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Hey Lukasz, I don't know if you're going to see this, but I'd love to see a map editor for mobile (like the PC version). This is because many people have a computer that's not as fitting for the game, like me. We'd really like a mobile version of the map editor (the one used to edit provinces), as it would be really interesting to make provinces in the mobile version.
Last reply by DegureP, -
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Hi Lukas i was thinking about a idea that a event can happen randomly unite with nearby civilizations, hence being the opposite of explode This also made me think that maybe a random event can be that a specfic nation may seek to also form a formable civilziation whether due to the above happening or due to the nation going and trying to take whatever land as nessercy wirh any means possiblee inorder to become any of its formable civilziations @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 5 replies
- 359 views
If we add more conditions for the formation of countries, this will allow us to display an alternative history and some possible precedents in the real one much wider and more accurately. 1) Condition - vassalage to another country. If Congo is a German vassal, then Congo can become German Congo/Reichskommissariat Central Africa. Or if Byzantium is a vassal of Russia, then Byzantium can form Tsargrad. Or Jerusalem/Israel in vassalage to France could become Outremer. 2) Condition - religion. With different religions, India can be both Bharat and Hindustan... 3) Сondition - ideology. This is so that the formations of the USA, the Third Reich, the USSR, the …
Last reply by YouravaragebrazilianAoCfan, -
- 8 replies
- 2.2k views
Is there any sort of espionage mechanic in the game?
Last reply by Ragronr, -
- 0 replies
- 566 views
@Łukasz Jakowski ideia form aoh3 is multiplayer It's fun to play with your friend and multiplayer for aoh3 would be interesting
Last reply by Sacro Império Brasileiro, -
- 2 replies
- 207 views
Overview: Military units could be affected by the terrain and also weather. Weather would change throughout the day cycle, with four seasons each year, having increased chances of specific weathers appearing: Winter: Weather Types: Snow, Blizzards, Fog, Rain. Military impact: Movement Penalties: Terrain covered with snow, blizzards, fog, rain significantly reduces the movement speeds of the units especially regular infantry and organised cavalry. Attrition and Fatigue: Terrain covered with snow, blizzards or rain increase attrition of the units significantly. Combat Ineffectiveness: Units partaking combat in terrains …
Last reply by Yahya, -
- 0 replies
- 103 views
After you pause the game and finish whatever you are doing you click on the date and the time moves again , there should be an audio or music or something that lets you know that the world is back to work
Last reply by Omar2806, -
- 0 replies
- 96 views
Construction efficiency, Construction speed, Military construction efficiency and speed, Technology Unlocking speed.
Last reply by Dipto479, -
Idea
by andry202222- 2 replies
- 206 views
Mister @Łukasz Jakowski if dlcs are to be made are they perhaps going to have new features or new content for scenarios or nations such as for example events for 1836 or events for 1914 and so on?
Last reply by andry202222, -
- 15 replies
- 1.7k views
First of all, I want to say that I am grateful that the game is where it is at and that I do recognise and appreciate the work Lukasz does, what he accomplished was nothing short of amazing. This post is to just highlight a very minor issue: the border with Alsace-Lorraine. Source: As you can see the border is fine except for the very south of it, it potrudes too much to the left. Here is a rough fix. WW1 is a popular scenario, especially when if we are considering France and Germany and I don't want Lukasz to make the same error as with the Austro-Hungarian/Russia border in AoH2.
Last reply by andry202222, -
- 0 replies
- 278 views
It's clear that having a large part of an army revolt is not a good game design decision, but I like the concept of exceeding the regiments limit making them less effective to manage.
Last reply by Marerjh, -
- 1 reply
- 182 views
Hello, community! Today, I’d like to share an idea I came up with. The concept is to have a simple system of political parties, where the interval between elections could be set in the game editor. Each party would provide specific buffs: for example, the Conservative Party could offer bonuses to the military and population growth, while the Socialist Party might enhance diplomacy and research, among others. These are just examples, and the details can be adjusted to fit the game’s mechanics more effectively.
