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in the AOH3 1440 timelapse uploaded recently, we saw hungary colonize sub saharan africa with zero issues which didn't make much sense and caused alot of bordergore (since hungary barely has any coastlines in the Mediterranean letalone none in the atlantic) so i suggest a solution that will easily solve this for all civilizations permanently, it is that colonial decree research is slowed by nearly 80% for civilizations that don't have coastlines in the atlantic sea, this debuff would include coasts to the baltic sea, Mediterranean sea, black sea, and pacific ocean (since there isn't anything to colonize there so this is a preventative measure for bordergore), also i think…
Last reply by DRM, -
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Hi i would like to ask how many provinces are on the mobile Version 2. Can it be optional that mobile players get both maps for whoever's device is strong @Łukasz Jakowski
Last reply by xox, -
- 12 replies
- 434 views
this is really simple and makes alot of sense if you think about it, it'll prevent situations like in aoh2 where hungary was in anatolia for some reason and turkey was in syria, it also makes alot of sense if you think about it since the provinces outside the starting ones all have foreign cores, so it really makes a ton of sense and is super realistic
Last reply by Joaoj, -
- 0 replies
- 128 views
Could you give mercenary armies or armies overall a loyalty feature, were if they have low loyalty, they will rebel, but if they have high loyalty, they get attack or defence buffs
Last reply by mordred, -
So ya
Last reply by xox, -
- 2 replies
- 422 views
Can they?
Last reply by OwnM3Z0, -
- 0 replies
- 80 views
Kindoff like National spirits in hoi4 @Łukasz Jakowski
Last reply by xox, -
@Łukasz Jakowski as u can see each does a specfic action and is for a specfic purpose
Last reply by xox, -
Is it? @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 124 views
@Łukasz Jakowski Please, if this cannot be added in the release, please consider an update containing this feature. this mechanic would be like this: the country could claim provinces around it and focus on them first in treaties and wars, this would facilitate the creation of formable nations through AI especially in the 1440 scenario, and could be configurable by the scenario editor, in-game by the country the player is playing in, or if the AI conquers all of its territorial claims, it would automatically add more nearby provinces to its ambitions, and this could increase the chance of a coalition against the country If you liked the suggestion, help this po…
Last reply by Dominus, -
- 0 replies
- 101 views
I noticed something in your last video. Immediately after the collapse of the Ottoman Empire, it established many different states and the process of collapse happened twice, but the Ottoman Empire, which has most of the regions of Italy and the Balkans, ruled the regions for at least 100 years. They probably changed the culture and religion of the people there. After the collapse, I think no Muslim state emerged or States founded as Christians have hardly encountered any problems. That's why I have a question for you. When a state starts to rebel and be established in an assimilated piece of land. If the original origin of that state is a Christian state, but the people …
Last reply by muhoaga, -
- 1 reply
- 205 views
Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by Fuad2099, -
- 0 replies
- 345 views
Like i wanna share what changed in my mod or if something in the game updated
Last reply by neverger84, -
- 3 replies
- 201 views
In age of history 2, after for example a communist nation puppets a democratic nation in the peace deal, the nation remains democratic as a vassal state, its a little unrealistic and if i want to change it i have to annex the vassal, go to the vassals tab in the tab/f2 menu and click on the nation i want the goverment to be changed, and realease it again which makes no sense, in age of history 3 in the peace deal there should be a button to change goverment to yours which costs just a little more than war reperations, as a Age Of History series fan, i hope that Łukasz Jakowski sees this.
