Suggestions
Forums
-
- 10.6k
- posts
-
- 489
- posts
-
- 1k
- posts
-
- 2 replies
- 702 views
This idea got me back in 2021. I think for the new game we should add events like in hoike . Its essence consists of tragedies, disappearances, shootings, wars and presidential elections.
Last reply by ItalianHistoricGuy, -
-
- 0 replies
- 315 views
- Conserte o teclado do jogo de uma vez por todas - Adicionar mapas com mais províncias, por exemplo um mapa com 8.000 províncias e outro com 12.000. - Eventos nativos e possibilidade de adicionar imagens pré-fornecidas aos eventos, bem como eventos globais - Adicionar um sistema de rotas comerciais, religião e cultura - Possibilidade de espionagem, embargos comerciais, escolha do nome de alianças, investimento em nações estrangeiras, etc. - De acordo com esse print, provavelmente teremos também a adição de diferentes tipos de unidades militares - Possibilidade de enviar bandeiras do dispositivo para o jogo - Atualizar o sistema populaci…
Last reply by Døntzky, -
- 0 replies
- 403 views
Hi Lukasz Jankowski, I have some ideas to put into the development of the AoH3 strategic game, I really want to see the change of leaders where the king in civilization can die in a few years or can be diagnosed with serious diseases like the Black Death, Ebola or etc. , also the new king into the power and deal with the country's economy, population and trade, and even multiplayer and it will be even more fun to see the kings change or the players dominate the AI civilizations. Or you can put an election where other presidents can be elected into the power of their country! If you're reading this, I'm grateful for that if you put into the new game.. Example: Leader…
Last reply by ChristmasIslandBall, -
- 0 replies
- 456 views
The idea is that you can select an area and send the army or navy without having to necessarily select troop by troop and that at the same being able to extend or reduce the battlefield according to the size of the border etc. As well as in hoi4. (When it's ready? :P)
Last reply by ThgSant, -
- 0 replies
- 556 views
make it able to create events that can be triggered to any country in editor
Last reply by selenhogamer, -
-and showing the names of nations immediately upon slightly zooming out because the map is too large.
Last reply by groggogotdoxxed, -
- 0 replies
- 541 views
Based on the map of portugal we got in the first aoh3 announcement im assuming all provinces will be based on irl provinces, and while i think thats neat i dont think you can really have provinces that will work good with every scenario, for example you cant really make a post ww2 scenario with a non split berlin y and having west and east berlin in 1914 or 2023 would be a bit silly, or like a pre colonized africa having straight lines everywhere due to future colonialism, thus i think that some different scenarios should have the ability to have different provinces
Last reply by SimonTheSnail, -
- 1 reply
- 830 views
(Sorry, I don't know English.) 1. Is there a succession system in AoH3 like Crusader Kings? 2. Is there a major culture change system in AoH3 like Europa Universalis? (for example, changing the culture of the Eastern Roman Empire from Greek to Turkish)
Last reply by ItalianHistoricGuy, -
From what we know, there are gonna be a lot of cities, and I think we can make it cooler by renaming the cities when a new nation conquers them, for example, Greece invades turkey and annexes izmir,I think it would feel better if the city was automatically renamed to Smyrna, or Germany invades Poland(for the millionth time in history) and annexes Szczecin, wouldn't it feel cooler if it renamed to Stettin. I believe it would make the game feel more alive and interactive then before, but I want to hear your opinion on this,if possible.thanks for reading!
Last reply by Milklord, -
- 0 replies
- 426 views
in modern wars and wars of the times when bombs were invented, bombing and shelling played a big role in capturing the city, it would be possible to add aviation or facilities for bombing enemy cities or shelling the enemy army, this would allow the game to add new tactics of combat, as well as in the introduction of war it would be nice to add equipment, aviation and the navy, which helped to gain an advantage in wars
Last reply by Jack_Lore, -
- 0 replies
- 334 views
a new system of trade, resuros, weapons, to other countries, and supply lines within our country, in our history, in all wars, supply and trade played a big role, why not implement this idea in AOH 3
Last reply by Jack_Lore, -
- 0 replies
- 477 views
the possibility of creating your own alliances, editing their names, flags and alliance type, adding not only military but also economic alliance (types of alliances that exist in our world), it would also be possible to create an internal chat in alliances for negotiations of countries (if the game is online), solving the problem with the head of the alliance, in the previous version of the game, the members of your alliance could start a war with another country without your right, which led to unnecessary and meaningless wars
Last reply by Jack_Lore, -
- 10 replies
- 1.8k views
pls make event transferable from aoh2 it would take us so much time to re do an entire mod o,only for aoh3
Last reply by Wilhelm ll, -
- 0 replies
- 736 views
Hey remember guys, we should not pressure Lukasz into making the game too early, and we should consider being extra careful about what we want and should respect the effort that he is making toward the new AoHIII game that has probably been in the making for about a year or so. I am sure that Lukasz understands what his fans want and is doing his best to create a fun game that fixes many issues from the last. Besides, its better that a game is worked on for longer and not rushed because it ensures quality, if it is rushed then it would not be as good.
