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Hi, Destroying Buildings, while using the building tab for now is very hideous task. Because after having 200 Provinces. For example I want to destroy 6 FARMS from 200 provinces. I have to scroll all the way down, then after clicking on Destroy, it teleports you back at the top of the Farms menu tab . So, everytime you have to scroll to the bottom to destroy the building in the given province.... Could you please make it so, so it saves my position, and it doesnt teleport you back to the top of the menu, but stays where you left it. Also is it possible to destroy a building with interacting with the map. LMB is to build the building directly on the (as m…
Last reply by Question, -
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- 0 replies
- 465 views
can't annex vassals, can't add vassals to war, have to declare separate war on attacker if vassal gets attacked, i'd understand bugs in the game at this stage but to me it seems like not bugs but a bunch of weird shitty decisions made during the development of the game. also no unions.
Last reply by whocares, -
- 0 replies
- 365 views
It would be amazing if we can get a "Incite Revolution / Societal Collapse" option in the sandbox menu for the new collapse mechanic in the game (Awesome mechanic btw). Forces a selected civilization to collapse into many smaller states. I believe this would be a great mechanic. Also would be great if you can add an option in the sandbox editor that makes socital collapses and revolutions more frequent, I believe this will make timelines more interesting, perhaps it will take a few more centuries before a civilization is able to swallow up the whole map. Also please bring Random FIll back to the Editor! 🙂
Last reply by Zathriscm, -
- 0 replies
- 394 views
As an Avid history buff and decade long fan of Age Of History (Since the App!) , I would like to suggest some Ideas regarding the sandbox. For one, I LOVE the new societal collapse mechanic. Back in AoH2, If you wanted a civilization to collapse, you would have to hope that they engage in a war and lose territory to rebels in the process, Now it seems that If a civilization goes through enough turmoil It will collapse into a bunch of states on its own. This is an absolutely beautiful mechanic that allows the game to have so much more depth and interesting timelines. With all of that out of the way. It would be amazing if we can get a "Incite Revolution / Societa…
Last reply by Zathriscm, -
- 0 replies
- 288 views
province_set_name=3=Cool Province Name An event outcome to set the name of a province would be cool. For example, it could allow for an event where a civilisation like Germany reclaims former territories and renames them to their German names.
Last reply by tombricks, -
- 0 replies
- 397 views
@Łukasz Jakowski, now the mechanics of alliances... to put it mildly, mediocre (at least for me), so I propose such changes: 1. Allow more than 2 countries to be in the SAME alliance (now these are just mutual protection pacts, but extend to the moments when YOU declare war) 2. Let the points during wars not go to the one who declared war (now you can just make an alliance with a big country and conquer everyone at the expense of their army) 3. Make it so that during truces you can claim something not only from the country you declared war on, but also from other countries who stood up for it. 4. If you want to keep the current alliance mechanic, you c…
Last reply by vartktoto, -
- 0 replies
- 400 views
It would be nice if the variable truce times from AOH2 were reintroduced into the AOH3 peace treaty system. Perhaps a shorter/longer truce could take up some warscore, either way it would be nice to have that option again.
Last reply by tombricks, -
- 21 replies
- 3.7k views
Will be possible to set the amount of tribute your Vassal have pay (percentage of income), how much manpower have to give to you. And also whether a vassal can declare war on his own.
Last reply by PabloRabeloM, -
Immigration
by Boy- 0 replies
- 667 views
In case of frequent wars, poverty or instability people might start leaving provinces or even countries they live in. Also if there is a big difference between provinces in terms of infrastructure economy etc people from poorer regions will start to move to richer much more developer regions
Last reply by Boy, -
ifgf
Last reply by Sul56, -
- 1 reply
- 403 views
I think a trade system like aoh2 should be added that changes for your relationship and money you offer etc. and I think there should be 2 ways of giving away provinces one with free and one with selling it. For the vassals a system like uwut engine should be added so it would be easier to control vassals, take lands from them or giving lands to them and changing the leader if he tries to rebel against its lord.
Last reply by orazch, -
- 0 replies
- 262 views
1. If you add the "fill in here" feature in the scene where we select the provinces in the Scenario Editor, neutral states that border each other can easily be assigned to a country. 2. Your job will be easier if you add the ctrl+z shortcut to the undo button in the same scene.
Last reply by orazch, -
- 0 replies
- 272 views
Azerbaijan is not majority Sunni, its Shia.
Last reply by masta, -
- 2 replies
- 322 views
Will there be a presidential election system in the game? Or is there, I just don't know about it? If not, it would be nice, because I don't really see the point of a country being a democratic republic and not having a voting system.
Last reply by Fire Quickly, -
- 0 replies
- 578 views
it would be cool to be able to call vassals ONLY in defensive wars.
