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Ideologies that can be created and only apply to 1 country What do u think @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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- 0 replies
- 202 views
Editor Mr. Łukasz, please give an option to import images for country flags and leaders in AOH3 mobile version using the file manager(s), because it'll very annoying to import images in the mobile version if it stay the same as AOH2. Also add custom ideology or even custom religion maker or editor in the editor of AOH3. Console commands Give the option to use the virtual keyboard in the mobile version please, the built-in keyboard in AOH2 sucks and it'll be way better if we just use the virtual keyboard in the mobile version. 😭 (I don't know I've you've answered these questions in previous topics)
Last reply by Barnes, -
- 0 replies
- 122 views
Ya
Last reply by xox, -
- 0 replies
- 116 views
Unit Bonuses What i would love to see in the game are dynamic unit bonuses, bonuses like +2 attack or defense in forest province or even sea province i dont think this idea is all that unique and someone else might have already posted something similar but i believe adding this gives more thought into were you put your army and the best strategic decision to minimize loses. Leader bonuses Also im not sure if this is in the game or not but leader traits/bonuses i think leaders should get both good and bad bonuses things that kinda make you want to assassinate your leader to get a new one along with the option to give or change certain traits leaders hav…
Last reply by EdgeLord, -
- 14 replies
- 799 views
Just wondering, how many soldiers in a 1 soldier unit only, how many Tanks in 1 tank only unit how many planes in 1 unit of them alone , 1000 or what? @Łukasz Jakowski
Last reply by EdgeLord, -
- 2 replies
- 198 views
for the current leader of the bulgarian royal family in 2020s he should have this image (taken 2017) but for when he was the tsar he should have this other image and in the 2000s this image (taken 2005) soo this is important as the tsar of bulgaria was the king of bulgaria from 1943-1946 and then prime minister of bulgaria in 2001 to 2005 this is not a problem only for leaders that leave for a long time then return like him if Queen Elizabeth II was added in the 2000s This would be her image but for the 50s to 70s this would be her Image for the 2020s this would be her image and 1945 for good measure she would have this image so people get older and their images change an…
Last reply by YouravaragebrazilianAoCfan, -
this concept is really simple and already uses the built in feature of the intervene in war mechanic pretty much if (for example) a christian civilization in iberia went to war against a muslim nation, all the surrounding christian nations near the HRE from both directions (meaning poland hungary in the east and france and england in the west if we're talking the 1440 scenario) will intervene in the war and it will officially become a holy war, the goal of the holy war will be to conquer the muslim civilization and release all the cores in it as christian vassal states (Kinda like the crusader states) thoughts?
Last reply by DRM, -
- 3 replies
- 514 views
will it be possible to change the flag using an event?
Last reply by Łukasz Jakowski, -
- 0 replies
- 112 views
@Łukasz Jakowski 1. Poltical system 2. Removing cores ability 3. A focus like system apart from the missions & events a genuine mechnic otherwise we will have to resort to using civ advatages as that & combine it with missions & events to create something better/cooler
Last reply by xox, -
- 0 replies
- 155 views
https://discord.gg/Jyx7UykV
Last reply by xox, -
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- 121 views
Mamy już opcje znalezienia formowalnej cywilizacji i sprawdzenia które kraje mogą ją stworzyć Ale przydałaby się jeszcze opcja odwrotna: wyszukania jakiegoś kraju, sprawdzenia jakie formowalne cywilizacje może on stworzyć i dodawania bądź usuwania tych formowalnych cywilizacji z tego poziomu
Last reply by Rodak Polak, -
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- 265 views
As I understood, the game now have only one condition of flag/name change, the government type. Like: If CIV government type is monarchy, name and flag changes accordingly. But there's could be more of them. My idea for condition is: If CIV are vassal/puppet/colony of CIV2. This can be helpful for many scenarios. For example, I'll take WW2: Germany haves France as puppet then France turns into Vichy France. Soviet Union haves Ukraine as puppet and Ukraine ideology is communism then Communist Ukraine turns into Ukrainian Soviet Socialist Republic. Communist Ukraine is huge difference from Ukrainian Soviet Socialist Rebuplic so it's makes sense. …
Last reply by Casual, -
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- 87 views
Will the game have a neural network built into it to generate rulers or will the rulers just be built into the game?
Last reply by Aleksandr123, -
- 0 replies
- 165 views
I suggest adding an option for the national anthem, where it can be listened to on the spot. The anthem can be added in the script editor (it's not mandatory, but then it won't be possible to listen to it). It would also be nice to see the name of the anthem when it's being played. Additionally, it would be great to have different anthems for different times or to be able to change it with an event. What do you think of this idea?
