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I have an idea: you can add a function to organize a color revolution in another country, thus changing the government in another country, more loyal to you. It is also possible to add the function of managing political parties of another state
Last reply by Aleksandr123, -
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- 1 reply
- 296 views
In the current game display, we can only actively guarantee the independence of other countries, but we cannot ask other countries to guarantee our independence. There should be an additional item in the diplomatic options "ask other countries to guarantee our independence" After all, there is an option to "intervene in war" in the game, so it is also important to ask other countries to guarantee our independence. This is different from signing a mutual defense treaty. After all, if we sign a mutual defense treaty, we will have to participate when another country falls into war. If we When visiting small countries, we can ask large countries with which we have good r…
Last reply by sc00614, -
this is very simple, it should be like the bugs topic where we can send screenshots and reports for bugs but for piracy websites that give aoh3 for free, the reason i think only lukasz should be able to see it is because otherwise it would become a hotspot for people looking to download the game for free lol, so pretty much a bug submission tab but for piracy @Łukasz Jakowski thoughts? i think it's a really good idea and the existence of such a topic alone encourages people to report way more than just asking for people to send you in private + your feed wont be spammed and overwhelmed with piracy stuff
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 279 views
add an option to ask a nation to intervene in our war, example Italy is at war with Austria in exchange for money or territory, you can ask France to assist you in the war
Last reply by el emperador 12, -
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- 198 views
In aoh3 can a country draw an independent countries border before the independence of a new country? And also can the player do the exact same?
Last reply by thex09, -
- 0 replies
- 212 views
@Łukasz Jakowski
Last reply by xox, -
- 55 replies
- 10.5k views
My vision on the combat system in aoh3 in two versions in the basic and advanced which will appear later. Advanced version: Essentially develops the ground troops, air force, navy into individual types. Ground troops: soldiers, cavalry/(later) vehicles, artillery and ranged units, and special units, but about them later. At the beginning of the game there will be no recruitment option, but instead we will mobilize the poorly trained and armed peasant masses, how many we will call up under arms depends on the technology we developed in the early stages of the game, we will be able to mobilize 2% of the population from the provinces in 1…
Last reply by Nuhhuh31, -
- 2 replies
- 439 views
this idea is really simple @Łukasz Jakowski, it just makes it so when you're in a scenario editor you can enable or disable an outline of the modern borders, this will make creating scenario's way easier, especially for the modern period, maybe this could be a thing for other scenarios too where you can add the outline of the 1440 scenario for example
Last reply by OwnM3Z0, -
- 3 replies
- 1.2k views
The mechanic for creating custom nations and flags for vassals from the second game should be brought back. This would allow players to better role-play their country and come up with more interesting ideas. For example, playing as Sweden, you could establish colonies in America and create Vinland as a vassal, etc. This offers great creative freedom. The mechanic can be adapted from the previous game to fit the current one! I also suggest adding the ability to release any country as a vassal from a list of all countries, like it was in AoH2. For example, if I'm playing as the United Kingdom and colonizing North America, I might want to release Canada as a vassal. Bu…
Last reply by Dipto479, -
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- 199 views
can you make the rebel army more difficult to fight in Age of Civilization 3. Unlike in Age of Civilization 2 the rebel group was very easy to fight, I mean hard to fight in this game the rebel group can hide in the jungle and in the countryside, the rebel group will be stronger and harder to find (hard to find because protected by the local community) if they get support from the local population and the government has a bad reputation, I hope the difficulty of eliminating the rebels is like in the game Rebels inc (made by developer Ndemic Creations) where the rebel group can run away from battle if they want
Last reply by Jonathan Sinaga, -
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- 272 views
Can you add that if a region has no development (experiencing inequality in infrastructure development) it will ask for independence, and will give rise to a revolutionary movement? especially in an area that has rich natural resources but there is no development in that place
Last reply by Jonathan Sinaga, -
- 1 reply
- 531 views
Will there be historical ai for ww1 scenario ww2 scenario and the west Germany and east Germany at the end of ww2 and the reunification of germany
Last reply by meganoob223, -
1. a new tab called Empire. It will be all about vassal-related work. (not important but if you can ) 2. power to change the vassal's laws. 3. Recruiting army unit in vassal's land with lord(player) manpower. 4. Coloring for each army Unit. 5. naming for each army Unit 6. Power to Coloring and naming the vassal's army unit 7. Combine vassals Information and combine vassals with lord Information, which is shown in the Empire tab. (The empire tab is not important, you can show it in other areas) 8. Technology sharing. 9. power to change the vassal's govt Without a peace treaty meaning in mid-game. 10. vassal's vassal color is sho…
Last reply by Dipto479, -
- 5 replies
- 2.1k views
I'm currently working on Polish translation, arround 30% done.
