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I think there should be politics pie chart where the player can change the ideology and leader based off of decisions they made in the game.It would be great for scenarios such as the Modern Day and it would add some realism to the game
Last reply by MilosXD, -
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- 0 replies
- 468 views
Fransız Devrimi ve Sanayi Devrimleriyle birlikte ortaya çıkan milliyetçilik hareketi, iletişim, telekomünikasyon ve kitaplar aracılığıyla farklı yıllar Avrupa'nın çeşitli bölgelerine ve dağılımlarına yayıldı. Bunu oyunun dahil edilmesi harika olurdu. Örneğin bu olaylardan sonra Alman ve İtalyan şehir devletlerinin birleşme isteği ya da Osmanlı İmparatorluğu ve diğer imparatorluklar Güçlerinin ulusların ayrı devletler kurma isteklerinin yeniden başlaması anlatılmalıdır. Ancak bunun için bazı etkiler azaltılacak. Mesela milliyetçiler körükleyecek veya engelleyecek casusluk faaliyetleri yürütmelidir. artı bu fikir Fransa'dan geleceksa öncelikle Avrup…
Last reply by muhoaga, -
- 0 replies
- 335 views
the ability to create and edit flags and names of alliances, the ability to create not only military alliances but also economic ones (and alliances that exist in our world today), enter an internal chat into alliances to communicate only with the people of this alliance, establish the leader of the alliance, only the leader will be able to decide when and with whom to start a war (in the past parts of the game, the members of your alliance declared war on other countries without your permission, this led to unnecessary wars)
Last reply by Jack_Lore2354, -
- 0 replies
- 651 views
I feel like assimilation should be made significantly more difficult and there should be a mechanic to tolerate cultures that aren't your own, allowing partial recruitment potential and reduced revolt risk (among other things). This would more accurately portray the reality of multiethnic states such as Austra-Hungary
Last reply by Beter Griffin, -
- 0 replies
- 567 views
The relationships between countries in war can be broadly classified into three categories: Allies Allies are countries that are in a relationship of mutual support and cooperation. Allies are less likely to declare war on each other, and in the event of war, they are expected to support each other. Enemies Enemies are countries that are in a relationship of hostility. Enemies are more likely to declare war on each other, and in the event of war, they are expected to fight each other. Neutrals Neutrals are countries that are not in a hostile relationship with any specific country. Neutrals are expected to not intervene in the wars…
Last reply by Kozima, -
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- 522 views
Earthquakes Make earthquake frequency and magnitude vary based on geography and history In the current version of Age of History 3, earthquake frequency and magnitude are constant. However, in reality, earthquake frequency and magnitude vary based on geography and history. Therefore, by making earthquake frequency and magnitude vary based on geography and history, a more realistic earthquake system can be realized. More detailed representation of earthquake damage In the current version of Age of History 3, earthquake damage is limited to the destruction of buildings and units. However, in reality, earthquake damage can have a significant impac…
Last reply by Kozima, -
- 0 replies
- 496 views
Current system In Age of History 3, players can control individual units on the battlefield. This can be a tedious and time-consuming process, especially when managing large armies. Proposed changes The following changes would improve the control of fronts in Age of History 3: Add a hotkey to select all units on a front. This would make it easier to quickly select and move all units in a particular area. Allow players to assign generals or commanders to control fronts. This would add a layer of strategic depth to the game, as players would need to consider the strengths and weaknesses of different commanders when assigning them to fronts. …
Last reply by Kozima, -
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- 508 views
Here are a list of ideas that I want in AOH3 Idea 1: Better Scenario Editor, Civilization Creator, and Related I went into full detail about this in another post of mine, check it out! Idea 2: Workshop Being able to import custom stuff would be cool. Idea 3: Multiplayer Yes. Idea 4: Optional Turn Based Mode I like the turn based system of AOH2 and I wanna see it in AOH3 so please? Idea 5: Mod Launcher Being able to easily set up mods and play them without interfering with other mods and vanilla files would be cool. Idea 6: Less Buggy, Please? AOH2 is super buggy, the trade system is broken and many other things a…
Last reply by Fireboy, -
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- 359 views
We need a space station. Maybe so you can colonize
Last reply by Fireboy, -
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- 329 views
So that you can automatically invest in your territories and build farms in all of them instead to doing it for each tile
Last reply by Wygui, -
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- 294 views
Grupo de Construção:Economia/Militar/Administração(Isso também se encaixa em outros grupos) Nome: Abrigos (Haverá três tipos) Custo: Haverá três tipos: • Abrigos de Emergência – 3K Golds, podendo chegar a 5K Golds em Tempos de Guerra, Epidemia e afins; • Abrigos hospitalares – 8 mil ouros • Abrigos/Bunkers Subterrâneos – 20 mil Ouros Tempo de construção: Haverá três tipos: • Abrigos de Emergência – 7 Dias; • Abrigos Hospitalares – 2 Meses; • Abrigos/Abrigos Subterrâneos – 3 Anos. Custo de manutenção: Haverá três tipos: • Abrigos de Emergência – 50 O…
Last reply by Aike, -
- 4 replies
- 698 views
My idea so simple and practical. Add in to the game API for modifications how in Factorio and Hearts of Iron IV. This give possibilities for creating good mods. And if you don't add somewhat or think what this unuseless, community make it instead of you 😄 Idk but for example you can to see my mod for AoH II PlusicAPI what making almost what forge, but without mixins. (I'm using most crutches for it:) And please, make workshop for steam version, so that we can publish there modifications (scenarios, maps, and mods if you add it).
