Suggestions
Forums
-
- 10.4k
- posts
-
- 315
- posts
-
- 1k
- posts
-
- 0 replies
- 67 views
As I was reading the steam page, I saw that low morale can lead to retreat and reduced effectiveness. I think that this should also happen when units are overcrowded in a single battlefield because (1) not all of them are actively fighting, and (2) retreats are a huge scramble, resulting in bigger casualties. Another thing, I think that overcrowding would result in friendly fires or friendly casualties.
Last reply by ISyncradar, -
-
Iit ahouldnt be too hard just a few percentages displayed on a ui that simply change the governement type after each eelction & even if they dont they atleast can change ruiling party while staying the same ideology Democratic nations & nations of similer ideoliges get elections once per 4 years yk so a elections mechnic is needed PLEASE ADD A POLTICAL /POLICTAL PARTY & ELECTIONS SYSTEM it shoudlnt be too hard wheter before launch/final Release next month or in some future update/dlc if possible thank you! @Łukasz Jakowski
Last reply by Austrian empire, -
- 26 replies
- 2.7k views
Can u & can they?
Last reply by Joaoj, -
- 6 replies
- 211 views
1. Like the images feel like there is 1 missing Button it feels so unsatstyfying please add something to fix it or make the ui symterical instead 2.Furthermore, i rememebe in ur last translation post there were features like embragos & holy wars, Why havwnt we seen them so far is it cuz they havent been added yet or are they going to be shown soon? Or if not shown but they r in the game whether on Release or eventually hopefully? @Łukasz Jakowski
Last reply by Joaoj, -
- 0 replies
- 65 views
Now that the game is only a month out, let's take a moment to appreciate what a monumental achievement this is for Lukas, and for the map gaming community as a whole. To receive a game of this quality from a single person is mind boggling! Thank you for all your hard work!
Last reply by Tdrr, -
- 2 replies
- 106 views
I would like to suggest that, in addition to the current requirements established by Mr. @Łukasz Jakowski, additional requirements be considered for forming a civilization. Specifically, I believe that ideology and religion should be key factors. For example: - The Russian Empire cannot be formed with modern-day Russia, which is a republic, unless you change your ideology to monarchy. - Bavaria, being Catholic, cannot form the German Empire, which was officially Protestant. - If Bavaria forms the German Empire, the empire becomes Catholic, leading to revolts among Protestants. I hope it's not too late to incorporate this mechanic into the game.
Last reply by Taquito_Dictador, -
Then thru events the demilitarized zone can change back to normal But basically either a New terrian type or a terrians may have a impassable Status in which can be applied to territoires that r demiliratized & also others for example thick deserts, jungles & mountians which are impassable such as Sahara, Himalaya & amazon! Also make crossing rivers take slightly more time ingame @Łukasz Jakowski
Last reply by usernamelplol, -
- 3 replies
- 155 views
Like in hoi4 Japan gets imperial protectroate and some other type of puppet Imperial Subject & Imperial Associate based on puppet leval Ussr gets socialist republics internaly & people's republics for other nations like warsaw part countries such as hungarian & polish people's republics & germany gets reichkommistrats & Reichsprotectorates Uk gets dominions colonies & mandates based on puppet level @Łukasz Jakowski Add this as a Option & make it customaziable
Last reply by usernamelplol, -
1.Just like.hoi4 poltical parties & pie chart work to represent the major ideology & party 2.Also add a Triangel allignmeent Triangel that shows the closesnesss of countries to the main factions in each scnerio just like hoi3 it can be represented thru closeness as in ideology (if u decide to add a poltical system & or if u want to make it easier on terms of relations to such countries with that ideology or what would be unique & more accurate if it was for both) @Łukasz Jakowski
Last reply by usernamelplol, -
- 0 replies
- 113 views
Будет ли идеология анархизм ?