Last reply by Pnompenb, -
- 0 replies
- 429 views
add the maximum number of soldiers that can be stationed in one province, if the number of armies in a province was exceeded, its number would start to decrease, taking human resources due to too little supplies for this army, this would prevent a united army of 200,000 from running during the war. the amount of resources may depend on population growth, infrastructure and economics @Łukasz Jakowski
Last reply by Adi338, -
W grze łatwo jest osiągnąć limit przyrostu punktów badań na turę. Dodatkowo doradcy także zapewniają przyrost. Przez to budowanie budynków zwiększających przyrost badań jest nieopłacalne, bo po prostu bonusy tych budynków się nie naliczają gdy osiągniemy limit, który można osiągnąć za pomocą doradcy. Dlatego uważam, że doradcy powinni zwiększać limit, a nie przyrost punktów badań. Wtedy budynki będą miały więcej sensu. Póki co limit badań jest ustalany praktycznie tylko przez poziom stolicy 😞 Oczywiście gdy zaproponowana przeze mnie zmiana zostanie wprowadzona, to trzeba będzie też każdej technologii zwiększyć koszt punktów badań potrzebnych do jej opracowa…
Last reply by Rodak Polak, -
- 0 replies
- 272 views
Hello, dear Lukasz Jakowski. I bought your game and played it for 5 and a half hours already. And I really wanted to point out 2 things that irritated me a little. 1. "Casus belly" - the problem is that it doesn't exist! I understand that for new strategy players it's very convenient, but for people who played games of the same paradoxes, it's irritating. When a war is justified against you, you can prepare for it, as can the bot itself. But for now, this mechanic is not in the game and I have no idea when my opponent with a -99 attitude will attack me. If it's not too much trouble, I would like you to add it to the game. 2. "Tasks", when I first heard that you …
Last reply by Renibuff, -
- 0 replies
- 329 views
For scripted scenarios it would be great to add law changing as one of the event outcomes, and something that is missing from AOH2 is the ability to set percentage chance events, eg Event 1 has the outcome 1 which is to choose to quell revolt. This choice, if chosen, will have a 25% chance to trigger event "revolt quelled", 50% chance to say "revolt worsens" with debuffs, and 25% chance to say "foreign intervention" or something like that. This will make scenarios more dynamic because player cannot control the outcome of the event all the time. Additionally, I like how events now have their own variables, but integer variables should also exist. Eg event 2 which is a…
Last reply by yeetboi, -
- 0 replies
- 325 views
Como vocês sabem o aoh3 já foi lançado, e depois de ter jogado o jogo venho dar uma sugestão pra melhorar a gameplay. Eu joguei o aoh3 e achei um pouco enjoativo apesar do maior aprofundamento do jogo, e pra resolver isso, creio q seja bom o criador, mais futuramente lançar uma DLC adicionando uma marinha, um sistema de comércio de recurso entre os países e além disso, fazer com que a população e o exército consuma os recursos que são produzidos pelas províncias. O motivo da marinha é pra ser mais realista e isolar um país de fazer comércio com outros países que não se tem conexão por terra, já a parte dos recursos é a questão de que a economia é muito rassa no …
Last reply by Edmilson Gomes, -
- 0 replies
- 261 views
I've ran a spectator game from 1440 and every continent, even the least hospitable areas, are settled by 1750. any island that doesn't start with an owner and is more than 2 sea tiles away from another land is never settled. Notably, all of greenland is completely uncolonized by 2150. Shouldn't the AI be able to send settlers to remote lands as they run out of continents to colonize?
Last reply by Beter Griffin, -
Here, reformed, give Modifier and Unlock features like Hre military academy, unlocked features like Emperor control member state army, some bonus (not vassal), Hre also needs to be reformed to stop declaring war with each other, Economic Cooperation, give some think some Economic bonus and features to built-in each other province, features to Revoke reforms. features to invoke any reform Without but cost more (hre reforms file and Defensive allies file to the modding Community), etc. Out topic, a lord can Interfere with a vassal Internal affairs like changing law, Religion, govt, etc. @Łukasz Jakowski
Last reply by Apple, -
For people who like to keep the game open, and do other things while its in the background it is annoying to have to manually lower the volume down, instead the music should auto pause when you pause the game, and it will come back if you unpause (not like pausing time but like pausing to the menu)
Last reply by sharky, -
- 1 reply
- 255 views
For example tanks, they should require resources to make. And oil will be needed to make them move. This will be great for the modding community.
Last reply by muhoaga, -
Allies&Trade
by XRTM- 0 replies
- 373 views
1.we need more Allies 2. AOH2 Trading system or make it butter thx 4 this graet game 3>
Last reply by XRTM,