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First I'll start with internal diplomacy. There can be more ideologies like how other people are saying, and these can be put into a pie chart to see the popularity of each (like Hoi4). You can pass different laws that can make the different ideologies either happier or more angry towards your rule. The laws can give different bonuses or debuffs to your country too, some examples of laws can be conscription laws, education laws, labor laws, voting laws, etc.. Once the ideology that is leading the country is no longer in the majority, other ideologies can cause a civil war, coup, or just assassinate the leader. And now onto external diplomacy. First better country ai, coun…
Last reply by Sir_McSquizzy, -
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These could be things that happen in the world that will pop up on your screen, like assassinations of world leaders, the creation of alliances, wars, and more. Some more special events I have in mind are the creation of the Suez and Panama canal, which would need a country to control the province where the canal is in real life, and only the country that owns it, its allies, vassals, and other countries that have canal assess (which would be a diplomatic action) would be able to travel through it. A world war event could also happen if enough countries from around the world are in the same war, and the creation/dissolution of the League of Nations and the United Nations.…
Last reply by Sir_McSquizzy, -
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Creo que AoH3 debería agregar nuevas ideologías. Mi propuesta es: Democracia Democracia autoritaria (que representa gobiernos democráticos mixtos) Monarquía constitucional Monarquía absoluta Anarquismo Comunismo Dictadura ( que representa gobiernos despóticos no alineados ) Fascismo
Last reply by Alsina, -
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- 373 views
Would there be more rivers and canals in the map ? Canals like the Suez and in Panama would have some utility like for transport or military ? If it's possible, provinces with rivers, lakes,canals, and provinces next to the sea and sea would have bonuses in agriculture, transport, military, economic with maybe tourism ?
Last reply by Wayne23lololh, -
- 2 replies
- 705 views
i think it should be easier to add Civilizations for AOH3. from my experience with adding civs, it felt easier to make and add leaders than their civs. is it possible to have civs be easier to make, like being almost as easy as making leaders?
Last reply by Vyatka My Dearest, -
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- 444 views
as the title says, i think the economy system of AOH3 needs to become better than AOH2. whenever i played Vanilla or playing mods, the economy just goes into gutter whenever too many troops are recruited. plus the system of Taxes, Research, and Goods is unable to keep up. and Research is too slow no matter how high the economy is. can other things be added aside from those three?
Last reply by Vyatka My Dearest, -
- 1 reply
- 610 views
Lukasz will there be realistic provinces like canadian and australian provinces and probably historical provinces like pre mexican american war border and some new islands in the caribbean or pacific. (Antarctica?)
Last reply by Beter Griffin, -
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What do you think about adding country flags directly from the gallery or download files?
Last reply by gnilolog, -
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It would be great if AOH3 could be Optimized so it can work for all PCs.
Last reply by pohhhhjkl, -
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- 369 views
will there be option to copy scenario? it will be very helpfull in making scenarios
Last reply by Szach Persji, -
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- 476 views
I think in the options menu before playing a run there It should be a button called "Peace Focus" or something like it, where you have 3 or 4 tiles and you can put what the AI should do on peace, if focus more of releasing countries, annexing territoy or something more misc like pay reparations.
Last reply by Wayne23lololh, -
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Hey lukasz, will you change some ugly borders or add missing provinces in AOH3 ?
Last reply by Wayne23lololh, -
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I would like to have access to the same editing system as the paradox games. I can write event effects directly in josn format files. It's faster than choosing within the game. I would like to have full language logic such as "if, else_if,else,any_province,every_province,limit" etc. so that I can write event trigger logic and effects more easily, and also have the same events triggered when have different effects when triggered because of some differences in conditions. We need events, but we also need journal entries and resolutions. Resolutions can be actively triggered when we fulfill a condition, and the journal will tell us when it's done, and if it's not done, i…
Last reply by 桑榆不是鱼, -
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I've added a x10 scale to the Earth map in AOH2 and generating the shapes took half an hour, one province in particular taking seven minutes. According to Core Temp, only one of my cores were in use. As someone with 16 cores, being able to use them all would have saved a lot of time, and would significantly speed up loading times in any device that isn't a potato. I hope Age of History 3 will be able to utilize multiple CPU cores, which will be important considering it looks like you are planning to have ~10,000 provinces in the map, each one with more data to load than in AOH2.
Last reply by Beter Griffin, -
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So, in AOC 2 when you want to add a leader image, you have to download it from google, then rename the file, open files and search for leader images, then put it in. And for flag additions ( lets say i want to add a custom eagle ), i belive its impossible, though correct me if im wrong. My idea is to add some sort of workshop/search engine, so it could be VERY easier to add leader images, etc.
Last reply by Mikki198953, -
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It's pretty weird in early modern (around 1500) until now if 10.000 land unit go to sea and still have the same number. Because the new invention of steam & war ship with canon arise like galleon, carracks, ironclad and others that can build in port. Sorry my grammar bad
Last reply by Wayne23lololh, -
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I just want to know it.
Last reply by Wayne23lololh, -
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I don,'t know if anyone has seen this map but I show it : > I FOUND THAT IN REDDIT, here's the link : https://www.reddit.com/r/AgeOfCivilizations/comments/18fc39k/australia_aoh3/
Last reply by Wayne23lololh, -
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I have a request, a more detailed map. I think some AOH2 mods already have these features. I think that add more provinces on the map would fit more precise and accurate if someone want to create a scenario who's either historical or alternate. These provinces can be: 1. colonial outpost, for trading colonialism and traveling in continents like africa and asia in colonial era. 2. cities : this includes major cities and capitals. For example, these cities are represented as provinces. 3. border strip : Sometimes It's just and doesn't need to have any cities or villages in these provinces (anyways cities would be province too…
Last reply by Wayne23lololh, -
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Lukash, can you show us some moments from the game? as a gift for a fan of the game
Last reply by nikolaisss, -
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Before undertaking the construction of their aviation, players must first unlock the necessary technologies that will enable them to establish airports. Each airport initially imposes restrictions on the number of aircraft it can simultaneously deploy into the air. However, these limitations can be increased through subsequent upgrades. The aircraft fleet is divided into three distinct types: Scout Aircraft - Primarily designed for conveying crucial information about the province they occupy, as well as for detecting nearby units. Fighter Aircraft - Adapted for aerial combat with adversary planes. Ground Attack Aircraft - Specialized in eliminating hos…
Last reply by MatijoS, -
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Aoh3 will become the best selling game on Steam if a focus tree is added to aoh3. PLEASE ADD THIS concept art focus tree: edited: ok add NOW
Last reply by ViktorH1488, -
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- 623 views
Add built-in events that happen in certain years, like fall of constantiopole, mongol invasion, magyar invasion, discover of the americas, election of a new pope, things like that
Last reply by erik0, -
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- 416 views
Autonomous Regions/Countries Although the lack of autonomous republics does not give the game a minus, Karakalpakstan, Altai Republic, etc. Playing as Turkish republics and gaining independence could be really nice for some people. A system called "Autonomous Countries" can be added to Age Of History 3. A button can be pressed to see the autonomous countries, and when this button is pressed, the countries can appear. Of course, this does not provide a country to the country it is in. These countries may rebel or demand independence over time. Before I forget, when these autonomous countries are entered into the modern world scenario, "Should there be Autonomous Countr…
Last reply by Aliadam931, -
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When will the game be ready?
Last reply by xiruji,