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Empty land
by Mov- 0 replies
- 427 views
The empty land should be more populous, in aoh2 it's barely worth to colonize empty land due to low population.
Last reply by Mov, -
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beta Beta, when?
by Evis7- 1 reply
- 1.3k views
Hello Lukasz I have a question that doesn't leave my head, There will be a beta version of aoh3, I sincerely believe that when the game is partially finished, you could place a beta so that the players have more hype when waiting for the full game, I await your response @Łukasz Jakowski
Last reply by Mov, -
- 0 replies
- 421 views
In Historical Age 2, some Turkish district names were written as provinces (For example: Manisa Akhisar. But this is true for the Ottoman Empire). Additionally, there are some errors in the pronunciation of letters in Turkish names. This diagram contains more accurate province borders and names for Age of History 3. I did not open this topic only for Turkey, other friends can also upload the borders and names of their own countries, as in the example below. Of course, if other members approve, the process will be faster and of higher quality. (I hope not every nation draws maps other than the official map like 82 Mosul, 83 Kirkuk 😊 (please). There is no la…
Last reply by MeteHun, -
- 2 replies
- 662 views
That you can start the game as a rebel, for example, at the beginning of the game, mark one territory of another country and start as a rebel who will seize power in a country or the principle of civil war or a coup, where in some cases countries that are enemies of that country where you carry out a coup, they finance that war with gifts in the form of gold
Last reply by hahaha093, -
- 0 replies
- 467 views
Historical Eras and Campaigns: Explore new historical eras for gameplay, such as the Renaissance, Industrial Revolution, or Information Age. Design detailed campaigns with historically accurate events and challenges. Customizable Civilizations: Introduce a more robust civilization creation system, allowing players to customize their civilizations in terms of government types, economic systems, and cultural attributes. Provide a deeper diplomacy system that reflects the complexity of international relations. Technological Progression: Implement a dynamic technology tre…
Last reply by hiren, -
- 0 replies
- 417 views
add a focus tree
Last reply by ruben dias, -
- 0 replies
- 365 views
Agregar unos 6 o 7 mapas, ejem: -reconquista -1600 -2023 (2024) -1200 -guerra civil rusa -guerra civil española -primera guerra mundial ... Agregar nuevas mecánicas: -Poder quitar o agregar territorio a nuestro vasallo -poder eliminar nuestro vasallo y remplazarlo por otro -poder llevar cierta cantidad de población a un lugar (colonizar básicamente, y con esto podríamos regular el deseo de independencia) -poder crear bombas atómicas -poder eliminar la población de un país (limpieza étnica) Otras ideas... Ejercito: -Que el ejército pueda ser fuerte no sólo por números, si …
Last reply by Ivn8, -
About the colonies in Age Of History 3,
Last reply by BRDouglas, -
- 0 replies
- 402 views
The following types of add-ons may come to Age of History 3: religions, religious minorities and places of worship belonging to religions should be added, such as churches and mosques nuclear and atomic bombs should be added Some unions or organizations such as NATO Shanghai Union BRICS or European Union should be added Some combat vehicles such as tanks, aircraft, ships and helicopters should be added ethnic minorities should be called american french or japanese instead of calling them america france japan And finally, online should be added to the game. I hope you will add all these things I want to Age of History 3. Have a nice day!
Last reply by Murat1480, -
- 2 replies
- 850 views
System kapitulacji atakowanego państwa. Moim pomysłem jest dodanie do nowego AOH3 systemu dzięki któremu gdy zaatakujemy państwo i okupujemy stolicę bądź znaczną część terytorium tego państwa wówczas ono kapituluje i automatycznie gracz będzie okupował wszystkie prowincje tego kraju.
Last reply by AmericanLiberia, -
- 1 reply
- 682 views
It would be great to bring the idea of political movements/parties to life.Having not only a positive and negative impact on the country, like the elementary "+2% to the amount of tax", but also unique mechanics, ways of behavior for AI. It would be great to realize the struggle of political forces, so that it would not be so easy for the player to radically change the political life of the country overnight. For example, in the late Middle Ages, it was possible to strengthen various political forces with the help of assemblies of different estates (an example from real life is the Cortes in Spain or the States General of France). It will also be possible to add different…
Last reply by AmericanLiberia, -
- 0 replies
- 384 views
sou só eu ou mais alguém acha que seria uma boa inspiração para ele simular as mecânicas do jogo Paradox, especialmente Victória 3 para a economia e Hearts of Iron 4 para as guerras, e uma mistura de ambos para a cultura? Poderia haver alguma versão hipersimplificada dos skylines das cidades para o planejamento urbano, além de serem ícones no mapa. Sempre gostei desse jogo porque é simples, não acho que seja necessário mais do que mecânicas como essas, revoltas complexas e mísseis balísticos ou lealdade às tropas ou outras ideias que li parecem meio absurdas
Last reply by Felipe the great, -
A disclaim before start: english is not my first language, if you see mistakes is my fault obviously. In the previous game the wars has not a system of causes. With one maybe certain countries could obtain reasons to reclaim certain provinces and depend the country you can just anex these provinces and not an entire country like before, if a country capitulates when his capital is taken could make the wars a bit interesting because we (the players) and the AI has to point an objective and the button of "change capital" obtain an use to extend the wartime if the province is about to be taken. Also, soldiers just vaporize when they clash with another group of enemy soldie…
Last reply by AmericanLiberia, -
- 0 replies
- 680 views
Every country should have its own culture culture change option If those people don't like the culture they will rebel. If they love culture, they won't do anything
Last reply by Tawisna, -
- 0 replies
- 442 views
Countries should know that they are from the same lineage Example German countries should know that they are German countries and have better relations. Example: Germany-Austria Example 2: Turkey Azerbaijan Turkmenistan Uzbekistan Kazakhistan kyrgyzstan Hungary - Turkic Countries Countries know that they come from the same lineage It should be easier to form an alliance with them, they should have less opportunity to declare war on us.
