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Last reply by Brianman, -
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- 0 replies
- 164 views
Question, will the game continuously be updated after it's release? And not just bug fixes or quality improvements, perhaps more new features incoming. Also, will AOH3 mobile have a PC version map as an option? Imo iPad and certain android tablets might be able to handle it And would people be able to mod in mobile version of the game? @Łukasz Jakowski
Last reply by sky woke, -
- 1 reply
- 317 views
In fact, I think AOH3's spy system should have more functions. It should not just call up the diplomacy menu, press the button, and only let us see the opponent's military deployment. This turns the spy system into a large watchtower. I suggest that the spy system should have a separate menu, or even a separate advisor, so that we can perform many actions 1. Infiltrate other countries •We will see the deployment of domestic troops in the infiltrated target within a certain period of time •The attack power and defense power of the infiltrated target’s army will be reduced for a certain period of time •The time and cost required for dome…
Last reply by sky woke, -
Hello Łukasz Jakowski.What about making certain ideologies unique to certain civilizations. For example, that "Swedish socialism" could only exist in Sweden. And add the opportunity to create such ideologies. Thank you
Last reply by Maksu4ka, -
- 4 replies
- 519 views
I suggest a new mechanic similar to changing the flag by government system, but instead of the latter, it would be by which Country Controls it. Example: If Mexico is a vassal of Spain, then: Mexico will be New Spain and its flag will be New Spain. The dame for Canada, colombia, USA, etc. EOr instead of putting a single flag on each conquered country, then let the countries have a double flag known as: Colonial flag/triumph flag or Total flag Just as the USA puts its own flag in colonies (Liberia) or France its flag but with its own touches and the British with stars or representative figures. The Spanish repeating their own original flag or with few change…
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 261 views
I have a crazy idea but in my head it seems good So you know the governments like republic, communism and much more, and now you can make mods pretty easily. Well the custom governments would be cool having a button on the customizing countries or adding countries section, you can edit the buffs and debuffs, but players would make it op so it would need to have a cap to prevent that or a percentage that you needed to use like the maximum you can is 150% to each buffs, but if you decide to add a debuff it adds more percentage for example (you have -20% attack and defense you gain 20% more to use on other categories). It makes creating mods even more interesting i…
Last reply by s1mplekatz, -
- 0 replies
- 372 views
The Ability to change flags of nations during scenarios: Changing flags can be done by customising the flag or by a file (rectangular and cube flags are only allowed). To access the flag editor, go to diplomacy, scroll until you find Change flag (in between Vassals and Take Loan), you can choose between Customising and File (it should not be a gif)
Last reply by AndroitIsBack, -
- 9 replies
- 926 views
in case Lukasz wants to fix some errors, I listed border errors to improve the game, and whoever finds others can list them in the comments 1- Tibet independent (it was actually part of China) 2- Nepal part of India (it was actually independent) 3- Bessarabia Romania (was part of Russia, however) 4- Country state scenarios are not really that important to have to be 100% correct, but these Brazilian borders are a bit strange so I marked them I think there are others but the ones I noticed are here
Last reply by Joaoj, -
@Łukasz Jakowski
Last reply by xox, -
- 6 replies
- 797 views
Hello Łukasz and everyone else who reading this. I would like to introduce my idea that could fit AoH3 easily. As a person who tried making game and publishing it to the peoples, I know that period between game release date declaration and that release the most intense. So I guess that there no chance for my idea to be added at release. But game would be updated, right? Right? Alright, lets go. Civilization traits is a thing that belongs to a certain civilization, not a leader or province. Civilization thaits for each civilizations in each scenarios are different. Civilization traits couldn't be removed or added easily, instead some conditions should met. Civil…
Last reply by Casual, -
- 0 replies
- 309 views
There should be an Event Outcome that makes the country that gets the outcome intervene in a war of a specific country. Example: France and Germany are at war and player civ is the UK, the UK gets an Event due to having good relations with both Germany and France, the Event is about both countries being at war and the UK can choose a side through the Event, or choose to stay Neutral in the conflict. Excuse me if this is already in the game as an outcome.
Last reply by Haloele, -
- 1 reply
- 240 views
Hello, Regarding buildings, once more. Buildings should also be upgradable. Why, you may ask.. It'd be nice to upgrade buildings. Whereas the bonuses, especially in resource-specific buildings - Mines, Plantations -, would increase every upgrade. For example: Farm -> Farm I -> Farm III -> Mechanized Farm Iron Mine -> Iron Mine I -> Iron Mine III Limits: Each upgrade is limited by the technological advances the player has made. Also, administrative-cost will surely increase per said upgrade. Thus, concludes the topic. Note that I do not expect this to be done before release-date..
