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Do @Łukasz Jakowski Na początku chciałbym zaznaczyć, że jeżeli chodzi o AOH3 odwalił Pan kawał dobrej roboty. W grę gara mi się bardzo przyjemnie, jest ona bardzo płynna i przyjemna dla oka, a po beta testach aktualizacji AI częściej ulepsza akademie wojskowe, oraz akademie dla generałów co naprawdę bardzo fajnie utrudniło rozgrywkę. Obecnie jeżeli chodzi o AI, to według mnie powinno stawiać za priorytet przydzielenie generała do armii (szczególnie w czasie wojny), no i może powinno stawiać więcej budynków ekonomicznych. Osobiście bardzo mocno liczę na to, że w najbliższym czasie doda Pan możliwość ustawienia limitu jeśli chodzi o wielkość armii. …
Last reply by marszalek, -
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- 0 replies
- 214 views
Why why why is this resizing so weird? in AoH2 resizing was fine. It wouldn't get covered by the taskbar and you could easily see the - square x buttons on the top. this is one of the most annoying feature in the game.
Last reply by BaldingFox77558, -
- 0 replies
- 154 views
I recently formed the HRE as Austria. Though the experience was fun, I do have a couple of suggestions for how the HRE mechanics can be improved. Have electors actually cast votes like in AOH II: In AOH III, the nation that has the most prestige is automatically elected as emperor once the current emperor dies. This is an unfortunate downgrade compared to AOH II in my opinion. If the electors can actually cast votes this would not only make becoming emperor far more interesting since you could win the favor of the electors instead of just being the most powerful nation, it would also make it harder to remain emperor. If you anger all of the electors, they could dec…
Last reply by Gosling, -
- 2 replies
- 352 views
I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 274 views
I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by YouravaragebrazilianAoCfan, -
- 4 replies
- 927 views
Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by YouravaragebrazilianAoCfan, -
- 5 replies
- 619 views
Can u? @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 339 views
self-explainatory. instead of making aoh3 mods seemingly post in off-topic, we could have our own forum dedicated to mods.
Last reply by YouravaragebrazilianAoCfan, -
- 3 replies
- 462 views
firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 201 views
Most of the Scenarios don't have cores add them and also Add release custom nation Button cause J cannot realese Kinghtom Of Jerusalem 🥺🥺.Only Turkey have cores here 😩
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 420 views
A windowed fullscreen mode would be comfortable for when I am switching between youtube videos that I have on my other monitor. It's a bit inconvenient to completely minimize AoC for that. My hyperactive self can't wait the few seconds of loading either, but the game doesn't load if i minimize it completely 😂
Last reply by AddPlck, -
Given multiplayer managed to work and you originally said it was quite unlikely for a multiplayer at first, could it be possible to fix the ai to actually use a navy possibly (and maybe trade)
Last reply by Mr. Rufus, -
- 0 replies
- 140 views
I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
Last reply by Samuelllle, -
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- 158 views
Agressive expanison should INCRESE chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls.
Last reply by panszop, -
- 1 reply
- 147 views
Border looks bad all prowices line up with Ren River Exept Sayn. Fix Sayn prowince border plss 🥺🥺🥺
Last reply by panszop, -
- 3 replies
- 1.2k views
Coalitions should be hard to defend but still manageable. This is not the case in the game however. If you're a small country in the early game and you have just a few neighbours, you're not attacked by a large force but you're broke and you cant afford to have enough army to defend yourself. If you're a large country in late game that has more prestige than the remaining top 5 combined, you have a ton of neighbours and even though you have a lot of money and a high regiment limit, your neighbours always have more. There's no point in the game that beating coalitions is a manageable task. Except maybe getting lucky a few times. It shouldn't be this way but if this is how …
Last reply by panszop, -
- 0 replies
- 150 views
Add integration of vassal system, but this time make it working and balanced not like how it was in age of history 2
Last reply by panszop, -
- 0 replies
- 155 views
Curently we have only 3 options: -Total Louse -Nothing -Total Victory Meke it similar to what was in age of history 2 (with all news funcions like taking gold) There you didn't have to concwer 90% of land to sighn piece treatie. Curently system will be realy anoyng in multiplayer.
Last reply by panszop, -
- 0 replies
- 172 views
Also do you have any plans to add the old features from the previous game such as ultimatums, also fixing the current alliance system would be nice and making it so your vassals can't join other civs alliances
Last reply by Anon6969, -
- 1 reply
- 304 views
I am not a professional animator I just make this for fun;)
Last reply by Mr. Rufus, -
- 14 replies
- 1.5k views
hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
Last reply by angamo123, -
- 1 reply
- 491 views
Now the tribes of Siberia, Africa and the New World have inflated technologies. Because of this, they quickly catch up with other countries, organize and colonize the entire territory before anyone from Europe or Asia arrives there. And in general, the balance of technologies among different civilizations in basic scenarios is very strange. It is worth reconsidering the initial level of technology of various civilizations
Last reply by Łukasz Jakowski, -
- 0 replies
- 177 views
i personally see that its illogical for a country to join a coalition war against me no matter our relations so i think there should be set a certaine level of relations for a country to have the ability to join or declare a coalition war against the player
Last reply by malek, -
- 0 replies
- 117 views
not much to add about it
Last reply by selenhogamer, -
- 0 replies
- 293 views
@Lukasz Jakowski i will elaborate, basically. I made a fascist greater afghanistan formable which uses the afg_f tag but it didn't generate in game. Then i made a bau_w lucayan federation formable which also didn't generate in game. I don't know if this is a bug or not but you should make it so we can make ideologies into formables too.
Last reply by BaldingFox77558,