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1. Increase the Probability of AI Forming Nations Increase the base chance of nation formation: In the game settings, increase the likelihood that AI will aim to form new nations when they control the required territories. This can be done by raising the frequency of triggers related to nation formation. Formation conditions: Adjust the system so that AI is more aggressively inclined to form nations if they control more provinces than necessary for formation. Diplomatic conditions: If the AI is in a stable situation (high stability, peaceful relations with neighbors), this could serve as an incentive to form new nations. 2. "Gre…
Last reply by Dipto479, -
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- 0 replies
- 75 views
Barracks should be in charge of disembarking soldiers. For example, you only have three barracks. You should graduate 3,000 soldiers in two months. If you want to graduate soldiers faster, you should build more barracks. I really don't see the point of graduating all the reserves at once.
Last reply by ARWD, -
- 0 replies
- 97 views
Some pretty simple ideas i have for nukes in the game 1. Impacting Relations Starting off, when nukes are a relatively new technology, nuking countries shouldn't impact how the rest of the world views you. But, as time goes on, (let's say around the cold war) when you nuke a country, i think it should affect your relations with non-allied countries. And the more you do it, more ai will consider you a threat/enemy, and you'll have higher chances of causing a coalition. This should be something you can disable/enable in the pre-game menu. 2. Sending Nukes When you first gain nukes, you should need a special unit to be able to send nukes, rather th…
Last reply by Noobs Dudes, -
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- 73 views
Just wondering incase i wanted to use them like hoi4 focuses lol
Last reply by xox, -
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- 63 views
Like in aoh2 you couldnt give them names so im hoping that in this you could name after u create one and not be assigned a random name @Łukasz Jakowski
Last reply by xox, -
Last reply by marcelt,
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- 7 replies
- 482 views
Basically for mobile and PC instead of taking a lot to add leaders and flag Photo there should be a button that says choose file and u choose from gallery The Photos for leaders and flags
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 107 views
Lukash, will there be an option in the game that allows capturing just one province per battle, like before? I mean adding a separate setting for this.
Last reply by Kiwi, -
- 0 replies
- 280 views
Taken from a YouTube Comment Thank you Aleksandra0056 Now let's get to the ide It works in more modern scenario At the end of a war, the winning country can choose an area of up to 15 Provinces that cannot have an army for X year This would bring a new option for the countries that intervene in the wars, they can Delimit a Special Zone so that we remain without troops for X year When a winning country wins, it loses WarScore as if it were annexing a provinc When the Country is not a war leader, it can only declare a Zone if it had +15 Relationship with the 2 War Leader In case the tw…
Last reply by Kiwi, -
- 1 reply
- 95 views
old version: new version:
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 220 views
Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by Butter, -
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- 75 views
Здравствуй дорогой Лукаш, у меня появилось идея и если она и аудитории понравиться можешь ли сделать так вот начинаю: Не у всех ест возможность купить игру из за политики или других причин, и у меня ест идея чтоб каждый мог скачать игру бесплатно, в игру можно будет добавить рекламу и игрок может сразу допустим посмотреть 3 рекламы и играть сможет час потом снова но у каго ест деньги пускай купят лицензию за ту сумму которую ты хотел продавать игру в плей маркете при помощи лицензии игрок не должен будет смотреть рекламу а только по желанию,у него допустим будет чат где они могут первые кидать тебе идеи и другие
Last reply by Степа, -
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- 121 views
it will reduce clutter on the questions so old questions dont take space and new questions can be answered
Last reply by ConRadical, -
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- 227 views
If anyone is Planning to make a mod that Covers events since the year 2000 like miuniem dawn then here r all the major conflicts since the year 2000 to include please dont forget these: (& if u plan to make it start in 1990 or 1989 then that would be slightly more cooler since it would Cover even more events that please dont forget such as, the reunifction of germany, fall of the ussr,gulf wars, yugolsav & bosnia war, aswell as the tajik civil war) Modders save my image so u dont forget what conflicts to add if ur making a 2000+ or 1990s+ mod For 1990s also dont forget the ones i mentioned above that i didnt include in the image as the…
Last reply by xox, -
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- 234 views
