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PLEASE LUKASZ, I BEG YOU, ADD JAEN AS A CIVILIZATION FOR AOH3 PLEASEEEE
Last reply by SrKactusJaen, -
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- 0 replies
- 487 views
What if a supreme form of government governed by the republic or monarchy is implemented, which obviously influences social, economic and stability, this can be changed for the other but due to the change it would cause unrest-great unrest-revolts-civil war That is to say, as a mechanism of form of government in the background, obviously in the management of government if socialism, conservatism, fascism, liberalism and etc. would be available. An example would be Italy in WW2, a monarchical country but with a fascist party/management. To clarify, although the general idea is monarchy and republic, below are its different aspects: ancient monarchy, oriental monarch…
Last reply by lauty17775, -
- 0 replies
- 418 views
will there be RESOURCES in AOH3 ? Since the game will have research trees, I think Resources will be very useful, given that it would be possible to organise wars for resources. I would also like to ask if there will be a Research Editor ? For if there will be no editor, then it will make it very difficult for modders to work. Since conditionally some person will want to make a modification on the Modern World, and there will be medieval technology.
Last reply by HUSKYFRESK0, -
- 0 replies
- 1.1k views
Very interested to know if there will be multiplayer in the third part, for the Community is an extremely important question. Without it the game will not be able to live for a long time. Also I would like to ask Łukasz, could you show us the main menu, how it will look like?
Last reply by HUSKYFRESK0, -
- 0 replies
- 356 views
add lots of diplomatic etc. focus
Last reply by M.k.s.m____, -
- 0 replies
- 530 views
Lukasz, it's really a brilliant idea, trust me! Macro economical thingies such as GDP, credit rating, economical systems and other stuff! What a game it will be, when it would be possible to build a planned economy in medieval society with strong GDP! Well, at least it would be great if in new AoC technologies had more impact on income. Also investments were more effective among the new mechanics of profit maximization (like in Uwut engine it was possible to choose economics law; or, well, goddamn HOI 4 system with economical mobilization). Maybe create simple thing alongside with governments but in form of economical system. Like in Modern era were able me…
Last reply by Cvekla, -
- 0 replies
- 300 views
Make a name for a treaty, when u win a war and u make peace u can select a city that the treaty will be signed for example: u make peace and u select warsaw, when u make the terns the preaty will ba called: "Treaty of Warsaw"
Last reply by Corgi X, -
- 0 replies
- 280 views
Events overhaul : Timer to events : you can set an amount of days for the event to pop up after all conditions have been met Full peace : Make the nation at war peace all of who the civ is at war with IF and ELSE : pretty self explanatory Music to events Event pictures : will resize the event popup automat cly to it's size with a max size Also add animated event pictures cus yes Battle won/Lost against civ2 : If you win or loose a battle events would be able to trigger if they are created
Last reply by Xjento, -
- 0 replies
- 471 views
Hello everyone! This is my first time writing here, even though I'm a veteran of AoC and AoH2 with hundreds of hours of gameplay. I thought it would be a good idea to gather all the best suggestions for AoH3 from the community in one place, so Łukasz knows what we absolutely need in this new game. Editing: Editing should be a primary focus in AoH3, as a significant portion of players choose to play AoH2 over other strategy games due to its limitless possibilities for creating alternative scenarios with the editor system. It should be improved further, allowing the direct import of flags, portraits, and symbols from folders. If AoH3 includes religions and culture…
Last reply by Aliex999, -
Age of history 3
Last reply by BySpringBonnie76, -
- 1 reply
- 559 views
Make multiplayer mode, where players can play on different devices in WAN or LAN. And be possible, crossplatform, be like, i'm play on PC, but my friend play on mobile.
