Suggestions
Forums
-
- 10.6k
- posts
-
- 489
- posts
-
- 1k
- posts
-
- 0 replies
- 207 views
When an atomic bomb is dropped, the screen shake effect can provide a more pleasant atmosphere to the game and may really make you feel like you are part of the intense action. Additionally, a longer animation effect combined with a powerful sound file would enhance the overall experience, immersing players even further into the environment created by the explosion.
Last reply by Anyone, -
-
- 0 replies
- 120 views
Added the ability to pay your ally money when the war ends as an alternative to the lands he captured.
Last reply by ARWD, -
- 0 replies
- 265 views
I propose adding a point to the sandbox with which it will be possible to choose the ideology of the country, that is, change it either for yourself or for other countries
Last reply by jizura, -
Like i dont want to replay game constantly to only know if amount of army placed inside of civilization is too low / too big for the civ economy to handle. Need for calculations inside of scenario editor to not switch game menus 5 times per minute.
Last reply by neverger84, -
- 1 reply
- 280 views
Will ai nations flag randomly change over time?
Last reply by DRM, -
- 0 replies
- 291 views
Button memory [ M ] under information [ i ] button would be used to: Open side window to save up to N number of army presets. Window with presets would have a button to see presets for any game session, but if required unit to create army for one of presets is unresearched then that preset would be disabled and only able to be deleted. Local session presets of armies would be always have unlocked presets to create, but these presets are not precreated, so anyone has 0 of them by default. Local presets memorized at save file of session Global presets memorized outside of session's saves, somewhere in the game files
Last reply by neverger84, -
- 9 replies
- 1.9k views
For example set color gradient from white (no defence) to red (mid defence) and to black (max defence). And with stripes like from province capture set neighbours without defence of provinces with defences. bonus: map mode to see buildings cost in total of the provinces
Last reply by andry202222, -
- 0 replies
- 232 views
In Age of History 2, there was a feature to mix civilizations, but after a few turns, each country returned to its original place (I think it's a bug). It would be fun if such a feature existed in Age of History 3.
Last reply by Anyone, -
- 4 replies
- 1.2k views
Im not sure if he ever added it, but say for example a army gets encircled, theres a big debuff and the army will fully get destroyed even the army thats encircled got like 14 divisions, and the surrounding is like 3,5
Last reply by qxz, -
- 0 replies
- 194 views
the bucket tool fills in closed areas to make things easy for stuff like the soviet union and mongol empire, you would make the province borders and use the bucket tool to fill the empty provinces inside @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0, -
- 0 replies
- 116 views
this is really simple @Łukasz Jakowski but it is game changing, it is the perfect example of a quality of life improvement and it will make creating stuff like the HRE much easier for different scenario's since it has hundreds of micro states, it will also be a game changer for making modern scenario's where the borders are harder to find due to the high amount of provinces
Last reply by OwnM3Z0, -
- 0 replies
- 415 views
The colour of the ocean is quite gloomy - is there a brightness or gradient slider to make the water colour brighter at all? Similarly with movement - the water is very still for such a lively map. Is it possible to have wave or movement graphics in the water?
Last reply by PiePants, -
- 0 replies
- 191 views
Be able to set custom conditions based on variables setted up by the scenario's creator would be a very simple, yet useful, feature :D
Last reply by Shinayu, -
- 8 replies
- 1.1k views
Currently it's not optimised for many scenarios. It'll be hard to find scenario you want, specially with like 50 of them. As I see from videos, the scenario selector haves description on top and a one single horizontal line of scenarios that you can scroll left or right. This even sounds painfully when I think about many scenarios installed. It would be great if you, Lukasz, remake this menu.