Last reply by aleksei_zhiw, -
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- 183 views
I will be using mostly Polish sources to strengthen my claims. Generally, the provinces quite nicely allow for a faithful reconstruction of the Silesia of that time, but still 1440 borders tend not to use them. 1. Duchy of Teschen/Cieszyn Currently, in 1440 scenario, it controls two provinces - Cieszyn and Katowice. While the first one is an obvious capital, the second one is weird. I see no reason for Katowice or this part of Silesia in general to be part of Duchy of Cieszyn. In reality, Duchy of Cieszyn from XIV to XX century hadn't changed and looked like this: It never controlled any part of the Katowice province, but it controlled something els…
Last reply by Redguy325, -
- 4 replies
- 244 views
Cultural Stability Definition: Cultural stability refers to the degree of harmony and peace among various cultural groups within a nation. High cultural stability indicates that different cultures coexist without significant conflict or unrest. Importance in Gameplay: Reduced Revolts: A high cultural stability score can lead to fewer uprisings and conflicts within the nation, as people feel respected and represented. Improved Economic Performance: Stable cultures contribute to overall economic growth, as communities work together toward common goals. Positive Diplomacy: Nations with stable cultural environme…
Last reply by SamDerminji, -
- 11 replies
- 1.5k views
I have been following closely the continuous and impressive development by Lukasz with AoH3 and I couldn't help but notice one small thing. In Age of History II the west bank of the Rhine can easily be distinguished as a separated region in the Ruhr area. But that's not the case in this map since some provinces are in both sides of the river: My suggestion would be minor corrections along the river to better match the so called "Natural Borders of France" This comes from the precedent that in the 1800s France actually managed to get these borders during the Napoleonic era and I would like if Lukasz could take this into consideration. …
Last reply by Redguy325, -
- 0 replies
- 130 views
Please @Łukasz Jakowski
Last reply by xox, -
- 1 reply
- 189 views
Dynamic Population Migration Core Mechanics: Population Migration will depend on various factors, including economic conditions, stability levels, wars, environmental disasters, and resource availability. Each country will have a base level of migration that can change depending on political decisions and external factors. Factors Influencing Migration: Economic Situation: High unemployment or low income may lead to increased emigration. A strong economy and high incomes will attract immigrants. Political Stability: Political crises, wars, and conflicts can trigger mass emigrati…
Last reply by Dipto479, -
- 1 reply
- 177 views
1. Silk Road Trade Route Mechanic Mechanic: A defined Silk Road trade route connecting Asia, the Middle East, and Europe, offering economic and diplomatic benefits to nations that control parts of the route. How it works: The Silk Road is an extended trade network that stretches from China, through Central Asia, Persia, and the Middle East, into Europe. Controlling cities and provinces along the Silk Road will generate trade income, and boost diplomatic relations with other trade partners. Major Trade Cities: Cities like Constantinople, Samarkand, Baghdad, Bukhara, Kashgar, and Venice will become key economic hu…
Last reply by Dipto479, -
- 1 reply
- 153 views
Diplomats Mechanic (Revised): Default Number of Diplomats: Every country starts with 3 diplomats by default. This is the baseline for all nations, regardless of their size or power. Top 10 Nations Bonus: Nations that rank in the top 10 globally (based on overall points or influence) receive +1 additional diplomat. This reflects the greater diplomatic influence and capability of the most powerful nations. Buildings and Reforms Affecting Diplomats: Certain buildings (such as embassies or diplomatic academies) and government reforms can increase the number of diplomats a country has.…
Last reply by Dipto479, -
- 3 replies
- 397 views
Hi saw this comment on yt & thought it was intresting: Peace treaties have very harsh conditions. It is not realistic for the Ottomans and Mamluks to be destroyed in a single war, and we see that states that should have been destroyed by the 1 6th century are still in existence in the 21st century. This may be possible, but it would be better to change the name of the country at least after a certain technology. For example, Mamluks = Egypt, Ottoman = Turkey or Timurid = Uzbekistan.
Last reply by Dipto479, -
- 1 reply
- 201 views
Unified System of Cultural, Diplomatic, and Espionage Mechanics 1. Cultural Influence and Assimilation Conditions for Cultural Unification: To unite two cultures, there must be 70% of one culture relative to the total world percentage of that culture in the country, and the culture must have been in the country for more than 120 years. The cultures intended for unification must belong to the same religion. Assimilation Process: Assimilation is conducted separately for each culture. Base Assimilation Threshold: The player can assimilate a culture if its proportion is less than 65% of th…
Last reply by Dipto479, -
- 3 replies
- 557 views
This is not a criticism, just describing my observations. The time-lapse shows that in 1380, Badajoz unlocked 52 technologies, while Cardenya unlocked 46. I want to say that absolutely everything is wrong here. First of all, riflemans, grenadiers, and modern artillery in the 14th century is absurd! Secondly, the gap in technological level is simply incredible, especially given that the older the period, the greater the importance of each technology (there are as many technologies from agriculture to World War II as there are from World War II to the future). It turns out that rich civilizations simply leave no chance for poorer ones. A rich civilizatio…
Last reply by Dipto479, -
- 2 replies
- 407 views
1. Increase the Probability of AI Forming Nations Increase the base chance of nation formation: In the game settings, increase the likelihood that AI will aim to form new nations when they control the required territories. This can be done by raising the frequency of triggers related to nation formation. Formation conditions: Adjust the system so that AI is more aggressively inclined to form nations if they control more provinces than necessary for formation. Diplomatic conditions: If the AI is in a stable situation (high stability, peaceful relations with neighbors), this could serve as an incentive to form new nations. 2. "Gre…
Last reply by Dipto479,