Last reply by meganoob223, -
- 4 replies
- 177 views
A. There were many cases in the timelapse that wonder me, it was how some countries could handle exlaves. Then my first suggestion is to penalize provinces which don't border the main part (where the capital is). Islands aren't counted, except it is more than 1000 km away from the mainland. The penalties will be based on: the number of provinces in the mainland the number of provinces in the enclave the civilization ranks. These penalties will be : reduction of the monthly income province stability coring process (cost, speed) production process (resource, cost, efficiency) rebel rates on these provinces …
Last reply by Dipto479, -
- 0 replies
- 87 views
In the latest video, countries exceed their regiment limits by more than 15 times. This makes them too large and will make it difficult for the players to have fun playing with as big numbers What I think needs to be changed: Newer and better units cost the same as older ones, even though they are harder to train and maintain, and countries are constantly developing and becoming richer. If a unit is twice as good, it should also be ALMOST twice as expensive. IT CANNOT BE THAT A MODERN AIRCRAFT COSTS THE SAME AS A CAVEMAN After exceeding the regiment limit, recruiting new units should be 5 times more expensive, and maintaining an army larger than the reg…
Last reply by Rodak Polak, -
- 0 replies
- 110 views
Kindoff like in hoi4 & eu4 when u puppet a country or colonize a area the colony is known as (lord's name) then region name for example when u zoom out it says for example its ur territory but when u zoom out it says for example spanish middle africa or spanish kongo Or when u puppet a existing country for example british raj --> german raj Frech west africa --> soviet west africa @Łukasz Jakowski Plz add this thx
Last reply by xox, -
- 0 replies
- 105 views
Will there be goals to achieve and triggers to end a game? E.g., capitals captured, resources controlled, # of vassals, etc I believe having a goal to work towards in each game would make the replay value far greater, and would make for interesting challenges, such as trying to achieve the same goal with different countries. E.g., conquering x% of the map with modern New Zealand would be far more challenging than with modern Russia
Last reply by PiePants, -
- 0 replies
- 107 views
Age of history 3 supports multilingual translation events and if we create events can it support other languages display? LUKASZ Please answer me
Last reply by GREAT VIỆT, -
- 1 reply
- 139 views
Zaobserwowałem, że jeśli jakiś kraj przegra wojnę z koalicją to się rozpada. Jest to genialny pomysł, jestem fanem. Jest tylko jeden mały problem - za każdym razem uwalniają się te same państwa i "gra zaczyna się na nowo" z tymi samymi cywilizacjami. Tutaj z pomocą mogą przyjść formowalne cywilizacje ze swoim potencjałem - jeśli kraj utworzy formowalną cywilizację to znikają wszystkie rdzenne prowincje państw w twoim kraju poza twoimi własnymi korami. Dzięki temu po utworzeniu formowalnej cywilizacji jeśli przegrasz wojnę z koalicją to twoje państwo nie rozpada się w pył, tylko rozpada się do ostatniego checkpointa jakim było utworzona ostatnio formowalna cywili…
Last reply by Rodak Polak, -
- 0 replies
- 248 views
In which time zone in the world was Age of History 3 released? Poland time? Please let me know
Last reply by china peple, -
- 0 replies
- 220 views
In Age of History 3 videos, cities are shown when a player zooms into the provinces, but I'm not sure if I'm fully informed. However, I would like it if the appearance of the city changed depending on the era and the constructions the player makes. A different PNG could be used; in a modern era, the city would appear larger or at least different. I know this is a small detail since it's just a PNG of a city, but I really enjoy the small details.
Last reply by DRM, -
- 10 replies
- 428 views
Why 😞 @Łukasz Jakowski i asked 2 questions and had like 3or 4 other ideas why didnt u reply to any or answer my questions:(
Last reply by HaSa, -
Olá comunidade, quero compartilhar uma ideia que tive para o jogo, mas infelizmente, ela não parece ser muito popular entre a comunidade. No entanto, vou mencioná-la aqui de qualquer maneira. Poderíamos ter partidos políticos (como mencionei em outro post antes), mas agora fiz algumas mudanças. Partidos políticos poderiam ser uma "mecânica" opcional que os jogadores podem habilitar no editor, permitindo que eles criem partidos políticos com seus respectivos nomes. Lá, o jogador decidiria os prós e contras de cada partido político. O que você acha? Por exemplo, partidos políticos podem afetar indiretamente a economia, fornecendo buffs ou debuffs. Eles também podem "al…
Last reply by Distopia, -
Hello community, I want to share an idea I had for the game, but unfortunately, it doesn't seem to be very popular among the community. However, I’ll mention it here anyway. We could have political parties (as I’ve mentioned in another post before), but now I've made some changes. Political parties could be an optional "mechanic" that players can enable in the editor, allowing them to create political parties with their respective names. There, the player would decide the pros and cons of each political party. What do you think? For example, political parties could indirectly affect the economy, providing either buffs or debuffs. They could also "alter" diplom…
Last reply by Distopia,