Last reply by Mega4oSS, -
- 4 replies
- 913 views
So, you've been elected as the new emperor. Emperor could have an special diplomatic status with minor powers inside HRE. You would also receive much prestige but only the first time you are elected, so we avoid an prestige exploit. Then, stuff like having military access or involving them into your wars would be easier tasks for you to accomplish. As the emperor you could also defend the HRE States without gaining infamy. For example, France just declared war at Liege and you, Austria, can join the war and even ask other german states to defend Liege. Other idea involving HRE is a new trade option: "Join Holy Roman Empire" so you can diplomatical…
Last reply by OGAS Halal1917, -
- 2 replies
- 621 views
Essentially a menu in which, when certain conditions are met, a new button shows up. Clicking that button will cause an outcome to happen or an event to pop up. I think it should be regarded as more of a tool in Scenario Editor, kind of like events.
Last reply by OGAS Halal1917, -
As we all aware, The Modding of Aoh2 is hard for an newbie, this issue was simply an common knowledge and it was worth pointing out that Aoh3 SHALL NOT and MUST NOT takes the bad features of the Aoh2 modding. The first thing is the Data Files of the Game. In Aoh2, and specifically Android, this problem has hampered the significant amount of features-addition and Manual Civ-Installation. There is an solution for Android: -Moves the Data Files toward External, Internal(Android, Data), Or Both: This is to made an better access toward the files and basically use the solution made by PC-Port of Moddable game to android. (Improved Editor) …
Last reply by OGAS Halal1917, -
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- 456 views
I have wanted this for a long time and here I will say it. Idea 1: Pages Pages will make it easier to go through your custom scenarios and custom civilizations instead of scrolling for a long time, maybe even separate them into groups? Idea 2: Capitals When you make a custom civilization you should be able to set its capital so you don't have to search for it every time you make a new scenario, instead just click the city then the civilization! Idea 3: Better flag making Possibly have the option to import a flag for your custom civilization from your photos? Could also work with custom civilizations on workshop. Idea 4 and 5: Copying sce…
Last reply by Nitra, -
- 1 reply
- 887 views
Reza Shah and PhZanoniGamer give me to great idea like Adding More Ideologies. Adding Ideologies: Autocracy Despotism Anarchism Military Junta Liberalism Socialism Feudalism Conservatism Oligarchy
Last reply by RostislavMerte, -
- 0 replies
- 488 views
Łukasz. You should ads this outcomes to events: Change Leader as the name say Change Attack that will add/take attack from civ Change Defence like in attack Rename City to rename city for example: Constatinopol -> Sobieskonopol
Last reply by Historyk, -
- 0 replies
- 396 views
Greetings, Łukasz. I am the director and representative of the Russian-speaking audience of Age of History on Telegram. Link to the resource Most of all, the Russian-speaking audience dreams of adding multiplayer inside the game. This is the main thing, according to a huge audience. Your project is by far the best strategy for mobile devices, so I would like to see good optimization in Age of History III, and more connectivity with strategies like CK 3 and EU4 Of course, all this is done with your author's hand, which has already done miracles more than once. One of your best ideas is open and easy modding. Due to this, your game begins to play in new color…
Last reply by RazDarkking, -
- 4 replies
- 975 views
Religions will be really important partes of game, and can give very more buffes and debuffes, goals of war, new diplomacy and economic actions and much more. In every single province can be some religions, like nations in AoH2 (check photo). You can assimilate regions, by building churches (already told about churches in building ideas), monasteries. Religion can bring even new researches (2nd photo), new diplomacy actions. like alliances between two countries with one religion against country(ies) with other religions, crusades, and e.t.c. You can earn with church: set new laws and taxes And I run out of ideas, time is 23:30, so guys, help and write…
Last reply by AxCfore, -
- 0 replies
- 469 views
One of the most annoying things when making an AoC2 mod was the event editor. It is very much tailored to mobile. You cannot paste in text, nor can you go back within text you've already written to correct a mistake. These should be able to be done in the in game editor in the third game, and as well I feel further good would be done if we could bypass it entirely. In games such as paradox games you can directly edit things like events through the files, while in AoC2 you can't. If you are able to edit and customize these outside of the game as well as inside of it, it could streamline the modding process and make it much easier. This type of editing is already possible f…
Last reply by Shiite, -
- 0 replies
- 294 views
I propose to make a system of military enlistment offices, they will increase the number of conscripts in the province will have 3 levels 1lvl-10000zolotyh will increase by 15%. 2lvl-20000 gold -increases by 30%. 3lvl-30000zolotyh-increases by 50%
Last reply by Egor_ilyschi, -
- 0 replies
- 394 views
Encirclement systemEncirclement systemEncirclement system
Last reply by sfcdszaas, -
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- 460 views
Hi I am providing a list of some ideas that I would like to be implemented into the game Being able to change your puppet´s administrative subdivision (Annexed - State - Territory - Region - Independent Municipality/District) (So you don´t have to worry about certain provinces the ai will automaticly manage the region but you can also control it.) Create cities / towns mid game or expand already existing towns Seasons - Each season would have some pros and cons like the troops would move slower in the winter and in the summer you would need more water / food supplies etc. Bridges - You will need to build bridges to cross rivers Hospitals -…
Last reply by Mineva12, -
Improved keyboard
by Guest- 0 replies
- 499 views
For this, I just think it'd be of vital importance to improve the keyboard of the game, because it became impossible to search for specific countries that had accents, like ã, á and â. This could be implemented by holding the button of the keyboard and then those options appearing. And adding different keyboards for different alphabets too!