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by Harun Aladağ- 0 replies
- 345 views
Oyunda Biz yokuz kendimizde var olabiliriz ve savaşlarda ordumuzu daha kolay yönetebiliriz (örnek:ben A şehrinden B şehrine belirli sürede gidiyorum ve halk ile görüşüp isteklerini alıyorum isteklerini ve sorunlarını bana bildiriyorlar
Last reply by Harun Aladağ, -
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- 0 replies
- 442 views
Oyunda ülkemiz işgal edilince değişik şekillerde para kazanarak isyancı toplayarak isyan ile bağımsızlık kazanabilmeyiliz./Çeviri
Last reply by Harun Aladağ, -
- 0 replies
- 406 views
Bence oyundaki liderlerin şan, şöhret, onur gibi değerleri olmalı. Dağlar ve nehirler gibi doğal zorluklar karşısında ordunun ilerleyiş hızı azalmalı ya da yükselmeli.
Last reply by Ayberkyldrm06, -
- 1 reply
- 471 views
Add a 'changeciv [tag]' command in the cheat console so we can change civilization mid-game. Other commands that could be added: 'removeplayer' (because there is a 'addplayer' but then you can't remove) and 'annexprovince'.
Last reply by Imro692, -
- 0 replies
- 358 views
Last reply by susugaming69, -
So... Holy wars can be declared by a kingdom if they have ceritain amount of prestiges, and each holy wars will cost a ceritain amount of prestiges. Holy war allows a kingdom with the same religion as you to join your war with another kingdom with a different religion than yours, and vice versa. ex: a Christiani kingdom declared a holy war against an orthodox nation, wich mean that other Christiani nation can join the war on their side and vice Versa with the orthodox nation. Same goes with muslim nation that has different beliefs such as Shiah and Sunni.
Last reply by kruscht, -
I think a good idea will be creating a religion system, becouse there is files for this in data of AoHII.
Last reply by Praus, -
- 2 replies
- 744 views
Historical events will look like the usual events, only they will be in each scenario before the date of the event, e.g. construction of the Panama Canal, May 4, 1904 the holder of the region in this case Panama will have a choice on the construction of the canal. If we agree to the construction which will cost a little then after 10 years the canal will be built and can be used (possibility of fast passage from the Atlantic to the Pacific Ocean). We can also disagree with the construction, but at any time there will be an opportunity to build the canal, for example, in 1912 or later. The second historical event will be the merger of Buda and Pest into Budapest. Hungary w…
Last reply by Kaktuseq62, -
- 1 reply
- 337 views
add multiplayer feature
Last reply by howa, -
- 0 replies
- 525 views
It may sound too strange, but it would be nice if the AI in the country chose its own targets, rather than attacking certain countries when relations are bad. For example, the goal may be to form country, or the seizure of a region. Or more global ones such as control over the entire continent. Maybe my idea is not great, but I hope that someone can make it better, from those who read my idea. Perhaps, in addition to military goals, it is possible to create others. It is possible to form an alliance or vassals. Or economic dominance. And please! Make it so that the AI doesn't pump up one province for the whole game! This is really annoying!
Last reply by Тинитус, -
- 0 replies
- 301 views
I'd be really glad if some sort of integration of mods existed, whether it be the Steam workshop, or something else, that could perhaps even work for Android users. (For example something like Geometry Dash's level browser, which I'd also love to see for scenarios.)
