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- Puppet States
- By panszop,
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- 1k
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- 3 replies
- 786 views
With the current method of peace negotiations, you can only take from the nation you declared war on and not from the other nations that came to defend it. For example, if I invaded Belgium and France came to her aid, I would only be able to annex Belgium but not France. This is rather annoying, especially since you would have to defeat France in this scenario anyway. Therefore, I think you should reintroduce the system from AOH2 where you can annex/negotiate with the multiple enemy nations at once.
Last reply by sc00614, -
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- 0 replies
- 383 views
Everyone probably knows that the post-war compensation mechanism in AOH3 has some issues. For example, France and the UK are allies. I play as Germany, and France declares war on me, calling the UK to join the fight. After a tough battle, I successfully defeat both France and the UK, and my war score reaches 90%. However, I can only demand war reparations from France and not from the UK, which is unreasonable. I understand that demanding land reparations from only one enemy at a time is to avoid border confusion, but is it possible to demand other types of reparations from other participating countries? For example, in the scenario where the UK joins France in a war …
Last reply by sc00614, -
- 1 reply
- 168 views
Add flag pictures to the ideology change menu. Personally, I and probably many other AOX2 players changed their ideology just to change the flag to a more beautiful one.
Last reply by YouravaragebrazilianAoCfan, -
Why not add trading, like the one that was in AOC3? The same purchase of the right of passage of troops is greatly lacking
Last reply by Nikitilus, -
- 3 replies
- 656 views
@Łukasz Jakowski could you create a mod in which countries during peace talks have 2 times less points to use so that they can take less provinces. I think that for people who want the game to last a bit longer and for the smaller border gore, this mod will be needed. (If in this mod countries will be able to take 2 times less provinces, then Declaring wars should also be 2 times more expensive in terms of aggressive expansion points)
Last reply by Łukasz Jakowski, -
- 3 replies
- 536 views
Sieges in their current state capture the neighbouring provinces upon successful siege, this might sound like a good idea (and it did sound good before playing the game), but now seeing how bad the system can become, it makes me feel like reverting to the standard one siege = one capture system like in other games is a good idea. While playing the game as Russia and doing the northern war against Sweden, I have come against Sweden and their allies who had numerical advantage where I had 60 size army spread out across the frontline and they had a 100 stack. The one stack would eventually destroy my armies in battles leading to me needing to regroup in Moscow. Th…
Last reply by Denis 2006, -
- 0 replies
- 629 views
Hi, Destroying Buildings, while using the building tab for now is very hideous task. Because after having 200 Provinces. For example I want to destroy 6 FARMS from 200 provinces. I have to scroll all the way down, then after clicking on Destroy, it teleports you back at the top of the Farms menu tab . So, everytime you have to scroll to the bottom to destroy the building in the given province.... Could you please make it so, so it saves my position, and it doesnt teleport you back to the top of the menu, but stays where you left it. Also is it possible to destroy a building with interacting with the map. LMB is to build the building directly on the (as m…
Last reply by Question, -
- 0 replies
- 326 views
can't annex vassals, can't add vassals to war, have to declare separate war on attacker if vassal gets attacked, i'd understand bugs in the game at this stage but to me it seems like not bugs but a bunch of weird shitty decisions made during the development of the game. also no unions.
Last reply by whocares, -
- 0 replies
- 237 views
It would be amazing if we can get a "Incite Revolution / Societal Collapse" option in the sandbox menu for the new collapse mechanic in the game (Awesome mechanic btw). Forces a selected civilization to collapse into many smaller states. I believe this would be a great mechanic. Also would be great if you can add an option in the sandbox editor that makes socital collapses and revolutions more frequent, I believe this will make timelines more interesting, perhaps it will take a few more centuries before a civilization is able to swallow up the whole map. Also please bring Random FIll back to the Editor! 🙂
Last reply by Zathriscm, -
- 0 replies
- 260 views
As an Avid history buff and decade long fan of Age Of History (Since the App!) , I would like to suggest some Ideas regarding the sandbox. For one, I LOVE the new societal collapse mechanic. Back in AoH2, If you wanted a civilization to collapse, you would have to hope that they engage in a war and lose territory to rebels in the process, Now it seems that If a civilization goes through enough turmoil It will collapse into a bunch of states on its own. This is an absolutely beautiful mechanic that allows the game to have so much more depth and interesting timelines. With all of that out of the way. It would be amazing if we can get a "Incite Revolution / Societa…
Last reply by Zathriscm, -
- 0 replies
- 174 views
province_set_name=3=Cool Province Name An event outcome to set the name of a province would be cool. For example, it could allow for an event where a civilisation like Germany reclaims former territories and renames them to their German names.