Last reply by Popooy, -
- 0 replies
- 215 views
Add chemical weopons & biological woepons with the same system as nukes, thanks @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 183 views
@Łukasz Jakowski Could you add crusades to the game? Some civilizations of one faith recruit an army, unite and join a crusade against countries of another faith.
Last reply by Aleksandr123, -
- 1 reply
- 327 views
this is really simple, you can change the province state from colonized to uncolonized and even to wasteland territory (maybe) thoughts? @Łukasz Jakowski
Last reply by Wayne23lololh, -
- 0 replies
- 253 views
Hi! This is a repost. I think I posted in the wrong area before. Looking at the last videos, I thought a lot about how to make nukes work better, in a more realistic way, so we don't have everyone nuking everyone when the tecnology is achieved. I thought a simple but effective way to make it works. Atomic doctrines - Tec tree First of all, we need a more sophisticated tec tree for nukes, not for add more atomic weapons types, but to update how we use them. I thought at something like this: FIRST STRIKE DOCTRINE > TACTICAL BOMBING DOCTRINE > ASSURED DESTRUCTION DOCTRINE I am going to explain them. First Strike Doctrine: If at war with a…
Last reply by Aliex999, -
- 0 replies
- 216 views
In AOH2, changes in government do not significantly impact the civil issues of a nation, so I hope that changes in religion in AOH3 will have a strong influence on the population, thereby adding more diversity and richness to the gameplay. - Religion should be able to increase various individual stats, such as happiness, economy, military strength, population growth, technological development speed, and especially the relationships between different religions and countries sharing the same faith, based on the real characteristics of those religions (for example, Muslim countries might have higher diplomatic scores, while relationships between Buddhist countries may n…
Last reply by Minhcity, -
- 1 reply
- 182 views
@Łukasz Jakowski I have an idea to add to the game a function of organizing color revolutions in other countries, thus changing the government in these countries to one loyal to us. Lukasz Jakowski is it possible to add this function to the game?
Last reply by Matvey, -
- 0 replies
- 248 views
the title may seem weird but the idea is very good, it's pretty much a better version of the switch player civilizations event outcome, the idea would be that this event outcome would allow the player to return to the choosing map and choose a civilizations from the currently existing ones without the need for a specific event that makes him switch to ONE particular civilization that you have to enter the tag for, this would allow the player to actually choose from wherever civilization they want, it's like a ''switch player civilization'' pro max @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0, -
- 0 replies
- 297 views
I know, short topic. But.. Building images or names should really change throughout the ages. For example: Amphitheater -> Theater. Images and Names will change based on the era. Though the bonuses remain the same..
Last reply by Popooy, -
- 2 replies
- 254 views
since we have alot of localized and more province based event outcomes and triggers, i think an event outcome that allows us to change the demographic of a province should be a good idea, it'll work like this: Province_Demographic_Change:30% CivTag:Pol ID:2444 This is a pathetic illustration of what it would look like, you would be able to enter the percentage of the people that'll change their group and what group they will change to (the ID in the code is the province ID) @Łukasz Jakowski thoughts?
Last reply by Iceman, -
- 2 replies
- 971 views
GDP, GDP per capita, territorial expansion There should have more accurate ways to mensure the data of the country. The territorial expansion of countries, not just in provinces, but also on Kilometers or Miles. Example being showing Russia with 17m KM². GDP being the national treasure of the country, that will replace the economy system of the second game. This would show how much the country you're taking a look has in gold, and would give you an idea of how difficult it would be to invade it. However, this should only work on modern scenarios, as older eras, the countries wouldn't know the GDP of other countries. And GDP …
Last reply by YouravaragebrazilianAoCfan, -
可通行的内河
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 240 views
We know that after the siege we will occupy the besieged province and all the neighboring ones. But if there is an enemy army stationed on the neighboring province, then this province should not become occupied It shouldn't be like this: This one province where the enemy army is should not be occupied
Last reply by Rodak Polak, -
- 1 reply
- 256 views
будут ли претензии к территориям, например, что ДНР и ЛНР являются территориями России, но у Украины будут претензии на эти регионы, и их можно будет отдать
Last reply by Matvey,