Last reply by Praefectus Italicum, -
- 0 replies
- 360 views
( if you don't know )- •Chain of power A sequential arrangement of individuals, groups, or positions that exercise control, command, or dominance over others, often with diminishing authority and influence at each descending level Like- ( General----Officers----soldiers ) Why? What purpose of this feature 🤔 Trust me this will make aoh3 x10 better and add more depth in game and some people going to say "actually we already have general and minister in game" 🤓☝️ But that's not what your thinking okay now get real •feature You can give different categories to your mister, general and heir like education, military, medical etc it's…
Last reply by general nepolean, -
- 1 reply
- 500 views
@Łukasz Jakowski In Age of Civilizations 2, in the scenario editor, there were two options: 1. create a new scenario from scratch 2. edit an existing scenario I think that in Age of History 3, we really need an option to automatically duplicate a scenario. For example, let's look at the World War 2 scenario. Let's assume I want to create a 1942 scenario in the AoC 2 editor. It would be too much work to create it from scratch, so I edit the 1936 scenario. But now I don't have a 1936 scenario anymore, because I edited it to be the 1942 scenario. And I want to have both scenarios. An option to automatically duplicate a scenario would solve this …
Last reply by Łukasz Jakowski, -
- 1 reply
- 521 views
It would be really nice if when making a scenario, you could make provinces occupied by another country. For example, if you're making a scenario that's halfway through ww2, you wouldn't want soviet provinces to be a core part of Germany, so instead you would make them occupied. Please Lukasz, this would be nice.
Last reply by Dipto479, -
As the title says @Łukasz Jakowski
Last reply by xox, -
So we may have atleast 2 mechnics for descion making in game Maybe on that is more visual like the small Icons like in hoi4 in which every focus has a Emblem and eu4 Mission they have Icons too yk soemthing visual & custoizable maybe a research tree of focuses that goes diagonal instead of vertical if u wanna be unique just a similer system to the focuses like system of hoi4 & Mission like system in eu4 @Łukasz Jakowski Also please check ur messegess & hope u saw my other posts please reply to them if whether u tjink they are good or not good yk implment & why or why not yk?
Last reply by xox, -
- 1 reply
- 464 views
Hi everyone! I would like to suggest an improvement for the regional campaign mode in Age of History 3. While we can already control countries within a specific region, I think it could be deepened by adding more detailed, region-specific events for each kingdom or state. For example, in the Iberian campaign, kingdoms like León, Castile, or Aragon could have their own decision trees, unique events, and narratives related to local alliances, internal betrayals, or even dynastic crises. Additionally, these events could be influenced by the real historical context of each kingdom, incorporating elements like tensions between Christian and Muslim states, or the in…
Last reply by xox, -
- 3 replies
- 301 views
I'm not sure if it's possible, but to explain, the natural disasters would be random, like floods or earthquakes, and what they would do is, when they happen in a province, the population would be reduced depending on the disaster, and at the same time, infrastructure would be damaged or destroyed. It might be a bit annoying, but I wanted to add this. I'm not sure if someone else has already posted a similar idea. "I translated this into English using ChatGPT
Last reply by HaSa, -
- 5 replies
- 2k views
Right now I got an idea that I think would be pretty great for scenario making and general role-playing, I call it..... VASSAL TYPES! Basically, each vassal type can be chosen when releasing a vassal, each having their pros and cons. 1. Colony Pros: Will most likely never rebel without being funded. (Unless the puppet master is heavily losing a war.), Will automatically join your alliance & Can be annexed with no fuss (Unless they are on a very high liberty desire.) Cons: Rivals can fund a rebellion for the colony even if it doesn't have any unique cores. Special Trait: Colony will have the master's flag in the top right. 2. Dependan…
Last reply by Das Moss Man, -
Could the plan invasion mechanic be an event outcome?
Last reply by Mr. Rufus, -
- 2 replies
- 290 views
The use of nuclear weapons is an event that profoundly affects international relations. In such a situation, all states may suspend their relations due to security concerns. This can lead to increased animosity between countries and the formation of new coalitions. Furthermore, the threat posed by nuclear weapons prioritizes conflict dynamics over diplomacy, leading to instability around the world. Nuclear weapons are not toys; they carry serious consequences. This idea can add depth and a strategic dimension to your game.
Last reply by KaiserGermany, -
- 3 replies
- 192 views
i dunno about you, but recreating the HRE's 200 small states will be a massive headache, and other than outside the german city states, the HRE mostly stays the same, so i suggest we have the ability to copy and paste the HRE and it's city states from the 1440 scenario, maybe (optionally) this could be added as a tool for anything you want thoughts?
Last reply by OwnM3Z0,