replies
- 81 views
@Łukasz Jakowski byłaby może opcja abyś dodał więcej możliwych bonusów/minusów za taktyki np. bonus do szybkości armii albo bonus do szybkości oblężeń?
Last reply by Aryati, -
- 242 replies
- 17.8k views
In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
Last reply by daniiiiiii, -
- 2 replies
- 237 views
firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by general nepolean, -
- 0 replies
- 165 views
Is this better than orignal? Using flag for different unit?..
Last reply by general nepolean, -
- 6 replies
- 786 views
PEOPLE WANT THE OLD DIPLOMACY PEOPLE WANT THE OLD PEACE TREATIES PEOPLE WANT THE OLD VASSAL SYSTEM PEOPLE WANT FEATURES BACK SUCH AS ULTIMATUM, UNIONS, TRADE PEOPLE WANT OLD ALLIANCES
Last reply by ConRadical, -
- 2 replies
- 374 views
The thing is that I, for example, playing for Russia in WW1 want to liberate Poland and start playing for it, but since it has no national provinces I can't do it. Obviously, it is difficult to work out national provinces for each country in each scenario, but why not do it like in Aoh2? There you could choose any country you wanted, or even create your own right away, and release on some territories. This also gives a great opportunity to divide, for example, Germany in World War II into Reich Commissariats and Protectorates.
Last reply by panszop, -
- 2 replies
- 459 views
Why do I say this? Well, the peace deals leave a lot to be desired in AoH3, and it is by far what I hate the most about the game. I like the new demands, but how come we can't give provinces to our own allies? Or argue more with the enemy country? In AoH2 the peace deals were much better, despite not having as many war demands, you could select your own allies and give them provinces or other demands to the enemy, we could also do the same with the enemy, we could give them provinces from our allies or ourselves, in exchange for other territories or war reparations or other things. That's why I say that a rework of the peace deals is necessary, it would give a b…
Last reply by panszop, -
- 1 reply
- 314 views
Basically, add a mechanic called prosperity, where if you aren't at war time, it slowly ticks up, and if you are at war time, it ticks down. If prosperity is high enough, the province will improve its manpower and growth rate over time. SLOWLY, very slowly, so it is not op. On the other hand, having any devastation in a province will get rid of its prosperity, and decrease its manpower and growth rate rather quickly. Nukes should delete all prosperity, and most growth rate and manpower from a province. They currently only delete a bit of the population and economy.
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 179 views
Now the tribes of Siberia, Africa and the New World have inflated technologies. Because of this, they quickly catch up with other countries, organize and colonize the entire territory before anyone from Europe or Asia arrives there. And in general, the balance of technologies among different civilizations in basic scenarios is very strange. It is worth reconsidering the initial level of technology of various civilizations
Last reply by Matvey, -
- 3 replies
- 252 views
Add no annex provinces option to vassals tab. With it, when the vassals win a war, we don't need to worry about vassals having more provinces
Last reply by angamo123, -
- 0 replies
- 105 views
The idea will make AI form a "Formable nations" and will make the games much more fun and deep and sometimes i just like to Observe games... The issue with making this happening is cores... Option A: Cores transform to the new formable nation (example: England become UK) Option B: Cores doesn't transform to the new formable nation (example England become UK but cores will stay as England and every new core will be part of the England cores) SO UK will be just a name changer not a real change I prefer second option in case of losing to coalition I do not want UK to be nation of 1 province as example and Formable nations should be able to make Formable natio…
Last reply by eNeXPii, -
- 1 reply
- 128 views
Each province should have 2-3 resources
Last reply by angamo123, -
- 5 replies
- 629 views
I'll leave suggestion here to let android players to have acces to all things that PC version have (like editors and generating "mod" folder) @Łukasz Jakowski Btw I'll spaming this as long as you don't add it @Łukasz Jakowski
Last reply by Wielki_Czlek,