Last reply by Dadi39, -
- 0 replies
- 289 views
- Conserte o teclado do jogo de uma vez por todas - Adicionar mapas com mais províncias, por exemplo um mapa com 8.000 províncias e outro com 12.000. - Eventos nativos e possibilidade de adicionar imagens pré-fornecidas aos eventos, bem como eventos globais - Adicionar um sistema de rotas comerciais, religião e cultura - Possibilidade de espionagem, embargos comerciais, escolha do nome de alianças, investimento em nações estrangeiras, etc. - De acordo com esse print, provavelmente teremos também a adição de diferentes tipos de unidades militares - Possibilidade de enviar bandeiras do dispositivo para o jogo - Atualizar o sistema populaci…
Last reply by Døntzky, -
- 0 replies
- 367 views
Unitary - can't recruit too much core population, max stability is 80% Federal - can recruit 25% of core population of province, but your max stability is 65%
Last reply by SVH, -
- 0 replies
- 338 views
If we want to talk about a colonization system, it is important to prioritize the secrecy of geography, as almost all AoH3 players have very good geographical knowledge. Simply covering and making the undiscovered regions invisible is insufficient. Instead, it is necessary to use an event system to determine where the exploration ships will go. For example, the exploration for Portugal would begin with Vespucci choosing to go to the southwest region of the ocean to explore other lands and find fertile lands for colonization and colonization. Through events, he discovers the lands that would become present-day Venezuela or the Caribbean islands. There could eve…
Last reply by muhoaga, -
- 1 reply
- 493 views
It would be intersting if in one scenario, you could add multiple super nations like the Holy Roman Empire / The European Union etc... Currently in AoH2 you can only edit the HRE. // HOW WOULD IT WORK // [CREATE STATE ORGANISATION] -> [HOLY ROMAN EMPIRE] [EUROPEAN UNION] (template with flag) [AFRICAN UNION] (template with flag) [GERMAN CONFEDERATION] (template with flag) -> [ADD NEW ORGANISATION] -> You will have to add a Name and a Flag. The system to add countries in these new organizations would be the same as the current one. The event system wo…
Last reply by BySpringBonnie76, -
- 6 replies
- 762 views
There should be a casus belli to declare war and before creating casus belli, sending agents for the civ. the we want to conquer to learn their politics of conquering should be an oblication Concept:
Last reply by Shiite, -
- 0 replies
- 464 views
For example, from the end of the war to the present, there will be a United Nations Organization. Through the organization, it will be possible to justify the purpose of the war. If you justify the purpose of the war through the organization, then the opinion of the player from friendly enemy countries will not decrease. It will be possible to impose sanctions : 1. To trade. (If you also declared war without justification, those countries who supported this idea will impose sanctions on trade, if the majority voted "yes", then all member countries of the organization will impose a ban on trade. 2. Economic sanctions. (If the state has become economically strong, rivals ca…
Last reply by Bronze_Chirik, -
- 0 replies
- 451 views
Make five types of water Deep Ocean-cannot be entered with armies until deep ocean technology like 1970s Ocean cannot be enteed with armies until American Colonization technogy -1500s Seas can be entered after boots technology 3000Bcs Rivers,can be entered after boots technology Lakes can be entered with boots technology Add more major rivers too please
Last reply by rumiye, -
- 0 replies
- 379 views
In AOH3 you should add the option to change the leader in events. For example if im making an event which Has a civil war and after the civil war I want to change the leader, I cant right now which is annoying.
Last reply by animatedmac, -
- 0 replies
- 242 views
I think it be very cool if game have some good achievements, like in aohII where you need to form a specific country, it be cool if we have more of this
Last reply by mrsx2, -
- 0 replies
- 419 views
Let us search up event since it is a pain to manage events in AOC2
Last reply by negus, -
- 0 replies
- 379 views
Here are my ("very creative") ideas 1.fix: Connections why did mongols attack my province (that didnt border the province that they were previously in) 2. add mechanics like: auto assimilation- asimilates all provinces that have less than 50% stability (from BE2) national celebration- makes festivals in all of your provinces (from BE2) Better peace conferences, (so that AI whould make actually good looking broders) Demilitaryzation of region- in peace conferences u can select regions that will be demilitarized, which means that after peace conferences troops (of the country that lost the war) cant enter those regions, u need to have ha…
Last reply by Corgi X, -
- 4 replies
- 988 views
As you know, some states in the game have flat borders and these borders are made for the Modern World. The problem is, in years like 1440 we shouldn't put straight borders because there were no straight borders, but in Age of History 2 we put states with straight borders in places like the Mamluks, African countries, and that's beyond realistic. Output. I think every state should have a straight border and non-straight border version or different maps.
Last reply by Comrade_Parrot, -
- 2 replies
- 824 views
Dear Lukasz, hi I'm Arash, a big fan of your work and an aoh2 modder So here are my ideas for AoH III Age of History series has never been similar to paradox games. I see many people asking for some abilities like FUCKING MISSLES AND NUKES, dude for the sake of God do not do such a thing. I'd reccomend you to focus more on 1200 - 1800, these times are the most suitable for this game. -Vassal management Perhabs you can put more details on the Vassal management and their loyalty. Featuring a new menu that includes charts for vassals loyalty, strength, and and how close are they to delare indepe…
Last reply by GigaChad, -
- 0 replies
- 601 views
My idea/suggestion is about superevents. For those of you that don't know, a superevent is a type of event that plays music/some type of audio alongside it. Here is a picture of what they look like: https://www.youtube.com/watch?v=XsnxpMwtphA Above is a link to a Youtube video where it can be shown what they do since my explanation isn't really the best. I feel like having the option to add superevents in would be very cool and would give modders the option to create much more dramatic events, and overall would just be extremely cool. Below I have some questions about the game, specifically some of the advanced elements of the game itself.…
Last reply by BackToTheBrickStudios,