Last reply by tombricks, -
- 0 replies
- 267 views
@Łukasz Jakowski, now the mechanics of alliances... to put it mildly, mediocre (at least for me), so I propose such changes: 1. Allow more than 2 countries to be in the SAME alliance (now these are just mutual protection pacts, but extend to the moments when YOU declare war) 2. Let the points during wars not go to the one who declared war (now you can just make an alliance with a big country and conquer everyone at the expense of their army) 3. Make it so that during truces you can claim something not only from the country you declared war on, but also from other countries who stood up for it. 4. If you want to keep the current alliance mechanic, you c…
Last reply by vartktoto, -
- 0 replies
- 330 views
It would be nice if the variable truce times from AOH2 were reintroduced into the AOH3 peace treaty system. Perhaps a shorter/longer truce could take up some warscore, either way it would be nice to have that option again.
Last reply by tombricks, -
- 21 replies
- 3k views
Will be possible to set the amount of tribute your Vassal have pay (percentage of income), how much manpower have to give to you. And also whether a vassal can declare war on his own.
Last reply by PabloRabeloM, -
Immigration
by Boy- 0 replies
- 537 views
In case of frequent wars, poverty or instability people might start leaving provinces or even countries they live in. Also if there is a big difference between provinces in terms of infrastructure economy etc people from poorer regions will start to move to richer much more developer regions
Last reply by Boy, -
ifgf
Last reply by Sul56, -
- 1 reply
- 284 views
I think a trade system like aoh2 should be added that changes for your relationship and money you offer etc. and I think there should be 2 ways of giving away provinces one with free and one with selling it. For the vassals a system like uwut engine should be added so it would be easier to control vassals, take lands from them or giving lands to them and changing the leader if he tries to rebel against its lord.
Last reply by orazch, -
- 0 replies
- 181 views
1. If you add the "fill in here" feature in the scene where we select the provinces in the Scenario Editor, neutral states that border each other can easily be assigned to a country. 2. Your job will be easier if you add the ctrl+z shortcut to the undo button in the same scene.
Last reply by orazch, -
- 0 replies
- 165 views
Azerbaijan is not majority Sunni, its Shia.
Last reply by masta, -
- 2 replies
- 230 views
Will there be a presidential election system in the game? Or is there, I just don't know about it? If not, it would be nice, because I don't really see the point of a country being a democratic republic and not having a voting system.
Last reply by Fire Quickly, -
- 0 replies
- 457 views
it would be cool to be able to call vassals ONLY in defensive wars.
Last reply by Pnompenb, -
- 0 replies
- 267 views
add the maximum number of soldiers that can be stationed in one province, if the number of armies in a province was exceeded, its number would start to decrease, taking human resources due to too little supplies for this army, this would prevent a united army of 200,000 from running during the war. the amount of resources may depend on population growth, infrastructure and economics @Łukasz Jakowski
Last reply by Adi338, -
W grze łatwo jest osiągnąć limit przyrostu punktów badań na turę. Dodatkowo doradcy także zapewniają przyrost. Przez to budowanie budynków zwiększających przyrost badań jest nieopłacalne, bo po prostu bonusy tych budynków się nie naliczają gdy osiągniemy limit, który można osiągnąć za pomocą doradcy. Dlatego uważam, że doradcy powinni zwiększać limit, a nie przyrost punktów badań. Wtedy budynki będą miały więcej sensu. Póki co limit badań jest ustalany praktycznie tylko przez poziom stolicy 😞 Oczywiście gdy zaproponowana przeze mnie zmiana zostanie wprowadzona, to trzeba będzie też każdej technologii zwiększyć koszt punktów badań potrzebnych do jej opracowa…
Last reply by Rodak Polak, -
- 0 replies
- 193 views
Hello, dear Lukasz Jakowski. I bought your game and played it for 5 and a half hours already. And I really wanted to point out 2 things that irritated me a little. 1. "Casus belly" - the problem is that it doesn't exist! I understand that for new strategy players it's very convenient, but for people who played games of the same paradoxes, it's irritating. When a war is justified against you, you can prepare for it, as can the bot itself. But for now, this mechanic is not in the game and I have no idea when my opponent with a -99 attitude will attack me. If it's not too much trouble, I would like you to add it to the game. 2. "Tasks", when I first heard that you …
Last reply by Renibuff, -
- 0 replies
- 250 views
For scripted scenarios it would be great to add law changing as one of the event outcomes, and something that is missing from AOH2 is the ability to set percentage chance events, eg Event 1 has the outcome 1 which is to choose to quell revolt. This choice, if chosen, will have a 25% chance to trigger event "revolt quelled", 50% chance to say "revolt worsens" with debuffs, and 25% chance to say "foreign intervention" or something like that. This will make scenarios more dynamic because player cannot control the outcome of the event all the time. Additionally, I like how events now have their own variables, but integer variables should also exist. Eg event 2 which is a…
Last reply by yeetboi,