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It would be a dream to see new game Age of history 3 but turn based, so basically not AoH3 but something like advanced AoH2 maybe it could be named AoH2+ or something, but it would be a dream oh and also without AI generated stuff hope, we can see it one day @Łukasz Jakowski
Last reply by general nepolean, -
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- 0 replies
- 108 views
I made this unit blocks it is better than those in aoh3 so tell me which one is better or it needs more improvement @Łukasz Jakowski 1. . which one is better 2.
Last reply by general nepolean, -
- 0 replies
- 51 views
like the vassal system but obviously you have the same control to your """vassals""" how you have for your nation, gaining more gameplay realism and dynamism. and it can be used to help you to administrate a massive country, like United States. can be used to manage the taxes or doing upgrades for provinces assigned for the state. You can manage the autonomy of the state too, but take careful: more autonomy, more distinction of laws and more feeling of popular uprising/separation. And if you take a low value of autonomy, it can happen the same too, the states search for more autonomy to control their states recommendations: You only can atribute a state or administrativ…
Last reply by Dr.AzulBR, -
- 4 replies
- 186 views
Ulepsz grę bo jest średnia do tego stopnie że na YT grają w AOH2. Wiem że ci sie nie opyla więcej robić updatów bo już zarobiłeś kupę szmalcu ale jakbyś updatował to byś mógł jeszcze więcej zarobić. Lista potrzebnych updatów -Dodaj dyplomacje do gry. -Napraw rozmowy pokojowe bo są lamerskie, system armi jest z wojen napoleońskich w grę najlepiej się gra w średnioweiczu a system rozmów pokojowych jest jak z 2 wojny światowej. -Dodaj treade żeby boty mogły ci sprzedać prowincje jak masz na nie cory i wogle dodaj cory do wszystkich scenariuszy a nie do jednego leniu śmierdzący -Zmień system corowania żeby jak np grasz państewkiem niemieckim to masz od raz…
Last reply by general nepolean, -
- 228 replies
- 69.5k views
In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by general nepolean, -
- 2 replies
- 235 views
Hello my serfs, lords, and emperors. Yesterday while I was watching a video, I had a stroke of genius. The seiges look honestly really boring. So I thought what if during seiges we had a top-down view of the city (or Fort). But that wouldn't be all there would be different looks, like star forts. For example in the 1200's they'd look square, and boring. But during like 1700's they'd be pointy and star shaped. Now I didn't come up with this alone, if you want to learn more watch this: Here's the link It's an honestly amazing vid. How I imagine it to look: That will be all, critism is appreciated. :-Þ
Last reply by general nepolean, -
- 0 replies
- 133 views
Tell me your ideas and I am going to turn it a animation ( i will not try my best ) like this video :- And also subscribe this channel
Last reply by general nepolean, -
- 80 replies
- 14.8k views
What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by Dr.AzulBR, -
- 4 replies
- 515 views
Czy mógłby Pan dodać limit co do wielkości jednej armii? Uważam, że kierowanie nawet kilkunastoma armiami dawałoby większą frajdę na scenariuszach ww1, ww2, 2022 itd. Bardzo liczę na to, że pojawi się to w najbliższym czasie. @Łukasz Jakowski
Last reply by Gregor Hermann, -
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- 260 views
@Łukasz Jakowski @HaSa I had a new idea instead of explaining it by text I make a animation about it It is same as small campaign but you have fight battles and sieges of different Empires at the end your going to get a general or leader
Last reply by general nepolean, -
- 0 replies
- 326 views
Seriously please @Łukasz Jakowskiwithout it there isn't any long term enjoyment in the game.
Last reply by Anon6969, -
- 1 reply
- 234 views
I suggest bringing back annex option to puppet states, maybe it could work in some sort of an autonomy system, but we need this why? Because simply now puppet's are useless because if you can't take it later, then why it is there? I also remember how I was doing lot of puppets in AoH2 but now in AoH3 is just not fun, so please bring back annexation option to puppets, and it could be even by some sort of an autonomy process 🙏 @Łukasz Jakowski
Last reply by panszop, -
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- 229 views
Addon Redux is, as we all know, goated. Possibly even with the sauce. It adds a shit ton of new civs to the game, new govs, et cetera. It's definitely ideal for those who love making new scenarios. When will someone step up and bring it from 2 to 3? I would, but I am both very very dumb and somewhat somewhat busy these days. If someone can port it over, you will have y eternal gratitude. Possibly even a high five. Best regards and lots of love, A big Age of Civilizations fan.
