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1. Corsica belonged to the kingdom of Vandals and Alans 2. There is a rather controversial point in Sicily: Although the island was formally Vandal, in fact, King Odoacer of Italy had control over most of it by agreement with King Gaiseric of the Vandals. So I consider it necessary to paint two thirds of the island from east to west in yellow
Last reply by Mantle0, -
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Last reply by neverger84,
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- 4 replies
- 220 views
9:50 If the AI attacked with its armies, it could have won the war. The AI is not focused on sieges, it only attacks the player's units and it can't do it correctly. There are 10 days left for the game to be released. If the AI is fixed, many people will like it. I wish you good work.
Last reply by Ragronr, -
Nuclear Bombs
by evo- 6 replies
- 1.3k views
Please make we able to disable them before playing in a scenario.
Last reply by ConRadical, -
- 0 replies
- 312 views
Hi @Łukasz JakowskiI think that occupying all provinces adjacent to the one that was sieged is a bit much, I know it's to counteract with how many provinces are going to be but I think for the early game at least that should be a unlockable upgrade down the road. Speaking of it is the mobile version which is gonna have less provinces going to have this type of siege system?
Last reply by Anon6969, -
- 1 reply
- 92 views
at the very start of each scenario while we're choosing our civilization i think we should 10000% get the ability to choose whether technology will be research based or era based how it'll work? very simple. in AOH3 there are multiple ages, the age of information, age of feudalism etc etc, well the technologies will be divided based on that, certain technologies like colonization will be researchable starting in the Age of discovery, this will make it so certain civilizations can still unlock tech trees before everyone else if they're more technologically advanced already while still stopping gunmen and nukes from being used in the 1700's like we saw in the 14…
Last reply by DRM, -
- 0 replies
- 98 views
You know. In AoH2 we can play on 2 countries, but there it isn't comfortable. Make move in one country and second move to another it's not good I think. How about you make a switcher. I mean: If player want he make necessary quantity moves in one contry and then, if player want, he make a necessary quantity moves on another country. What do uou think about it?
Last reply by Nikkkkkkkkkkkoooo, -
- 1 reply
- 136 views
Last reply by cartographer-guy, -
- 17 replies
- 847 views
1. Claimant: This will limit the availability of the government to only one or few countries. Claimant_Tag: {ger} If set to false, this type of government doesn't require any claimants. Example A: German Reich, National Socialism { Name: "National Socialism", Extra_Tag: "z", GOV_GROUP_ID: 5, Claimant_Tag: {ger} SUBJECT_GOV: false SUBJECT_TYPE: false SUBJECT_LORD_GOV_Tag: false } 2. Dynamic Government names: This will add roleplay, without making it complicated. Dynamic statuses will vary according to economy, workforce and population size: HRE-German hierarchy C…
Last reply by Wayne23lololh, -
- 3 replies
- 329 views
I love leaning about the Chinese warlord period so I would like to give some ideas on how to make it more historically accurate (I am assuming the June 1936 start date is the same otherwise I would have more revisions) 1. I believe Tunganistan should be added since it was a political entity at this time, separate from Xinjiang and the other Ma's, despite being apart of the "Ma Clique" Tungastan was much detached and would eventually be destroyed around October of 1937 by Xinjiang, the word "Ma" was not a family name but a name used by Muslims of the area, in this case Tunganistan was led by Ma Hushan, same really with Ninghai which was inderpendent from the other Ma …
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 145 views
it could be nice
Last reply by Smeysya, -
- 0 replies
- 78 views
It would be good to see the total deaths in the world during your game.
Last reply by Warnnexx, -
- 0 replies
- 82 views
This was my original post, expressing disappointment with the war mechanics of AoH3. It was posted yesterday, and got a couple of replies today, and now all of a sudden I find that it has gotten deleted. What exactly is wrong with this post that would cause it to get deleted?
