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I love leaning about the Chinese warlord period so I would like to give some ideas on how to make it more historically accurate (I am assuming the June 1936 start date is the same otherwise I would have more revisions) 1. I believe Tunganistan should be added since it was a political entity at this time, separate from Xinjiang and the other Ma's, despite being apart of the "Ma Clique" Tungastan was much detached and would eventually be destroyed around October of 1937 by Xinjiang, the word "Ma" was not a family name but a name used by Muslims of the area, in this case Tunganistan was led by Ma Hushan, same really with Ninghai which was inderpendent from the other Ma …
Last reply by YouravaragebrazilianAoCfan, -
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- 1 reply
- 319 views
it could be nice
Last reply by Smeysya, -
- 0 replies
- 224 views
It would be good to see the total deaths in the world during your game.
Last reply by Warnnexx, -
- 0 replies
- 163 views
This was my original post, expressing disappointment with the war mechanics of AoH3. It was posted yesterday, and got a couple of replies today, and now all of a sudden I find that it has gotten deleted. What exactly is wrong with this post that would cause it to get deleted?
Last reply by Goldensyrup, -
I have another idea. You can add that the type of fight as in crusader kings 3 In some territories, countries will have unique interactions and relationships This is how the Tatar-Mongol yoke can be realized, All Russian states are vassals of the horde The struggle will have phases Here is an example in this Russian struggle of three phases: 1 domination, 2 reconciliation, 3 thirst for freedom. The struggle can be completed by the country and it can end by itself Russian Russian states will treat the horde badly, but the horde will receive more money and soldiers from the Russians. As an example, the relationship between t…
Last reply by Денис Живков, -
Yay ig lol
Last reply by xox, -
- 0 replies
- 210 views
Add civil wars whether in a future Update or dlc thx
Last reply by xox, -
- 0 replies
- 230 views
Or is there chance for it coming out later on in a future update or dlc? @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 259 views
In Age of History 3 videos, images or PNGs of cities are shown, which have different shapes, but will they change depending on the era? I also suggest that when the capital is upgraded, it could have an image change, and at the same time, the infrastructure, which I believe exists, could be improved, and the shape of the city and buildings would change as well.
Last reply by DRM, -
- 1 reply
- 212 views
You know how in Age of History II. It takes one turn for the other country to respond to our alliance-request? In Age of History III. This should also be done whenever you want to call your vassals, or request alliance. A delay will make it more realistic..
Last reply by Popooy, -
- 1 reply
- 322 views
Hey guys here i will talk about some ideas i think it will make the game better : 1/ adding a supply situation to the armies every army will have a stock of supplies enough for two months , if the two months pass you will have to resupply your army by sending them food from your kingdom resources or let them take it by force from your enemies land , if you don't resupply them in the first week they will take a hit in their moral , in the second week they will leave your army or worse they will rebel with their general , of course the supply situation only apply when you leave your land to the enemy land , and if you cross to your vassals land they will have to…
Last reply by BurgerMan, -
- 5 replies
- 896 views
As you can see, the border between the Russian empire and the ottoman empire is wrong, russia had control over kars so showing it as ottoman is wrong Also, the ottomas held the city of Didymoteicho until 1915 when they gave it to Bulgaria, as stated in the treaty of Constantinople in 1913 "Bulgaria acknowledged Ottoman gains of Adrianople (mod. Edirne), Kırklareli and Didymoteicho and the surrounding territory. The Ottoman Empire ceded the port of Dedeagach (mod. Alexandroupoli) to Bulgaria."(Can't find a map of Bulgaria in 1914 but you can see the following Wikipedia pages: https://en.m.wikipedia.org/wiki/Bulgarian–Ottoman_convention_(1915) and http…
Last reply by ViktorH1488, -
- 0 replies
- 256 views
The land would only be given to Belgium after ww1, before that it belonged to germany.