Last reply by Minemaster552, -
- 0 replies
- 384 views
in my opinion, the divisions dynamics and commanders should be introduced in the military field, while diplomacy should be revolutionized and be made as realistic as possible, HOI4 style. for example, in AOC2 you didn't really have as many diplomatic tools; only ultimatums or declarations of war. I'd love AOC3 to have more realistic diplomatic dynamics, as well as the national focuses like HOI4. One thing i'd like to be added (taken from HOI4) is the influence stuff, where you can increase your influence, give bailouts or financial/military support to other nations in order to increase your influence, as well as more "soft power stuff", like cultural influence, diplomatic…
Last reply by Martilli, -
so ive played aoh2 a lot and one of the things i realize is that the economy is too plain and simple, it only has taxation, investment and inflation which are very easy to deal with. sometimes you just want to play as a country and make it rich, stable and the people happy but the low complexity of the economy system prevents that my idea is: focus on the economy - the player could decide if the economy (factories, manpower, etc) is allocated to trade, production of goods for the population or if it is allocated to the production of the state, war economy. i think you need a system of resources, military/civil factories and production for this to work economi…
Last reply by Metzger, -
- 3 replies
- 823 views
touch of grass 3 is confirmed
Last reply by cvbnm07, -
- 0 replies
- 410 views
I think it should The Crusades and the Jihad for Muslims in ancient times, which leads to a beautiful change in the game Crusades: Crusades will only exist for Christians to organize a crusade against a non-Christian country Occupying them or making them Christian countries. To activate the cross-load, conditions must be met. These conditions are as follows: Firstly, your relations must be good with the Báb, and secondly, your relations must be good with the strong Christian countries from the first five, and if he agrees to carry the Crusade with the Báb’s acceptance, you will receive soldiers from all Christian countries to the countries. …
Last reply by AYOUBAYB7, -
- 2 replies
- 475 views
After conquering a country instead of just making it a vassal maybe we can change the name, flag and color of the country to be like a new state/country. Let's say I invade the Soviet Union and I want to carve it out however I want so in the peace negotiations menu maybe there can be something to do that.
Last reply by tradcrusader, -
- 1 reply
- 428 views
Basically what i mean is when a puppeted country such as the thirteen colonies in base aoh2 declares independence their flag should change despite the fact theyre still a monarchy, as its a bit silly to run around with the flag of the british empire as an independent nation, of course you can always change your ideology to one that has a differnt flag but i still think they should have differnet flags for when theyre independent if for example the usa turned monarchist in a modern scenario i highly doubt they would be called the thirteen colonies with the british flag
Last reply by Mov, -
- 0 replies
- 354 views
To simplify the work related to hiring and disbanding the army, I suggest adding buttons 1) Mobilization of the conscripted population in all provinces 2) Disbandment of all army units others 3) you can also add the function of conscription in the areas of satellite countries, taking control of the satellite army during the war
Last reply by mrx, -
- 0 replies
- 468 views
•336 Alexander the Great's Campaign •117 BC, (Roman Empire) •238, (China's Three Kingdoms) •395 (Division of Rome) •601, (Eastern Roman Empire and Sasanian Empire) •930, (China's Five Dynasties and Ten Kingdoms) •1096, (First Crusade) •1204, (Fourth Crusade) •1295, (Mongol Empire) •1310, (Pax Mongolica) •1440 •1600, (Spanish Empire) •1836, (Victorian era) •World War I •World War II •Modern world Thank you
Last reply by ManosXP, -
- 0 replies
- 456 views
It would be cool if you could introduce laws and carry out coups d'état in the game
Last reply by spamton, -
- 0 replies
- 516 views
okay, you are tsarist russia and you maked puppet poland and wow its now congress poland or idk in game files its pol-rus not pol
Last reply by Hoveras, -
- 2 replies
- 654 views
There could have denominations inside religions like Catholic, Eastern Orthodox and Lutheran inside Christianity or Sunni, Shia and Ibadi inside Islam or even Mahayana, Theravada and Vajrayana inside Buddhism. With each one having special mechanics.
Last reply by Imro692, -
- 1 reply
- 551 views
Creation of divisions that can act independently in some areas, for example if you play as Romania and conquer an African country you can create a corps or division that you can name yourself and put its logo for example Romanian Egyptian Division to which you can give a specific goal such as looting a certain territory or conquering some states without the specific participation of you as a player
Last reply by Imro692, -
- 2 replies
- 556 views
I know it is possible to create cities directly onto the map, but i would love if you could during a game build a city in some province (for example in h´the saharan provinces), you could also create cities in other countries as a form of investment or destabilization
Last reply by Imro692, -
Some more stuff
by Guest- 6 replies
- 1.5k views
(These suggestions are from a comment in my YT channel) 1-this is aoc2, not paradox, while Hoi4 alt history scenarios will be good (because good alt history deserves to be on all platforms) so unpopular opinion, i know, but we should keep units simple, and if lukasz adds focus trees should keep it very simple 2-most mechanics in bloody europe 1.3, namely genocide,nukes, and military experience points, the nukes being different here as in that you can design them 3-inclusion of leader dates (fictional death dates if the leaders are still alive) so we can change leaders over time (similar to the leadership change in megamod, so yeah, chan…
Last reply by davidtjk,