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You could add an option to be the one who decides the negotiations, for example, there are several wars in a game and in the wars a winner comes out instead of the one who decides being the winning country, it is the player who controls the game. It would seem like an interesting mechanic because I sincerely want to control a game that way, I hope that if you add it it would be an original mechanic.
Last reply by ElTobaQC, -
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- 2 replies
- 482 views
I noticed in the videos that after selecting a country and pressing the play button, it seems like nothing happens, which can be a bit underwhelming. It would enhance the experience if there were a sound effect, similar to what we hear in HOI4, to signal that the game is starting or transitioning into play.
Last reply by Kiwi, -
- 0 replies
- 98 views
1. can a ruler rule two countries at the same time 2. Will there be any female rulers like Elizabeth I for example?
Last reply by Mr. Rufus, -
crisis I would like to see crises in the game, all sorts of gameplay-complicating things
by Денис Живков- 23 replies
- 973 views
I've asked this question before, but now it's more interesting to me than ever. Since any of my questions on the forum have six ideas inside it and no one answers to the point, I will ask it in TOPIC. Will there be anything that will threaten the player in the game itself, other than coalitions? Maybe there will be a unique state. There, for example, in 1789 there will be a superevent for the revolution and France will be given mega bonuses and the king will be overthrown, and a new political regime with a bunch of military bonuses and a handsome Napoleon in power will come in his place. I would like to see crises in the game, all sorts of gameplay-compl…
Last reply by paul2kdj, -
- 0 replies
- 92 views
So i believe that the province "Miastko" (at least it looks like it) should be changed to "Bytów"". Bytów is in the terrain of this province and it is bigger than miastko, it also has a bigger population currently and has a Powiat in poland that includes the Miastko County, so i believe that Bytów should be the name for this province.
Last reply by RuskiBonzo103, -
- 0 replies
- 86 views
Checmixal weopons can be simpy chemical bombs realstic for ww1 scenrio As for biologixal weopons idk.how rhey could work but ik they were first used by mongols Maybe the ui can have a dispalyed amount of chemcixal & biolgoical weopons displayed amount a Player has next to the nuke counter @Łukasz Jakowski
Last reply by usernamelplol, -
- 1 reply
- 120 views
it's pretty simple: i think you should make it so that puppet states are taken in as part of the land for the formable provinces needed since they pretty much are, this feature should be implemented but balanced when a future centralization/autonomy system is added, but until then it makes no sense to keep puppets as unowned land for formables, they arent annexed when forming the civilization or anything btw
Last reply by HaSa, -
The best way to avoid piracy is multiplayer, people will have the only solution to buy the game.
Last reply by Wilhelm the 2nd duh, -
- 3 replies
- 689 views
Events are important tools in modding in both Age of History II and Age of History III, so I'd like to offer a few ideas for implementing events in a future game, namely: Music during events or superevent. They are native to Hearts of Iron IV, but are also implemented in some modifications of AoH2. Their addition will allow modders to provide atmosphere to their mods. Change of rulers by decision of the event. As the rulers started to play a bigger role than in the second part, this addition will become extremely important. It will avoid adding duplicate countries for other rulers. World events. Events can come not only to one country, but to all civi…
Last reply by Wilhelm the 2nd duh, -
- 4 replies
- 377 views
Dear Łukasz, I love how the game turned out and I m impress how you manage to make each province have historical accurate names. You even made titles of leaders change according to ideology of country. But there is one thing that's I think should be improved to make game more realistic. There's a need to modify the current sea warfare and invasion mechanics because troops fight on see the same way as on land and that is unrealistic and just bad looking, imagine a medieval army fighting in the middle of the ocean. I believe a game as Age of History 3 deserves better mechanics. And here is the solution: Addition of ships. Ships will be produced like troops but only in …
Last reply by Wilhelm the 2nd duh, -
- 0 replies
- 82 views
If its not added already, thx
