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- Puppet States
- By panszop,
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- 1k
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- 0 replies
- 241 views
Seriously please @Łukasz Jakowskiwithout it there isn't any long term enjoyment in the game.
Last reply by Anon6969, -
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- 1 reply
- 190 views
I suggest bringing back annex option to puppet states, maybe it could work in some sort of an autonomy system, but we need this why? Because simply now puppet's are useless because if you can't take it later, then why it is there? I also remember how I was doing lot of puppets in AoH2 but now in AoH3 is just not fun, so please bring back annexation option to puppets, and it could be even by some sort of an autonomy process 🙏 @Łukasz Jakowski
Last reply by panszop, -
- 0 replies
- 152 views
Addon Redux is, as we all know, goated. Possibly even with the sauce. It adds a shit ton of new civs to the game, new govs, et cetera. It's definitely ideal for those who love making new scenarios. When will someone step up and bring it from 2 to 3? I would, but I am both very very dumb and somewhat somewhat busy these days. If someone can port it over, you will have y eternal gratitude. Possibly even a high five. Best regards and lots of love, A big Age of Civilizations fan.
Last reply by __goose__, -
- 2 replies
- 335 views
@Łukasz Jakowski naprawdę o nich zapomniałeś, bo programuję wydarzenia dotyczące dekolonizacji, ale nie ma takiego kodu o uwalnianiu marionetek, bo nie ma ich w FAQ
Last reply by Mihael1, -
- 4 replies
- 659 views
firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by Das Moss Man, -
- 0 replies
- 98 views
Agressive expanison should increse chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls. Half of negative coments on steam complain about this. J reposted this comment becouse game needs this update.
Last reply by panszop, -
- 5 replies
- 436 views
Add ideology: - Principality - Dominion - toilet - Thatcherism - Lukastherism - Primitive - cave man - Royal authoritarian - Joe mamaeism - Stalinist - Exiled government - Duo monarchy - Mao Zedong thought What do you think should be added to aoh3? Why i posted this....
Last reply by ryaugymd, -
- 1 reply
- 219 views
I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
Last reply by VanillaBee3743, -
- 0 replies
- 155 views
I have been following the Aoh 3 game closely since it was first announced. Since the game was released, I had the opportunity to experience it by purchasing it on Mobile and PC platforms, but it was a complete disappointment. The game does not have any depth compared to other Strategy games like Aoh2. Some of the nice features that made Aoh2 fun are no longer available. Please include the Diplomatic actions in the Aoh2 game completely in the game. Also, each of the armies should have certain buffs and debuffs, in addition to the health, attack and defense bars, it should be known in which geography they receive buffs or debuffs and which unit has a defense or attack advan…
Last reply by muhoaga, -
- 21 replies
- 1.4k views
Add secular religion I know it's not a religion but I think it makes the most sense for the modern age
Last reply by Thee OG Emerald EYE, -
- 0 replies
- 117 views
At the moment there are only 2 wonders in Sub Saharan Africa: The Great mosque of Djenné and Sankore Madrasah. I'm of the opinion that this makes the gameplay in Africa less interesting and want to therefore propose some extra wonders. These are my suggestions together with the name of the in game province where they would be located: The Rock-Hewn Curches of Lalibela Weldiya Great Zimbabwe Masvingo Pyramids of Meroë Shendi African Renaissance Monument (Tallest statue in Africa) Dakar Basilica of Our Lady of Peace (Biggest church in Africa) Yamoussoukro Grand Inga Dam (Does not yet exist IRL but would be the biggest power station …
Last reply by Gosling, -
- 0 replies
- 253 views
As soon as the player gains experience, coalitions cease to be a problem for him personally, they can be safely bypassed, not allowed, avoided, broken up. However, this is not the case for Artificial Intelligence. Even on legendary difficulty and with an aggressiveness of 1000%, there is always such a situation that while I am systematically fattening up my civilization, bots, as soon as they get close to becoming a hegemon, catch the coalition and die without a chance. My suggestion is to improve the legendary difficulty, namely, disable the coalition for bots, leaving it enabled for the player. This will allow the game to generate really dangerous and powerful civilizat…
Last reply by Kabanator, -
- 17 replies
- 3.3k views
Good morning, afternoon or evening ladies and gentlemen. I bring a new idea and this time about diplomacy. As always, I will try not to extend too much. I will only talk about the new options, those that bring some change or raise some doubt as to how it would work properly and the deleted options. Let's get started. Declare War: This is something that requires no introduction, its name alone indicates what it does. What I will explain below is a mechanic of how War Declaration could work. Before starting with one of the biggest changes in War Declaration, I want to clarify that this section will work as a sub-idea within the main one and it's …
Last reply by malek, -
- 4 replies
- 326 views
Berlin was historically split so adding the east as a separate province we get more accuracy!
