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i saw the new video and, when you decleared war on Serbia, you could see their army. i suggest you make it that it would show 15k-25k instead of showing 20k (their army), so you dont know how powerfull they are.
Last reply by Warnnexx, -
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- 2 replies
- 236 views
UPD: I will do that mod by himself
Last reply by neverger84, -
- 1 reply
- 132 views
Hi when u Open menus it makes a special Sound effect countries get also different colored menus based on their religion/culture for exmaple: Further more islamic countries get green Buttons and ui While Christian yellow Jewish blue Buddhist differenr shade of yellow Hindu Orange Shinto red Athiesm black Jain white Stuff like that @Łukasz Jakowski Its like how ck2 adds flavour unlikes ck3 for example
Last reply by Suhao, -
- 1 reply
- 208 views
In the game screenshots of modern era/ww2 scenarios in aoh3, I've noticed that the population icon is still the same one as medieval ages, it would be better if there was a different icon for modern eras where the pop icon has a more modern outfit. and maybe a more modern pop icon would start appearing by the victorian era (1830)
Last reply by Outlawexperience, -
- 1 reply
- 210 views
Like the title of the post says, I just wanted to ask for more accurate provinces if possible! I'm using WW2 ones as examples and some I'd be really happy for but I'm sure there are many others. I thing it would be great if the provinces looked more historically accurate if possible. Either way I'm glad Lukasz is making this game and I of course I won't mind if every single province is 100% accurate. Wish you the best and keep up the good work! Also remember to take breaks whenever you need!
Last reply by Shop_Soy, -
- 2 replies
- 232 views
@Łukasz JakowskiTibet in 1836 was of the Qing Dynasty, and there are errors in the territory of the Qing Dynasty and the Russia Empire, so I will show you the territory Southern Tibet after 1903 was British India, after 1846 Aksai Chin was British India, and after 1962 it was Chinese.Taiwan belonged to Japan after the Treaty of Shimonoseki and to the Democratic Progressive Party of China after 1949. Can you give me a picture of China in 1914? Thank you!
Last reply by Matvey, -
Chodzi mi tylko o to by bot gdy atakuje nie zostawiał pustych prowincji na swoich tyłach. @Łukasz Jakowski
Last reply by Wayne23lololh, -
- 0 replies
- 159 views
In the recent video about the nukes, when looking at the war statistics, the death toll did not include the 500k deaths from the nuclear bombings.
Last reply by Wronislaw, -
- 21 replies
- 2.1k views
Mod features: • adding canals • 1 or 2 new terrian types • better espoinage system • simple yet effective naval units • adding a few key new generals • adding a simple focus tree like system • Major events from events from about 1100 - 1400 • fixing & improving everything from 1900 - now aswell • atleast 5 new start dates (622, 1102, 1200, 1279, 1346) • Focus on 3 different eras, (620-730, 1100-1500 & 1900-now) • New provinces (such as vatican, splitting Berlin, jeruslaem & more) • fixing Bugs, missing civilizations, even…
Last reply by RennyTheSimpatic, -
- 0 replies
- 184 views
There was no revolution or ideological change in any country between 1440 and 2400. When technology opens up and ideologies are available to change, when unhappiness across the country drops to 40% or less, there should be a risk of revolution. It can help change the ideology of these countries. There must be such a demand from the people.
Last reply by muhoaga, -
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- 174 views
Hello Lukasz, I just came to ask if building Nukes will require a Silo? He asked this to make it harder to get this type of weaponry in the game since the AI throws 6k Nukes per minute at their enemies.
Last reply by GalacticCakes, -
- 3 replies
- 468 views
As you can see, a lot of the border looks strange and does not correspond to many historical maps, which does not look good. It is worth noting that in the AoH2 there were no such problems and all the borders fit perfectly with the maps. I suggested options for how these borders should be made so that they look historical for their era, I of course understand that the game was created for the Middle Ages, but in any case it would be nice to make provinces for modern centuries
Last reply by Dule22, -
Wrong border
by Kiwi- 0 replies
- 122 views
I saw your new post I saw your new post on Steam and saw the GROTESQUE error on the Mato Grosso x Pará borders in the "Brazil" scenario I apologize for posting this correction on this forum, I didn't know where to post it
Last reply by Kiwi, -
- 0 replies
- 233 views
When the Arabic language was added by a friend in age of History 2 , it appeared in reverse. When you work on the Arabic language file, write the sentences and words in reverse. The second thing is, can you add a feature to add own civilization through files on the mobile? The third thing is that you did not show us the special shapes when adding own civilization through the game, or is that not possible?