Last reply by YouravaragebrazilianAoCfan, -
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- 280 views
I was thinking, how about adding to the vassals some sort of option, or "switch", that would be called "control the vassal"? Here are some characteristics and things about this "switch": 1) If this option is activated it would give the lord the ability to manage the vassal by almost every point of view, a bit like as if the vassal becomes some sort of "indipendent region", that has its economy, army, etc.. but that it's all controlled by the player as a separated country. 2) If this option is activated (Control the vassal), the vassal's desire of indipendence might start to rise, and faster than normal, especially if the country hasn't a good relationshi…
Last reply by ItalianB4ll21, -
- 0 replies
- 341 views
When an atomic bomb is dropped, the screen shake effect can provide a more pleasant atmosphere to the game and may really make you feel like you are part of the intense action. Additionally, a longer animation effect combined with a powerful sound file would enhance the overall experience, immersing players even further into the environment created by the explosion.
Last reply by Anyone, -
- 0 replies
- 208 views
Added the ability to pay your ally money when the war ends as an alternative to the lands he captured.
Last reply by ARWD, -
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- 392 views
I propose adding a point to the sandbox with which it will be possible to choose the ideology of the country, that is, change it either for yourself or for other countries
Last reply by jizura, -
Like i dont want to replay game constantly to only know if amount of army placed inside of civilization is too low / too big for the civ economy to handle. Need for calculations inside of scenario editor to not switch game menus 5 times per minute.
Last reply by neverger84, -
- 1 reply
- 400 views
Will ai nations flag randomly change over time?
Last reply by DRM, -
- 0 replies
- 436 views
Button memory [ M ] under information [ i ] button would be used to: Open side window to save up to N number of army presets. Window with presets would have a button to see presets for any game session, but if required unit to create army for one of presets is unresearched then that preset would be disabled and only able to be deleted. Local session presets of armies would be always have unlocked presets to create, but these presets are not precreated, so anyone has 0 of them by default. Local presets memorized at save file of session Global presets memorized outside of session's saves, somewhere in the game files
Last reply by neverger84, -
- 9 replies
- 2k views
For example set color gradient from white (no defence) to red (mid defence) and to black (max defence). And with stripes like from province capture set neighbours without defence of provinces with defences. bonus: map mode to see buildings cost in total of the provinces
Last reply by andry202222, -
- 0 replies
- 311 views
In Age of History 2, there was a feature to mix civilizations, but after a few turns, each country returned to its original place (I think it's a bug). It would be fun if such a feature existed in Age of History 3.
Last reply by Anyone, -
- 4 replies
- 1.3k views
Im not sure if he ever added it, but say for example a army gets encircled, theres a big debuff and the army will fully get destroyed even the army thats encircled got like 14 divisions, and the surrounding is like 3,5
Last reply by qxz, -
- 0 replies
- 314 views
the bucket tool fills in closed areas to make things easy for stuff like the soviet union and mongol empire, you would make the province borders and use the bucket tool to fill the empty provinces inside @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0,