Last reply by Tawisna, -
- 2 replies
- 911 views
I thought of a scenario where the Turkish citizens and civilians fight for their country as a whole. Whilst Greece, Italy, and France in the Anatolian region. This goes past in 1919 when Mustafa Kemal Ataürk fought with the Ottoman Emperor and went through 5-6 nations that tried to occupy the Turkish mainland. He formed the Kuvay-i Millye which were made up of people who lived in Turkish villages at the time. This would be a good scenario as it isn't in the current AOHll game, also Turkey just celebrated their 100. anniversary of the formation of the modern Turkey. This would mean a lot to the Turkish players who are a large percentage of the player community. Please take…
Last reply by Ermenice, -
- 0 replies
- 332 views
First of all, the biggest problem that prevents the development of this game is that the game can be played in all periods of history, not at a single time like other games, and that technology changes every year. For this reason, it will be very difficult to adapt a world where everything, from combat vehicles to buildings, changes and develops over time. For this reason, my suggestion is that it is a mechanic that operates with the logic of the history line, which will be based on the technology that has developed until today. (Historical Technology Mechanics) **What does this mechanic do? What can it be used for?** With this mechanic, army logic …
Last reply by TheRoyalll, -
- 6 replies
- 1.5k views
For example if you are russia and you dont want to waste money on the siberian provinces, you should be able to just do investments on the chosen province.
Last reply by Shiite, -
- 0 replies
- 651 views
It would be great if rather than having the game randomly choose a leader like on AoH2 when going to custom scenarios you can instead choose one for them, like a menu screen with all possible leaders and their ideology, would be an epic way for customization. I also think it would be amazing if during the game we could change the leaders of our nation ourselves, of course not an inmidiate process but rather a slow one like propaganda for a party or ideology, it would just be amazing to have. And finally, aditional to having generic ideologies for each country aditionally add some custom ideologies, like for example chavism on Venezuela, Panafricanism for African…
Last reply by SuperGion915, -
- 1 reply
- 705 views
1) Detailed borrowing, sending ambassadors, bilateral negotiations and agreements 2) Detailed attack plans should be made when attacking important cities (for example, when attacking Istanbul, we should examine every side of Istanbul and see which side is less defended and attack from there). 3) When the public is happy or angry, the news should be sent to the government as an "event". 4) If authority cannot be achieved, early elections should be held instead of rebellion and the government should be changed through elections. 5) When we played games in ancient times, the king or ruler should be allowed to appoint "princes" …
Last reply by Starooskolskiy, -
- 0 replies
- 550 views
I think it would be much more interesting if it had a different system, a system that motivated us to make strategies to kill more enemy soldiers and not just stay in the mountains or build bases to lose fewer troops in the war like in the current game.
Last reply by Skull, -
- 0 replies
- 518 views
Since AOH3 Will be a RTS Game, time will be a factor to take care of. Having railways could speed up soldiers, which is very convenient on a war. In AOH2, fully Ocupying a province and Moving your Units took the same time, only 1 turn, this obviously makes no sense. But being a RTS we have the possibility to change this to make It more realistic. Example: You are France during WW1, if you have an army at Aquitaine, but Germany is fighting over Paris, you can send that army to Paris, (maybe using railways) the troops would actually get there before Germany could take the city, this changes Strategy and would heavily improve wars.
Last reply by Mov, -
- 3 replies
- 888 views
The personal union is two / multiple state that are independant from each other but have the same monarch / president (hello Simon Bolivar) as the head of state. // HOW WOULD IT WORK // In the diplomatic section, choose the master and vassal antions then you can add personal union between nations. The nations that are in personnal union have the military access to each other. If war is declared on the vassal, the master will be automaticaly called to war. The vassal in personnal union will get the master's color.
Last reply by Mov, -
- 1 reply
- 546 views
It's quite annoying that you cannot fully annex the nation that you conquered even when you do not have any allies in the war, It would be verry helpfull if that changed also in the peace deals border gore should be fixed and puppets should not be able to take land (would be good if puppets couldn't declare war on people as well)
Last reply by Mov, -
- 0 replies
- 388 views
First off, there would be a great variety of resource tipes, such as ores (tin, gold, bronze, diamonds...), wood, salt, food, agriculture..., u could extract those thins, and there would be a map showing how many of this product we have in that province (example in the image for gold), so u can extract those resources using money and manpower, then you can sell them, use them to build things, or manunfacture 'em, like using tin and copper to make bronze, making vehichles.... (each type of resource would be unlocked by researching or by the years, so in the fucture u could make chips and those things)
Last reply by pedroRSmapper,