Last reply by Goldensyrup, -
I have another idea. You can add that the type of fight as in crusader kings 3 In some territories, countries will have unique interactions and relationships This is how the Tatar-Mongol yoke can be realized, All Russian states are vassals of the horde The struggle will have phases Here is an example in this Russian struggle of three phases: 1 domination, 2 reconciliation, 3 thirst for freedom. The struggle can be completed by the country and it can end by itself Russian Russian states will treat the horde badly, but the horde will receive more money and soldiers from the Russians. As an example, the relationship between t…
Last reply by Денис Живков, -
Yay ig lol
Last reply by xox, -
- 0 replies
- 64 views
Add civil wars whether in a future Update or dlc thx
Last reply by xox, -
- 0 replies
- 78 views
Or is there chance for it coming out later on in a future update or dlc? @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 101 views
In Age of History 3 videos, images or PNGs of cities are shown, which have different shapes, but will they change depending on the era? I also suggest that when the capital is upgraded, it could have an image change, and at the same time, the infrastructure, which I believe exists, could be improved, and the shape of the city and buildings would change as well.
Last reply by DRM, -
- 1 reply
- 117 views
You know how in Age of History II. It takes one turn for the other country to respond to our alliance-request? In Age of History III. This should also be done whenever you want to call your vassals, or request alliance. A delay will make it more realistic..
Last reply by Popooy, -
- 1 reply
- 141 views
Hey guys here i will talk about some ideas i think it will make the game better : 1/ adding a supply situation to the armies every army will have a stock of supplies enough for two months , if the two months pass you will have to resupply your army by sending them food from your kingdom resources or let them take it by force from your enemies land , if you don't resupply them in the first week they will take a hit in their moral , in the second week they will leave your army or worse they will rebel with their general , of course the supply situation only apply when you leave your land to the enemy land , and if you cross to your vassals land they will have to…
Last reply by BurgerMan, -
- 5 replies
- 674 views
As you can see, the border between the Russian empire and the ottoman empire is wrong, russia had control over kars so showing it as ottoman is wrong Also, the ottomas held the city of Didymoteicho until 1915 when they gave it to Bulgaria, as stated in the treaty of Constantinople in 1913 "Bulgaria acknowledged Ottoman gains of Adrianople (mod. Edirne), Kırklareli and Didymoteicho and the surrounding territory. The Ottoman Empire ceded the port of Dedeagach (mod. Alexandroupoli) to Bulgaria."(Can't find a map of Bulgaria in 1914 but you can see the following Wikipedia pages: https://en.m.wikipedia.org/wiki/Bulgarian–Ottoman_convention_(1915) and http…
Last reply by ViktorH1488, -
- 0 replies
- 103 views
The land would only be given to Belgium after ww1, before that it belonged to germany.
Last reply by KingBee, -
- 1 reply
- 136 views
Hi! Looking at the last videos, I thought a lot about how to make nukes work better, in a more realistic way, so we don't have everyone nuking everyone when the tecnology is achieved. I thought a simple but effective way to make it works. Atomic doctrines - Tec tree First of all, we need a more sophisticated tec tree for nukes, not for add more atomic weapons types, but to update how we use them. I thought at something like this: FIRST STRIKE DOCTRINE > TACTICAL BOMBING DOCTRINE > ASSURED DESTRUCTION DOCTRINE I am going to explain them. First Strike Doctrine: If at war with another nuclear power, it will use immediately the atomic weapon…
Last reply by Glass Warrior, -
- 22 replies
- 694 views
Last year i made a post on my old account @dodoaltac about a historical AI mod that i wanted to do using events and missions, well today im proud to announce that IT'S IN THE WORKS Originally the mod was gonna start in the year 1200 AD, but since that's not an available start date in the current scenario's, the mod will likely start off from 1070 or the 1300's scenario, but the most probable path is the 1300's scenario with an extension that starts at 1070 once everything is done Here's the phases that the mod will likely go through 1300's start date to 1440 AD - this will be the first phase of the mod, in which i'll start messing around with…
Last reply by DRM, -
- 3 replies
- 336 views
i saw the new video and, when you decleared war on Serbia, you could see their army. i suggest you make it that it would show 15k-25k instead of showing 20k (their army), so you dont know how powerfull they are.
Last reply by Warnnexx,