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It would be cool, yeah
Last reply by LightFog, -
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- 0 replies
- 337 views
I think by adding culture aoc3 would have a little bit more flavour , for example , if you attack people that are different culture than yours , your relation with countries who are same culture which you attack gets worse . Like in eu4 My main problem with aoc2 is that your actions as a player dont have any impact i think by adding culture, religion , agressive expansion game would be more fun and your actions would make impact on world And add random generated leaders
Last reply by idiot, -
- 0 replies
- 435 views
It would be cool if we can annex territories without peacedeals during a war.
Last reply by Wayne23lololh, -
- 0 replies
- 482 views
why don’t we adds spies like if there no soldiers in neighbouring country border ( only in land areas ) our spies can enter in small number like 5-10 and they can travel to different provinces where the soldiers are 0 (when they enter we can only see soldiers only in limited province and when our spy’s will be in the neighbouring provinces where there are soldiers our spy will get killed .) they can give information like this country is gonna attack other country in this much turn or information of attack in our country and when we will add large force in border with the neighbour country that country will not attack us . having our spy’s in different provinces where peo…
Last reply by Yukumii, -
About units
by hugo- 0 replies
- 320 views
If the game allows you to create your own units, is it possible to add the ability to allow or prohibit units from moving on water or land. then you can create a fleet
Last reply by hugo, -
- 0 replies
- 534 views
It would be cool to have a news tab somwhere or the pop-up news like the ones in HOI4 for example.
Last reply by LightFog, -
- 0 replies
- 442 views
Will there be scripted scenarios like the brake up of Yugoslavia or start of the world war 2 for example and if there is going to be scripted scenarios could they be avoided by doing certain actions?
Last reply by LightFog, -
- 3 replies
- 847 views
GOLD: Very Easy: Player x3.00 Earn Gold / AI x0.50 Earn Gold Easy: Player x2.00 Earn Gold / AI x1.00 Earn Gold Normal: Player x1.00 Earn Gold / AI x1.00 Earn Gold Hard: Player x1.00 Earn Gold / AI x2.00 Earn Gold Very Hard: Player 1.00 Earn Gold / AI x3.00 Earn Gold Legendary: Player 0.50 Earn Gold / AI x5.00 Earn Gold MANPOWER: same.. etc? Building Very Easy cheaper build Easy cheap build Normal x1.00 time build Hard x1.25 time build Very Hard x1.50 time build and expensive Legendary x2.00 time build and very expensive Aggressive expansion: Very Easy: Player cooldown x3 / AI cooldown x0.25 Easy: Player cooldown x2 …
Last reply by Kerguelen Mapping, -
- 0 replies
- 351 views
Add more symbols in create civilizations flag so it would be easier to create flags on android
Last reply by Kerguelen Mapping, -
- 0 replies
- 275 views
You can add a food system. I think this would make sense because: 1: Improves the trading system 2: Thanks to the food system, systems such as embargo can be added 3: As farms gain importance, this system may be a system to consider. This system will be really good. If food is not given the necessary importance and you cannot produce enough food to meet your income, you will either have to import food (which will be costly and become a foreign-dependent country) or the country's influence will rapidly decline. And the wars become even more unbearable because if you lose the provinces where you have farms, there will be rebellions in this country, etc. …
Last reply by anddrot20, -
- 4 replies
- 548 views
Greetings, Lukas. I had one question for you. I wonder if there will be a "political party system" in your new project called Age of History 3? I am waiting for your answer.
Last reply by Kerguelen Mapping, -
- 1 reply
- 486 views
In any case, let there be heat. If this heat increases, the temperature increases. But if it decreases or becomes negative, the coldness increases. During periods when the weather is very hot, investments are made to reduce the temperature of the state; This is also valid when the weather is very cold, but this time it needs to be increased. If not taken into consideration, population and military losses will occur due to extreme heat or cold. There are also some weather events. For example, storm, extreme heat, etc. If it occurs, heat investment is made. Otherwise, losses will occur.