Last reply by Imperial_Burger, -
Ideas for naval, air, ballistic missile, and ballistic missile defense in Age of History 3 1 2
by Kozima- 27 replies
- 2.9k views
Naval Increase the variety of naval units Currently, Age of History 3 has only four types of naval units: destroyers, cruisers, battleships, and aircraft carriers. To make naval combat more realistic, additional units such as submarines, frigates, and anti-submarine ships could be added. Increase the strategic depth of naval combat Current naval combat tends to be decided by the strength of battleships and aircraft carriers. To increase the strategic depth of naval combat, elements such as sea control, fleet composition, and air combat could be added. Increase the economic impact of the navy Currently, the navy plays a primarily m…
Last reply by Imperial_Burger, -
- 4 replies
- 663 views
Not a suggestion but it is very important information i hope you could answer Lukasz
Last reply by audrikney, -
- 0 replies
- 403 views
Maybe a new type of an ocean province that can be turned into a land province, could apply proably to only some provinces, maybe such as Doggerland, Atlantis, Zealandia, Atlantropa
Last reply by LinusLigmus, -
What everyone is wondering: Will the game be online and if so, will it have a Sound feature like HOI4?
Last reply by YesilTR42, -
Some mod bug fixes
by Guest- 0 replies
- 538 views
When making mods, the modders faced many bugs that many times turned the game unplayable. I'll list some of them so they can be avoided in the next game 1 - Loading a game and being kicked out: Many times when you have an advanced game on mods like TNO or Megamod, and you try to load it, your game will kick you out, or sometimes load as a random nation. if the second option happens, and you try to click in any button, the game starts flashing and glitching weirdly 2 - Game not loading at all: In some mods with many events like TNO, after playing a few turns and then quitting, and afterwards loading, the game simply won't load. It'll be stuck at the loadin…
-
- 0 replies
- 537 views
Dear Lukasz, As fans of the Age of History series, we would like to share some suggestions to enrich the game and provide a more immersive experience. Among the new features we hope to see added to the game are a marriage system akin to Europa Universalis IV, a more intricate coalition system, the contribution of significant historical figures (such as Isaac Newton in the British Empire) to players' national progress, and the inclusion of religions and political parties. We believe these additions will offer players more strategic options and historical authenticity. We are confident that these updates will provide a deeper and more satisfying experience for playe…
Last reply by Zyn0rix, -
- 0 replies
- 433 views
I have an idea about the new game. If we have not completely conquered the conquered lands of an enemy, if we have taken control of a certain region, then the artificial intelligence of that state may try to take back the lands from us depending on our re
Last reply by TuranBekcisi_YT, -
- 0 replies
- 401 views
example, we will send a spy away and order them to organize coup and change ideology from democracy to another one,paying up them to increase success rate of the coup.
Last reply by yush, -
- 0 replies
- 398 views
(These suggestions were taken from the RaiderKnight channel, in his video about AoH3. The commenter is Sun.) 1: more trade Options. So you know how We can make farms And stuff right? Well I want to do id that I'd be able to collect carrots carrots and stuff also collect wood be able to make mines And then sell all of that And put up a prize now If you trade with someone your relations will improve And I like that idea also when you have a large army and are doing a conquest you need to build supply camps but There should be a option to turn or off this and also it will Increase your income 2: Be able to aid your allies or anyone …
-
- 4 replies
- 689 views
Hey, everybody, today I'm going to give you some ideas for future game 1-Add landing through the port and make animation of battles on the water 2-Add surrender, as when you capture a capital city or several large cities, the country surrenders. 3-When there are battles on land, there are different animations, for example, explosions in the city, shooting, sounds of war. 4-New icons of soldiers of the capital and cities. You can also add in large cities their statue, new icons. 5- When fighting on the ground there will be chances that the side which has more soldiers he can lose, Such realization was in Bloody Europe 2 mods.
Last reply by sorrynk, -
- 0 replies
- 546 views
The alliance system in AoH2 was pretty terrible. In fact one of the worst parts of it was the "Allies" modifier, which pretty much limited how may allies you could have, and made it impossible do do something like join the allies/axis in WW2. So the first things would be to remthat, similar to bloody Europe's system, it makes alliances way better. Also, for some reason there's no vassal modifier, there is if you're the vassal but not the lord. This should also change, and your vassals should always automatically join your alliances. And, they shouldn't count as 'allies' if that modifier returns. And lastly, you should be able to name the alliances when you form them as we…
Last reply by Noobs Dudes,