Last reply by usernamelplol, -
- 2 replies
- 123 views
Maybe this can work as impassable Terrain type kinda like hoi4 idk but it wouldnt be too hard making Terrain thats physically there so like not a wasteland but simply milliatrally impassable and can also be applied to areas like Sahara, rub al khali, thick jungles like Amazon or himayalas region basically impassable zone which soliders cant pass thru @Łukasz Jakowski
Last reply by Wilhelm the 2nd duh, -
- 0 replies
- 78 views
Because it makes up a few states in the Western part of the usa as images attached below: It also is seperate from Protestantism & cathocalism so ya
Last reply by usernamelplol, -
like it was in aoh2 when u ended the game u saw ur country progress till the point the prsn decided to end the game is that Mode in aoh3 as it was cool @Łukasz Jakowski
Last reply by usernamelplol, -
- 2 replies
- 155 views
Idea is if you had vassal in require land you don't need to annex them.you can form the civilization you like and you vassal will be still your vassal
Last reply by EuroballProductions, -
- 1 reply
- 128 views
Hi Lukas 3 countries r inaccurate in the ww2 scnerio The biggest is china which is missing alot of warlord states that existed back then, that should be added either before Launch or as a future ww2 dlc or something Furthmore, Oman should be divided into 2, the normal Oman which is sunni ig plus the imamate which is ibadi And yemen, the british part of it should also be abit more fragmeneted since there are things like the Kathri state, mahra & Qu'aiti State of Shihr and Mukalla Yes these r the main 3 @Łukasz Jakowski Also ik canals arent a thing ingame but it would still be nice to have a province or two under brit…
Last reply by usernamelplol, -
¿Naval War In DLC?
Last reply by Guguge, -
age of history3 multi playable??
Last reply by Guguge, -
- 6 replies
- 504 views
The official version of the local editor will be released within a month after the release of the calendar three to be compatible with the calendar three, and it will not be released before that (thousands of lines of code are being refactored to support more editing functions and bug fixes, at least it cannot be completed before the National Day, but after completion, it can be edited and even automatically generated with a provincial link, and exported to a form that can be used directly, so stay tuned.) @Brianman@BurgerMan@ExistenceDaVitaReduxDev@Historyk@TheAngryProgressive@JurMax@bun_dha4@BigCrow@davidcalebe
Last reply by Brianman, -
- 8 replies
- 531 views
@Łukasz Jakowski is it?
Last reply by Rodak Polak, -
Please do thx as these 3 start dates r missing whether u add them now or as future dlc Also a black plague start date would be cool too
Last reply by usernamelplol, -
- 1 reply
- 142 views
Family language branches assigned to each country or territory, each country can choose what language to teach people to speak. If the territory comes from different language family branch, then it means that it will take longer time to learn it. After all, players expect the game to be realistic as possible, and I hope this suggestion can make the game more realistic and fun.
Last reply by panszop, -
- 55 replies
- 2.6k views
https://lukaszjakowski.pl/DL/FinalText_ToTranslate.txt CHECK THIS FILE OUT, pretty much lukasz asked for this file to be translated as the ''final file to finish game translation'' and it contains massive stuff that i had to share, i'll start with the less crazy and go up as we go along 1- centralization, colonies, and embargo's 2- ability to play as released civlization and control civs (likely in the sandbox mode) 3 - Ability to Revoke Cores 4- all the Scenarios coming to the game with their descriptions (Might be bad quality but you can read still) IT GETS REALLY CRAZY FROM …
Last reply by Денис Живков, -
- 1 reply
- 153 views
have not seen enough navy and air force units when they have seen so far, for example, naval battles with ships can also have a great impact on wars with aircraft
Last reply by Suhao, -
It can kindoff work like how plague Inc did it where most popular or uploaded Mods are able to be browsed a brief desciptiom & title tjen in App u select mods and click on one to download if u have Internet access to access that and it Downloads then, it can work by either making the Player be able to download mods from steam Workshop and it automatically converts their Features to mobile or it can be seprete as in mods can get uplloaded onto the app and the app in itself has a unique mod downloader where ppl upload browse & download mods from there like plague Inc on mobile had @Łukasz Jakowski this is so mods can be easily acessed & downloaden th…
Last reply by Taquito_Dictador,