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I would like to have access to the same editing system as the paradox games. I can write event effects directly in josn format files. It's faster than choosing within the game. I would like to have full language logic such as "if, else_if,else,any_province,every_province,limit" etc. so that I can write event trigger logic and effects more easily, and also have the same events triggered when have different effects when triggered because of some differences in conditions. We need events, but we also need journal entries and resolutions. Resolutions can be actively triggered when we fulfill a condition, and the journal will tell us when it's done, and if it's not done, i…
Last reply by 桑榆不是鱼, -
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- 0 replies
- 341 views
I've added a x10 scale to the Earth map in AOH2 and generating the shapes took half an hour, one province in particular taking seven minutes. According to Core Temp, only one of my cores were in use. As someone with 16 cores, being able to use them all would have saved a lot of time, and would significantly speed up loading times in any device that isn't a potato. I hope Age of History 3 will be able to utilize multiple CPU cores, which will be important considering it looks like you are planning to have ~10,000 provinces in the map, each one with more data to load than in AOH2.
Last reply by Beter Griffin, -
- 0 replies
- 339 views
So, in AOC 2 when you want to add a leader image, you have to download it from google, then rename the file, open files and search for leader images, then put it in. And for flag additions ( lets say i want to add a custom eagle ), i belive its impossible, though correct me if im wrong. My idea is to add some sort of workshop/search engine, so it could be VERY easier to add leader images, etc.
Last reply by Mikki198953, -
- 1 reply
- 640 views
It's pretty weird in early modern (around 1500) until now if 10.000 land unit go to sea and still have the same number. Because the new invention of steam & war ship with canon arise like galleon, carracks, ironclad and others that can build in port. Sorry my grammar bad
Last reply by Wayne23lololh, -
- 1 reply
- 521 views
I just want to know it.
Last reply by Wayne23lololh, -
- 1 reply
- 477 views
I don,'t know if anyone has seen this map but I show it : > I FOUND THAT IN REDDIT, here's the link : https://www.reddit.com/r/AgeOfCivilizations/comments/18fc39k/australia_aoh3/
Last reply by Wayne23lololh, -
- 0 replies
- 373 views
I have a request, a more detailed map. I think some AOH2 mods already have these features. I think that add more provinces on the map would fit more precise and accurate if someone want to create a scenario who's either historical or alternate. These provinces can be: 1. colonial outpost, for trading colonialism and traveling in continents like africa and asia in colonial era. 2. cities : this includes major cities and capitals. For example, these cities are represented as provinces. 3. border strip : Sometimes It's just and doesn't need to have any cities or villages in these provinces (anyways cities would be province too…
Last reply by Wayne23lololh, -
- 0 replies
- 535 views
Lukash, can you show us some moments from the game? as a gift for a fan of the game
Last reply by nikolaisss, -
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- 493 views
Before undertaking the construction of their aviation, players must first unlock the necessary technologies that will enable them to establish airports. Each airport initially imposes restrictions on the number of aircraft it can simultaneously deploy into the air. However, these limitations can be increased through subsequent upgrades. The aircraft fleet is divided into three distinct types: Scout Aircraft - Primarily designed for conveying crucial information about the province they occupy, as well as for detecting nearby units. Fighter Aircraft - Adapted for aerial combat with adversary planes. Ground Attack Aircraft - Specialized in eliminating hos…
Last reply by MatijoS, -
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- 1.5k views
Aoh3 will become the best selling game on Steam if a focus tree is added to aoh3. PLEASE ADD THIS concept art focus tree: edited: ok add NOW
Last reply by ViktorH1488, -
- 1 reply
- 649 views
Add built-in events that happen in certain years, like fall of constantiopole, mongol invasion, magyar invasion, discover of the americas, election of a new pope, things like that
Last reply by erik0, -
- 1 reply
- 424 views
Autonomous Regions/Countries Although the lack of autonomous republics does not give the game a minus, Karakalpakstan, Altai Republic, etc. Playing as Turkish republics and gaining independence could be really nice for some people. A system called "Autonomous Countries" can be added to Age Of History 3. A button can be pressed to see the autonomous countries, and when this button is pressed, the countries can appear. Of course, this does not provide a country to the country it is in. These countries may rebel or demand independence over time. Before I forget, when these autonomous countries are entered into the modern world scenario, "Should there be Autonomous Countr…
Last reply by Aliadam931, -
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- 340 views
When will the game be ready?
Last reply by xiruji, -
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- 744 views
one of the most annoying parts of the editor was how you could not give each ideology its own flag for your custom countries, I hope this is possible for ideologies to each have there own flag in custom countries
Last reply by Mirolit, -
- 2 replies
- 567 views
Please can you add the Napoleonic Wars scenario but complete? and more than 1000 cool events? or lower...
Last reply by Skull, -
Hello, Lukasz Jakowski! What about the idea of adding a new currency in the form of dollars or something else? It is strange to see how countries have gold coins in the modern scenario.
Last reply by Vormi_085, -
- 2 replies
- 1.1k views
Dear Jakowski: According to what you told us, you say that the game is real time based. My request from you is to bring a time acceleration to the game like in HOI4. If the game has multiplayer (I have never played multiplayer in HOI4 so I don't know) if you can add it to multiplayer? I'm waiting for developments Türk Korsanları
Last reply by YusufAliDE, -
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- 342 views
Fr tho Curious what Lukasz has in plan for scenarios
Last reply by GadaffiGaming, -
Will sandbox mode exist in the new game?
Last reply by Vormi_085, -
Idea:1942 map
by AMA- 0 replies
- 594 views
This mean that you can add europe map rom 1942.🙂🤑😇
Last reply by AMA, -
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- 381 views
Okay I know that Lukasz Jakowski doesn't want the game to just be a copy of Hoi4, EU, and other RTS games but i think only the Focus tree, Laws & Government, and National Spirit options should be added from hoi4 cuz these features would give more depth to the countries in the game. I believe that mechanics like Hard and Soft attack should be added to make the battle system more interesting then "my units have higher stats then yours" and that you can add different units on the same line to give the army as a whole different stats and effectiveness they have against other armies, Also add that each army cost a different amount of maintenance on gold and resources …
Last reply by Edg3L0rd9, -
- 0 replies
- 317 views
The new combat system contains EU3/EU4-style "order of battle" mechanics, but in real combat units enter the battle gradually, and units that have suffered heavy losses often leave the front line for a short time to rest and partially replenish the losses. Similar mechanics are already found in some RTS (for example, in Victoria 3), and I think this should add more dynamism to the battles, make them more realistic, and the outcome of the battle will become less predictable.
Last reply by Mirolit, -
- 0 replies
- 438 views
I would like the ability to be able to choose many provinces and recruit or build buildings at the same time. Just gather the total price from each province and combine it for the combined action
Last reply by MiniMonkey123, -
- 0 replies
- 448 views
It will be so much easier for the modding if a change of leaders by ideology tag (just like in some Pdx games - HoI2/Darkest Hour will be the best example, i think) is added. Also, the separation of leaders into the Head of State and the Head of Government should be a good idea to make mods more immersive.
Last reply by Mirolit, -
Just asking
by Zwerf- 4 replies
- 1.5k views
How many province will be added?