Last reply by Fire Quickly, -
- 0 replies
- 779 views
Mechanic for Changing Ideology Popularity: There will be an option to support ideologies that interest us. If we have low popularity and decide to change ideology, there will be a high risk of provoking a civil war due to this shift in the country's stance. Advisors: There will be advisors with different political positions. If we accumulate a certain number of advisors representing a specific ideology, this ideology will gradually begin to increase in influence. Formation: To form a nation with a different ideology by force, it will be necessary to first change the country's ideology to match the new one. For example: If…
Last reply by KaiserGermany, -
- 1 reply
- 121 views
the suggestion is really simple there should be 1 or 2 base historical events for every campaign, maybe at the start, it doesn't really matter, but let's use the reconquista campaign as an example Castile should appear in leonese territory in 1065 as an event, and this should pop up to everyone in the peninsula, other suggested events for this campaign would be: the union of castile and leon Under the Crown of Castile Leon in 1072 the conquest of toledo by said union (or castile) in 1085 these scenarios would be simple to add but would make campaigns much more fun since there isn't a real reason to play in one region ex…
Last reply by KaiserGermany, -
- 3 replies
- 1.9k views
Is it possible for you to post a time-lapse of 1440?
Last reply by Kiwi, -
central bank
by ARWD- 0 replies
- 138 views
Add a central bank It's good to have some money for emergencies.
Last reply by ARWD, -
- 3 replies
- 1.4k views
Vassals should change their ideology to match that of their suzerain. For example, if you're playing as a monarchist country and change your ideology to communist, it would be strange if the vassal remains monarchist. Alternatively, it could be made so that if the ideologies of the vassal and suzerain differ, the suzerain could pressure or request the vassal to change their ideology. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by Yorkites, -
- 1 reply
- 167 views
There should be an option for events or in the event's text file to remove "event in (city)", because it doesnt make sense for the ming collapse to happen in Daugavpils ?
Last reply by Wayne23lololh, -
- 2 replies
- 247 views
Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx: 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
- 1 reply
- 162 views
Will you add province governors to own some provinces? The more experienced the governor is, the more income and resources you can gain, and buildings are faster to build.
Last reply by Wronislaw, -
- 6 replies
- 700 views
In one of the latest videos where Lukasz played as Livonian Order, I saw a flaw that comes from AoH2: no matter what type of government your nation has, when you form a new state, it changes to democracy. It would be logical if the formed nation had a government like your current one. For example monarchical Sweden forms monarchical Scandinavia, etc. Plus I noticed that the leader of country does not change with the type government. I don't know why the developer didn't add such an obvious feature to the game as changing the leader with the government. I think this is worth adding, and many will agree with me
Last reply by Shiite, -
- 6 replies
- 464 views
I'd like to quickly be able to see what is contributing to my stockpile of gold, manpower, diplomatic points, etc. E.g., hover over gold stockpile and see: > +30 p/m from trade hubs > +15 p/m from government type > +28 p/m from wonders within empire > -53 p/m from army size > - 10 p/m from economy investments in provinces x, y, & z Would be nice to quickly what are the largest contributors or drainers on each of the resources to make planning for the future more streamlined
Last reply by Łukasz Jakowski, -
- 0 replies
- 116 views
can you add army unit Experience, training?
Last reply by Dipto479, -
- 0 replies
- 132 views
add the death of presidents affect relations between countries add the president change every four years in republican or democratic countries add the old empires be revived in a modern scenario I think the option of freedom of information and press should be added. There is a nice idea that I hope you will add, which is to add an indicator of the dictatorship of the state. If the dictatorship increases, making decisions becomes easier and cheaper, such as construction or the like, but that affects popularity. However, if the indicator increases, making decisions becomes slower and more expensive, but it maintains the stability of the country. Tha…
Last reply by ARWD, -
- 0 replies
- 100 views
Self explanatory!
Last reply by xox,