I saw the recent video about WW2, so I think that some event triggers could help: A civilization occupy over X% of B civilization's territory A civilization wins over X battles against B civilization Examples: 1. German Offesive: Title: Operation Barbarossa Success. Simple Description: Axis's Barbarossa Opperation starts successfully, implementing our plan. Triggers: Axis is at war with Soviet Union Germany wins over 10 battles against Soviet Union Germany occupy over 40% of B civilization's territory. Outcome 1: Germany annex Byalystok, Outcome 2: General government annex Lviv, Outcome 3: German…
Last reply by Dipto479, -
Ai over nukes as we all saw in the most recent Video perhaps it can only be made that it uses nukes as a last resort whether offensivly or defensively So instead of 100s of nukes going off in each game it can be like idk a few times per lots of tens of years not that often not like massive nuclear attacks on major cities that absoultly have no impacts otherwise like radiation over huge regions, impacts on global weather/sunlight like its just unrelastic for 100s of nukes to go off per game it should be like idk 10 20 50 in a 1000 year game not like 100s as we saw in the recent Video @Łukasz Jakowski
Last reply by ISyncradar, -
- 3 replies
- 696 views
This idea will make the game more strategic and the economy more diverse. It will also create strategic objects that will create a desire for expansion. It appears from the video that the resources have been added, but we don't know the details, and I'll write this anyway just in case. Usable Resources Resources must have a variety of uses because there is an interest in capturing them. for example: Iron must be used to build an army.(Of course with gold) Stone/wood/marble - buildings Wood - ships Oil must be available to move modern equipment(tanks,airplanes) Food is necessary for both the population and the army. Not having it will cause the drop of…
Last reply by ISyncradar, -
- 0 replies
- 229 views
1. Rebellions as a Mechanic to Prevent Overexpansion ("Blobbing") Frequent Rebellions: The larger a civilization expands, especially into foreign or distant lands, the higher the risk of rebellions. This could be tied to factors like: Cultural and religious differences between the core civilization and conquered territories. Geographical distance from the capital. Resource inequality or lack of development in newly acquired provinces, making them more prone to unrest. Rebellions could be more frequent and severe in regions that have historically been resistant to foreign rule (l…
Last reply by SamDerminji, -
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- 171 views
I advise you to add a multiplayer mode without a server. We can use our own servers. Or maybe you can add a multiplayer mode like DLC.
Last reply by YouravaragebrazilianAoCfan, -
Will we? @Łukasz Jakowski Also u forgot the spanish Civil war in the ww2 scenrio
Last reply by Warnnexx, -
- 1 reply
- 100 views
There should be a slider before we start the game, saying what percentage of provinces a nation needs to form a civilisation. It should be at 100% by default
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 148 views
Recently posted time lapse shows development and growth of Eurasian and some African civilization. It can be seen that AI had tendencies to expand weirdly and chaotically after some time (eg. Hungary controlling big part of Sahara). I think it'd be great if there was a possibility, that world could be split into continents and regions. Each civilization would be given priority to expand in certain places. For example, Hungary would have priority of conquering in Europe, and much lower in Africa or Americas. By regions, Hungary could have priority of expansion in central and eastern Europe, with slightly smaller interest in western. I think this could be achieved by a hidd…
Last reply by POLANDjapan, -
- 5 replies
- 275 views
I'm very curious why there are a bunch of tribal countries in 2442. Is it because the small countries that emerged after the split of the big country are all tribal by default? Will AI not change the country's political system? I hope this problem can be improved so that AI can change the government system over time, otherwise it would be really weird to have a bunch of basic tribal countries in the world, especially if they also have advanced troops and nuclear weapons
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 263 views
Addition of exchange population button to peace treaties and trade Example: when playing as greece after winning war with turkey you take european part of turkey and exchange of population, your grece population from turkey will go to you and turkey population of your land will go to turkey so you don't have to asimilate your new land.
Last reply by panszop, -
Corruption
by ExoWiz- 2 replies
- 209 views
after watching the 1440 scenario and other videos of like the Spain 1 I have seen the larger nations usually wins unlike in irl where smaller nation have also won against the larger nations so i think to there should be corruption in the game as the empire get older or some people should be greedy of money and cause corruption by this the time to research technologies should be longer and buildings construction would also be slower and sometime would require more money and will give low effectiveness duo to like people taking money for them selves and not working as hard and using cheap products. this should also effect the armies as their equipment would not be also…
Last reply by ExoWiz,