Last reply by KingBee, -
- 1 reply
- 297 views
Hi! Looking at the last videos, I thought a lot about how to make nukes work better, in a more realistic way, so we don't have everyone nuking everyone when the tecnology is achieved. I thought a simple but effective way to make it works. Atomic doctrines - Tec tree First of all, we need a more sophisticated tec tree for nukes, not for add more atomic weapons types, but to update how we use them. I thought at something like this: FIRST STRIKE DOCTRINE > TACTICAL BOMBING DOCTRINE > ASSURED DESTRUCTION DOCTRINE I am going to explain them. First Strike Doctrine: If at war with another nuclear power, it will use immediately the atomic weapon…
Last reply by Glass Warrior, -
- 22 replies
- 1.1k views
Last year i made a post on my old account @dodoaltac about a historical AI mod that i wanted to do using events and missions, well today im proud to announce that IT'S IN THE WORKS Originally the mod was gonna start in the year 1200 AD, but since that's not an available start date in the current scenario's, the mod will likely start off from 1070 or the 1300's scenario, but the most probable path is the 1300's scenario with an extension that starts at 1070 once everything is done Here's the phases that the mod will likely go through 1300's start date to 1440 AD - this will be the first phase of the mod, in which i'll start messing around with…
Last reply by DRM, -
- 3 replies
- 491 views
i saw the new video and, when you decleared war on Serbia, you could see their army. i suggest you make it that it would show 15k-25k instead of showing 20k (their army), so you dont know how powerfull they are.
Last reply by Warnnexx, -
- 2 replies
- 394 views
UPD: I will do that mod by himself
Last reply by neverger84, -
- 1 reply
- 230 views
Hi when u Open menus it makes a special Sound effect countries get also different colored menus based on their religion/culture for exmaple: Further more islamic countries get green Buttons and ui While Christian yellow Jewish blue Buddhist differenr shade of yellow Hindu Orange Shinto red Athiesm black Jain white Stuff like that @Łukasz Jakowski Its like how ck2 adds flavour unlikes ck3 for example
Last reply by Suhao, -
- 1 reply
- 321 views
In the game screenshots of modern era/ww2 scenarios in aoh3, I've noticed that the population icon is still the same one as medieval ages, it would be better if there was a different icon for modern eras where the pop icon has a more modern outfit. and maybe a more modern pop icon would start appearing by the victorian era (1830)
Last reply by Outlawexperience, -
- 1 reply
- 354 views
Like the title of the post says, I just wanted to ask for more accurate provinces if possible! I'm using WW2 ones as examples and some I'd be really happy for but I'm sure there are many others. I thing it would be great if the provinces looked more historically accurate if possible. Either way I'm glad Lukasz is making this game and I of course I won't mind if every single province is 100% accurate. Wish you the best and keep up the good work! Also remember to take breaks whenever you need!
Last reply by Shop_Soy, -
- 2 replies
- 326 views
@Łukasz JakowskiTibet in 1836 was of the Qing Dynasty, and there are errors in the territory of the Qing Dynasty and the Russia Empire, so I will show you the territory Southern Tibet after 1903 was British India, after 1846 Aksai Chin was British India, and after 1962 it was Chinese.Taiwan belonged to Japan after the Treaty of Shimonoseki and to the Democratic Progressive Party of China after 1949. Can you give me a picture of China in 1914? Thank you!
Last reply by Matvey, -
Chodzi mi tylko o to by bot gdy atakuje nie zostawiał pustych prowincji na swoich tyłach. @Łukasz Jakowski
Last reply by Wayne23lololh, -
- 0 replies
- 244 views
In the recent video about the nukes, when looking at the war statistics, the death toll did not include the 500k deaths from the nuclear bombings.
Last reply by Wronislaw, -
- 21 replies
- 2.4k views
Mod features: • adding canals • 1 or 2 new terrian types • better espoinage system • simple yet effective naval units • adding a few key new generals • adding a simple focus tree like system • Major events from events from about 1100 - 1400 • fixing & improving everything from 1900 - now aswell • atleast 5 new start dates (622, 1102, 1200, 1279, 1346) • Focus on 3 different eras, (620-730, 1100-1500 & 1900-now) • New provinces (such as vatican, splitting Berlin, jeruslaem & more) • fixing Bugs, missing civilizations, even…
Last reply by RennyTheSimpatic, -
- 0 replies
- 339 views
There was no revolution or ideological change in any country between 1440 and 2400. When technology opens up and ideologies are available to change, when unhappiness across the country drops to 40% or less, there should be a risk of revolution. It can help change the ideology of these countries. There must be such a demand from the people.
Last reply by muhoaga,