Last reply by __goose__, -
- 2 replies
- 460 views
@Łukasz Jakowski naprawdę o nich zapomniałeś, bo programuję wydarzenia dotyczące dekolonizacji, ale nie ma takiego kodu o uwalnianiu marionetek, bo nie ma ich w FAQ
Last reply by Mihael1, -
- 4 replies
- 761 views
firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by Das Moss Man, -
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- 146 views
Agressive expanison should increse chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls. Half of negative coments on steam complain about this. J reposted this comment becouse game needs this update.
Last reply by panszop, -
- 5 replies
- 501 views
Add ideology: - Principality - Dominion - toilet - Thatcherism - Lukastherism - Primitive - cave man - Royal authoritarian - Joe mamaeism - Stalinist - Exiled government - Duo monarchy - Mao Zedong thought What do you think should be added to aoh3? Why i posted this....
Last reply by ryaugymd, -
- 1 reply
- 265 views
I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
Last reply by VanillaBee3743, -
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- 233 views
I have been following the Aoh 3 game closely since it was first announced. Since the game was released, I had the opportunity to experience it by purchasing it on Mobile and PC platforms, but it was a complete disappointment. The game does not have any depth compared to other Strategy games like Aoh2. Some of the nice features that made Aoh2 fun are no longer available. Please include the Diplomatic actions in the Aoh2 game completely in the game. Also, each of the armies should have certain buffs and debuffs, in addition to the health, attack and defense bars, it should be known in which geography they receive buffs or debuffs and which unit has a defense or attack advan…
Last reply by muhoaga, -
- 21 replies
- 1.5k views
Add secular religion I know it's not a religion but I think it makes the most sense for the modern age
Last reply by Thee OG Emerald EYE, -
- 0 replies
- 179 views
At the moment there are only 2 wonders in Sub Saharan Africa: The Great mosque of Djenné and Sankore Madrasah. I'm of the opinion that this makes the gameplay in Africa less interesting and want to therefore propose some extra wonders. These are my suggestions together with the name of the in game province where they would be located: The Rock-Hewn Curches of Lalibela Weldiya Great Zimbabwe Masvingo Pyramids of Meroë Shendi African Renaissance Monument (Tallest statue in Africa) Dakar Basilica of Our Lady of Peace (Biggest church in Africa) Yamoussoukro Grand Inga Dam (Does not yet exist IRL but would be the biggest power station …
Last reply by Gosling, -
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- 296 views
As soon as the player gains experience, coalitions cease to be a problem for him personally, they can be safely bypassed, not allowed, avoided, broken up. However, this is not the case for Artificial Intelligence. Even on legendary difficulty and with an aggressiveness of 1000%, there is always such a situation that while I am systematically fattening up my civilization, bots, as soon as they get close to becoming a hegemon, catch the coalition and die without a chance. My suggestion is to improve the legendary difficulty, namely, disable the coalition for bots, leaving it enabled for the player. This will allow the game to generate really dangerous and powerful civilizat…
Last reply by Kabanator, -
- 17 replies
- 3.6k views
Good morning, afternoon or evening ladies and gentlemen. I bring a new idea and this time about diplomacy. As always, I will try not to extend too much. I will only talk about the new options, those that bring some change or raise some doubt as to how it would work properly and the deleted options. Let's get started. Declare War: This is something that requires no introduction, its name alone indicates what it does. What I will explain below is a mechanic of how War Declaration could work. Before starting with one of the biggest changes in War Declaration, I want to clarify that this section will work as a sub-idea within the main one and it's …
Last reply by malek, -
- 4 replies
- 387 views
Berlin was historically split so adding the east as a separate province we get more accuracy!
Last reply by Thee OG Emerald EYE, -
- 1 reply
- 200 views
Hello my serfs and lords. From what I have seen in AOH3 saves will get messy. (I mean sorting through them.) So I propose folders. Folders will store an entire playthrough, so for example: if you have a German world conquest and you have alot of saves and wanna go back to a specific point. Instead of scrolling for ages and examining each save with the german flag. You just search "German world conquest" in folders and tada! And just so you know I'm pretty sure this is a feature in CK2 That will be all, please let me know what you think. Give critism pls :-Þ
Last reply by YouravaragebrazilianAoCfan,