Last reply by imrane13dz, -
- 2 replies
- 285 views
1. Dynamic Government Evolution System AI Government Evolution: Develop a mechanic where AI-controlled countries can change their government type based on specific conditions over time. These conditions could include technological advancements, economy level, stability, and social progress. For example: Tech-based Evolution: Once a country reaches certain technological milestones, it can no longer remain a tribal government. For example, if the country develops technology beyond a specific threshold, they must upgrade to at least a monarchy, democracy, or dictatorship. Economic Prosperity: If a tribal country experiences economic growth beyo…
Last reply by Unknown_dude, -
- 103 replies
- 19.9k views
I'm working on the HRE and I need your ideas, how it should work in the game. What I want to add: - Emperor gets manpower, and income based on the number of active Civilizations in the HRE - Emperor have to guarantee independence of every single Civilization in the HRE And then I would like to add some special missions(Reforms) for the HRE. If all missions(or Reforms) are completed, the HRE will be united under one Civilization. Any ideas for the missions/reforms? Some basic ideas: Emperor have to spend X Gold. Emperor needs to have unlocked X technologies, Emperor have to spend X Legac y points, …
Last reply by HArdaL, -
- 0 replies
- 141 views
Maybe alliances should be colored? So you can see which country is allied with whom. Right now it looks pretty chaotic.
Last reply by Zaschkwarrior, -
- 6 replies
- 562 views
Hello my people, lords, vassals, counts, and kings. This will be my last idea until AOH3 releases. I wanna say. THANK YOU! For all the support through these whopping seven months. This platform has been one of the best things I've ever experienced, it helped me not go insane. And I even gained a friend @Naval. Now as my last idea I'm going back to my roots, with my very first idea. Shared Territory: In aoh2 the only bit of shared territory was Oregon in the Victorian scenario, and it was just neutral territory. But I see an opportunity that hasn't been tapped. It will have the occupied territory over lay but instead of the lighter color of an occupying country i…
Last reply by Das Moss Man, -
- 0 replies
- 126 views
Could it be possible to add the event trigger "If the ruler is (insert ruler name)" I feel like it could be more realistic as adding an event like the five year plans when Joseph Stalin is the ruler would make sense rather than if Vladimir Putin is randomly in a WWII scenario. Thats all, literally.
Last reply by Ares I of Congo, -
- 1 reply
- 243 views
As we know in aoc2 it is very annoying and hard to force vassals to join their lord's faction A good and useful idea when trying to make vassals join the player's alliance is if there is an option to make vassals/colonies/puppet automatically join the alliance of their lord. And if the vassal manages to become independent, they would be more likely to stay in the alliance if relations with former lord are high, if relations are very low or neutral, the vassal is less likely to stay in the alliance and will decide to immediately leave it +if a civilization is part of an alliance that loses a war and gets puppeted by an enemy alliance, then the civilization l…
Last reply by Yahya, -
- 1 reply
- 146 views
Some army units are too heavy/unfit to go to sea Knowing the army types and whether an army can go to sea or not would also be very useful in modding
Last reply by Yahya, -
- 1 reply
- 242 views
Zoom-Out Vassal Name Unification: When zooming out on the map, the names of vassal states would be replaced by the name of their overlord or suzerain. This would give the appearance of a unified empire or kingdom. The lord's name would cover all territories under the lord’s control, including any vassal territories. This visual simplification would make larger kingdoms or empires look more cohesive when zoomed out, even though they still have separate vassals in terms of gameplay. Additional Features: Optional Toggle: Players could toggle this feature on or off in the game settings, so they can choose whether to see individual vassal na…
Last reply by Yahya, -
They should be constructable only in specific provinces (like real life)
Last reply by Yahya, -
- 0 replies
- 113 views
Lukaz jakowski,Could you tell us how to customize the events of Age Of history 3?
Last reply by chocolateplay15, -
- 2 replies
- 238 views
I'm not claiming anything, but what if you combine provinces into regions (as they do in AoH2) and make bots try to annex lands based on them? It doesn't have to match the regions exactly, but it should at least try. That way, the borders that change over time might look more reasonable.
Last reply by YouravaragebrazilianAoCfan,