Last reply by Machno, -
- 0 replies
- 849 views
have army boundaries according to the skills of generals example: General 1: Combat experience:400 Attack bonus:5 Defense Bonus: 7 Maximum Army assignment limit:30 General 2: Combat experience:700 Attack bonus:8 Defense Bonus 4 Maximum Army assignment limit:48
Last reply by YusufAliDE, -
- 0 replies
- 66 views
1. Fragmentation After Defeat Mechanic: If you lose a major war, your nation could fragment into smaller states or regions. Example: If you're playing as the Second Bulgarian Empire and lose a devastating war, parts of your nation could break off into independent entities like the Tsardom of Vidin, Dobruja, or even revert to Byzantine or Ottoman control. Triggers: Large war losses (both military and territory). Loss of key cities or capitals. Outcome: Your country could splinter into independent states, each with their own goals, leaving you to manage a much smaller, weaker version of your former empire. …
Last reply by SamDerminji, -
- 16 replies
- 1.6k views
I think the title speaks for itself, anyway, I want to clarify what I mean by "Non-sovereign Civilization." A non-sovereign civilization would be a country that is in a situation where it has 0 provinces (This does not include occupied provinces), however, its entity continues to exist through the Cores of its former provinces. Having 0 provinces in AOH2 represented a total defeat and there was nothing else to do but become a spectator or change civ, leaving your old civilization in oblivion, but this does not necessarily have to be the case in AOH3. (I want to make it clear that this idea can be executed in multiple ways within the game. What I will talk abou…
Last reply by eNeXPii, -
- 1 reply
- 123 views
Hi just wondering if its possible to add them as a Mission for base game ww2 germany so after every conquest it can happen that the Player can create them & Release them as puppets
Last reply by KaiserGermany, -
- 0 replies
- 122 views
Of course, I've done the translation for the first text file a long time ago, but I'm posting this here because I've finished the translation(s) of the final text. Already sent them via email a few weeks ago, but since I've gotten no reply from Łukasz I've decided to post them again here just to be safe! (For some reason it isn't letting me attach the translations here, so if you're reading this Łukasz check the email I've sent you!)
Last reply by Powdoo, -
Im wondering if theres anything like cool unqiue and all that or mechnics apart from everything that has been shown like what plans do u have for the game pre Release and Post Release in the future Any surprising cool unique or feautures yet to be shown or to be annonced? Such as future dlcs ideas Among other things? @Łukasz Jakowski
Last reply by usernamelplol, -
- 4 replies
- 181 views
I not sure if @Łukasz Jakowski has changed his mind and decided to add ships, but here's my idea. Age of History 3 is already a bigger, more ambitious game, and not including ships - whether warships, transport vessels, cargo ships, or blockade runners - would cut out a significant portion of the game's content, features, realism, and fun. It's easy to add ships; they would be like land units but at sea, with some unique characteristics. How can you have a cavalry army fight a knight army in the middle of the ocean? Yes, it's odd and humorous, but it's not too much to ask for ships. Just allow us to build them in ports - transport ships, warships, suppo…
Last reply by Taquito_Dictador, -
- 0 replies
- 148 views
I propose to Lukasz Jakowski to add terrain, city types and province population triggers. City Types : Make event only concern a certain types of city, in a country, or in the world. All major and capital cities will build defense building, to bo only occupable by directly siege it. This will make wars more challenging if it must siege a major city to occupied it, than only the capital to occupy it. Province Population : Make some revolt event for x country: This is useful for event related to the province population. If a province is under the required population number, than it isn't concerned. Ex: growth rate decrease by 15% in…
Last reply by Wayne23lololh, -
- 1 reply
- 79 views
I think it will be cool to add an option like join/leave HRE As well as the possibility of the country joining to HRE under a peace treaty @Łukasz Jakowski
Last reply by Guguge, -
- 0 replies
- 75 views
Hello Lukazs, I have seen the recent video and I would like to suggest that we can only intervene in wars when: We are World Powers, Regional Powers or when we have a high friendly relationship with one of the two sides. What do you think about this?
Last reply by GalacticCakes, -
- 0 replies
- 263 views
So, countries are divided into multiple military districts(zones), which are handled by generals, each zone provides 1 supply hub in major cities of the said zones, the generals are lower ranked and usually take orders by the player and the military advisor. Smaller countries to 20 provinces will have 2 zones, countries with 21 - 40 provinces will have 3 military zones, countries with 41-70 will have 4 and any more will have 5 military zones, but the player can create them manually too. The reason I had this idea is because I remembered Russia has multiple military districts, and the southern one is managed by Gerasimov. @Outlawexperience @Łuka…
Last reply by Brianman, -
- 0 replies
- 80 views
Yep.
Last reply by ISyncradar, -
- 1 reply
- 510 views
Greetings! I have made this translation for croatian language, I saw that someone made translation for Bosnian/Croatian/Serbian, but that translation uses words and forms that are not used in croatia, so I've made this translation from scratch. If there is some stuff that can be translated better, feel free to correct me. Keep in mind that i tried to use croatian expressions over internationalisms. translation_hr.txt
Last reply by Duke_of_Croatia, -
- 0 replies
- 126 views
volunteer unit in foreign conflict (like hoi4), also manpower and Economic aid. @Łukasz Jakowski
Last reply by Dipto479, -
- 74 replies
- 8.9k views
In this topic, we write the names of cities that should change their name depending on who controls the province. Example: Germany: Gdańsk=Danzig Wrocław=Breslau Byzantine Empire Istanbul=Constantinople Vatican Rome=Vatican A list of all cities in the game is attached. cities.json
Last reply by SamDerminji,