Last reply by Thee OG Emerald EYE, -
- 1 reply
- 166 views
Hello my serfs and lords. From what I have seen in AOH3 saves will get messy. (I mean sorting through them.) So I propose folders. Folders will store an entire playthrough, so for example: if you have a German world conquest and you have alot of saves and wanna go back to a specific point. Instead of scrolling for ages and examining each save with the german flag. You just search "German world conquest" in folders and tada! And just so you know I'm pretty sure this is a feature in CK2 That will be all, please let me know what you think. Give critism pls :-Þ
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 343 views
Czy mógłby Pan dodać limit co do wielkości jednej armii? Uważam, że kierowanie nawet kilkunastoma armiami dawałoby większą frajdę na scenariuszach ww1, ww2, 2022 itd. Bardzo liczę na to, że pojawi się to w najbliższym czasie. @Łukasz Jakowski
Last reply by Praefectus Italicum, -
- 4 replies
- 1k views
Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impa…
Last reply by Praefectus Italicum, -
- 0 replies
- 196 views
NOT WITH MY SATISFACATION WTH IS THIS😭😭
Last reply by aoc2 visitor, -
- 1 reply
- 688 views
Hi I am providing a list of some ideas that I would like to be implemented into the game Being able to change your puppet´s administrative subdivision (Annexed - State - Territory - Region - Independent Municipality/District) (So you don´t have to worry about certain provinces the ai will automaticly manage the region but you can also control it.) Create cities / towns mid game or expand already existing towns Seasons - Each season would have some pros and cons like the troops would move slower in the winter and in the summer you would need more water / food supplies etc. Bridges - You will need to build bridges to cross rivers Hospitals -…
Last reply by general nepolean, -
- 0 replies
- 148 views
Pls add some form of peacfuly integreating vassals to your country. In scenario 1440 you splited moust countries in to peaces. Game without anexing vassals is anoyng and un realistic. If you are note able to add this, hire somone who is. Explanation that is not gonna be added becouse it was not working in 2 part of game is shit.
Last reply by panszop, -
- 1 reply
- 159 views
Sugeruje aby prowincje można było zaznaczać też scrollem i żeby zaznaczone prowincje nie były sprzedawane od razu tylko były podświetlone i trzeba by podwójnie w przycisk "Sprzedaj prowincje"
Last reply by panszop, -
- 6 replies
- 815 views
nothing crazy, just a few tweaks like being able to create a custom vassal change your country name and flag mid game like countries often do irl Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc custom religion governments troops and ethnicities in the editor Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"
Last reply by Gosling, -
- 0 replies
- 212 views
Make HRE-alliance model into a federation, the HRE model would be more than just an alliance, states or civilizations that are drawn into the HRE are automatically became vassals, protectorate (defense treaty), non-aggression treaty, economic union (they would share the same gold treasury, more state=more gold), and electable universal leader (could be president, emperor, king, protector, etc), also playing as states that are within the federation would allow us to jump between civilizations and play as more than one civilization within the HRE, since this federation model would make HRE type alliance a civilization-alliance, so declaring war and signing treaty with civi…
Last reply by MHATOPZz, -
- 104 replies
- 21.9k views
I'm working on the HRE and I need your ideas, how it should work in the game. What I want to add: - Emperor gets manpower, and income based on the number of active Civilizations in the HRE - Emperor have to guarantee independence of every single Civilization in the HRE And then I would like to add some special missions(Reforms) for the HRE. If all missions(or Reforms) are completed, the HRE will be united under one Civilization. Any ideas for the missions/reforms? Some basic ideas: Emperor have to spend X Gold. Emperor needs to have unlocked X technologies, Emperor have to spend X Legac y points, …
Last reply by MHATOPZz, -
- 1 reply
- 273 views
ui: - zoom in and out for missions tree - search missions missing outcomes: - white_peace=[CivTag]=[CivTag]" to unconditionally end wars between two civilizations (if they are at war). - leave_alliance=[CivTag]=[CivTag]" to end the alliance relationship between two civilizations. - load missions tree - creat civilization (or for the game to load the tag of a civilization not on the map) - destroyed building - Constructed Building gv_value: add an option to gv_value tick for army recovery or that if you have hours set, the tick for army recovery counts a week @Łukasz Jakowski
Last reply by bizacjum,