Last reply by Kerguelen Mapping, -
please
Last reply by Kerguelen Mapping, -
- 0 replies
- 275 views
You should be able to join multiple alliances and have different types of alliances like political or economical
Last reply by Kerguelen Mapping, -
- 2 replies
- 545 views
I think it's would be more realistic if the population numbers is more accurate but you don't need to change it every week. It can be based in 2023 IN MODERN DAY example: US: 339 000 000 France : 68 000 000 AND 1939 FOR WW2, etc....
Last reply by Kerguelen Mapping, -
- 1 reply
- 367 views
Claiming rights/Excuse for war: You know that in the modern world you can no longer declare war as you wish. This feature, which is not available in Aoh2, can be added to Aoh3 as in hoi4. And we can declare war on another country under the pretext of war. We can add some things for this. Things like historical enemy, ethnic origin childhood can be added. Technology: Every time we invest in technology, our weapons can be strengthened and we can obtain new weapons. For example, there may be a 1.56 technology to produce nuclear and atomic bombs. New weapons can be added, for example technology 2.0 for hydrjoren bombs.
Last reply by Kerguelen Mapping, -
- 1 reply
- 372 views
Avast Cleanup Premium is a utility software designed to optimize and enhance the performance of Windows-based computers. Developed by Avast, a well-known cybersecurity company, this software is intended to help users declutter their systems, improve speed, and free up valuable storage space.
Last reply by Kerguelen Mapping, -
- 2 replies
- 299 views
I think in a game, when playing a certain civilization, there should be anthems and songs related to that civilization playing, or a new section could be added where we can choose the anthem we want and then continue playing the game.
Last reply by gjghjgigi, -
- 0 replies
- 558 views
(I don't know English. So I used a translator.) Just as a country can form a new country (e.g., combining Austria and Hungary to form the Austro-Hungarian Empire), it must also be possible for a country to disintegrate. For example, the Austrian Empire was disbanded and divided into Austria, Hungary, the Czech Republic, and Slovakia, or the British Empire was disbanded and each colony became independent.
Last reply by Basilio Paleologo, -
- 1 reply
- 327 views
Two or three people should be able to rule a country at the same time, like Hoi4
Last reply by Kerguelen Mapping, -
- 2 replies
- 378 views
It would be nice to add territorial waters to the game.
Last reply by Kerguelen Mapping, -
- 0 replies
- 310 views
This was an idea I had whilst developing the HRE in a scenario, I was thinking about how the next game could use of different amount of provinces depending on which scenario the player is using. This would be useful mostly for historical scenarios, for example for fitting more countries in the HRE, as well as reducing the amount of provinces in lands that haven't been colonised yet, as well as tribal territory, so the game runs smoother. And for modern scenarios, reduce the amount of provinces in regions like Germany, as the HRE doesn't exist anymore so there's no point on having too many provinces there, and instead increase them in the regions that previously …
Last reply by PHZanoniGamer, -
- 6 replies
- 869 views
Will there be a change of rulers through events? It will be useful for mod developers and... I don't know what else to say.
Last reply by Honex, -
Let's develop our army, for example, we have a hundred armies, when we make this army two levels, we can destroy one hundred and fifty armies. At the maximum level, the army should be called a professional army. When they become professional, for example, when the country we are fighting against attacks with two hundred armies, 50 of our 100 professional soldiers will be destroyed, and when we attack, the professional army will suffer less losses and It may be difficult to strengthen the army
Last reply by Vusal1363, -
Let's develop our army, for example, we have a hundred armies, when we make this army two levels, we can destroy one hundred and fifty armies. At the maximum level, the army should be called a professional army. When they become professional, for example, when the country we are fighting against attacks with two hundred armies, 50 of our 100 professional soldiers will be destroyed, and when we attack, the professional army will suffer less losses and It may be difficult to strengthen the army
Last reply by Vusal1363,